scummvm/base
Yotam Barnoy c4095aabc5 PLUGINS: for uncached plugins, first check the loaded plugin before looking elsewhere
There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory.

svn-id: r55089
2011-01-02 10:08:02 +00:00
..
commandLine.cpp MAIN: Fix --gfx-mode regression 2010-11-28 17:26:27 +00:00
commandLine.h Implement FR #2988017: exit status with --list-saves always 0 2010-05-21 18:25:01 +00:00
internal_version.h BUILD: Revert r53427. 2010-11-19 16:47:03 +00:00
internal_version.h.in BUILD: Revert r53427. 2010-11-19 16:47:03 +00:00
main.cpp PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS 2010-12-30 08:01:58 +00:00
main.h argv should not be modified; make it plenty const. 2009-03-21 16:07:46 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00
plugins.cpp PLUGINS: for uncached plugins, first check the loaded plugin before looking elsewhere 2011-01-02 10:08:02 +00:00
plugins.h PLUGINS: single plugin model now saves plugin filename to config file 2010-12-29 15:25:21 +00:00
version.cpp BASE: Added "Theora" to the features string, when enabled. 2010-10-13 19:22:04 +00:00
version.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00