scummvm/scumm/intern.h
2005-05-23 09:30:43 +00:00

1387 lines
35 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef INTERN_H
#define INTERN_H
#include "scumm/scumm.h"
#include "scumm/sprite_he.h"
#include "scumm/wiz_he.h"
namespace Scumm {
class NutRenderer; // V8 Font Renderer
struct ArrayHeader;
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
# define _OPCODE(ver, x) { &ver::x, #x }
#else
# define _OPCODE(ver, x) { &ver::x, "" }
#endif
class ScummEngine_v5 : public ScummEngine {
protected:
typedef void (ScummEngine_v5::*OpcodeProcV5)();
struct OpcodeEntryV5 {
OpcodeProcV5 proc;
const char *desc;
};
const OpcodeEntryV5 *_opcodesV5;
uint16 _cursorImages[4][16];
byte _cursorHotspots[2 * 4];
public:
ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void decodeParseString();
virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
virtual void readMAXS(int blockSize);
int getWordVararg(int *ptr);
void saveVars();
void loadVars();
virtual int getVar();
virtual int getVarOrDirectByte(byte mask);
virtual int getVarOrDirectWord(byte mask);
virtual void animateCursor();
void setBuiltinCursor(int index);
void redefineBuiltinCursorFromChar(int index, int chr);
void redefineBuiltinCursorHotspot(int index, int x, int y);
/* Version 5 script opcodes */
void o5_actorFollowCamera();
void o5_actorFromPos();
void o5_actorOps();
void o5_add();
void o5_and();
void o5_animateActor();
void o5_breakHere();
void o5_chainScript();
void o5_cursorCommand();
void o5_cutscene();
void o5_debug();
void o5_decrement();
void o5_delay();
void o5_delayVariable();
void o5_divide();
void o5_doSentence();
void o5_drawBox();
void o5_drawObject();
void o5_endCutscene();
void o5_equalZero();
void o5_expression();
void o5_faceActor();
void o5_findInventory();
void o5_findObject();
void o5_freezeScripts();
void o5_getActorCostume();
void o5_getActorElevation();
void o5_getActorFacing();
void o5_getActorMoving();
void o5_getActorRoom();
void o5_getActorScale();
void o5_getActorWalkBox();
void o5_getActorWidth();
void o5_getActorX();
void o5_getActorY();
void o5_getAnimCounter();
void o5_getClosestObjActor();
void o5_getDist();
void o5_getInventoryCount();
void o5_getObjectOwner();
void o5_getObjectState();
void o5_getRandomNr();
void o5_getStringWidth();
void o5_getVerbEntrypoint();
void o5_ifClassOfIs();
void o5_ifNotState();
void o5_ifState();
void o5_increment();
void o5_isActorInBox();
void o5_isEqual();
void o5_isGreater();
void o5_isGreaterEqual();
void o5_isLess();
void o5_isNotEqual();
void o5_isScriptRunning();
void o5_isSoundRunning();
void o5_jumpRelative();
void o5_lessOrEqual();
void o5_lights();
void o5_loadRoom();
void o5_loadRoomWithEgo();
void o5_matrixOps();
void o5_move();
void o5_multiply();
void o5_notEqualZero();
void o5_oldRoomEffect();
void o5_or();
void o5_beginOverride();
void o5_panCameraTo();
void o5_pickupObject();
void o5_pickupObjectOld();
void o5_print();
void o5_printEgo();
void o5_pseudoRoom();
void o5_putActor();
void o5_putActorAtObject();
void o5_putActorInRoom();
void o5_quitPauseRestart();
void o5_resourceRoutines();
void o5_roomOps();
void o5_saveLoadGame();
void o5_saveLoadVars();
void o5_saveRestoreVerbs();
void o5_setCameraAt();
void o5_setClass();
void o5_setObjectName();
void o5_setOwnerOf();
void o5_setState();
void o5_setVarRange();
void o5_soundKludge();
void o5_startMusic();
void o5_startObject();
void o5_startScript();
void o5_startSound();
void o5_stopMusic();
void o5_stopObjectCode();
void o5_stopObjectScript();
void o5_stopScript();
void o5_stopSound();
void o5_stringOps();
void o5_subtract();
void o5_verbOps();
void o5_wait();
void o5_walkActorTo();
void o5_walkActorToActor();
void o5_walkActorToObject();
};
/**
* Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
*/
class ScummEngine_v4 : public ScummEngine_v5 {
public:
ScummEngine_v4(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void readIndexFile();
virtual void loadCharset(int no);
virtual void loadRoomObjects();
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
};
/**
* Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
*/
class ScummEngine_v3 : public ScummEngine_v4 {
public:
ScummEngine_v3(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void readRoomsOffsets();
virtual void loadCharset(int no);
};
/**
* Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
*/
class ScummEngine_v3old : public ScummEngine_v3 {
public:
ScummEngine_v3old(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void readResTypeList(int id, uint32 tag, const char *name);
virtual void readIndexFile();
virtual void loadRoomSubBlocks();
virtual void initRoomSubBlocks();
virtual void loadRoomObjects();
};
/**
* Engine for version 2 SCUMM games.
