mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
fb11e79387
svn-id: r18104
390 lines
9.6 KiB
C++
390 lines
9.6 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "scumm/scumm.h"
|
|
#include "scumm/nut_renderer.h"
|
|
#include "scumm/bomp.h"
|
|
#include "scumm/util.h"
|
|
|
|
|
|
namespace Scumm {
|
|
|
|
NutRenderer::NutRenderer(ScummEngine *vm) :
|
|
_vm(vm),
|
|
_initialized(false),
|
|
_loaded(false),
|
|
_numChars(0) {
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
_chars[i].src = NULL;
|
|
}
|
|
|
|
NutRenderer::~NutRenderer() {
|
|
for (int i = 0; i < _numChars; i++) {
|
|
if (_chars[i].src)
|
|
delete []_chars[i].src;
|
|
}
|
|
}
|
|
|
|
int32 NutRenderer::decodeCodec44(byte *dst, const byte *src, uint32 length) {
|
|
byte val;
|
|
uint16 size_line, num;
|
|
int16 decoded_length = 0;
|
|
|
|
do {
|
|
size_line = READ_LE_UINT16(src);
|
|
src += 2;
|
|
length -= 2;
|
|
|
|
while (size_line != 0) {
|
|
num = *src++;
|
|
val = *src++;
|
|
memset(dst, val, num);
|
|
dst += num;
|
|
decoded_length += num;
|
|
length -= 2;
|
|
size_line -= 2;
|
|
if (size_line != 0) {
|
|
num = READ_LE_UINT16(src) + 1;
|
|
src += 2;
|
|
memcpy(dst, src, num);
|
|
dst += num;
|
|
decoded_length += num;
|
|
src += num;
|
|
length -= num + 2;
|
|
size_line -= num + 2;
|
|
}
|
|
}
|
|
dst--;
|
|
decoded_length--;
|
|
|
|
} while (length > 1);
|
|
return decoded_length;
|
|
}
|
|
|
|
static int32 codec1(byte *dst, byte *src, int height) {
|
|
byte val, code;
|
|
int32 length, decoded_length = 0;
|
|
int h = height, size_line;
|
|
|
|
for (h = 0; h < height; h++) {
|
|
size_line = READ_LE_UINT16(src);
|
|
src += 2;
|
|
while (size_line > 0) {
|
|
code = *src++;
|
|
size_line--;
|
|
length = (code >> 1) + 1;
|
|
if (code & 1) {
|
|
val = *src++;
|
|
size_line--;
|
|
if (val)
|
|
memset(dst, val, length);
|
|
dst += length;
|
|
decoded_length += length;
|
|
} else {
|
|
size_line -= length;
|
|
while (length--) {
|
|
val = *src++;
|
|
if (val)
|
|
*dst = val;
|
|
dst++;
|
|
decoded_length++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return decoded_length;
|
|
}
|
|
|
|
bool NutRenderer::loadFont(const char *filename) {
|
|
if (_loaded) {
|
|
warning("NutRenderer::loadFont() Font already loaded, ok, loading...");
|
|
}
|
|
|
|
ScummFile file;
|
|
_vm->openFile(file, filename);
|
|
if (file.isOpen() == false) {
|
|
warning("NutRenderer::loadFont() Can't open font file: %s", filename);
|
|
return false;
|
|
}
|
|
|
|
uint32 tag = file.readUint32BE();
|
|
if (tag != 'ANIM') {
|
|
warning("NutRenderer::loadFont() there is no ANIM chunk in font header");
|
|
return false;
|
|
}
|
|
|
|
uint32 length = file.readUint32BE();
|
|
byte *dataSrc = (byte *)malloc(length);
|
|
file.read(dataSrc, length);
|
|
file.close();
|
|
|
|
if (READ_BE_UINT32(dataSrc) != 'AHDR') {
|
|
warning("NutRenderer::loadFont() there is no AHDR chunk in font header");
|
|
free(dataSrc);
|
|
return false;
|
|
}
|
|
|
|
_numChars = READ_LE_UINT16(dataSrc + 10);
|
|
uint32 offset = 0;
|
|
int32 decoded_length;
|
|
|
|
for (int l = 0; l < _numChars; l++) {
|
|
offset += READ_BE_UINT32(dataSrc + offset + 4) + 8;
|
|
if (READ_BE_UINT32(dataSrc + offset) == 'FRME') {
|
|
offset += 8;
|
|
|
|
if (READ_BE_UINT32(dataSrc + offset) == 'FOBJ') {
|
|
int codec = READ_LE_UINT16(dataSrc + offset + 8);
|
|
_chars[l].xoffs = READ_LE_UINT16(dataSrc + offset + 10);
|
|
_chars[l].yoffs = READ_LE_UINT16(dataSrc + offset + 12);
|
|
_chars[l].width = READ_LE_UINT16(dataSrc + offset + 14);
|
|
_chars[l].height = READ_LE_UINT16(dataSrc + offset + 16);
|
|
_chars[l].src = new byte[(_chars[l].width + 2) * _chars[l].height + 1000];
|
|
|
|
// If characters have transparency, then bytes just get skipped and
|
|
// so there may appear some garbage. That's why we have to fill it
|
|
// with zeroes first.
