scummvm/engines/made/screen.cpp

846 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "made/made.h"
#include "made/screen.h"
#include "made/resource.h"
#include "made/database.h"
namespace Made {
Screen::Screen(MadeEngine *vm) : _vm(vm) {
_screenPalette = new byte[256 * 4];
_palette = new byte[768];
_newPalette = new byte[768];
_backgroundScreen = new Graphics::Surface();
_backgroundScreen->create(320, 200, 1);
_workScreen = new Graphics::Surface();
_workScreen->create(320, 200, 1);
_backgroundScreenDrawCtx.clipRect = Common::Rect(320, 200);
_workScreenDrawCtx.clipRect = Common::Rect(320, 200);
_backgroundScreenDrawCtx.destSurface = _backgroundScreen;
_workScreenDrawCtx.destSurface = _workScreen;
_clipArea.destSurface = _workScreen;
// Screen mask is only needed in v2 games
if (_vm->getGameID() != GID_RTZ) {
_screenMask = new Graphics::Surface();
_screenMask->create(320, 200, 1);
_maskDrawCtx.clipRect = Common::Rect(320, 200);
_maskDrawCtx.destSurface = _screenMask;
}
for (int i = 0; i <= 3; i++)
_excludeClipAreaEnabled[i] = false;
_screenLock = false;
_paletteLock = false;
_paletteInitialized = false;
_needPalette = false;
_oldPaletteColorCount = 256;
_paletteColorCount = 256;
memset(_newPalette, 0, 768);
memset(_palette, 0, 768);
_ground = 1;
_clip = 0;
_exclude = 0;
_mask = 0;
_visualEffectNum = 0;
_fx = new ScreenEffects(this);
_textX = 0;
_textY = 0;
_textColor = 0;
_textRect.left = 0;
_textRect.top = 0;
_textRect.right = 320;
_textRect.bottom = 200;
_font = NULL;
_currentFontNum = 0;
_fontDrawCtx.clipRect = Common::Rect(320, 200);
_fontDrawCtx.destSurface = _backgroundScreen;
clearChannels();
}
Screen::~Screen() {
delete[] _screenPalette;
delete[] _palette;
delete[] _newPalette;
delete _backgroundScreen;
delete _workScreen;
if (_vm->getGameID() != GID_RTZ)
delete _screenMask;
delete _fx;
}
void Screen::clearScreen() {
_backgroundScreen->fillRect(Common::Rect(0, 0, 320, 200), 0);
_workScreen->fillRect(Common::Rect(0, 0, 320, 200), 0);
if (_vm->getGameID() != GID_RTZ)
_screenMask->fillRect(Common::Rect(0, 0, 320, 200), 0);
_mask = 0;
_needPalette = true;
}
void Screen::setExcludeArea(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
_excludeClipAreaEnabled[0] = false;
_excludeClipAreaEnabled[1] = false;
_excludeClipAreaEnabled[2] = false;
_excludeClipAreaEnabled[3] = false;
if (x1 == 0 && y1 == 0 && x2 == 0 && y2 == 0) {
_excludeClipArea[0].clipRect = Common::Rect(320, 200);
_excludeClipAreaEnabled[0] = true;
return;
}
if (y1 > 0 && y2 > 0) {
_excludeClipArea[0].clipRect = Common::Rect(320, y1);
_excludeClipAreaEnabled[0] = true;
}
if (y1 < 200 && y2 < 200) {
_excludeClipArea[1].clipRect = Common::Rect(0, y2, 320, 200);
_excludeClipAreaEnabled[1] = true;
}
if (x1 > 0 && x2 > 0) {
_excludeClipArea[2].clipRect = Common::Rect(0, y1, x1, y2);
_excludeClipAreaEnabled[2] = true;
}
if (x1 < 320 && x2 < 320) {
_excludeClipArea[3].clipRect = Common::Rect(x2, y1, 320, y2);
_excludeClipAreaEnabled[3] = true;
}
}
void Screen::drawSurface(Graphics::Surface *sourceSurface, int x, int y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo) {
byte *source, *dest, *maskp = 0;
int startX = 0;
int startY = 0;
int clipWidth = sourceSurface->w;
int clipHeight = sourceSurface->h;