*/
class ScummEngine_v2 : public ScummEngine_v3old {
protected:
typedef void (ScummEngine_v2::*OpcodeProcV2)();
struct OpcodeEntryV2 {
OpcodeProcV2 proc;
const char *desc;
};
const OpcodeEntryV2 *_opcodesV2;
V2MouseoverBox _mouseOverBoxesV2[7];
int8 _mouseOverBoxV2;
public:
ScummEngine_v2(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
virtual void scummInit();
void checkV2MouseOver(Common::Point pos);
void checkV2Inventory(int x, int y);
void redrawV2Inventory();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void decodeParseString();
virtual void readIndexFile();
void readClassicIndexFile(); // V1
void readEnhancedIndexFile(); // V2
virtual void readGlobalObjects();
virtual void loadCharset(int no);
virtual void runInventoryScript(int i);
virtual int getVar();
void getResultPosIndirect();
virtual void getResultPos();
virtual int readVar(uint var);
virtual void writeVar(uint var, int value);
virtual void ifStateCommon(byte type);
virtual void ifNotStateCommon(byte type);
virtual void setStateCommon(byte type);
virtual void clearStateCommon(byte type);
void resetSentence();
void setUserState(byte state);
virtual void handleMouseOver(bool updateInventory);
void initV2MouseOver();
void initNESMouseOver();
/* Version 2 script opcodes */
void o2_actorFromPos();
void o2_actorOps();
void o2_add();
void o2_addIndirect();
void o2_animateActor();
void o2_assignVarByte();
void o2_assignVarWordIndirect();
void o2_beginOverride();
void o2_chainScript();
void o2_clearState01();
void o2_clearState02();
void o2_clearState04();
void o2_clearState08();
void o2_cursorCommand();
void o2_cutscene();
void o2_delay();
void o2_doSentence();
void o2_drawObject();
void o2_drawSentence();
void o2_dummy();
void o2_endCutscene();
void o2_findObject();
void o2_getActorWalkBox();
void o2_getActorX();
void o2_getActorY();
void o2_getBitVar();
void o2_getObjPreposition();
void o2_ifClassOfIs();
void o2_ifNotState01();
void o2_ifNotState02();
void o2_ifNotState04();
void o2_ifNotState08();
void o2_ifState01();
void o2_ifState02();
void o2_ifState04();
void o2_ifState08();
void o2_isGreater();
void o2_isGreaterEqual();
void o2_isLess();
void o2_isLessEqual();
void o2_lights();
void o2_loadRoomWithEgo();
void o2_setBoxFlags();
void o2_panCameraTo();
void o2_pickupObject();
void o2_putActor();
void o2_putActorAtObject();
void o2_resourceRoutines();
void o2_restart();
void o2_roomOps();
void o2_getActorElevation();
void o2_setActorElevation();
void o2_setBitVar();
void o2_setCameraAt();
void o2_setObjPreposition();
void o2_setOwnerOf();
void o2_setState01();
void o2_setState02();
void o2_setState04();
void o2_setState08();
void o2_startScript();
void o2_stopScript();
void o2_subtract();
void o2_subIndirect();
void o2_switchCostumeSet();
void o2_verbOps();
void o2_waitForActor();
void o2_waitForMessage();
void o2_waitForSentence();
void o2_walkActorTo();
void o2_walkActorToObject();
byte VAR_SENTENCE_VERB;
byte VAR_SENTENCE_OBJECT1;
byte VAR_SENTENCE_OBJECT2;
byte VAR_SENTENCE_PREPOSITION;
byte VAR_BACKUP_VERB;
};
/**
* Engine for Commodore 64 version of Maniac Mansion
*/
class ScummEngine_c64 : public ScummEngine_v2 {
protected:
typedef void (ScummEngine_c64::*OpcodeProcC64)();
struct OpcodeEntryC64 {
OpcodeProcC64 proc;
const char *desc;
};
const OpcodeEntryC64 *_opcodesC64;
public:
ScummEngine_c64(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void ifStateCommon(byte type);
virtual void ifNotStateCommon(byte type);
virtual void setStateCommon(byte type);
