scummvm/bitmap.h
Pawel Kolodziejski 5d8656dc48 cleanup headers
2005-01-01 12:27:57 +00:00

59 lines
1.7 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef BITMAP_H
#define BITMAP_H
#include "resource.h"
#include <cstring>
#include <SDL_opengl.h>
class Bitmap : public Resource {
public:
// Construct a bitmap from the given data.
Bitmap(const char *filename, const char *data, int len);
void draw() const;
// Set which image in an animated bitmap to use
void setNumber(int n) { _currImage = n; }
int numImages() const { return _numImages; }
int currentImage() const { return _currImage; }
int width() const { return _width; }
int height() const { return _height; }
int x() const { return _x; }
int y() const { return _y; }
char *getData() { return _data[_currImage]; }
~Bitmap();
//private:
char **_data;
int _numImages, _currImage;
int _width, _height, _x, _y;
int _format;
int _numTex;
GLuint *_texIds;
bool _hasTransparency;
};
#endif