scummvm/backends/events/default/default-events.h
2021-12-26 18:48:43 +01:00

84 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_DEFAULT_H
#include "common/events.h"
#include "common/queue.h"
namespace Common {
class Keymapper;
#ifdef ENABLE_VKEYBD
class VirtualKeyboard;
#endif
class VirtualMouse;
}
class DefaultEventManager : public Common::EventManager, Common::EventObserver {
#ifdef ENABLE_VKEYBD
Common::VirtualKeyboard *_vk;
#endif
Common::VirtualMouse *_virtualMouse;
Common::Keymapper *_keymapper;
Common::ArtificialEventSource _artificialEventSource;
Common::Queue<Common::Event> _eventQueue;
bool notifyEvent(const Common::Event &ev) override {
_eventQueue.push(ev);
return true;
}
Common::Point _mousePos;
int _buttonState;
int _modifierState;
bool _shouldQuit;
bool _shouldReturnToLauncher;
bool _confirmExitDialogActive;
public:
DefaultEventManager(Common::EventSource *boss);
~DefaultEventManager();
void init() override;
bool pollEvent(Common::Event &event) override;
void pushEvent(const Common::Event &event) override;
void purgeMouseEvents() override;
void purgeKeyboardEvents() override;
Common::Point getMousePos() const override { return _mousePos; }
int getButtonState() const override { return _buttonState; }
int getModifierState() const override { return _modifierState; }
int shouldQuit() const override { return _shouldQuit; }
int shouldReturnToLauncher() const override { return _shouldReturnToLauncher; }
void resetReturnToLauncher() override { _shouldReturnToLauncher = false; }
void resetQuit() override { _shouldQuit = false; }
Common::Keymapper *getKeymapper() override { return _keymapper; }
Common::Keymap *getGlobalKeymap() override;
};
#endif