virtual void clearStateCommon(byte type);
/* Version 2 script opcodes */
void o_isGreaterEqual();
void o_stopScript();
void o_getDist();
void o_isNotEqual();
void o_loadSound();
void o_animateActor();
void o_putActorAtObject();
void o_unknown13();
void o_clearState08();
void o_move();
void o_loadActor();
void o_freezeScript();
void o_walkActorToObject();
void o_isLessEqual();
void o_subtract();
void o_isLess();
void o_increment();
void o_isEqual();
void o_loadRoom();
void o_loadScript();
void o_unknown4D();
void o_unknown53();
void o_add();
void o_cursorCommand();
void o_lights();
void o_getObjectOwner();
void o_isGreater();
void o_pickupObject();
void o_unknown93();
void o_setState08();
void o_unfreezeScript();
void o_decrement();
};
class ScummEngine_v6 : public ScummEngine {
friend class Insane;
protected:
typedef void (ScummEngine_v6::*OpcodeProcV6)();
struct OpcodeEntryV6 {
OpcodeProcV6 proc;
const char *desc;
};
enum ArrayType {
kBitArray = 1,
kNibbleArray = 2,
kByteArray = 3,
kStringArray = 4,
kIntArray = 5,
kDwordArray = 6
};
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct ArrayHeader {
int16 dim1;
int16 type;
int16 dim2;
byte data[1];
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
const OpcodeEntryV6 *_opcodesV6;
int _smushFrameRate;
/** BlastObjects to draw */
struct BlastObject {
uint16 number;
Common::Rect rect;
uint16 scaleX, scaleY;
uint16 image;
uint16 mode;
};
int _blastObjectQueuePos;
BlastObject _blastObjectQueue[128];
struct BlastText {
int16 xpos, ypos;
Common::Rect rect;
byte color;
byte charset;
bool center;
byte text[256];
};
int _blastTextQueuePos;
BlastText _blastTextQueue[50];
public:
ScummEngine_v6(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
virtual void scummInit();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void decodeParseString(int a, int b);
virtual void readArrayFromIndexFile();
virtual byte *getStringAddress(int i);
virtual void readMAXS(int blockSize);
virtual void palManipulateInit(int resID, int start, int end, int time);
virtual void drawDirtyScreenParts();
int getStackList(int *args, uint maxnum);
int popRoomAndObj(int *room);
ArrayHeader *getArray(int array);
ArrayHeader *defineArray(int array, int type, int dim2, int dim1);
int findFreeArrayId();
void nukeArray(int array);
virtual int readArray(int array, int index, int base);
virtual void writeArray(int array, int index, int base, int value);
void shuffleArray(int num, int minIdx, int maxIdx);
void setCursorTransparency(int a);
void setCursorHotspot(int x, int y);
virtual void setCursorFromImg(uint img, uint room, uint imgindex);
void useIm01Cursor(const byte *im, int w, int h);
void useBompCursor(const byte *im, int w, int h);
void grabCursor(int x, int y, int w, int h);
void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
void drawBlastTexts();
void removeBlastTexts();
void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
int objectHeight, int scaleX, int scaleY, int image, int mode);
void drawBlastObjects();
void drawBlastObject(BlastObject *eo);
void removeBlastObjects();
void removeBlastObject(BlastObject *eo);
virtual void clearDrawQueues();
/* Version 6 script opcodes */
void o6_setBlastObjectWindow();
void o6_pushByte();
void o6_pushWord();
void o6_pushByteVar();
void o6_pushWordVar();
void o6_invalid();
void o6_byteArrayRead();
void o6_wordArrayRead();
void o6_byteArrayIndexedRead();
void o6_wordArrayIndexedRead();
void o6_dup();
void o6_pop();
void o6_not();
void o6_eq();
