scummvm/graphics
2009-10-16 07:42:23 +00:00
..
fonts Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scaler Whitespace changes 2009-10-02 20:21:07 +00:00
video Added a new convenience method to the video player, which adds the event of skipping videos with the escape key by default, thereby simplifying the video playing code in all places where it's used 2009-10-16 07:42:23 +00:00
colormasks.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
conversion.cpp Some const correctness changes; cleanup 2009-10-09 21:47:33 +00:00
conversion.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
cursorman.cpp Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build. 2009-08-21 18:16:37 +00:00
cursorman.h Fix to correctly store a cursor's key colour, fixing key colour being lost when cursors are popped 2009-08-26 11:19:28 +00:00
dither.cpp Moved the YUV<->RGB routines to graphics/conversion.h 2009-07-03 23:02:37 +00:00
dither.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
font.cpp Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code) 2009-07-14 18:24:20 +00:00
font.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
fontman.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
fontman.h No need to specify CaseSensitiveString_Hash explicitly anymore 2008-06-11 06:00:56 +00:00
iff.cpp * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
iff.h Change doxygen inline comments from "//!" to "///" as proposed on -devel 2009-10-08 21:28:57 +00:00
imagedec.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
imagedec.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
jpeg.cpp Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static". 2009-09-01 13:03:12 +00:00
jpeg.h Coding best practice: Whenever possible, pass objects by reference instead of by value. Also make variables or data table which are only used locally "static". 2009-09-01 13:03:12 +00:00
module.mk Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6). 2009-08-30 19:47:14 +00:00
pixelformat.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
primitives.cpp Converted some spaces to tabs. 2008-01-05 08:17:39 +00:00
primitives.h An attempt to implement thick line drawing. 2007-11-25 13:33:28 +00:00
scaler.cpp Removed dead code 2009-09-25 09:10:59 +00:00
scaler.h Add ARM code version of Normal2x scaler. 2009-07-27 16:29:36 +00:00
sjis.cpp Add support for 8x16 chars in the FM-Towns font ROM code. 2009-10-11 12:00:56 +00:00
sjis.h Add support for 8x16 chars in the FM-Towns font ROM code. 2009-10-11 12:00:56 +00:00
surface.cpp Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
surface.h Moved Surface::blit to backends/vkeybd/virtual-keyboard-gui.cpp 2009-01-20 22:52:29 +00:00
thumbnail.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
thumbnail.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.cpp Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRenderer.h Change a couple places from 'end of namespace' to 'End of namespace', for consistency 2009-10-04 21:26:33 +00:00
VectorRendererSpec.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
VectorRendererSpec.h Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously 2009-02-13 00:03:13 +00:00