if (x < clipInfo.clipRect.left) {
startX = clipInfo.clipRect.left - x;
clipWidth -= startX;
x = clipInfo.clipRect.left;
}
if (y < clipInfo.clipRect.top) {
startY = clipInfo.clipRect.top - y;
clipHeight -= startY;
y = clipInfo.clipRect.top;
}
if (x + clipWidth > clipInfo.clipRect.right) {
clipWidth = clipInfo.clipRect.right - x;
}
if (y + clipHeight > clipInfo.clipRect.bottom) {
clipHeight = clipInfo.clipRect.bottom - y;
}
source = (byte*)sourceSurface->getBasePtr(startX, startY);
dest = (byte*)clipInfo.destSurface->getBasePtr(x, y);
if (_vm->getGameID() != GID_RTZ)
maskp = (byte*)_maskDrawCtx.destSurface->getBasePtr(x, y);
int32 sourcePitch, linePtrAdd, sourceAdd;
byte *linePtr;
if (flipX) {
linePtrAdd = -1;
sourceAdd = sourceSurface->w;
} else {
linePtrAdd = 1;
sourceAdd = 0;
}
if (flipY) {
sourcePitch = -sourceSurface->pitch;
source += (clipHeight - 1) * sourceSurface->pitch;
} else {
sourcePitch = sourceSurface->pitch;
}
for (int16 yc = 0; yc < clipHeight; yc++) {
linePtr = source + sourceAdd;
for (int16 xc = 0; xc < clipWidth; xc++) {
if (*linePtr && (_vm->getGameID() == GID_RTZ || (mask == 0 || maskp[xc] == 0))) {
if (*linePtr)
dest[xc] = *linePtr;
}
linePtr += linePtrAdd;
}
source += sourcePitch;
dest += clipInfo.destSurface->pitch;
if (_vm->getGameID() != GID_RTZ)
maskp += _maskDrawCtx.destSurface->pitch;
}
}
void Screen::setRGBPalette(byte *palRGB, int start, int count) {
for (int i = 0; i < count; i++) {
_screenPalette[i * 4 + 0] = palRGB[i * 3 + 0];
_screenPalette[i * 4 + 1] = palRGB[i * 3 + 1];
_screenPalette[i * 4 + 2] = palRGB[i * 3 + 2];
_screenPalette[i * 4 + 3] = 0;
}
_vm->_system->setPalette(_screenPalette, start, count);
}
uint16 Screen::updateChannel(uint16 channelIndex) {
return channelIndex;
}
void Screen::deleteChannel(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100)
return;
_channels[channelIndex - 1].type = 0;
_channels[channelIndex - 1].state = 0;
_channels[channelIndex - 1].index = 0;
}
int16 Screen::getChannelType(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100)
return -1;
return _channels[channelIndex - 1].type;
}
int16 Screen::getChannelState(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100)
return -1;
return _channels[channelIndex - 1].state;
}
void Screen::setChannelState(uint16 channelIndex, int16 state) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return;
_channels[channelIndex - 1].state = state;
}
uint16 Screen::setChannelLocation(uint16 channelIndex, int16 x, int16 y) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return 0;
_channels[channelIndex - 1].x = x;
_channels[channelIndex - 1].y = y;
return updateChannel(channelIndex - 1) + 1;
}
uint16 Screen::setChannelContent(uint16 channelIndex, uint16 index) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return 0;
_channels[channelIndex - 1].index = index;
return updateChannel(channelIndex - 1) + 1;
}
void Screen::setChannelUseMask(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100)
return;
_channels[channelIndex - 1].mask = _mask;
}
void Screen::drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask) {
for (int i = 0; i <= 3; i++)
_excludeClipArea[i].destSurface = clipInfo.destSurface;
_clipArea.destSurface = clipInfo.destSurface;