void o6_neq();
void o6_gt();
void o6_lt();
void o6_le();
void o6_ge();
void o6_add();
void o6_sub();
void o6_mul();
void o6_div();
void o6_land();
void o6_lor();
void o6_writeByteVar();
void o6_writeWordVar();
void o6_byteArrayWrite();
void o6_wordArrayWrite();
void o6_byteArrayIndexedWrite();
void o6_wordArrayIndexedWrite();
void o6_byteVarInc();
void o6_wordVarInc();
void o6_byteArrayInc();
void o6_wordArrayInc();
void o6_byteVarDec();
void o6_wordVarDec();
void o6_byteArrayDec();
void o6_wordArrayDec();
void o6_if();
void o6_ifNot();
void o6_jump();
void o6_startScript();
void o6_startScriptQuick();
void o6_startObject();
void o6_drawObject();
void o6_drawObjectAt();
void o6_stopObjectCode();
void o6_endCutscene();
void o6_cutscene();
void o6_stopMusic();
void o6_freezeUnfreeze();
void o6_cursorCommand();
void o6_breakHere();
void o6_ifClassOfIs();
void o6_setClass();
void o6_getState();
void o6_setState();
void o6_setOwner();
void o6_getOwner();
void o6_startSound();
void o6_stopSound();
void o6_startMusic();
void o6_stopObjectScript();
void o6_panCameraTo();
void o6_actorFollowCamera();
void o6_setCameraAt();
void o6_loadRoom();
void o6_stopScript();
void o6_walkActorToObj();
void o6_walkActorTo();
void o6_putActorAtXY();
void o6_putActorAtObject();
void o6_faceActor();
void o6_animateActor();
void o6_doSentence();
void o6_pickupObject();
void o6_loadRoomWithEgo();
void o6_getRandomNumber();
void o6_getRandomNumberRange();
void o6_getActorMoving();
void o6_isScriptRunning();
void o6_getActorRoom();
void o6_getObjectX();
void o6_getObjectY();
void o6_getObjectOldDir();
void o6_getObjectNewDir();
void o6_getActorWalkBox();
void o6_getActorCostume();
void o6_findInventory();
void o6_getInventoryCount();
void o6_getVerbFromXY();
void o6_beginOverride();
void o6_endOverride();
void o6_setObjectName();
void o6_isSoundRunning();
void o6_setBoxFlags();
void o6_createBoxMatrix();
void o6_resourceRoutines();
void o6_roomOps();
void o6_actorOps();
void o6_verbOps();
void o6_getActorFromXY();
void o6_findObject();
void o6_pseudoRoom();
void o6_getActorElevation();
void o6_getVerbEntrypoint();
void o6_arrayOps();
void o6_saveRestoreVerbs();
void o6_drawBox();
void o6_getActorWidth();
void o6_wait();
void o6_getActorScaleX();
void o6_getActorAnimCounter1();
void o6_soundKludge();
void o6_isAnyOf();
void o6_quitPauseRestart();
void o6_isActorInBox();
void o6_delay();
void o6_delaySeconds();
void o6_delayMinutes();
void o6_stopSentence();
void o6_printLine();
void o6_printCursor();
void o6_printDebug();
void o6_printSystem();
void o6_printActor();
void o6_printEgo();
void o6_talkActor();
void o6_talkEgo();
void o6_dimArray();
void o6_dummy();
void o6_startObjectQuick();
void o6_startScriptQuick2();
void o6_dim2dimArray();
void o6_abs();
void o6_distObjectObject();
void o6_distObjectPt();
void o6_distPtPt();
void o6_kernelSetFunctions();
void o6_delayFrames();
void o6_pickOneOf();
void o6_pickOneOfDefault();
void o6_jumpToScript();
void o6_isRoomScriptRunning();
void o6_kernelGetFunctions();
void o6_getAnimateVariable();
void o6_drawBlastObject();
void o6_getActorLayer();
void o6_stampObject();
void o6_bor();
void o6_band();
void o6_stopTalking();
void o6_findAllObjects();
void o6_pickVarRandom();
void o6_getDateTime();
void o6_getPixel();
void o6_setBoxSet();
void o6_shuffle();
byte VAR_VIDEONAME;
byte VAR_RANDOM_NR;
byte VAR_STRING2DRAW;
byte VAR_TIMEDATE_YEAR;
byte VAR_TIMEDATE_MONTH;
byte VAR_TIMEDATE_DAY;
byte VAR_TIMEDATE_HOUR;
