scummvm/engines/gob/expression.cpp
2010-05-17 22:46:53 +00:00

1146 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/expression.h"
#include "gob/global.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/inter.h"
namespace Gob {
Expression::Stack::Stack(size_t size) {
opers = new byte[size];
values = new int32[size];
memset(opers , 0, size * sizeof(byte ));
memset(values, 0, size * sizeof(int32));
}
Expression::Stack::~Stack() {
delete[] opers;
delete[] values;
}
Expression::StackFrame::StackFrame(const Stack &stack) {
opers = stack.opers - 1;
values = stack.values - 1;
pos = -1;
}
void Expression::StackFrame::push(int count) {
opers += count;
values += count;
pos += count;
}
void Expression::StackFrame::pop(int count) {
opers -= count;
values -= count;
pos -= count;
}
Expression::Expression(GobEngine *vm) : _vm(vm) {
_resultStr[0] = 0;
_resultInt = 0;
}
int32 Expression::encodePtr(byte *ptr, int type) {
int32 offset = 0;
switch (type) {
case kExecPtr:
offset = _vm->_game->_script->getOffset(ptr);
break;
case kInterVar:
offset = ptr - ((byte *)_vm->_inter->_variables->getAddressOff8(0));
break;
case kResStr:
offset = ptr - ((byte *)_resultStr);
break;
default:
error("Expression::encodePtr(): Unknown pointer type");
}
assert((offset & 0xF0000000) == 0);
return (type << 28) | offset;
}
byte *Expression::decodePtr(int32 n) {
byte *ptr;
switch (n >> 28) {
case kExecPtr:
return _vm->_game->_script->getData((n & 0x0FFFFFFF));
case kInterVar:
ptr = (byte *)_vm->_inter->_variables->getAddressOff8(0);
break;
case kResStr:
ptr = (byte *)_resultStr;
break;
default:
error("Expression::decodePtr(): Unknown pointer type");
}
return ptr + (n & 0x0FFFFFFF);
}
void Expression::skipExpr(char stopToken) {
int16 dimCount;
byte operation;
int16 num;
int16 dim;
num = 0;
while (true) {
operation = _vm->_game->_script->readByte();
if ((operation >= 14) && (operation <= OP_FUNC)) {
switch (operation) {
case 14:
_vm->_game->_script->skip(4);
if (_vm->_game->_script->peekByte() == 97)
_vm->_game->_script->skip(1);
break;
case OP_LOAD_VAR_INT16:
case OP_LOAD_VAR_INT8:
case OP_LOAD_IMM_INT16:
case OP_LOAD_VAR_INT32:
case OP_LOAD_VAR_INT32_AS_INT16:
_vm->_game->_script->skip(2);
break;
case OP_LOAD_IMM_INT32:
_vm->_game->_script->skip(4);
break;
case OP_LOAD_IMM_INT8:
_vm->_game->_script->skip(1);
break;
case OP_LOAD_IMM_STR:
_vm->_game->_script->skip(strlen(_vm->_game->_script->peekString()) + 1);
break;
case OP_LOAD_VAR_STR:
_vm->_game->_script->skip(2);
if (_vm->_game->_script->peekByte() == 13) {
_vm->_game->_script->skip(1);
skipExpr(OP_END_MARKER);
}
break;
case 15:
_vm->_game->_script->skip(2);
case OP_ARRAY_INT8:
case OP_ARRAY_INT32:
case OP_ARRAY_INT16:
case OP_ARRAY_STR:
dimCount = _vm->_game->_script->peekByte(2);
// skip header and dimensions
_vm->_game->_script->skip(3 + dimCount);
// skip indices
for (dim = 0; dim < dimCount; dim++)
skipExpr(OP_END_MARKER);
if ((operation == OP_ARRAY_STR) && (_vm->_game->_script->peekByte() == 13)) {
_vm->_game->_script->skip(1);
skipExpr(OP_END_MARKER);
}
break;
case OP_FUNC:
_vm->_game->_script->skip(1);
skipExpr(OP_END_EXPR);
}
continue;
} // if ((operation >= OP_ARRAY_INT8) && (operation <= OP_FUNC))
