mirror of
https://github.com/libretro/scummvm.git
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a56dc094b9
- Cleans up headers quite a bit.
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_DETECTION_H
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#define KYRA_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Kyra {
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enum {
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GI_KYRA1 = 0,
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GI_KYRA2 = 1,
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GI_KYRA3 = 2,
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GI_LOL = 4,
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GI_EOB1 = 5,
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GI_EOB2 = 6
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};
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struct GameFlags {
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Common::Language lang;
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// language overwrites of fan translations (only needed for multilingual games)
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Common::Language fanLang;
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Common::Language replacedLang;
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Common::Platform platform;
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bool isDemo : 1;
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bool useAltShapeHeader : 1; // alternative shape header (uses 2 bytes more, those are unused though)
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bool isTalkie : 1;
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bool isOldFloppy : 1;
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bool useHiRes : 1;
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bool use16ColorMode : 1;
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bool useHiColorMode : 1;
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bool useDigSound : 1;
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bool useInstallerPackage : 1;
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byte gameID;
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};
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} // End of namespace Kyra
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namespace {
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struct KYRAGameDescription {
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ADGameDescription desc;
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Kyra::GameFlags flags;
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};
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} // End of anonymous namespace
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#endif // KYRA_DETECTION_H
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