mirror of
https://github.com/libretro/scummvm.git
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275 lines
7.2 KiB
C++
275 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/sherlock.h"
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#include "sherlock/sound.h"
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#include "common/config-manager.h"
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#include "audio/audiostream.h"
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#include "common/algorithm.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "audio/decoders/aiff.h"
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#include "audio/decoders/wave.h"
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namespace Sherlock {
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static const int8 creativeADPCM_ScaleMap[64] = {
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0, 1, 2, 3, 4, 5, 6, 7, 0, -1, -2, -3, -4, -5, -6, -7,
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1, 3, 5, 7, 9, 11, 13, 15, -1, -3, -5, -7, -9, -11, -13, -15,
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2, 6, 10, 14, 18, 22, 26, 30, -2, -6, -10, -14, -18, -22, -26, -30,
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4, 12, 20, 28, 36, 44, 52, 60, -4, -12, -20, -28, -36, -44, -52, -60
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};
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static const uint8 creativeADPCM_AdjustMap[64] = {
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0, 0, 0, 0, 0, 16, 16, 16,
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0, 0, 0, 0, 0, 16, 16, 16,
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240, 0, 0, 0, 0, 16, 16, 16,
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240, 0, 0, 0, 0, 16, 16, 16,
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240, 0, 0, 0, 0, 16, 16, 16,
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240, 0, 0, 0, 0, 16, 16, 16,
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240, 0, 0, 0, 0, 0, 0, 0,
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240, 0, 0, 0, 0, 0, 0, 0
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};
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/*----------------------------------------------------------------*/
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Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
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_digitized = false;
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_voices = 0;
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_diskSoundPlaying = false;
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_soundPlaying = false;
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_soundIsOn = &_soundPlaying;
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_curPriority = 0;
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_digiBuf = nullptr;
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_soundVolume = 255;
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_soundOn = true;
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_speechOn = true;
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if (IS_3DO) {
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// 3DO: we don't need to prepare anything for sound
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return;
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}
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_vm->_res->addToCache("MUSIC.LIB");
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if (!_vm->_interactiveFl)
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_vm->_res->addToCache("TITLE.SND");
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else {
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_vm->_res->addToCache("MUSIC.LIB");
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if (IS_ROSE_TATTOO) {
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_vm->_res->addToCache("SOUND.LIB");
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} else {
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_vm->_res->addToCache("SND.SND");
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if (!_vm->isDemo()) {
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_vm->_res->addToCache("TITLE.SND");
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_vm->_res->addToCache("EPILOGUE.SND");
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}
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}
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}
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}
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void Sound::syncSoundSettings() {
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_digitized = !ConfMan.getBool("mute");
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_voices = !ConfMan.getBool("mute") && !ConfMan.getBool("speech_mute") ? 1 : 0;
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}
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void Sound::loadSound(const Common::String &name, int priority) {
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// No implementation required in ScummVM
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//warning("loadSound");
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}
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byte Sound::decodeSample(byte sample, byte &reference, int16 &scale) {
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int16 samp = sample + scale;
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int16 ref = 0;
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// clip bad ADPCM-4 sample
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samp = CLIP<int16>(samp, 0, 63);
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ref = reference + creativeADPCM_ScaleMap[samp];
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if (ref > 0xff) {
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reference = 0xff;
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} else {
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if (ref < 0x00) {
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reference = 0;
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} else {
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reference = (uint8)(ref & 0xff);
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}
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}
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scale = (scale + creativeADPCM_AdjustMap[samp]) & 0xff;
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return reference;
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}
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bool Sound::playSound(const Common::String &name, WaitType waitType, int priority, const char *libraryFilename) {
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Resources &res = *_vm->_res;
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stopSound();
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Common::String filename = name;
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if (!filename.contains('.')) {
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if (!IS_3DO) {
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if (IS_SERRATED_SCALPEL) {
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filename += ".SND";
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} else {
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filename += ".WAV";
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}
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} else {
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// 3DO uses .aiff extension
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filename += ".AIFF";
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if (!filename.contains('/')) {
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// if no directory was given, use the room sounds directory
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filename = "rooms/sounds/" + filename;
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}
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}
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}
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Common::String libFilename(libraryFilename);
