scummvm/engines/cge2
2014-08-02 22:26:00 +02:00
..
bitmap.cpp CGE2: Remove moveHi() and moveLo() from bitmap 2014-08-01 19:22:12 +02:00
bitmap.h CGE2: Remove moveHi() and moveLo() from bitmap 2014-08-01 19:22:12 +02:00
cge2_main.cpp CGE2: Update the comment about another non-fixable workaround 2014-08-02 19:05:30 +02:00
cge2_main.h CGE2: Set widespace for Inf text, update first line of info text in CGE.SAY 2014-07-09 16:44:23 +02:00
cge2.cpp CGE2: Some cosmetic changes 2014-08-01 19:36:24 +02:00
cge2.h CGE2: Some cosmetic changes 2014-08-01 19:36:24 +02:00
configure.engine
console.cpp CGE2: Move implementation of Console into a .cpp file. 2014-07-28 16:26:10 +02:00
console.h CGE2: Move implementation of Console into a .cpp file. 2014-07-28 16:26:10 +02:00
detection.cpp CGE2: Add option for enabling color blind mode from the Launcher. 2014-07-09 11:55:27 +02:00
detection.h CGE2: Add option for enabling color blind mode from the Launcher. 2014-07-09 11:55:27 +02:00
events.cpp CGE2: Fix initialization of Mouse. 2014-07-28 22:28:33 +02:00
events.h CGE2: Rework EventManager::handleEvents(). 2014-06-15 21:11:42 +02:00
fileio.cpp CGE2: Update comment concerning a workaround for a non-fixable issue 2014-08-02 19:04:41 +02:00
fileio.h CGE2: Remove unused functions from EncryptedStream. 2014-07-29 13:40:53 +02:00
general.h CGE2: Implement display of speech bubbles. 2014-06-10 17:27:59 +02:00
hero.cpp CGE2: Fix CppCheck warnings by reducing variable scope 2014-08-02 22:26:00 +02:00
hero.h CGE2: Add destructor to Hero(). 2014-07-17 17:33:04 +02:00
inventory.cpp CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp. 2014-07-23 14:56:11 +02:00
map.cpp CGE2: Move kLineMax to cge2.h. 2014-06-10 14:02:17 +02:00
map.h CGE2: Implement CGE2Engine::mapCross(). 2014-06-08 14:26:42 +02:00
module.mk CGE2: Implement debug console and add a debug channel for opcodes. 2014-07-26 12:59:39 +02:00
saveload.cpp CGE2: Remove dummies from save header and change save checksum. 2014-07-30 09:05:07 +02:00
snail.cpp CGE2: Prevent the engine from entering an endless loop when loading. 2014-07-29 16:41:56 +02:00
snail.h CGE2: Prevent the engine from entering an endless loop when loading. 2014-07-29 16:41:56 +02:00
sound.cpp CGE2: Repair/rename checkSoundHandle(). 2014-07-24 19:44:09 +02:00
sound.h CGE2: Get rid of more unused variables. 2014-07-28 16:29:51 +02:00
spare.cpp CGE2: Remove Spare::locate(char *file), since it's not used anymore. 2014-07-21 20:20:33 +02:00
spare.h CGE2: Remove Spare::locate(char *file), since it's not used anymore. 2014-07-21 20:20:33 +02:00
talk.cpp CGE2: Implement setAutoColors(). 2014-07-29 13:25:13 +02:00
talk.h CGE2: Move ColorBank and kColorNum to one place. 2014-07-29 13:25:39 +02:00
text.cpp CGE2: Rework getText() so it works nicely with offUse(). 2014-07-15 23:54:07 +02:00
text.h CGE2: Add workaround for the missing dialogs in room 21 (concert) 2014-07-07 10:41:43 +02:00
toolbar.cpp CGE2: Fix initialization of volume switches. 2014-07-29 16:27:18 +02:00
vga13h.cpp CGE2: Further FXP multiply fix to fix hero scaling 2014-08-02 10:23:43 -04:00
vga13h.h CGE2: Further fixes to FXP operators to fix pathfinding 2014-08-01 11:16:39 -04:00
vmenu.cpp CGE2: Reduce the scope of some variables 2014-06-21 18:45:28 +02:00
vmenu.h CGE2: Add a virtual destructor in Choice, some minor cleanup 2014-06-27 07:34:27 +02:00