if (operation == OP_BEGIN_EXPR) {
num++;
continue;
}
if ((operation == OP_NOT) || ((operation >= OP_NEG) && (operation <= 8)))
continue;
if ((operation >= OP_OR) && (operation <= OP_NEQ))
continue;
if (operation == OP_END_EXPR)
num--;
if (operation != stopToken)
continue;
if ((stopToken != OP_END_EXPR) || (num < 0))
return;
}
}
void Expression::printExpr(char stopToken) {
// Expression printing disabled by default
#if 0
int32 savedPos = _vm->_game->_script->pos();
printExpr_internal(stopToken);
// restore IP to start of expression
_vm->_game->_script->seek(savedPos);
#endif
}
void Expression::printExpr_internal(char stopToken) {
int16 dimCount;
byte operation;
int16 num;
int16 dim;
byte *arrDesc;
byte func;
num = 0;
while (true) {
operation = _vm->_game->_script->readByte();
if ((operation >= OP_ARRAY_INT8) && (operation <= OP_FUNC)) {
// operands
switch (operation) {
case OP_LOAD_VAR_INT16: // int16 variable load
debugN(5, "var16_%d", _vm->_game->_script->readUint16());
break;
case OP_LOAD_VAR_INT8: // int8 variable load:
debugN(5, "var8_%d", _vm->_game->_script->readUint16());
break;
case OP_LOAD_IMM_INT32: // int32/uint32 immediate
debugN(5, "%d", _vm->_game->_script->readInt32());
break;
case OP_LOAD_IMM_INT16: // int16 immediate
debugN(5, "%d", _vm->_game->_script->readInt16());
break;
case OP_LOAD_IMM_INT8: // int8 immediate
debugN(5, "%d", _vm->_game->_script->readInt8());
break;
case OP_LOAD_IMM_STR: // string immediate
debugN(5, "\42%s\42", _vm->_game->_script->readString());
break;
case OP_LOAD_VAR_INT32:
case OP_LOAD_VAR_INT32_AS_INT16:
debugN(5, "var_%d", _vm->_game->_script->readUint16());
break;
case OP_LOAD_VAR_STR: // string variable load
debugN(5, "(&var_%d)", _vm->_game->_script->readUint16());
if (_vm->_game->_script->peekByte() == 13) {
_vm->_game->_script->skip(1);
debugN(5, "{");
printExpr_internal(OP_END_MARKER); // this also prints the closing }
}
break;
case OP_ARRAY_INT8: // int8 array access
case OP_ARRAY_INT32: // int32 array access
case OP_ARRAY_INT16: // int16 array access
case OP_ARRAY_STR: // string array access
debugN(5, "\n");
if (operation == OP_ARRAY_STR)
debugN(5, "(&");
debugN(5, "var_%d[", _vm->_game->_script->readInt16());
dimCount = _vm->_game->_script->readByte();
arrDesc = _vm->_game->_script->getData() + _vm->_game->_script->pos();
_vm->_game->_script->skip(dimCount);
for (dim = 0; dim < dimCount; dim++) {
printExpr_internal(OP_END_MARKER);
debugN(5, " of %d", (int16) arrDesc[dim]);
if (dim != dimCount - 1)
debugN(5, ",");
}
debugN(5, "]");
if (operation == OP_ARRAY_STR)
debugN(5, ")");
if ((operation == OP_ARRAY_STR) && (_vm->_game->_script->peekByte() == 13)) {
_vm->_game->_script->skip(1);
debugN(5, "{");
printExpr_internal(OP_END_MARKER); // this also prints the closing }
}
break;
case OP_FUNC: // function
func = _vm->_game->_script->readByte();
if (func == FUNC_SQR)
debugN(5, "sqr(");
else if (func == FUNC_RAND)
debugN(5, "rand(");
else if (func == FUNC_ABS)
debugN(5, "abs(");
else if ((func == FUNC_SQRT1) || (func == FUNC_SQRT2) || (func == FUNC_SQRT3))
debugN(5, "sqrt(");
else
debugN(5, "id(");
printExpr_internal(OP_END_EXPR);
break;
}
continue;
} // if ((operation >= OP_ARRAY_INT8) && (operation <= OP_FUNC))