byte VAR_TIMEDATE_MINUTE;
byte VAR_TIMEDATE_SECOND;
};
class ScummEngine_v60he : public ScummEngine_v6 {
protected:
typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
struct OpcodeEntryv60he {
OpcodeProcv60he proc;
const char *desc;
};
const OpcodeEntryv60he *_opcodesv60he;
Common::File _hFileTable[17];
public:
ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
virtual void scummInit();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
void localizeArray(int slot, byte scriptSlot);
void redimArray(int arrayId, int newX, int newY, int d);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int resID);
int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
virtual void decodeParseString(int a, int b);
void swapObjects(int object1, int object2);
/* HE version 60 script opcodes */
void o60_setState();
void o60_roomOps();
void o60_actorOps();
void o60_wait();
void o60_kernelSetFunctions();
void o60_kernelGetFunctions();
void o60_openFile();
void o60_closeFile();
void o60_deleteFile();
void o60_readFile();
void o60_rename();
void o60_writeFile();
void o60_soundOps();
void o60_seekFilePos();
void o60_localizeArrayToScript();
void o60_redimArray();
void o60_readFilePos();
};
#ifndef DISABLE_HE
class ScummEngine_v70he : public ScummEngine_v60he {
friend class ResExtractor;
friend class Wiz;
protected:
typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
struct OpcodeEntryv70he {
OpcodeProcv70he proc;
const char *desc;
};
const OpcodeEntryv70he *_opcodesv70he;
ResExtractor *_resExtractor;
byte *_heV7RoomOffsets;
int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
bool _skipProcessActors;
public:
ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v70he();
Wiz *_wiz;
byte *heFindResourceData(uint32 tag, byte *ptr);
byte *heFindResource(uint32 tag, byte *ptr);
byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
virtual void readRoomsOffsets();
virtual void readGlobalObjects();
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
int getStringCharWidth(byte chr);
virtual int setupStringArray(int size);
void appendSubstring(int dst, int src, int len2, int len);
virtual void setCursorFromImg(uint img, uint room, uint imgindex);
virtual void clearDrawQueues();
void remapHEPalette(const uint8 *src, uint8 *dst);
/* HE version 70 script opcodes */
void o70_startSound();
void o70_pickupObject();
void o70_getActorRoom();
void o70_resourceRoutines();
void o70_quitPauseRestart();
void o70_kernelSetFunctions();
void o70_seekFilePos();
void o70_copyString();
void o70_getStringWidth();
void o70_getStringLen();
void o70_appendString();
void o70_concatString();
void o70_compareString();
void o70_readINI();
void o70_writeINI();
void o70_getStringLenForWidth();
void o70_getCharIndexInString();
void o70_setFilePath();
void o70_setWindowCaption();
void o70_polygonOps();
void o70_polygonHit();
byte VAR_NUM_SOUND_CHANNELS;
byte VAR_WIZ_TCOLOR;
};
class ScummEngine_v71he : public ScummEngine_v70he {
public:
ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void redrawBGAreas();
virtual void processActors();
void preProcessAuxQueue();
void postProcessAuxQueue();
public:
/* Actor AuxQueue stuff (HE) */
AuxBlock _auxBlocks[16];
uint16 _auxBlocksNum;
AuxEntry _auxEntries[16];
uint16 _auxEntriesNum;
void queueAuxBlock(Actor *a);
void queueAuxEntry(int actorNum, int subIndex);
};
class ScummEngine_v72he : public ScummEngine_v71he {
protected:
typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
struct OpcodeEntryV72he {
OpcodeProcV72he proc;
