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imuse_digi
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Fix for bug #882081
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2004-01-22 19:43:36 +00:00 |
insane
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Fixed plenty of bugs:
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2004-01-25 05:25:50 +00:00 |
smush
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get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there)
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2004-01-25 12:20:59 +00:00 |
.cvsignore
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actor.cpp
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actor ignoreTurns is complete for scumm6
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2004-01-22 03:22:01 +00:00 |
actor.h
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Add correct actor palette color changing for HE games.
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2004-01-16 01:52:49 +00:00 |
akos.cpp
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Revert last array change, until they can be verified.
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2004-01-16 13:01:33 +00:00 |
akos.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
base-costume.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
base-costume.h
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Add skipLimb actor var, which is used by puttmoon.
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2004-01-12 14:09:39 +00:00 |
bomp.cpp
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cleanup (make some more use of class Common::Rect)
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2004-01-08 03:10:16 +00:00 |
bomp.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
boxes.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
charset.cpp
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do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes
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2004-01-15 22:37:48 +00:00 |
charset.h
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
costume.cpp
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cleanup (make some more use of class Common::Rect)
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2004-01-08 03:10:16 +00:00 |
costume.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
cursor.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
debugger.cpp
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Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
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2004-01-16 10:45:56 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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CE Keys dialog moved to new backend
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2004-01-26 07:40:14 +00:00 |
dialogs.h
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CE Keys dialog moved to new backend
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2004-01-26 07:40:14 +00:00 |
gfx.cpp
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this is not necessary anymore
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2004-01-19 18:57:06 +00:00 |
gfx.h
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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??ZZ
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2004-01-14 10:48:36 +00:00 |
imuse.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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fix build system / dep checking
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2004-01-19 19:30:58 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes
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2004-01-15 22:37:48 +00:00 |
nut_renderer.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
object.cpp
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moved the sam&max inventory hack into o6_setOwner
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2004-01-19 20:23:27 +00:00 |
object.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
palette.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_mod.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_mod.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v1.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
resource_v2.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource_v3.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource.cpp
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
resource.h
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
saveload.cpp
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |
saveload.h
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fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-)
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2004-01-11 19:58:29 +00:00 |
script_v2.cpp
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |
script_v5.cpp
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Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
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2004-01-16 10:45:56 +00:00 |
script_v6.cpp
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Not needed for puttdemo.
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2004-01-22 04:46:34 +00:00 |
script_v8.cpp
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
script.cpp
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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updated MD5 data
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2004-01-19 19:51:13 +00:00 |
scumm.h
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get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there)
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2004-01-25 12:20:59 +00:00 |
scummvm.cpp
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Come back of your favorite stupid EVC fix
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2004-01-26 07:42:16 +00:00 |
sound.cpp
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Add newline
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2004-01-20 00:21:24 +00:00 |
sound.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
string.cpp
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Updated comment
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2004-01-25 15:08:41 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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moved some V6-only scumm vars to ScummEngine_v6
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2004-01-19 19:47:47 +00:00 |
verbs.cpp
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Fix verbs regression.
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2004-01-16 10:20:43 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |