scummvm/gui
2004-10-01 21:12:18 +00:00
..
.cvsignore
about.cpp Added FotAQ to the "About" window, after som discussion with Endy about the 2004-03-13 14:19:50 +00:00
about.h updated copyright notice 2004-01-06 12:45:34 +00:00
browser.cpp Fix (workaround?) for bugs #917700 and #917697 2004-03-17 00:18:07 +00:00
browser.h renamed (Const)Iterator to (const_)iterator; changed size() to return an uint 2004-02-05 00:19:57 +00:00
chooser.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
chooser.h renamed (Const)Iterator to (const_)iterator; changed size() to return an uint 2004-02-05 00:19:57 +00:00
console.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
console.h Applied patch #956989 ("Varous console fixes"). Fingolfin said it looked 2004-05-23 14:06:52 +00:00
consolefont.cpp Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command 2004-08-15 14:39:35 +00:00
dialog.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
dialog.h Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui 2004-03-13 13:03:25 +00:00
EditTextWidget.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
EditTextWidget.h renamed (Const)Iterator to (const_)iterator; changed size() to return an uint 2004-02-05 00:19:57 +00:00
launcher.cpp Patch #896096 (Restoring last selected game selection) with some personal modifications 2004-10-01 21:12:18 +00:00
launcher.h Patch #896096 (Restoring last selected game selection) with some personal modifications 2004-10-01 21:12:18 +00:00
ListWidget.cpp Patch #896096 (Restoring last selected game selection) with some personal modifications 2004-10-01 21:12:18 +00:00
ListWidget.h Patch #896096 (Restoring last selected game selection) with some personal modifications 2004-10-01 21:12:18 +00:00
message.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
message.h Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) 2004-08-11 21:49:58 +00:00
module.mk Use custom font for the console -> more information visible, helps when using e.g. the 'actors' command 2004-08-15 14:39:35 +00:00
newgui.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
newgui.h Allow char drawing with a custom font 2004-08-15 13:49:13 +00:00
object.h updated copyright notice 2004-01-06 12:45:34 +00:00
options.cpp including sys/param.h causes several conflicts with symbol names we use, so don't do it 2004-09-28 11:29:32 +00:00
options.h Changed "voice_volume" to "speech_volume" for consistency with the Broken 2004-04-06 11:50:35 +00:00
PopUpWidget.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
PopUpWidget.h Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list) 2004-04-09 15:10:23 +00:00
ScrollBarWidget.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
ScrollBarWidget.h updated copyright notice 2004-01-06 12:45:34 +00:00
TabWidget.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
TabWidget.h Renamed template class 'List' to 'Array', since that is really what it is (a resizable array, not a linked list) 2004-04-09 15:10:23 +00:00
widget.cpp Revamped the font code: now it's very easy to switch between the 'original' SCUMM font and any new font... or to have multiple different fonts (like, one for 320x240 and and one for 640x480); furthermore, font rendering can now be done w/o using NewGui 2004-03-13 13:03:25 +00:00
widget.h Moved Surface/Font code into new 'graphics' module 2004-03-21 21:20:25 +00:00