// operators
switch (operation) {
case OP_BEGIN_EXPR:
debugN(5, "(");
break;
case OP_NOT:
debugN(5, "!");
break;
case OP_END_EXPR:
debugN(5, ")");
break;
case OP_NEG:
debugN(5, "-");
break;
case OP_ADD:
debugN(5, "+");
break;
case OP_SUB:
debugN(5, "-");
break;
case OP_BITOR:
debugN(5, "|");
break;
case OP_MUL:
debugN(5, "*");
break;
case OP_DIV:
debugN(5, "/");
break;
case OP_MOD:
debugN(5, "%%");
break;
case OP_BITAND:
debugN(5, "&");
break;
case OP_OR:
debugN(5, "||");
break;
case 31:
debugN(5, "&&");
break;
case OP_LESS:
debugN(5, "<");
break;
case OP_LEQ:
debugN(5, "<=");
break;
case OP_GREATER:
debugN(5, ">");
break;
case OP_GEQ:
debugN(5, ">=");
break;
case OP_EQ:
debugN(5, "==");
break;
case OP_NEQ:
debugN(5, "!=");
break;
case 99:
debugN(5, "\n");
break;
case OP_END_MARKER:
debugN(5, "}");
if (stopToken != OP_END_MARKER) {
debugN(5, "Closing paren without opening?");
}
break;
default:
debugN(5, "<%d>", (int16) operation);
error("Expression::printExpr(): invalid operator in expression");
break;
}
if (operation == OP_BEGIN_EXPR) {
num++;
continue;
}
if ((operation == OP_NOT) || ((operation >= OP_NEG) && (operation <= 8)))
continue;
if ((operation >= OP_OR) && (operation <= OP_NEQ))
continue;
if (operation == OP_END_EXPR)
num--;
if (operation == stopToken) {
if ((stopToken != OP_END_EXPR) || (num < 0)) {
return;
}
}
}
}
void Expression::printVarIndex() {
byte *arrDesc;
int16 dim;
int16 dimCount;
int16 operation;
int16 temp;
int32 pos = _vm->_game->_script->pos();
operation = _vm->_game->_script->readByte();
switch (operation) {
case OP_LOAD_VAR_INT32:
case OP_LOAD_VAR_STR:
temp = _vm->_game->_script->readUint16() * 4;
debugN(5, "&var_%d", temp);
if ((operation == OP_LOAD_VAR_STR) && (_vm->_game->_script->peekByte() == 13)) {
_vm->_game->_script->skip(1);
debugN(5, "+");
printExpr(OP_END_MARKER);
}
break;
case OP_ARRAY_INT32:
case OP_ARRAY_STR:
debugN(5, "&var_%d[", _vm->_game->_script->readUint16());
dimCount = _vm->_game->_script->readByte();
arrDesc = _vm->_game->_script->getData() + _vm->_game->_script->pos();
_vm->_game->_script->skip(dimCount);
for (dim = 0; dim < dimCount; dim++) {
printExpr(OP_END_MARKER);
debugN(5, " of %d", (int16) arrDesc[dim]);
if (dim != dimCount - 1)
debugN(5, ",");
}
debugN(5, "]");
if ((operation == OP_ARRAY_STR) && (_vm->_game->_script->peekByte() == 13)) {
_vm->_game->_script->skip(1);
debugN(5, "+");
printExpr(OP_END_MARKER);
}
break;
default:
debugN(5, "var_0");
break;
}
debugN(5, "\n");
_vm->_game->_script->seek(pos);
return;
}
int Expression::cmpHelper(const StackFrame &stackFrame) {
byte type = stackFrame.opers[-3];
int cmpTemp = 0;
if (type == OP_LOAD_IMM_INT16) {
cmpTemp = (int)stackFrame.values[-3] - (int)stackFrame.values[-1];
} else if (type == OP_LOAD_IMM_STR) {
if ((char *)decodePtr(stackFrame.values[-3]) != _resultStr) {
strcpy(_resultStr, (char *)decodePtr(stackFrame.values[-3]));
stackFrame.values[-3] = encodePtr((byte *)_resultStr, kResStr);
}
cmpTemp = strcmp(_resultStr, (char *)decodePtr(stackFrame.values[-1]));
}
return cmpTemp;
}
bool Expression::getVarBase(uint32 &varBase, bool mindStop,
uint16 *size, uint16 *type) {
varBase = 0;