const char *desc;
};
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct ArrayHeader {
int32 type; //0
int32 dim1start; //4
int32 dim1end; //8
int32 dim2start; //0C
int32 dim2end; //10
byte data[1]; //14
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
const OpcodeEntryV72he *_opcodesV72he;
int _stringLength;
byte _stringBuffer[4096];
WizParameters _wizParams;
public:
ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
virtual void scummInit();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void initScummVars();
virtual void readArrayFromIndexFile();
virtual byte *getStringAddress(int i);
virtual void readMAXS(int blockSize);
virtual void redrawBGAreas();
ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
virtual int readArray(int array, int idx2, int idx1);
virtual void writeArray(int array, int idx2, int idx1, int value);
void redimArray(int arrayId, int newDim2start, int newDim2end,
int newDim1start, int newDim1end, int type);
void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
virtual int setupStringArray(int size);
int readFileToArray(int slot, int32 size);
void writeFileFromArray(int slot, int resID);
virtual void decodeParseString(int a, int b);
void decodeScriptString(byte *dst, bool scriptString = false);
void copyScriptString(byte *dst, int dstSize);
int convertFilePath(byte *dst, bool setFilePath = 0);
int findObject(int x, int y, int num, int *args);
int getSoundResourceSize(int id);
/* HE version 72 script opcodes */
void o72_pushDWord();
void o72_getScriptString();
void o72_isAnyOf();
void o72_resetCutscene();
void o72_findObjectWithClassOf();
void o72_getObjectImageX();
void o72_getObjectImageY();
void o72_captureWizImage();
void o72_getTimer();
void o72_setTimer();
void o72_getSoundElapsedTime();
void o72_startScript();
void o72_startObject();
void o72_drawObject();
void o72_printWizImage();
void o72_getArrayDimSize();
void o72_getNumFreeArrays();
void o72_roomOps();
void o72_actorOps();
void o72_verbOps();
void o72_findObject();
void o72_arrayOps();
void o72_talkActor();
void o72_talkEgo();
void o72_dimArray();
void o72_dim2dimArray();
void o72_traceStatus();
void o72_debugInput();
void o72_drawWizImage();
void o72_kernelGetFunctions();
void o72_jumpToScript();
void o72_openFile();
void o72_readFile();
void o72_writeFile();
void o72_findAllObjects();
void o72_deleteFile();
void o72_rename();
void o72_getPixel();
void o72_pickVarRandom();
void o72_redimArray();
void o72_isResourceLoaded();
void o72_readINI();
void o72_writeINI();
void o72_getResourceSize();
void o72_setFilePath();
void o72_setWindowCaption();
byte VAR_NUM_ROOMS;
byte VAR_NUM_SCRIPTS;
byte VAR_NUM_SOUNDS;
byte VAR_NUM_COSTUMES;
byte VAR_NUM_IMAGES;
byte VAR_NUM_CHARSETS;
byte VAR_NUM_SPRITE_GROUPS;
byte VAR_NUM_SPRITES;
byte VAR_NUM_PALETTES;
byte VAR_NUM_UNK;
byte VAR_POLYGONS_ONLY;
byte VAR_PLATFORM;
byte VAR_WINDOWS_VERSION;
byte VAR_CURRENT_CHARSET;
byte VAR_U32_VERSION;
byte VAR_U32_ARRAY_UNK;
};
class ScummEngine_v80he : public ScummEngine_v72he {
protected:
typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
struct OpcodeEntryV80he {
OpcodeProcV80he proc;
const char *desc;
};
const OpcodeEntryV80he *_opcodesV80he;
int32 _heSBNGId;
public:
ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void initScummVars();
virtual void initCharset(int charset);
virtual void clearDrawQueues();
void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
void drawPixel(int x, int y, int flags);
/* HE version 80 script opcodes */