for (uint16 i = 0; i < _channelsUsedCount; i++) {
debug(2, "drawSpriteChannels() i = %d\n", i);
if (((_channels[i].state & includeStateMask) == includeStateMask) && (_channels[i].state & excludeStateMask) == 0) {
int16 flipX = _channels[i].state & 0x10;
int16 flipY = _channels[i].state & 0x20;
debug(2, "drawSpriteChannels() type = %d; index = %04X\n", _channels[i].type, _channels[i].index);
switch (_channels[i].type) {
case 1: // drawFlex
if (_channels[i].state & 4) {
drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flipX, flipY, _channels[i].mask, _clipArea);
} else if (_channels[i].state & 8) {
for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
if (_excludeClipAreaEnabled[excludeIndex]) {
drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flipX, flipY, _channels[i].mask, _excludeClipArea[excludeIndex]);
}
}
} else {
drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flipX, flipY, _channels[i].mask, clipInfo);
}
break;
case 2: // drawObjectText
printObjectText(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].fontNum, _channels[i].textColor, _channels[i].outlineColor, clipInfo);
break;
case 3: // drawAnimFrame
if (_channels[i].state & 4) {
drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flipX, flipY, _clipArea);
} else if (_channels[i].state & 8) {
for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
if (_excludeClipAreaEnabled[excludeIndex]) {
drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flipX, flipY, _excludeClipArea[excludeIndex]);
}
}
} else {
drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flipX, flipY, clipInfo);
}
break;
case 4: // drawMenuText
// Never used in any game
break;
default:
break;
}
}
}
}
void Screen::updateSprites() {
// TODO: This needs some more work, dirty rectangles are currently not used
memcpy(_workScreen->pixels, _backgroundScreen->pixels, 64000);
drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0);
drawSpriteChannels(_workScreenDrawCtx, 1, 2);
_vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
_vm->_screen->updateScreenAndWait(10);
}
void Screen::clearChannels() {
for (uint16 i = 0; i < ARRAYSIZE(_channels); i++) {
_channels[i].type = 0;
_channels[i].index = 0;
_channels[i].mask = 0;
}
_channelsUsedCount = 0;
}
uint16 Screen::drawFlex(uint16 flexIndex, int16 x, int16 y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo) {
if (flexIndex == 0)
return 0;
PictureResource *flex = _vm->_res->getPicture(flexIndex);
Graphics::Surface *sourceSurface = flex->getPicture();
drawSurface(sourceSurface, x, y, flipX, flipY, mask, clipInfo);
// Palette is set in showPage
if (flex->hasPalette() && !_paletteLock && _needPalette) {
byte *flexPalette = flex->getPalette();
_oldPaletteColorCount = _paletteColorCount;
_paletteColorCount = flex->getPaletteColorCount();
memcpy(_newPalette, _palette, _oldPaletteColorCount * 3);
memcpy(_palette, flexPalette, _paletteColorCount * 3);
_needPalette = false;
}
_vm->_res->freeResource(flex);
return 0;
}
void Screen::drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY, const ClipInfo &clipInfo) {
if (frameNum < 0)
return;
AnimationResource *anim = _vm->_res->getAnimation(animIndex);
Graphics::Surface *sourceSurface = anim->getFrame(frameNum);