|
|
memset(_chars[l].src, 0, (_chars[l].width + 2) * _chars[l].height + 1000);
|
|
if ((codec == 44) || (codec == 21))
|
|
decoded_length = decodeCodec44(_chars[l].src, dataSrc + offset + 22, READ_BE_UINT32(dataSrc + offset + 4) - 14);
|
|
else if (codec == 1) {
|
|
decoded_length = codec1(_chars[l].src, dataSrc + offset + 22, _chars[l].height);
|
|
} else
|
|
error("NutRenderer::loadFont: unknown codec: %d", codec);
|
|
|
|
// FIXME: This is used to work around wrong font file format in Russian
|
|
// version of FT. Font files there contain wrong information about
|
|
// glyphs width. See patch #823031.
|
|
if (_vm->_language == Common::RU_RUS) {
|
|
// try to rely on length of returned data
|
|
if (l > 127)
|
|
_chars[l].width = decoded_length / _chars[l].height;
|
|
// but even this not always works
|
|
if (l == 134 && !strcmp(filename, "titlfnt.nut"))
|
|
_chars[l].width--;
|
|
}
|
|
} else {
|
|
warning("NutRenderer::loadFont(%s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, l, offset);
|
|
break;
|
|
}
|
|
} else {
|
|
warning("NutRenderer::loadFont(%s) there is no FRME chunk %d (offset %x)", filename, l, offset);
|
|
break;
|
|
}
|
|
}
|
|
|
|
free(dataSrc);
|
|
_loaded = true;
|
|
return true;
|
|
}
|
|
|
|
int NutRenderer::getCharWidth(byte c) const {
|
|
if (!_loaded) {
|
|
warning("NutRenderer::getCharWidth() Font is not loaded");
|
|
return 0;
|
|
}
|
|
|
|
if (c >= 0x80 && _vm->_useCJKMode)
|
|
return _vm->_2byteWidth / 2;
|
|
|
|
if (c >= _numChars)
|
|
error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _numChars);
|
|
|
|
return _chars[c].width;
|
|
}
|
|
|
|
int NutRenderer::getCharHeight(byte c) const {
|
|
if (!_loaded) {
|
|
warning("NutRenderer::getCharHeight() Font is not loaded");
|
|
return 0;
|
|
}
|
|
|
|
if (c >= 0x80 && _vm->_useCJKMode)
|
|
return _vm->_2byteHeight;
|
|
|
|
if (c >= _numChars)
|
|
error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _numChars);
|
|
|
|
return _chars[c].height;
|
|
}
|
|
|
|
int NutRenderer::getCharOffsX(byte c) const {
|
|
if (!_loaded) {
|
|
warning("NutRenderer::getCharOffsX() Font is not loaded");
|
|
return 0;
|
|
}
|
|
|
|
if (c >= 0x80 && _vm->_useCJKMode) {
|
|
return 0;
|
|
}
|
|
|
|
if (c >= _numChars)
|
|
error("invalid character in NutRenderer::getCharOffsX : %d (%d)", c, _numChars);
|
|
|
|
return _chars[c].xoffs;
|
|
}
|
|
|
|
int NutRenderer::getCharOffsY(byte c) const {
|
|
if (!_loaded) {
|
|
warning("NutRenderer::getCharOffsY() Font is not loaded");
|
|
return 0;
|
|
}
|
|
|
|
if (c >= 0x80 && _vm->_useCJKMode) {
|
|
return 0;
|
|
}
|
|
|
|
if (c >= _numChars)
|
|
error("invalid character in NutRenderer::getCharOffsY : %d (%d)", c, _numChars);
|
|
|
|
return _chars[c].yoffs;
|
|
}
|
|
|
|
void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow) {
|
|
if (!_loaded) {
|
|
warning("NutRenderer::drawShadowChar() Font is not loaded");
|
|
return;
|
|
}
|
|
|
|
// HACK: we draw the character a total of 7 times: 6 times shifted
|
|
// and in black for the shadow, and once in the right color and position.