void o80_loadSBNG();
void o80_getFileSize();
void o80_stringToInt();
void o80_getSoundVar();
void o80_localizeArrayToRoom();
void o80_readConfigFile();
void o80_writeConfigFile();
void o80_cursorCommand();
void o80_setState();
void o80_drawWizPolygon();
void o80_drawLine();
void o80_pickVarRandom();
};
class ScummEngine_v90he : public ScummEngine_v80he {
friend class LogicHE;
friend class Sprite;
protected:
typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
struct OpcodeEntryV90he {
OpcodeProcV90he proc;
const char *desc;
};
const OpcodeEntryV90he *_opcodesV90he;
struct FloodStateParameters {
Common::Rect box;
int32 field_10;
int32 field_14;
int32 field_18;
int32 field_1C;
};
FloodStateParameters _floodStateParams;
int32 _heObject, _heObjectNum;
int32 _hePaletteNum;
int32 _curMaxSpriteId;
int32 _curSpriteId;
int32 _curSpriteGroupId;
public:
ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v90he();
virtual void scummInit();
LogicHE *_logicHE;
Sprite *_sprite;
protected:
virtual void allocateArrays();
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void initScummVars();
virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
virtual void readMAXS(int blockSize);
virtual void processActors();
int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
public:
int getGroupallocateGroupSpritesList(int spriteGroupId);
protected:
uint8 *getHEPaletteIndex(int palSlot);
int getHEPaletteColor(int palSlot, int color);
int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
int getHEPaletteColorComponent(int palSlot, int color, int component);
void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
void setHEPaletteFromCostume(int palSlot, int resId);
void setHEPaletteFromImage(int palSlot, int resId, int state);
void setHEPaletteFromRoom(int palSlot, int resId, int state);
void restoreHEPalette(int palSlot);
void copyHEPalette(int dstPalSlot, int srcPalSlot);
void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
void setDefaultCursor();
protected:
/* HE version 90 script opcodes */
void o90_dup_n();
void o90_min();
void o90_max();
void o90_sin();
void o90_cos();
void o90_sqrt();
void o90_atan2();
void o90_getSegmentAngle();
void o90_getActorData();
void o90_startScriptUnk();
void o90_jumpToScriptUnk();
void o90_smackerOps();
void o90_getSmackerData();
void o90_wizImageOps();
void o90_getDistanceBetweenPoints();
void o90_getSpriteInfo();
void o90_setSpriteInfo();
void o90_getSpriteGroupInfo();
void o90_setSpriteGroupInfo();
void o90_getWizData();
void o90_floodState();
void o90_mod();
void o90_shl();
void o90_shr();
void o90_xor();
void o90_findAllObjectsWithClassOf();
void o90_getPolygonOverlap();
void o90_cond();
void o90_dim2dim2Array();
void o90_redim2dimArray();
void o90_getLinesIntersectionPoint();
void o90_sortArray();
void o90_getObjectData();
void o90_getPaletteData();
void o90_paletteOps();
void o90_fontUnk();
void o90_getActorAnimProgress();
void o90_kernelGetFunctions();
void o90_kernelSetFunctions();
};
class ScummEngine_v99he : public ScummEngine_v90he {
public:
ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
virtual void scummInit();
protected:
virtual void initScummVars();
virtual void readMAXS(int blockSize);
virtual void copyPalColor(int dst, int src);
virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
virtual void setPalColor(int index, int r, int g, int b);
virtual void updatePalette();
};
class ScummEngine_v100he : public ScummEngine_v99he {
protected:
typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
