scummvm/scumm
Max Horn ef9d595a90 abs -> ABS (code unification)
svn-id: r18246
2005-05-25 09:17:35 +00:00
..
imuse_digi Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games 2005-05-23 23:59:20 +00:00
insane abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
smush abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
akos.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
bomp.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp REmove now unneeded assert as MM NES may pass zero ptr to box which 2005-05-20 11:16:30 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
charset.cpp Fix charsets in MM NES after gameload. 2005-05-20 22:49:09 +00:00
charset.h Fix charsets in MM NES after gameload. 2005-05-20 22:49:09 +00:00
costume.cpp Stubs for C64 MM costume code. Content will follow. Fixes crash in intro 2005-05-21 03:30:23 +00:00
costume.h Stubs for C64 MM costume code. Content will follow. Fixes crash in intro 2005-05-21 03:30:23 +00:00
cursor.cpp o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
debugger.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp Added big editable text widget, and removed some cruft. I think this means 2005-05-20 15:03:26 +00:00
dialogs.h The SCUMM options dialog mostly scales itself. Mostly. 2005-05-18 09:41:13 +00:00
gfx.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
gfx.h Initial support for TMSK masking in HE72+ games. 2005-05-21 09:05:58 +00:00
help.cpp Made the help dialog scale itself. There's one place where it ought to use 2005-05-17 06:20:50 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h Comply to our coding conventions 2005-05-08 21:49:52 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to 2005-05-23 07:05:42 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Add Sprite class and move over related functions. 2005-05-23 09:30:43 +00:00
logic_he.cpp fixed MS VC warn 2005-05-21 13:21:56 +00:00
logic_he.h No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Add scripts file for C64 verisons, ready for future changes. 2005-05-18 02:32:25 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
palette.cpp Remove left overs and update comment. 2005-05-25 09:11:38 +00:00
player_mod.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_mod.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
resource_v2.cpp Add missing else. 2005-05-18 08:34:52 +00:00
resource_v3.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v4.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v7he.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource_v7he.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource.cpp Don't expire roomImage of current room. 2005-05-23 03:44:10 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
saveload.cpp Add Sprite class and move over related functions. 2005-05-23 09:30:43 +00:00
saveload.h Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to 2005-05-23 07:05:42 +00:00
script_c64.cpp Missed a few changes. 2005-05-21 04:49:08 +00:00
script_v2.cpp Correct subtitle colors in C64 maniac. 2005-05-19 01:54:37 +00:00
script_v5.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
script_v6.cpp abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
script_v6he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
script_v7he.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
script_v8.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
script_v72he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
script_v80he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
script_v90he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
script_v100he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
script.cpp Correct input script in C64 maniac. 2005-05-18 16:15:56 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h New MD5s for Mac versions 2005-05-24 00:15:57 +00:00
scumm.cpp Use the generic mapping system for Mac versions of V6/V7 games, too (note: i sorted the mapping table with a tool, as a result some entries swapped their position); added mapping for the german FT MAC version 2005-05-24 00:15:19 +00:00
scumm.h o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
sound.cpp Adjust for HE73. 2005-05-21 14:28:21 +00:00
sound.h HE demos sometimes call music tracks that don't exist. 2005-05-13 08:45:42 +00:00
sprite_he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
sprite_he.h Rename sprite functions. 2005-05-23 11:50:36 +00:00
string.cpp Added --disable-hq and --disable-scumm-7-8 options. Also improved 2005-05-14 22:56:41 +00:00
thumbnail.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
util.h o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
vars.cpp Adjust for HE73. 2005-05-21 14:28:21 +00:00
verbs.cpp Fix for bug #705221 (FT: German ß is too high); based on the CVS logs for this (the order was changed back and forth a couple times) this change could cause regressions; if so, we need to address them properly, not by fiddling with this code around 2005-05-24 00:29:29 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Lock altered or file loaded wizImages, to make sure they aren't expired while in use. 2005-05-23 03:41:27 +00:00
wiz_he.h Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00