scummvm/engines/grim
2016-01-31 07:02:02 +01:00
..
costume Revert "GRIM: Fix deleting material when it is still needed" 2014-12-31 12:09:22 +01:00
emi GRIM: Only request actual save slots in listSaves and lua. 2016-01-31 07:02:02 +01:00
imuse
lua LUA: Fix copy'n'paste error 2014-12-31 15:47:36 +01:00
movie JANITORIAL: Fix Coverity warnings 2015-05-12 08:49:19 +02:00
shaders GRIM: SHADERS: Use non-zero constant attenuation. 2015-05-06 19:49:43 +02:00
update GRIM: remove code copied from libmspack, it's only checksum function according by Yak Bizzarro 2015-01-15 16:47:58 +01:00
actor.cpp EMI: Move GetSphereInfo warning to Actors channel 2015-04-28 17:01:37 +02:00
actor.h EMI: Implement mesh-specific alpha values 2015-02-17 01:57:07 +01:00
animation.cpp
animation.h
bitmap.cpp EMI: Fix wrap around of Layers/Frames 2015-05-16 10:39:08 +02:00
bitmap.h EMI: Fix wrap around of Layers/Frames 2015-05-16 10:39:08 +02:00
color.cpp
color.h
colormap.cpp
colormap.h
configure.engine
costume.cpp MATH: Rename XYZ Rotation Functions to Euler to better describe the function. 2014-09-11 13:38:28 -04:00
costume.h EMI: Return playing chores of all costumes from GetActorChores. 2014-08-20 01:37:28 +03:00
debug.cpp EMI: Print information to debug channel if an unknown sprite or texture flag is encountered. 2014-08-12 17:46:51 +03:00
debug.h EMI: Print information to debug channel if an unknown sprite or texture flag is encountered. 2014-08-12 17:46:51 +03:00
debugger.cpp ENGINES: Add a new 'renderer' option to replace 'soft_renderer' 2015-12-29 07:55:27 +01:00
debugger.h ENGINES: Add a new 'renderer' option to replace 'soft_renderer' 2015-12-29 07:55:27 +01:00
detection.cpp GRIM: Only request actual save slots in listSaves and lua. 2016-01-31 07:02:02 +01:00
font.cpp EMI: Fix font text centering by using just the kerned width. 2014-08-20 09:36:31 -04:00
font.h EMI: Fix font text centering by using just the kerned width. 2014-08-20 09:36:31 -04:00
gfx_base.cpp GRAPHICS: Cleanup 2014-12-31 15:47:36 +01:00
gfx_base.h ENGINES: Add a new 'renderer' option to replace 'soft_renderer' 2015-12-29 07:55:27 +01:00
gfx_opengl_shaders.cpp Merge pull request #1220 from vpelletier/move_computations_out_of_renderer 2016-01-09 12:17:35 +01:00
gfx_opengl_shaders.h EMI: Support overworld actors [OpenGLS] 2014-11-23 23:15:10 +01:00
gfx_opengl.cpp Merge pull request #1220 from vpelletier/move_computations_out_of_renderer 2016-01-09 12:17:35 +01:00
gfx_opengl.h GRAPHICS: Only manually pull pointers if USE_GLEW not defined 2015-05-11 16:57:05 +02:00
gfx_tinygl.cpp GRIM,EMI: Scale intensity on change instead of for each frame 2016-01-01 23:07:59 +01:00
gfx_tinygl.h EMI: Use half-transparent plane to implement dimScreen (TinyGL) 2014-09-13 10:49:21 +02:00
grim_controls.cpp GRIM: Fix abs->fabsf compiler warning 2015-05-05 18:37:30 +08:00
grim.cpp ENGINES: Also build the legacy OpenGL renderer when enabling shaders 2015-12-29 08:05:49 +01:00
grim.h Merge pull request #1219 from bgK/renderer-selection 2016-01-04 19:19:34 +01:00
inputdialog.cpp JANITORIAL: Fix Coverity warnings 2015-05-12 08:49:19 +02:00