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Common::SeekableReadStream *stream = libFilename.empty() ? res.load(filename) : res.load(filename, libFilename);
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Audio::AudioStream *audioStream;
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if (!IS_3DO) {
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if (IS_SERRATED_SCALPEL) {
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stream->skip(2);
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int size = stream->readUint32BE();
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int rate = stream->readUint16BE();
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byte *data = (byte *)malloc(size);
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byte *ptr = data;
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stream->read(ptr, size);
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delete stream;
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assert(size > 2);
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byte *decoded = (byte *)malloc((size - 1) * 2);
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// Holmes uses Creative ADPCM 4-bit data
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int counter = 0;
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byte reference = ptr[0];
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int16 scale = 0;
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for(int i = 1; i < size; i++) {
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decoded[counter++] = decodeSample((ptr[i]>>4)&0x0f, reference, scale);
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decoded[counter++] = decodeSample((ptr[i]>>0)&0x0f, reference, scale);
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}
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free(data);
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#if 0
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// Debug : used to dump files
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Common::DumpFile outFile;
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outFile.open(filename);
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outFile.write(decoded, (size - 2) * 2);
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outFile.flush();
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outFile.close();
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#endif
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audioStream = Audio::makeRawStream(decoded, (size - 2) * 2, rate, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
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} else {
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audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
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}
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} else {
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// 3DO: AIFF file
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audioStream = Audio::makeAIFFStream(stream, DisposeAfterUse::YES);
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}
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Audio::SoundHandle effectsHandle = (IS_SERRATED_SCALPEL) ? _scalpelEffectsHandle : getFreeSoundHandle();
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &effectsHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume);
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_soundPlaying = true;
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_curPriority = priority;
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if (waitType == WAIT_RETURN_IMMEDIATELY) {
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_diskSoundPlaying = true;
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return true;
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}
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bool retval = true;
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do {
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_vm->_events->pollEvents();
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g_system->delayMillis(10);
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if ((waitType == WAIT_KBD_OR_FINISH) && _vm->_events->kbHit()) {
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retval = false;
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break;
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}
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} while (!_vm->shouldQuit() && _mixer->isSoundHandleActive(effectsHandle));
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_soundPlaying = false;
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_mixer->stopHandle(effectsHandle);
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return retval;
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}
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void Sound::playLoadedSound(int bufNum, WaitType waitType) {
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if (IS_SERRATED_SCALPEL) {
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if (_mixer->isSoundHandleActive(_scalpelEffectsHandle) && (_curPriority > _vm->_scene->_sounds[bufNum]._priority))
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return;
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stopSound();
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}
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playSound(_vm->_scene->_sounds[bufNum]._name, waitType, _vm->_scene->_sounds[bufNum]._priority);
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}
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void Sound::freeLoadedSounds() {
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// As sounds are played with DisposeAfterUse::YES, stopping the sounds also
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// frees them
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stopSound();
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}
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void Sound::stopSound() {
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if (IS_SERRATED_SCALPEL) {
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_mixer->stopHandle(_scalpelEffectsHandle);
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} else {
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for (int i = 0; i < MAX_MIXER_CHANNELS; i++)
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_mixer->stopHandle(_tattooEffectsHandle[i]);
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}
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}
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void Sound::stopSndFuncPtr(int v1, int v2) {
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// TODO
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warning("TODO: Sound::stopSndFuncPtr");
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}
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void Sound::freeDigiSound() {
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delete[] _digiBuf;
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_digiBuf = nullptr;
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_diskSoundPlaying = false;
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_soundPlaying = false;
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}
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Audio::SoundHandle Sound::getFreeSoundHandle() {
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for (int i = 0; i < MAX_MIXER_CHANNELS; i++) {
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if (!_mixer->isSoundHandleActive(_tattooEffectsHandle[i]))
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return _tattooEffectsHandle[i];
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}
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error("getFreeSoundHandle: No sound handle found");
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}
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void Sound::setVolume(int volume) {
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warning("TODO: setVolume - %d", volume);
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}
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} // End of namespace Sherlock
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