scummvm/engines/gob
Sven Hesse 1151676d82 VIDEO: Use proper palettes in CoktelDecoder
Not just the 6 bits per color component used in VGA

svn-id: r51921
2010-08-08 01:08:17 +00:00
..
demos GOB: Make the demoplayer use the new VideoPlayer interface 2010-08-08 00:51:09 +00:00
save Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
sound Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
dataio.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
dataio.h When opening a data stream, don't read the whole file into memory if not necessary. This vastly improves the loading times of Gob3 on small devices 2009-08-08 02:23:04 +00:00
detection_tables.h Split out detection tables for Gob engine 2010-06-15 10:14:38 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
draw_bargon.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
draw_fascin.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_playtoons.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw_v2.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
draw.h GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
driver_vga.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
expression.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
expression.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
game.cpp GOB: Another VideoPlayer interface adaption 2010-08-08 00:48:51 +00:00
game.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
global.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
global.h Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
gob.cpp GOB: Respect mute option on startup (bug #3032781) 2010-07-27 17:14:33 +00:00
gob.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
goblin_v1.cpp Fixing an out of array bounds read 2009-12-30 23:21:33 +00:00
goblin_v2.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
goblin_v3.cpp
goblin_v4.cpp
goblin.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
goblin.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
helper.h
hotspots.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
hotspots.h Fascination - based on the theoritical values of flag, use getWindow instead of the code I added. Suppress shr 8 in getWindow and switched from int8 to uint16, in order to match the executable. 2010-02-03 22:14:06 +00:00
init_v1.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v2.cpp - Reorder detection (floppy, CD, demos). 2010-03-06 22:40:55 +00:00
init_v3.cpp - Reorder detection (floppy, CD, demos). 2010-03-06 22:40:55 +00:00
init_v4.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v6.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.cpp GOB: Use the new VideoPlayer interface for coktel.imd 2010-08-08 00:43:45 +00:00
init.h - Reorder detection (floppy, CD, demos). 2010-03-06 22:40:55 +00:00
inter_bargon.cpp GOB: Play 23 frames backwards, not back to frame 23 2010-08-08 00:49:38 +00:00
inter_fascin.cpp GOB: Fix an copy&paste error 2010-08-08 00:36:47 +00:00
inter_playtoons.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v2.cpp GOB: Adapt the remaining bits to the new VideoPlayer interface 2010-08-08 00:55:27 +00:00
inter_v3.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v4.cpp GOB: Make o4_playVmdOrMusic use the new VideoPlayer interface 2010-08-08 00:46:57 +00:00
inter_v5.cpp Modify warning message for o5_deleteFile as it's not only used by Dynasty, and Add oPlaytoons_copyFile. The latest will need to be completed if a call requires it. For the moment, it only fixes the crash at the end of the 3rd video of the construction kit. 2009-08-30 23:39:25 +00:00
inter_v6.cpp GOB: Fix playing of sound VMDs with a starting frame != 0 2010-08-08 01:02:49 +00:00
inter.cpp Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though 2009-10-08 19:41:38 +00:00
inter.h Fascination - Put correct protracker functions as Paula now accept sample size > 32k. MOD is now playing in Amiga and Atari versions. 2010-02-14 18:30:12 +00:00
map_v1.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
map_v2.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
map.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
map.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
module.mk Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version 2010-02-03 09:32:16 +00:00
mult_v1.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
mult_v2.cpp GOB: Fix playing of slot videos 2010-08-08 01:03:21 +00:00
mult.cpp GOB: Adapt the remaining bits to the new VideoPlayer interface 2010-08-08 00:55:27 +00:00
mult.h
palanim.cpp
palanim.h
resources.cpp Use resSize instead of computing its value again. 2010-03-17 20:29:26 +00:00
resources.h Added a method to easily dump resources to file 2009-07-24 21:34:43 +00:00
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp GOB: Handle VMD subtitles again 2010-08-08 01:05:46 +00:00
scenery.h
script.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp VIDEO/GOB: Stub hasEmbeddedFile / getEmbeddedFile 2010-08-08 00:46:34 +00:00
totfile.h Fixing problems with the texts table in TOT files when the order of the texts and resources tables are switched in the TOT file 2010-02-25 15:22:26 +00:00
util.cpp Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling 2010-02-21 04:04:13 +00:00
util.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
variables.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
variables.h Minor style-related changes 2010-02-03 03:25:50 +00:00
video_v1.cpp
video_v2.cpp Hooking up the v2 spriteUncompressor into the v6 one 2009-08-22 13:11:30 +00:00
video_v6.cpp Enforce conversion formatting on pointer casts in the DEV code. 2010-05-17 22:46:53 +00:00
video.cpp Move initGraphics and initCommonGFX from to new header. 2010-05-04 11:58:12 +00:00
video.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
videoplayer.cpp VIDEO: Use proper palettes in CoktelDecoder 2010-08-08 01:08:17 +00:00
videoplayer.h GOB: Handle VMD subtitles again 2010-08-08 01:05:46 +00:00