drawSurface(sourceSurface, x, y, flipX, flipY, 0, clipInfo);
_vm->_res->freeResource(anim);
}
uint16 Screen::drawPic(uint16 index, int16 x, int16 y, int16 flipX, int16 flipY) {
drawFlex(index, x, y, flipX, flipY, 0, _backgroundScreenDrawCtx);
return 0;
}
uint16 Screen::drawMask(uint16 index, int16 x, int16 y) {
drawFlex(index, x, y, 0, 0, 0, _maskDrawCtx);
return 0;
}
uint16 Screen::drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY) {
drawAnimFrame(animIndex, x, y, frameNum, flipX, flipY, _backgroundScreenDrawCtx);
return 0;
}
void Screen::addSprite(uint16 spriteIndex) {
bool oldScreenLock = _screenLock;
drawFlex(spriteIndex, 0, 0, 0, 0, 0, _backgroundScreenDrawCtx);
_screenLock = oldScreenLock;
}
uint16 Screen::drawSprite(uint16 flexIndex, int16 x, int16 y) {
return placeSprite(_channelsUsedCount + 1, flexIndex, x, y);
}
uint16 Screen::placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y) {
debug(2, "placeSprite(%d, %04X, %d, %d)\n", channelIndex, flexIndex, x, y);
if (channelIndex < 1 || channelIndex >= 100)
return 0;
channelIndex--;
PictureResource *flex = _vm->_res->getPicture(flexIndex);
if (flex) {
Graphics::Surface *surf = flex->getPicture();
int16 state = 1;
int16 x1, y1, x2, y2;
x1 = x;
y1 = y;
x2 = x + surf->w + 1;
y2 = y + surf->h + 1;
if (_ground == 0)
state |= 2;
if (_clip != 0)
state |= 4;
if (_exclude != 0)
state |= 8;
_channels[channelIndex].state = state;
_channels[channelIndex].type = 1;
_channels[channelIndex].index = flexIndex;
_channels[channelIndex].x = x;
_channels[channelIndex].y = y;
_channels[channelIndex].x1 = x1;
_channels[channelIndex].y1 = y1;
_channels[channelIndex].x2 = x2;
_channels[channelIndex].y2 = y2;
_channels[channelIndex].area = (x2 - x1) * (y2 - y1);
if (_channelsUsedCount <= channelIndex)
_channelsUsedCount = channelIndex + 1;
_vm->_res->freeResource(flex);
} else {
_channels[channelIndex].type = 0;
_channels[channelIndex].state = 0;
}
return channelIndex + 1;
}
uint16 Screen::placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum) {
if (channelIndex < 1 || channelIndex >= 100)
return 0;
channelIndex--;
AnimationResource *anim = _vm->_res->getAnimation(animIndex);
if (anim) {
int16 state = 1;
int16 x1, y1, x2, y2;
x1 = x;
y1 = y;
x2 = x + anim->getWidth();
y2 = y + anim->getHeight();
if (anim->getFlags() == 1 || _ground == 0)
state |= 2;
if (_clip != 0)
state |= 4;
if (_exclude != 0)
state |= 8;
_channels[channelIndex].state = state;
_channels[channelIndex].type = 3;
_channels[channelIndex].index = animIndex;
_channels[channelIndex].frameNum = frameNum;
_channels[channelIndex].needRefresh = 1;
_channels[channelIndex].x = x;
_channels[channelIndex].y = y;
_channels[channelIndex].x1 = x1;
_channels[channelIndex].y1 = y1;
_channels[channelIndex].x2 = x2;
_channels[channelIndex].y2 = y2;
_channels[channelIndex].area = (x2 - x1) * (y2 - y1);
if (_channelsUsedCount <= channelIndex)
_channelsUsedCount = channelIndex + 1;
_vm->_res->freeResource(anim);
} else {
_channels[channelIndex].type = 0;
_channels[channelIndex].state = 0;
}
return channelIndex + 1;
}
int16 Screen::setAnimFrame(uint16 channelIndex, int16 frameNum) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return 0;
channelIndex--;
_channels[channelIndex].frameNum = frameNum;
