scummvm/engines
2007-01-06 17:53:15 +00:00
..
agi Removed almost all the remaining hires code. 2007-01-06 17:53:15 +00:00
agos Limit keyboard specific verb code to arrow keys only in PP/WW 2007-01-03 11:40:39 +00:00
cine Make ADGameFileDescription is built in directly into ADGameDescription. 2006-12-29 00:03:03 +00:00
gob - Fixed cut off and missing sounds 2007-01-06 11:17:20 +00:00
kyra A few minor fixes and optimizations (biggest one is splitting decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame 2007-01-06 17:11:08 +00:00
lure Bugfix to prevent player freezing in place after bumping into another character 2006-11-12 04:42:37 +00:00
queen Fixed compile error in FLAC sound support. I haven't tested this. 2006-11-24 18:50:21 +00:00
saga Make ADGameFileDescription is built in directly into ADGameDescription. 2006-12-29 00:03:03 +00:00
scumm Remove excess space 2007-01-06 12:16:08 +00:00
sky Added some more const keywords 2006-10-15 02:15:38 +00:00
sword1 GF_DEMO is only required by the PC version of Broken Sword 1 demo 2006-12-15 00:59:11 +00:00
sword2 Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number of 2007-01-03 07:56:24 +00:00
touche Enabled exit from in-game options 2007-01-05 23:51:50 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer' 2006-11-03 21:23:07 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00