scummvm/engines/made
Benjamin Haisch efeb8a3193 Added (early) midi player code.
Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS

svn-id: r31682
2008-04-23 23:22:02 +00:00
..
database.cpp Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. 2008-04-23 08:08:37 +00:00
database.h Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. 2008-04-23 08:08:37 +00:00
detection.cpp Surely, it's the "version" of Return to Zork with rtzcd.red that should have 2008-04-23 19:11:13 +00:00
graphics.cpp
graphics.h
made.cpp Added (early) midi player code. 2008-04-23 23:22:02 +00:00
made.h Added (early) midi player code. 2008-04-23 23:22:02 +00:00
module.mk Added (early) midi player code. 2008-04-23 23:22:02 +00:00
music.cpp Added (early) midi player code. 2008-04-23 23:22:02 +00:00
music.h Added (early) midi player code. 2008-04-23 23:22:02 +00:00
pmvplayer.cpp Some palette related fixes 2008-04-21 20:20:34 +00:00
pmvplayer.h Some palette related fixes 2008-04-21 20:20:34 +00:00
redreader.cpp This memory is released with free(), so it has to be allocated with malloc(), 2008-04-23 21:07:11 +00:00
redreader.h Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. 2008-04-23 08:08:37 +00:00
resource.cpp Added (early) midi player code. 2008-04-23 23:22:02 +00:00
resource.h Added (early) midi player code. 2008-04-23 23:22:02 +00:00
screen.cpp Added (early) midi player code. 2008-04-23 23:22:02 +00:00
screen.h Added (early) midi player code. 2008-04-23 23:22:02 +00:00
script.cpp Fixed palette issues when showing the inventory and the menu. 2008-04-23 20:12:06 +00:00
script.h
scriptfuncs.cpp Added (early) midi player code. 2008-04-23 23:22:02 +00:00
scriptfuncs.h In-game sound effects and voices should be working correctly now. 2008-04-23 17:21:49 +00:00
sound.cpp Performed some optimizations to the PMV player 2008-04-21 16:52:09 +00:00
sound.h