byte operation = _vm->_game->_script->peekByte();
while ((operation == 14) || (operation == 15)) {
_vm->_game->_script->skip(1);
if (operation == 14) {
// Add a direct offset
varBase += _vm->_game->_script->readInt16() * 4;
if (size)
*size = _vm->_game->_script->peekUint16();
if (type)
*type = 14;
_vm->_game->_script->skip(2);
debugC(2, kDebugExpression, "varBase: %d, by %d", varBase, operation);
if (_vm->_game->_script->peekByte() != 97) {
if (mindStop)
return true;
} else
_vm->_game->_script->skip(1);
} else if (operation == 15) {
// Add an offset from an array
varBase += _vm->_game->_script->readInt16() * 4;
uint16 offset1 = _vm->_game->_script->readUint16();
if (size)
*size = offset1;
if (type)
*type = 15;
uint8 dimCount = _vm->_game->_script->readByte();
byte *dimArray = _vm->_game->_script->getData() + _vm->_game->_script->pos();
_vm->_game->_script->skip(dimCount);
uint16 offset2 = 0;
for (int i = 0; i < dimCount; i++) {
int16 dim = CLIP<int>(parseValExpr(OP_END_MARKER), 0, dimArray[i] - 1);
offset2 = offset2 * dimArray[i] + dim;
}
varBase += offset2 * offset1 * 4;
debugC(2, kDebugExpression, "varBase: %d, by %d", varBase, operation);
if (_vm->_game->_script->peekByte() != 97) {
if (mindStop)
return true;
} else
_vm->_game->_script->skip(1);
}
operation = _vm->_game->_script->peekByte();
}
return false;
}
int16 Expression::parseVarIndex(uint16 *size, uint16 *type) {
int16 temp2;
byte *arrDesc;
int16 dim;
int16 dimCount;
int16 operation;
int16 temp;
int16 offset;
int16 val;
uint32 varBase;
if (getVarBase(varBase, true, size, type))
return varBase;
operation = _vm->_game->_script->readByte();
if (size)
*size = 0;
if (type)
*type = operation;
debugC(5, kDebugExpression, "var parse = %d", operation);
switch (operation) {
case OP_ARRAY_INT8:
case OP_ARRAY_INT32:
case OP_ARRAY_INT16:
case OP_ARRAY_STR:
temp = _vm->_game->_script->readInt16();
dimCount = _vm->_game->_script->readByte();
arrDesc = _vm->_game->_script->getData() + _vm->_game->_script->pos();
_vm->_game->_script->skip(dimCount);
offset = 0;
for (dim = 0; dim < dimCount; dim++) {
temp2 = parseValExpr(OP_END_MARKER);
offset = arrDesc[dim] * offset + temp2;
}
if (operation == OP_ARRAY_INT8)
return varBase + temp + offset;
if (operation == OP_ARRAY_INT32)
return varBase + (temp + offset) * 4;
if (operation == OP_ARRAY_INT16)
return varBase + (temp + offset) * 2;
temp *= 4;
offset *= 4;
if (_vm->_game->_script->peekByte() == 13) {
_vm->_game->_script->skip(1);
temp += parseValExpr(OP_END_MARKER);
}
return varBase + offset * _vm->_global->_inter_animDataSize + temp;
case OP_LOAD_VAR_INT16:
return varBase + _vm->_game->_script->readUint16() * 2;
case OP_LOAD_VAR_INT8:
return varBase + _vm->_game->_script->readUint16();
case OP_LOAD_VAR_INT32:
case OP_LOAD_VAR_INT32_AS_INT16:
case OP_LOAD_VAR_STR:
temp = _vm->_game->_script->readUint16() * 4;
debugC(5, kDebugExpression, "oper = %d", _vm->_game->_script->peekInt16());
if ((operation == OP_LOAD_VAR_STR) && (_vm->_game->_script->peekByte() == 13)) {
_vm->_game->_script->skip(1);
val = parseValExpr(OP_END_MARKER);
temp += val;
debugC(5, kDebugExpression, "parse subscript = %d", val);
}
return varBase + temp;
default:
return 0;
}
}
int16 Expression::parseValExpr(byte stopToken) {