struct OpcodeEntryV100he {
OpcodeProcV100he proc;
const char *desc;
};
int32 _heResId, _heResType;
const OpcodeEntryV100he *_opcodesV100he;
public:
ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
virtual void decodeParseString(int a, int b);
/* HE version 100 script opcodes */
void o100_actorOps();
void o100_arrayOps();
void o100_dim2dimArray();
void o100_redim2dimArray();
void o100_dimArray();
void o100_drawLine();
void o100_drawObject();
void o100_setSpriteGroupInfo();
void o100_resourceRoutines();
void o100_wizImageOps();
void o100_jumpToScript();
void o100_loadSBNG();
void o100_dim2dim2Array();
void o100_paletteOps();
void o100_jumpToScriptUnk();
void o100_startScriptUnk();
void o100_redimArray();
void o100_roomOps();
void o100_startSound();
void o100_setSpriteInfo();
void o100_startScript();
void o100_quitPauseRestart();
void o100_cursorCommand();
void o100_wait();
void o100_writeFile();
void o100_isResourceLoaded();
void o100_getResourceSize();
void o100_getSpriteGroupInfo();
void o100_getPaletteData();
void o100_readFile();
void o100_getSpriteInfo();
void o100_getWizData();
};
#endif
#ifndef DISABLE_SCUMM_7_8
class ScummEngine_v7 : public ScummEngine_v6 {
public:
ScummEngine_v7(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v7();
bool _existLanguageFile;
char *_languageBuffer;
LangIndexNode *_languageIndex;
int _languageIndexSize;
char _lastStringTag[12+1];
protected:
virtual void setupScummVars();
virtual void initScummVars();
virtual void akos_processQueue();
virtual void saveOrLoad(Serializer *s, uint32 savegameVersion);
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
virtual void setCameraAt(int pos_x, int pos_y);
virtual void setCameraFollows(Actor *a);
virtual void moveCamera();
virtual void panCameraTo(int x, int y);
virtual int getObjectIdFromOBIM(const byte *obim);
virtual void actorTalk(const byte *msg);
virtual void translateText(const byte *text, byte *trans_buff);
virtual void loadLanguageBundle();
void playSpeech(const byte *ptr);
};
class ScummEngine_v8 : public ScummEngine_v7 {
protected:
typedef void (ScummEngine_v8::*OpcodeProcV8)();
struct OpcodeEntryV8 {
OpcodeProcV8 proc;
const char *desc;
};
const OpcodeEntryV8 *_opcodesV8;
struct ObjectNameId {
char name[40];
int id;
};
int _objectIDMapSize;
ObjectNameId *_objectIDMap;
public:
ScummEngine_v8(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
~ScummEngine_v8();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void decodeParseString(int m, int n);
virtual void readArrayFromIndexFile();
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual uint fetchScriptWord();
virtual int fetchScriptWordSigned();
virtual int readVar(uint var);
virtual void writeVar(uint var, int value);
virtual int getObjectIdFromOBIM(const byte *obim);
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
/* Version 8 script opcodes */
void o8_mod();
void o8_wait();
void o8_dimArray();
void o8_dim2dimArray();
void o8_arrayOps();
void o8_blastText();
void o8_cursorCommand();
void o8_resourceRoutines();
void o8_roomOps();
void o8_actorOps();
void o8_cameraOps();
void o8_verbOps();
void o8_system();
void o8_startVideo();
void o8_kernelSetFunctions();
void o8_kernelGetFunctions();
void o8_getActorChore();
void o8_getActorZPlane();
void o8_drawObject();
void o8_getObjectImageX();
void o8_getObjectImageY();
void o8_getObjectImageWidth();
void o8_getObjectImageHeight();
void o8_getStringWidth();
};
#endif
} // End of namespace Scumm
#endif