mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
385bf15b51
svn-id: r40223
300 lines
5.9 KiB
C++
300 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGOS_INTERN_H
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#define AGOS_INTERN_H
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namespace AGOS {
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enum ChildType {
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kRoomType = 1,
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kObjectType = 2,
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kPlayerType = 3,
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kGenExitType = 4, // Elvira 1 specific
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kSuperRoomType = 4, // Elvira 2 specific
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kContainerType = 7,
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kChainType = 8,
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kUserFlagType = 9,
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kInheritType = 255
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};
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struct Child {
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Child *next;
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uint16 type;
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};
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struct SubRoom : Child {
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uint16 subroutine_id;
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uint16 roomExitStates;
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uint16 roomExit[1];
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uint16 roomShort;
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uint16 roomLong;
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uint16 flags;
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};
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struct SubSuperRoom : Child {
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uint16 subroutine_id;
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uint16 roomX;
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uint16 roomY;
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uint16 roomZ;
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uint16 roomExitStates[1];
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};
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struct SubObject : Child {
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uint16 objectName;
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uint16 objectSize;
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uint16 objectWeight;
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uint32 objectFlags;
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int16 objectFlagValue[1];
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};
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struct SubPlayer : Child {
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int16 userKey;
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int16 size;
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int16 weight;
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int16 strength;
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int16 flags;
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int16 level;
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int32 score;
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};
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struct SubGenExit : Child {
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uint16 subroutine_id;
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uint16 dest[6];
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};
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struct SubContainer : Child {
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uint16 subroutine_id;
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uint16 volume;
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uint16 flags;
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};
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struct SubChain : Child {
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uint16 subroutine_id;
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uint16 chChained;
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};
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struct SubUserFlag : Child {
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uint16 subroutine_id;
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uint16 userFlags[8];
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uint16 userItems[1];
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};
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struct SubInherit : Child {
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uint16 subroutine_id;
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uint16 inMaster;
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};
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enum {
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SubRoom_SIZE = sizeof(SubRoom) - sizeof(uint16),
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SubSuperRoom_SIZE = sizeof(SubSuperRoom) - sizeof(uint16),
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SubObject_SIZE = sizeof(SubObject) - sizeof(int16)
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};
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struct RoomState {
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uint16 state;
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uint16 classFlags;
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uint16 roomExitStates;
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RoomState() { memset(this, 0, sizeof(*this)); }
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};
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struct Item {
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uint16 parent;
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uint16 child;
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uint16 next;
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int16 noun;
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int16 adjective;
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int16 state; /* signed int */
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uint16 classFlags;
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uint16 itemName;
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Child *children;
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Item() { memset(this, 0, sizeof(*this)); }
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};
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struct IconEntry {
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Item *item;
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uint16 boxCode;
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};
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struct IconBlock {
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int16 line;
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Item *itemRef;
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IconEntry iconArray[64];
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int16 upArrow, downArrow;
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uint16 classMask;
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};
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struct WindowBlock {
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byte mode;
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byte flags;
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int16 x, y;
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int16 width, height;
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int16 textColumn, textRow;
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int16 scrollY;
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uint16 textColumnOffset, textLength, textMaxLength;
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uint8 fillColor, textColor;
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IconBlock *iconPtr;
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WindowBlock() { memset(this, 0, sizeof(*this)); }
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~WindowBlock() { free (iconPtr); }
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};
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// note on text offset:
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// the actual x-coordinate is: textColumn * 8 + textColumnOffset
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// the actual y-coordinate is: textRow * 8
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enum {
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SUBROUTINE_LINE_SMALL_SIZE = 2,
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SUBROUTINE_LINE_BIG_SIZE = 8
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};
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#include "common/pack-start.h"
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struct Subroutine {
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uint16 id; /* subroutine ID */
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uint16 first; /* offset from subroutine start to first subroutine line */
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Subroutine *next; /* next subroutine in linked list */
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};
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struct SubroutineLine {
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uint16 next;
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int16 verb;
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int16 noun1;
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int16 noun2;
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};
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#include "common/pack-end.h"
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struct TimeEvent {
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uint32 time;
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uint16 subroutine_id;
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TimeEvent *next;
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};
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struct GameSpecificSettings {
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const char *effects_filename;
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const char *speech_filename;
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};
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enum BoxFlags {
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kBFToggleBox = 0x1, // Elvira 1/2
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kBFTextBox = 0x1, // Others
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kBFBoxSelected = 0x2,
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kBFInvertSelect = 0x4, // Elvira 1/2
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kBFNoTouchName = 0x4, // Others
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kBFInvertTouch = 0x8,
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kBFHyperBox = 0x10, // Feeble Files
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kBFDragBox = 0x10, // Others
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kBFBoxInUse = 0x20,
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kBFBoxDead = 0x40,
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kBFBoxItem = 0x80
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};
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enum OldBoxFlags_PN {
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kOBFObject = 0x1,
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kOBFExit = 0x2,
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kOBFDraggable = 0x4,
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kOBFUseEmptyLine = 0x8,
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kOBFBoxDisabled = 0x10,
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kOBFInventoryBox = 0x20,
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kOBFRoomBox = 0x40,
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kOBFMoreBox = 0x80,
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kOBFNoShowName = 0x100,
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kOBFUseMessageList = 0x400,
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// ScummVM specific
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kOBFBoxSelected = 0x800,
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kOBFInvertTouch = 0x1000
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};
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enum SubObjectFlags {
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kOFText = 0x1,
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kOFSize = 0x2,
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kOFWorn = 0x4, // Elvira 1
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kOFWeight = 0x4, // Others
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kOFVolume = 0x8,
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kOFIcon = 0x10,
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kOFKeyColor1 = 0x20,
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kOFKeyColor2 = 0x40,
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kOFMenu = 0x80,
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kOFNumber = 0x100,
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kOFSoft = 0x200, // Waxworks
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kOFVoice = 0x200 // Others
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};
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enum GameFeatures {
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GF_TALKIE = 1 << 0,
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GF_OLD_BUNDLE = 1 << 1,
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GF_CRUNCHED = 1 << 2,
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GF_CRUNCHED_GAMEPC = 1 << 3,
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GF_ZLIBCOMP = 1 << 4,
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GF_32COLOR = 1 << 5,
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GF_EGA = 1 << 6,
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GF_PLANAR = 1 << 7,
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GF_DEMO = 1 << 8
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};
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enum GameFileTypes {
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GAME_BASEFILE = 1 << 0,
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GAME_ICONFILE = 1 << 1,
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GAME_GMEFILE = 1 << 2,
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GAME_MENUFILE = 1 << 3,
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GAME_STRFILE = 1 << 4,
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GAME_RMSLFILE = 1 << 5,
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GAME_STATFILE = 1 << 6,
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GAME_TBLFILE = 1 << 7,
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GAME_XTBLFILE = 1 << 8,
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GAME_RESTFILE = 1 << 9,
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GAME_TEXTFILE = 1 << 10,
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GAME_VGAFILE = 1 << 11,
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GAME_GFXIDXFILE = 1 << 12
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};
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enum GameIds {
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GID_PN,
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GID_ELVIRA1,
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GID_ELVIRA2,
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GID_WAXWORKS,
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GID_SIMON1,
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GID_SIMON1DOS,
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GID_SIMON1CD32,
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GID_SIMON2,
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GID_FEEBLEFILES,
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GID_DIMP,
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GID_JUMBLE,
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GID_PUZZLE,
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GID_SWAMPY
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};
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} // End of namespace AGOS
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#endif
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