parseExpr(stopToken, 0);
return _resultInt;
}
// Load a value according to the operation
void Expression::loadValue(byte operation, uint32 varBase, const StackFrame &stackFrame) {
int16 dimCount;
uint16 temp;
int16 temp2;
int16 offset;
int16 dim;
byte *arrDescPtr;
int32 prevPrevVal;
int32 prevVal;
int32 curVal;
switch (operation) {
case OP_ARRAY_INT8:
case OP_ARRAY_INT32:
case OP_ARRAY_INT16:
case OP_ARRAY_STR:
*stackFrame.opers = (operation == OP_ARRAY_STR) ? OP_LOAD_IMM_STR : OP_LOAD_IMM_INT16;
temp = _vm->_game->_script->readInt16();
dimCount = _vm->_game->_script->readByte();
arrDescPtr = _vm->_game->_script->getData() + _vm->_game->_script->pos();
_vm->_game->_script->skip(dimCount);
offset = 0;
for (dim = 0; dim < dimCount; dim++) {
temp2 = parseValExpr(OP_END_MARKER);
offset = offset * arrDescPtr[dim] + temp2;
}
if (operation == OP_ARRAY_INT8)
*stackFrame.values = (int8) READ_VARO_UINT8(varBase + temp + offset);
else if (operation == OP_ARRAY_INT32)
*stackFrame.values = READ_VARO_UINT32(varBase + temp * 4 + offset * 4);
else if (operation == OP_ARRAY_INT16)
*stackFrame.values = (int16) READ_VARO_UINT16(varBase + temp * 2 + offset * 2);
else if (operation == OP_ARRAY_STR) {
*stackFrame.values = encodePtr(_vm->_inter->_variables->getAddressOff8(
varBase + temp * 4 + offset * _vm->_global->_inter_animDataSize * 4),
kInterVar);
if (_vm->_game->_script->peekByte() == 13) {
_vm->_game->_script->skip(1);
temp2 = parseValExpr(OP_END_MARKER);
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = READ_VARO_UINT8(varBase + temp * 4 +
offset * 4 * _vm->_global->_inter_animDataSize + temp2);
}
}
break;
case OP_LOAD_VAR_INT16:
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = (int16) READ_VARO_UINT16(varBase + _vm->_game->_script->readUint16() * 2);
break;
case OP_LOAD_VAR_INT8:
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = (int8) READ_VARO_UINT8(varBase + _vm->_game->_script->readUint16());
break;
case OP_LOAD_IMM_INT32:
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = _vm->_game->_script->readInt32();
break;
case OP_LOAD_IMM_INT16:
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = _vm->_game->_script->readInt16();
break;
case OP_LOAD_IMM_INT8:
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = _vm->_game->_script->readInt8();
break;
case OP_LOAD_IMM_STR:
*stackFrame.opers = OP_LOAD_IMM_STR;
*stackFrame.values = encodePtr((byte *)_vm->_game->_script->readString(), kExecPtr);
break;
case OP_LOAD_VAR_INT32:
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = READ_VARO_UINT32(varBase + _vm->_game->_script->readUint16() * 4);
break;
case OP_LOAD_VAR_INT32_AS_INT16:
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = (int16) READ_VARO_UINT16(varBase + _vm->_game->_script->readUint16() * 4);
break;
case OP_LOAD_VAR_STR:
*stackFrame.opers = OP_LOAD_IMM_STR;
temp = _vm->_game->_script->readUint16() * 4;
*stackFrame.values = encodePtr(_vm->_inter->_variables->getAddressOff8(varBase + temp), kInterVar);
if (_vm->_game->_script->peekByte() == 13) {
_vm->_game->_script->skip(1);
temp += parseValExpr(OP_END_MARKER);
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = READ_VARO_UINT8(varBase + temp);