_channels[channelIndex].needRefresh = 1;
return updateChannel(channelIndex) + 1;
}
int16 Screen::getAnimFrame(uint16 channelIndex) {
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
return -1;
return _channels[channelIndex - 1].frameNum;
}
uint16 Screen::placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor) {
if (channelIndex < 1 || channelIndex >= 100 || textObjectIndex == 0 || fontNum == 0)
return 0;
channelIndex--;
Object *obj = _vm->_dat->getObject(textObjectIndex);
const char *text = obj->getString();
int16 x1, y1, x2, y2;
setFont(fontNum);
int textWidth = _font->getTextWidth(text);
int textHeight = _font->getHeight();
if (outlineColor != -1) {
textWidth += 2;
textHeight += 2;
x--;
y--;
}
x1 = x;
y1 = y;
x2 = x + textWidth;
y2 = y + textHeight;
if (textWidth > 0 && outlineColor != -1) {
x++;
y++;
}
int16 state = 1;
if (_ground == 0)
state |= 2;
_channels[channelIndex].state = state;
_channels[channelIndex].type = 2;
_channels[channelIndex].index = textObjectIndex;
_channels[channelIndex].x = x;
_channels[channelIndex].y = y;
_channels[channelIndex].textColor = textColor;
_channels[channelIndex].fontNum = fontNum;
_channels[channelIndex].outlineColor = outlineColor;
_channels[channelIndex].x1 = x1;
_channels[channelIndex].y1 = y1;
_channels[channelIndex].x2 = x2;
_channels[channelIndex].y2 = y2;
_channels[channelIndex].area = (x2 - x1) * (y2 - y1);
if (_channelsUsedCount <= channelIndex)
_channelsUsedCount = channelIndex + 1;
return channelIndex + 1;
}
void Screen::show() {
if (_screenLock)
return;
drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0);
memcpy(_workScreen->pixels, _backgroundScreen->pixels, 64000);
drawSpriteChannels(_workScreenDrawCtx, 1, 2);
_fx->run(_visualEffectNum, _workScreen, _palette, _newPalette, _paletteColorCount);
_visualEffectNum = 0;
if (!_paletteInitialized) {
memcpy(_newPalette, _palette, _paletteColorCount * 3);
_oldPaletteColorCount = _paletteColorCount;
_paletteInitialized = true;
}
updateScreenAndWait(10);
}
void Screen::flash(int flashCount) {
_fx->flash(flashCount, _palette, _paletteColorCount);
}
void Screen::setFont(int16 fontNum) {
if (fontNum == _currentFontNum)
return;
if (_font)
_vm->_res->freeResource(_font);
_font = _vm->_res->getFont(fontNum);
_currentFontNum = fontNum;
}
void Screen::printChar(uint c, int16 x, int16 y, byte color) {
if (!_font)
return;
uint width = 8, height = _font->getHeight();
byte *charData = _font->getChar(c);
if (!charData)
return;
byte p;
byte *dest = (byte*)_fontDrawCtx.destSurface->getBasePtr(x, y);
for (uint yc = 0; yc < height; yc++) {
p = charData[yc];
for (uint xc = 0; xc < width; xc++) {
if (p & 0x80)
dest[xc] = color;
p <<= 1;
}
dest += _fontDrawCtx.destSurface->pitch;
}
}
void Screen::printText(const char *text) {
const int tabWidth = 5;
if (!_font)
return;
int textLen = strlen(text);
int textHeight = _font->getHeight();
int linePos = 1;
int16 x = _textX;
int16 y = _textY;
for (int textPos = 0; textPos < textLen; textPos++) {
uint c = ((const byte*)text)[textPos];
int charWidth = _font->getCharWidth(c);
if (c == 9) {
linePos = ((linePos / tabWidth) + 1) * tabWidth;
x = _textRect.left + linePos * _font->getCharWidth(32);
} else if (c == 10) {
linePos = 1;
x = _textRect.left;
y += textHeight;