inputdialog.h
iris.cpp
iris.h
keyframe.cpp MATH: Replace Quaternion XYZ with Euler. 2014-09-11 13:38:30 -04:00
keyframe.h
lab.cpp GRIM: Make malloc/free calls symmetric 2014-12-31 15:47:33 +01:00
lab.h EMI: Cache the entire contents of local.m4b to speed up the launch of the Mac version. 2014-09-17 22:00:56 +02:00
lipsync.cpp
lipsync.h
localize.cpp GRIM: Add Italian Windows demo of Grin Fandango 2015-07-08 16:12:22 +10:00
localize.h
lua_v1_actor.cpp MATH: Rename XYZ Rotation Functions to Euler to better describe the function. 2014-09-11 13:38:28 -04:00
lua_v1_graphics.cpp GRIM: Fixes #1113 2014-11-02 13:37:19 +01:00
lua_v1_set.cpp
lua_v1_sound.cpp
lua_v1_text.cpp EMI: Fix segfault when cancelling a save. 2014-08-14 10:49:25 -04:00
lua_v1.cpp GRIM: Only request actual save slots in listSaves and lua. 2016-01-31 07:02:02 +01:00
lua_v1.h
lua.cpp GRIM: Force the demo-flag on for grim-demos, thus enabling the english demo with intro video to run 2015-01-18 16:37:51 +01:00
lua.h GRIM: Force the demo-flag on for grim-demos, thus enabling the english demo with intro video to run 2015-01-18 16:37:51 +01:00
material.cpp JANITORIAL: Fix Coverity warnings 2015-05-12 08:49:19 +02:00
material.h
md5check.cpp L10N: Add _ macro to MD5 detection dialog 2015-09-09 13:44:37 +02:00
md5check.h
md5checkdialog.cpp L10N: Add _ macro to MD5 detection dialog 2015-09-09 13:44:37 +02:00
md5checkdialog.h
model.cpp Revert "GRIM: Fix deleting material when it is still needed" 2014-12-31 12:09:22 +01:00
model.h GRIM: Initialize animated pose to bind pose, so the model bounding box is calculated correctly. Fixes #1082 2014-12-27 00:28:39 +02:00
module.mk GRIM: added codec48 for German Grim demo video 2015-01-20 21:59:52 +01:00
object.cpp
object.h
objectstate.cpp
objectstate.h
patchr.cpp GRIM: Make patch file reads alignment safe 2015-01-12 22:17:55 +01:00
patchr.h
pool.h
POTFILES L10N: Add 'problems found' dialog from Grim 2015-09-09 13:44:37 +02:00
primitives.cpp
primitives.h
registry.cpp
registry.h
resource.cpp L10N: Translate patch warnings in Grim 2015-09-09 13:44:37 +02:00
resource.h EMI: Fix caching of local.m4b 2015-01-10 16:54:47 +01:00
savegame.cpp EMI: Fix semantic of IsActorTurning() LUA call 2014-11-30 21:24:04 +01:00
savegame.h
sector.cpp JANITORIAL: Fix Coverity warnings 2015-05-12 08:49:19 +02:00
sector.h
set.cpp GRIM,EMI: SHADERS: Compute umbra angles cosine on set load instead of for each frame 2016-01-01 23:07:59 +01:00
set.h GRIM,EMI: SHADERS: Compute umbra angles cosine on set load instead of for each frame 2016-01-01 23:07:59 +01:00
sound.cpp EMI: Remove EMI-specific methods from SoundPlayer. 2014-08-06 19:43:16 +03:00
sound.h EMI: Remove EMI-specific methods from SoundPlayer. 2014-08-06 19:43:16 +03:00
sprite.cpp GRIM: Set the default sprite flags properly 2014-08-24 14:37:20 -07:00
sprite.h EMI: Fix parsing of sprite flags. Fixes #960 2014-08-12 17:46:47 +03:00
stuffit.cpp
stuffit.h
textobject.cpp GRIM: restored previous position shifting, but only partially for one font 2014-12-29 12:00:09 +01:00
textobject.h
textsplit.cpp
textsplit.h