scummvm/engines/made
2009-03-14 19:47:23 +00:00
..
database.cpp Initialize variables that might not be initialized but still used later on line 422 in a debug function call (Fixes MSVC's warnings about 'potentially uninitialized local variable'). 2009-01-24 05:02:08 +00:00
database.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
detection.cpp Added file sizes of the various CD versions of Return to Zork to the detector, as supplied in patch #2629804. Also, updated the game descriptions to provide more information on the version detected 2009-03-12 17:32:13 +00:00
graphics.cpp - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
graphics.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
made.cpp Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
made.h Engines: Fused several init&go methods into a single run method 2009-03-01 04:42:46 +00:00
module.mk Forgot the makefile, sorry 2008-05-14 11:21:33 +00:00
music.cpp - Music now works in LGoP2 2009-01-13 10:11:52 +00:00
music.h Added MIDI playback (which doesn't work yet) and fixed compilation (sorry all) 2008-05-05 12:51:50 +00:00
pmvplayer.cpp PMV player: stop reallocating the frame buffer on every frame, if its size hasn't been changed 2009-03-12 08:14:05 +00:00
pmvplayer.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
redreader.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
redreader.h Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. 2008-04-23 08:08:37 +00:00
resource.cpp - Implemented sound decompression for Manhole EGA 2009-01-25 01:58:16 +00:00
resource.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
screen.cpp Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's used and where the screen palette is set). Added a wrapper for copyRectToScreen(), to remove some duplicated code inside the ScreenEffects() class 2009-03-14 15:43:37 +00:00
screen.h Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's used and where the screen palette is set). Added a wrapper for copyRectToScreen(), to remove some duplicated code inside the ScreenEffects() class 2009-03-14 15:43:37 +00:00
screenfx.cpp Reduced the CPU load of screen effects, by reducing the number of palette changes. The visual differences are negligible, but CPU load went down by around 10%. 2009-03-14 19:47:23 +00:00
screenfx.h Simplified screen effects. Removed copyRect() and reposition() 2009-03-14 17:32:43 +00:00
script.cpp Reduced CPU usage of the MADE engine by about 10% (by profiling the code) 2009-03-14 14:58:19 +00:00
script.h Pushed up the simple script stack function in the header file (this helps isolate them too, so that script.cpp only contains script command functions now) 2009-03-14 12:23:35 +00:00
scriptfuncs.cpp Reduced CPU usage of the MADE engine by about 10% (by profiling the code) 2009-03-14 14:58:19 +00:00
scriptfuncs.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
sound.cpp Whitespace cleanup: Convert space followed by tab to just tab 2009-03-07 19:24:31 +00:00
sound.h - Implemented sound decompression for Manhole EGA 2009-01-25 01:58:16 +00:00