} else if (c == 13) {
linePos = 1;
x = _textRect.left;
} else if (c == 32) {
int wrapPos = textPos + 1;
int wrapX = x + charWidth;
while (wrapPos < textLen && text[wrapPos] != 0 && text[wrapPos] != 32 && text[wrapPos] >= 28) {
wrapX += _font->getCharWidth(text[wrapPos]);
wrapPos++;
}
if (wrapX >= _textRect.right) {
linePos = 1;
x = _textRect.left;
y += textHeight;
charWidth = 0;
// TODO: text[textPos] = '\x01';
}
}
if (x + charWidth > _textRect.right) {
linePos = 1;
x = _textRect.left;
y += textHeight;
}
if (y + textHeight > _textRect.bottom) {
// TODO
}
if (c >= 28 && c <= 255) {
if (_dropShadowColor != -1) {
printChar(c, x + 1, y + 1, _dropShadowColor);
}
if (_outlineColor != -1) {
printChar(c, x, y - 1, _outlineColor);
printChar(c, x, y + 1, _outlineColor);
printChar(c, x - 1, y, _outlineColor);
printChar(c, x + 1, y, _outlineColor);
printChar(c, x - 1, y - 1, _outlineColor);
printChar(c, x - 1, y + 1, _outlineColor);
printChar(c, x + 1, y - 1, _outlineColor);
printChar(c, x + 1, y + 1, _outlineColor);
}
printChar(c, x, y, _textColor);
x += charWidth;
linePos++;
}
}
_textX = x;
_textY = y;
}
void Screen::printTextEx(const char *text, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo) {
if (*text == 0 || x < 0 || y < 0)
return;
int16 oldFontNum = _currentFontNum;
Common::Rect oldTextRect;
ClipInfo oldFontDrawCtx = _fontDrawCtx;
_fontDrawCtx = clipInfo;
getTextRect(oldTextRect);
setFont(fontNum);
setTextColor(textColor);
setOutlineColor(outlineColor);
setTextXY(x, y);
printText(text);
setTextRect(oldTextRect);
setFont(oldFontNum);
_fontDrawCtx = oldFontDrawCtx;
}
void Screen::printObjectText(int16 objectIndex, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo) {
if (objectIndex == 0)
return;
Object *obj = _vm->_dat->getObject(objectIndex);
const char *text = obj->getString();
printTextEx(text, x, y, fontNum, textColor, outlineColor, clipInfo);
}
int16 Screen::getTextWidth(int16 fontNum, const char *text) {
setFont(fontNum);
return _font->getTextWidth(text);
}
Graphics::Surface *Screen::lockScreen() {
return _vm->_system->lockScreen();
}
void Screen::unlockScreen() {
_vm->_system->unlockScreen();
}
void Screen::showWorkScreen() {
_vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
}
void Screen::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
_vm->_system->copyRectToScreen(buf, pitch, x, y, w, h);
}
void Screen::updateScreenAndWait(int delay) {
_vm->_system->updateScreen();
uint32 startTime = _vm->_system->getMillis();
while (_vm->_system->getMillis() < startTime + delay) {
_vm->handleEvents();
_vm->_system->delayMillis(5);
}
}
int16 Screen::addToSpriteList(int16 index, int16 xofs, int16 yofs) {
SpriteListItem item;
item.index = index;
item.xofs = xofs;
item.yofs = yofs;
_spriteList.push_back(item);
return _spriteList.size();
}
SpriteListItem Screen::getFromSpriteList(int16 index) {
if (((uint) index) > _spriteList.size()) {
SpriteListItem emptyItem;
emptyItem.index = 0;
emptyItem.xofs = 0;
emptyItem.yofs = 0;
return emptyItem;
} else {
return _spriteList[index - 1];
}
}
void Screen::clearSpriteList() {
_spriteList.clear();
}
void Screen::setDefaultMouseCursor() {
CursorMan.replaceCursor(defaultMouseCursor, 16, 16, 9, 2, 0);
}
} // End of namespace Made