}
break;
case OP_FUNC:
operation = _vm->_game->_script->readByte();
parseExpr(OP_END_EXPR, 0);
switch (operation) {
case FUNC_SQRT1:
case FUNC_SQRT2:
case FUNC_SQRT3:
curVal = 1;
prevVal = 1;
do {
prevPrevVal = prevVal;
prevVal = curVal;
curVal = (curVal + _resultInt / curVal) / 2;
} while ((curVal != prevVal) && (curVal != prevPrevVal));
_resultInt = curVal;
break;
case FUNC_SQR:
_resultInt =
_resultInt * _resultInt;
break;
case FUNC_ABS:
if (_resultInt < 0)
_resultInt = -_resultInt;
break;
case FUNC_RAND:
_resultInt =
_vm->_util->getRandom(_resultInt);
break;
}
*stackFrame.opers = OP_LOAD_IMM_INT16;
*stackFrame.values = _resultInt;
break;
}
}
void Expression::simpleArithmetic1(StackFrame &stackFrame) {
switch (stackFrame.opers[-1]) {
case OP_ADD:
if (stackFrame.opers[-2] == OP_LOAD_IMM_STR) {
if ((char *)decodePtr(stackFrame.values[-2]) != _resultStr) {
strcpy(_resultStr, (char *)decodePtr(stackFrame.values[-2]));
stackFrame.values[-2] = encodePtr((byte *)_resultStr, kResStr);
}
strcat(_resultStr, (char *)decodePtr(stackFrame.values[0]));
stackFrame.pop(2);
}
break;
case OP_MUL:
stackFrame.values[-2] *= stackFrame.values[0];
stackFrame.pop(2);
break;
case OP_DIV:
stackFrame.values[-2] /= stackFrame.values[0];
stackFrame.pop(2);
break;
case OP_MOD:
stackFrame.values[-2] %= stackFrame.values[0];
stackFrame.pop(2);
break;
case OP_BITAND:
stackFrame.values[-2] &= stackFrame.values[0];
stackFrame.pop(2);
break;
}
}
void Expression::simpleArithmetic2(StackFrame &stackFrame) {
if (stackFrame.pos > 1) {
if (stackFrame.opers[-2] == OP_NEG) {
stackFrame.opers[-2] = OP_LOAD_IMM_INT16;
stackFrame.values[-2] = -stackFrame.values[-1];
stackFrame.pop();
} else if (stackFrame.opers[-2] == OP_NOT) {
stackFrame.opers[-2] = (stackFrame.opers[-1] == GOB_FALSE) ? GOB_TRUE : GOB_FALSE;
stackFrame.pop();
}
}
if (stackFrame.pos > 2) {
switch (stackFrame.opers[-2]) {
case OP_MUL:
stackFrame.values[-3] *= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_DIV:
stackFrame.values[-3] /= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_MOD:
stackFrame.values[-3] %= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_BITAND:
stackFrame.values[-3] &= stackFrame.values[-1];
stackFrame.pop(2);
break;
}
}
}
// Complex arithmetics with brackets
bool Expression::complexArithmetic(Stack &stack, StackFrame &stackFrame, int16 brackStart) {
switch (stackFrame.opers[-2]) {
case OP_ADD:
if (stack.opers[brackStart] == OP_LOAD_IMM_INT16) {
stack.values[brackStart] += stackFrame.values[-1];
} else if (stack.opers[brackStart] == OP_LOAD_IMM_STR) {
if ((char *)decodePtr(stack.values[brackStart]) != _resultStr) {
strcpy(_resultStr, (char *)decodePtr(stack.values[brackStart]));
stack.values[brackStart] =
encodePtr((byte *)_resultStr, kResStr);
}
strcat(_resultStr, (char *)decodePtr(stackFrame.values[-1]));
}
stackFrame.pop(2);
break;
case OP_SUB:
stack.values[brackStart] -= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_BITOR:
stack.values[brackStart] |= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_MUL:
stackFrame.values[-3] *= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_DIV:
stackFrame.values[-3] /= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_MOD:
stackFrame.values[-3] %= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_BITAND:
stackFrame.values[-3] &= stackFrame.values[-1];
stackFrame.pop(2);
break;
case OP_OR:
// (x OR false) == x
// (x OR true) == true
if (stackFrame.opers[-3] == GOB_FALSE)
stackFrame.opers[-3] = stackFrame.opers[-1];
stackFrame.pop(2);
break;
case OP_AND:
// (x AND false) == false
// (x AND true) == x
if (stackFrame.opers[-3] == GOB_TRUE)
stackFrame.opers[-3] = stackFrame.opers[-1];
stackFrame.pop(2);
break;
case OP_LESS:
stackFrame.opers[-3] = (cmpHelper(stackFrame) < 0) ? GOB_TRUE : GOB_FALSE;
stackFrame.pop(2);
break;
case OP_LEQ:
stackFrame.opers[-3] = (cmpHelper(stackFrame) <= 0) ? GOB_TRUE : GOB_FALSE;
stackFrame.pop(2);
break;
case OP_GREATER:
stackFrame.opers[-3] = (cmpHelper(stackFrame) > 0) ? GOB_TRUE : GOB_FALSE;
stackFrame.pop(2);
break;
case OP_GEQ:
stackFrame.opers[-3] = (cmpHelper(stackFrame) >= 0) ? GOB_TRUE : GOB_FALSE;
stackFrame.pop(2);
break;
case OP_EQ:
stackFrame.opers[-3] = (cmpHelper(stackFrame) == 0) ? GOB_TRUE : GOB_FALSE;
stackFrame.pop(2);
break;
case OP_NEQ:
stackFrame.opers[-3] = (cmpHelper(stackFrame) != 0) ? GOB_TRUE : GOB_FALSE;
stackFrame.pop(2);
break;
default:
return true;
}
return false;
}
// Assign the result to the appropriate _result variable
void Expression::getResult(byte operation, int32 value, byte *type) {
if (type != 0)
*type = operation;
switch (operation) {
case OP_NOT:
if (type != 0)
*type ^= 1;
break;
case OP_LOAD_IMM_INT16:
_resultInt = value;
break;
case OP_LOAD_IMM_STR:
if ((char *)decodePtr(value) != _resultStr)
strcpy(_resultStr, (char *)decodePtr(value));
break;
case OP_LOAD_VAR_INT32:
case OP_LOAD_VAR_INT32_AS_INT16:
break;
default:
_resultInt = 0;
if (type != 0)
*type = OP_LOAD_IMM_INT16;
break;
}
}
int16 Expression::parseExpr(byte stopToken, byte *type) {
Stack stack;
StackFrame stackFrame(stack);
byte operation;
bool escape;
int16 brackStart;
uint32 varBase;
while (true) {
getVarBase(varBase);
stackFrame.push();
operation = _vm->_game->_script->readByte();
if ((operation >= OP_ARRAY_INT8) && (operation <= OP_FUNC)) {
loadValue(operation, varBase, stackFrame);
if ((stackFrame.pos > 0) && ((stackFrame.opers[-1] == OP_NEG) || (stackFrame.opers[-1] == OP_NOT))) {
stackFrame.pop();
if (*stackFrame.opers == OP_NEG) {
*stackFrame.opers = OP_LOAD_IMM_INT16;
stackFrame.values[0] = -stackFrame.values[1];
} else
*stackFrame.opers = (stackFrame.opers[1] == GOB_FALSE) ? GOB_TRUE : GOB_FALSE;
}
if (stackFrame.pos <= 0)
continue;
simpleArithmetic1(stackFrame);
continue;
} // (op >= OP_ARRAY_INT8) && (op <= OP_FUNC)
if ((operation == stopToken) || (operation == OP_OR) ||
(operation == OP_AND) || (operation == OP_END_EXPR)) {
while (stackFrame.pos >= 2) {
escape = false;
if ((stackFrame.opers[-2] == OP_BEGIN_EXPR) &&
((operation == OP_END_EXPR) || (operation == stopToken))) {
stackFrame.opers[-2] = stackFrame.opers[-1];
if ((stackFrame.opers[-2] == OP_LOAD_IMM_INT16) || (stackFrame.opers[-2] == OP_LOAD_IMM_STR))
stackFrame.values[-2] = stackFrame.values[-1];
stackFrame.pop();
simpleArithmetic2(stackFrame);
if (operation != stopToken)
break;
} // if ((stackFrame.opers[-2] == OP_BEGIN_EXPR) && ...)
