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database.cpp
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Initialize variables that might not be initialized but still used later on line 422 in a debug function call (Fixes MSVC's warnings about 'potentially uninitialized local variable').
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2009-01-24 05:02:08 +00:00 |
database.h
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- Added support for The Manhole EGA version
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2009-01-22 13:04:29 +00:00 |
detection.cpp
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Added file sizes of the various CD versions of Return to Zork to the detector, as supplied in patch #2629804. Also, updated the game descriptions to provide more information on the version detected
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2009-03-12 17:32:13 +00:00 |
graphics.cpp
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- Added support for The Manhole EGA version
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2009-01-22 13:04:29 +00:00 |
graphics.h
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- Added support for The Manhole EGA version
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2009-01-22 13:04:29 +00:00 |
made.cpp
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Engines: Fused several init&go methods into a single run method
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2009-03-01 04:42:46 +00:00 |
made.h
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Engines: Fused several init&go methods into a single run method
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2009-03-01 04:42:46 +00:00 |
module.mk
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Forgot the makefile, sorry
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2008-05-14 11:21:33 +00:00 |
music.cpp
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- Music now works in LGoP2
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2009-01-13 10:11:52 +00:00 |
music.h
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Added MIDI playback (which doesn't work yet) and fixed compilation (sorry all)
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2008-05-05 12:51:50 +00:00 |
pmvplayer.cpp
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PMV player: stop reallocating the frame buffer on every frame, if its size hasn't been changed
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2009-03-12 08:14:05 +00:00 |
pmvplayer.h
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- Added support for The Manhole EGA version
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2009-01-22 13:04:29 +00:00 |
redreader.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
redreader.h
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Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry.
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2008-04-23 08:08:37 +00:00 |
resource.cpp
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- Implemented sound decompression for Manhole EGA
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2009-01-25 01:58:16 +00:00 |
resource.h
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- Added support for The Manhole EGA version
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2009-01-22 13:04:29 +00:00 |
screen.cpp
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Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's used and where the screen palette is set). Added a wrapper for copyRectToScreen(), to remove some duplicated code inside the ScreenEffects() class
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2009-03-14 15:43:37 +00:00 |
screen.h
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Merged loadRGBPalette() inside setRGBPalette() (that's the only place it's used and where the screen palette is set). Added a wrapper for copyRectToScreen(), to remove some duplicated code inside the ScreenEffects() class
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2009-03-14 15:43:37 +00:00 |
screenfx.cpp
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Reduced the CPU load of screen effects, by reducing the number of palette changes. The visual differences are negligible, but CPU load went down by around 10%.
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2009-03-14 19:47:23 +00:00 |
screenfx.h
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Simplified screen effects. Removed copyRect() and reposition()
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2009-03-14 17:32:43 +00:00 |
script.cpp
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Reduced CPU usage of the MADE engine by about 10% (by profiling the code)
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2009-03-14 14:58:19 +00:00 |
script.h
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Pushed up the simple script stack function in the header file (this helps isolate them too, so that script.cpp only contains script command functions now)
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2009-03-14 12:23:35 +00:00 |
scriptfuncs.cpp
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Reduced CPU usage of the MADE engine by about 10% (by profiling the code)
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2009-03-14 14:58:19 +00:00 |
scriptfuncs.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
sound.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
sound.h
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- Implemented sound decompression for Manhole EGA
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2009-01-25 01:58:16 +00:00 |