|
|
// This way we achieve the exact look as the original CMI had. However,
|
|
// the question remains whether they did it this way, too, or if there is
|
|
// some "font shadow" resource we don't know yet.
|
|
|
|
int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
|
|
int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
|
|
int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
|
|
int i = 0;
|
|
|
|
if (!showShadow)
|
|
i = 6;
|
|
|
|
for (; i < 7; i++) {
|
|
x += offsetX[i];
|
|
y += offsetY[i];
|
|
color = cTable[i];
|
|
|
|
if (c >= 256 && _vm->_useCJKMode)
|
|
draw2byte(s, c, x, y, color);
|
|
else
|
|
drawChar(s, (byte)c, x, y, color);
|
|
|
|
x -= offsetX[i];
|
|
y -= offsetY[i];
|
|
}
|
|
}
|
|
|
|
void NutRenderer::drawFrame(byte *dst, int c, int x, int y) {
|
|
const int width = MIN(_chars[c].width, _vm->_screenWidth - x);
|
|
const int height = MIN(_chars[c].height, _vm->_screenHeight - y);
|
|
const byte *src = _chars[c].src;
|
|
const int srcPitch = _chars[c].width;
|
|
byte bits = 0;
|
|
|
|
const int minX = x < 0 ? -x : 0;
|
|
const int minY = y < 0 ? -y : 0;
|
|
|
|
if (height <= 0 || width <= 0) {
|
|
return;
|
|
}
|
|
|
|
dst += _vm->_screenWidth * y + x;
|
|
if (minY) {
|
|
src += minY * srcPitch;
|
|
dst += minY * _vm->_screenWidth;
|
|
}
|
|
|
|
for (int ty = minY; ty < height; ty++) {
|
|
for (int tx = minX; tx < width; tx++) {
|
|
bits = src[tx];
|
|
if (bits != 231 && bits) {
|
|
dst[tx] = bits;
|
|
}
|
|
}
|
|
src += srcPitch;
|
|
dst += _vm->_screenWidth;
|
|
}
|
|
}
|
|
|
|
void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) {
|
|
byte *dst = (byte *)s.pixels + y * s.pitch + x;
|
|
const int width = MIN(_chars[c].width, s.w - x);
|
|
const int height = MIN(_chars[c].height, s.h - y);
|
|
const byte *src = _chars[c].src;
|
|
const int srcPitch = _chars[c].width;
|
|
|
|
const int minX = x < 0 ? -x : 0;
|
|
const int minY = y < 0 ? -y : 0;
|
|
|
|
if (height <= 0 || width <= 0) {
|
|
return;
|
|
}
|
|
|
|
if (minY) {
|
|
src += minY * srcPitch;
|
|
dst += minY * s.pitch;
|
|
}
|
|
|
|
for (int ty = minY; ty < height; ty++) {
|
|
for (int tx = minX; tx < width; tx++) {
|
|
if (src[tx] != 0) {
|
|
dst[tx] = color;
|
|
}
|
|
}
|
|
src += srcPitch;
|
|
dst += s.pitch;
|
|
}
|
|
}
|
|
|
|
void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) {
|
|
if (!_loaded) {
|
|
warning("NutRenderer::draw2byte() Font is not loaded");
|
|
return;
|
|
}
|
|
|
|
byte *dst = (byte *)s.pixels + y * s.pitch + x;
|
|
const int width = _vm->_2byteWidth;
|
|
const int height = MIN(_vm->_2byteHeight, s.h - y);
|
|
byte *src = _vm->get2byteCharPtr(c);
|
|
byte bits = 0;
|
|
|
|
if (height <= 0 || width <= 0) {
|
|
return;
|
|
}
|
|
|
|
for (int ty = 0; ty < height; ty++) {
|
|
for (int tx = 0; tx < width; tx++) {
|
|
if ((tx & 7) == 0)
|
|
bits = *src++;
|
|
if (x + tx < 0 || x + tx >= s.w || y + ty < 0)
|
|
continue;
|
|
if (bits & revBitMask(tx % 8)) {
|
|
dst[tx] = color;
|
|
}
|
|
}
|
|
dst += s.pitch;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Scumm
|