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https://github.com/libretro/scummvm.git
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1c6b339bbc
The GUI now uses the content of the Language field from the po file header if it is present and not empty for the language selection PopupWidget. If not present it uses the file name as before (e.g. ru_RU). Also update all the translation template and all the translation files. svn-id: r51542
146 lines
3.5 KiB
C++
146 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_TRANSLATION_H
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#define COMMON_TRANSLATION_H
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#include "common/singleton.h"
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#include "common/str-array.h"
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namespace Common {
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enum TranslationIDs {
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kTranslationAutodetectId = 0,
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kTranslationBuiltinId = 1000
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};
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struct TLanguage {
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const char *name;
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int id;
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TLanguage() {
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name = 0;
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id = 0;
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}
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TLanguage(const char *n, int i) {
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name = n;
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id = i;
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}
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};
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typedef Array<TLanguage> TLangArray;
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/**
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* Message translation manager.
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*/
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class TranslationManager : public Singleton<TranslationManager> {
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public:
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/**
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* The constructor detects the system language and sets default
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* language to English.
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*/
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TranslationManager();
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~TranslationManager();
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/**
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* Retrieves the language string to the given id.
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*
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* @param id Id of the language
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* @return the matching string description of the language
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*/
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const char *getLangById(int id);
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/**
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* Sets the current translation language to the one specified in the
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* parameter. If the parameter is an empty string, it sets the default
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* system language.
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*
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* @param lang Language to setup.
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*/
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void setLanguage(const char *lang);
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/**
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* Sets the current translation language to the one specified by the
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* id parameter.
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*
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* @param id The id of the language.
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*/
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void setLanguage(int id) {
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setLanguage(getLangById(id));
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}
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/**
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* Parses a language string and returns an id instead.
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*
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* @param lang Language string
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* @return id of the language or kTranslationBuiltinId in case the
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* language could not be found.
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*/
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int parseLanguage(const String lang);
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/**
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* Returns the translation into the current language of the parameter
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* message. In case the message isn't found in the translation catalog,
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* it returns the original untranslated message.
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*/
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const char *getTranslation(const char *message);
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/**
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* Returns the translation into the current language of the parameter
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* message. In case the message isn't found in the translation catalog,
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* it returns the original untranslated message.
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*/
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String getTranslation(const String &message);
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/**
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* Returns a list of supported languages.
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*
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* @return The list of supported languages in a user readable form.
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*/
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const TLangArray getSupportedLanguageNames() const;
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/**
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* Returns charset specified by selected translation language
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*/
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const char *getCurrentCharset();
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private:
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Common::String _syslang;
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};
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} // End of namespace Common
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#define TransMan Common::TranslationManager::instance()
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#ifdef USE_TRANSLATION
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#define _(str) TransMan.getTranslation(str)
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#else
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#define _(str) str
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#endif
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#define _s(str) str
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#endif
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