scummvm/engines/mads
2014-03-29 17:12:12 -04:00
..
nebular MADS: Some renaming in scene 207 2014-03-29 19:44:52 +01:00
action.cpp MADS: Minor renamings and added display of walk nodes to debugger 2014-03-29 13:38:52 -04:00
action.h MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
animation.cpp MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
animation.h MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
assets.cpp MADS: Cleanup of Player::updateFrame 2014-03-28 20:23:25 -04:00
assets.h MADS: Cleanup of Player::updateFrame 2014-03-28 20:23:25 -04:00
compression.cpp MADS: Removed M4-specific code. Keeping engine MADS-specific for now 2014-02-22 14:20:34 -05:00
compression.h MADS: Fix for loading animation data 2014-03-08 08:59:10 -05:00
configure.engine MADS: Initial implementation of Adlib sound driver 2014-02-16 15:22:57 -05:00
debugger.cpp MADS: Minor renamings and added display of walk nodes to debugger 2014-03-29 13:38:52 -04:00
debugger.h MADS: Added extra debugger commands 2014-03-23 14:26:50 -04:00
detection_tables.h MADS: Add detection for another Rex 2014-03-24 21:13:46 +01:00
detection.cpp MADS: Fix feature flags for Rex Nebular detection entry 2014-02-19 22:01:10 -05:00
dialogs.cpp MADS: Cleanup of game and player fields used during initialization 2014-03-27 21:04:27 -04:00
dialogs.h MADS: Cleanup of game and player fields used during initialization 2014-03-27 21:04:27 -04:00
events.cpp MADS: Cleanup of game and player fields used during initialization 2014-03-27 21:04:27 -04:00
events.h MADS: Cleanup of game and player fields used during initialization 2014-03-27 21:04:27 -04:00
font.cpp MADS: Fixes for highlighting game actions 2014-03-26 20:47:46 -04:00
font.h MADS: Fixes for UI item selection, add added an enum for Font::setColorMode 2014-03-25 08:55:29 -04:00
game_data.cpp MADS: Implemented scene 103 setup and needed support methods 2014-03-15 17:38:44 -04:00
game_data.h MADS: Fixes for screen objects loading and checking 2014-03-21 09:27:22 -04:00
game.cpp MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
game.h MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
hotspots.cpp MADS: Added a Facing enum for the player directions 2014-03-25 22:07:33 -04:00
hotspots.h MADS: Added a Facing enum for the player directions 2014-03-25 22:07:33 -04:00
inventory.cpp MADS: Cleanup of game and player fields used during initialization 2014-03-27 21:04:27 -04:00
inventory.h MADS: Cleaned up game initialisation code to use more constants 2014-03-26 09:32:33 -04:00
mads.cpp MADS: Introduce another getRandomNumber function with 2 parameters 2014-03-22 22:02:52 +01:00
mads.h MADS: Introduce another getRandomNumber function with 2 parameters 2014-03-22 22:02:52 +01:00
messages.cpp MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
messages.h MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
module.mk MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
msurface.cpp MADS: Fixes for handling horizontally flipped frames 2014-03-21 22:47:31 -04:00
msurface.h MADS: Implemented lots of Player methods 2014-03-16 14:53:10 -04:00
palette.cpp MADS: Implement palette::lock() and unlock(), get rid of some magic values in scene 202 and 203, some renaming 2014-03-29 09:41:55 +01:00
palette.h MADS: Implement palette::lock() and unlock(), get rid of some magic values in scene 202 and 203, some renaming 2014-03-29 09:41:55 +01:00
player.cpp MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
player.h MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
rails.cpp MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
rails.h MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
resources.cpp MADS: Add loading of game inventory list and quotes 2014-03-16 01:29:02 -04:00
resources.h MADS: Implementing support methods needed for scene 804 initialisation 2014-03-06 22:31:41 -05:00
scene_data.cpp MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
scene_data.h MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
scene.cpp MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
scene.h MADS: Refactored pathfinder into it's own class 2014-03-29 17:12:12 -04:00
screen.cpp MADS: Initial cleanup of action/player handling 2014-03-27 22:38:28 -04:00
screen.h MADS: Initial cleanup of action/player handling 2014-03-27 22:38:28 -04:00
sequence.cpp MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
sequence.h MADS: Implemented NebularGame::step 2014-03-29 11:18:07 -04:00
sound.cpp MADS: Fix for executing queued sound commands 2014-03-11 21:35:18 -04:00
sound.h MADS: Implemented rest of animation loading 2014-03-02 17:49:52 -05:00
sprites.cpp MADS: Fixes for handling horizontally flipped frames 2014-03-21 22:47:31 -04:00
sprites.h MADS: Finished UISlots::draw method 2014-03-18 22:37:33 -04:00
staticres.cpp MADS: Fixes and cleanup for palette loading 2014-03-25 21:20:44 -04:00
staticres.h MADS: Fixes and cleanup for palette loading 2014-03-25 21:20:44 -04:00
user_interface.cpp MADS: Initial cleanup of action/player handling 2014-03-27 22:38:28 -04:00
user_interface.h MADS: Initial cleanup of action/player handling 2014-03-27 22:38:28 -04:00