for (brackStart = (stackFrame.pos - 2); (brackStart > 0) &&
(stack.opers[brackStart] < OP_OR) && (stack.opers[brackStart] != OP_BEGIN_EXPR);
brackStart--)
;
if ((stack.opers[brackStart] >= OP_OR) || (stack.opers[brackStart] == OP_BEGIN_EXPR))
brackStart++;
if (complexArithmetic(stack, stackFrame, brackStart))
break;
} // while (stackFrame.pos >= 2)
if ((operation == OP_OR) || (operation == OP_AND)) {
if (stackFrame.opers[-1] == OP_LOAD_IMM_INT16) {
if (stackFrame.values[-1] != 0)
stackFrame.opers[-1] = GOB_TRUE;
else
stackFrame.opers[-1] = GOB_FALSE;
}
if (((operation == OP_OR) && (stackFrame.opers[-1] == GOB_TRUE)) ||
((operation == OP_AND) && (stackFrame.opers[-1] == GOB_FALSE))) {
if ((stackFrame.pos > 1) && (stackFrame.opers[-2] == OP_BEGIN_EXPR)) {
skipExpr(OP_END_EXPR);
stackFrame.opers[-2] = stackFrame.opers[-1];
stackFrame.pop(2);
} else {
skipExpr(stopToken);
}
operation = _vm->_game->_script->peekByte(-1);
if ((stackFrame.pos > 0) && (stackFrame.opers[-1] == OP_NOT)) {
if (stackFrame.opers[0] == GOB_FALSE)
stackFrame.opers[-1] = GOB_TRUE;
else
stackFrame.opers[-1] = GOB_FALSE;
stackFrame.pop();
}
} else
stackFrame.opers[0] = operation;
} else
stackFrame.pop();
if (operation != stopToken)
continue;
getResult(stack.opers[0], stack.values[0], type);
return 0;
} // (operation == stopToken) || (operation == OP_OR) || (operation == OP_AND) || (operation == OP_END_EXPR)
if ((operation < OP_NEG) || (operation > OP_NOT)) {
if ((operation < OP_LESS) || (operation > OP_NEQ))
continue;
if (stackFrame.pos > 2) {
if (stackFrame.opers[-2] == OP_ADD) {
if (stackFrame.opers[-3] == OP_LOAD_IMM_INT16) {
stackFrame.values[-3] += stackFrame.values[-1];
} else if (stackFrame.opers[-3] == OP_LOAD_IMM_STR) {
if ((char *)decodePtr(stackFrame.values[-3]) != _resultStr) {
strcpy(_resultStr, (char *)decodePtr(stackFrame.values[-3]));
stackFrame.values[-3] = encodePtr((byte *)_resultStr, kResStr);
}
strcat(_resultStr, (char *)decodePtr(stackFrame.values[-1]));
}
stackFrame.pop(2);
} else if (stackFrame.opers[-2] == OP_SUB) {
stackFrame.values[-3] -= stackFrame.values[-1];
stackFrame.pop(2);
} else if (stackFrame.opers[-2] == OP_BITOR) {
stackFrame.values[-3] |= stackFrame.values[-1];
stackFrame.pop(2);
}
}
}
*stackFrame.opers = operation;
}
}
int32 Expression::getResultInt() {
return _resultInt;
}
char *Expression::getResultStr() {
return _resultStr;
}
} // End of namespace Gob