.. |
nebular
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MADS: Some renaming in scene 207
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2014-03-29 19:44:52 +01:00 |
action.cpp
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MADS: Minor renamings and added display of walk nodes to debugger
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2014-03-29 13:38:52 -04:00 |
action.h
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
animation.cpp
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
animation.h
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
assets.cpp
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MADS: Cleanup of Player::updateFrame
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2014-03-28 20:23:25 -04:00 |
assets.h
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MADS: Cleanup of Player::updateFrame
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2014-03-28 20:23:25 -04:00 |
compression.cpp
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MADS: Removed M4-specific code. Keeping engine MADS-specific for now
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2014-02-22 14:20:34 -05:00 |
compression.h
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MADS: Fix for loading animation data
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2014-03-08 08:59:10 -05:00 |
configure.engine
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MADS: Initial implementation of Adlib sound driver
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2014-02-16 15:22:57 -05:00 |
debugger.cpp
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MADS: Minor renamings and added display of walk nodes to debugger
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2014-03-29 13:38:52 -04:00 |
debugger.h
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MADS: Added extra debugger commands
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2014-03-23 14:26:50 -04:00 |
detection_tables.h
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MADS: Add detection for another Rex
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2014-03-24 21:13:46 +01:00 |
detection.cpp
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MADS: Fix feature flags for Rex Nebular detection entry
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2014-02-19 22:01:10 -05:00 |
dialogs.cpp
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MADS: Cleanup of game and player fields used during initialization
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2014-03-27 21:04:27 -04:00 |
dialogs.h
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MADS: Cleanup of game and player fields used during initialization
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2014-03-27 21:04:27 -04:00 |
events.cpp
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MADS: Cleanup of game and player fields used during initialization
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2014-03-27 21:04:27 -04:00 |
events.h
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MADS: Cleanup of game and player fields used during initialization
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2014-03-27 21:04:27 -04:00 |
font.cpp
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MADS: Fixes for highlighting game actions
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2014-03-26 20:47:46 -04:00 |
font.h
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MADS: Fixes for UI item selection, add added an enum for Font::setColorMode
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2014-03-25 08:55:29 -04:00 |
game_data.cpp
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MADS: Implemented scene 103 setup and needed support methods
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2014-03-15 17:38:44 -04:00 |
game_data.h
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MADS: Fixes for screen objects loading and checking
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2014-03-21 09:27:22 -04:00 |
game.cpp
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
game.h
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
hotspots.cpp
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MADS: Added a Facing enum for the player directions
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2014-03-25 22:07:33 -04:00 |
hotspots.h
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MADS: Added a Facing enum for the player directions
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2014-03-25 22:07:33 -04:00 |
inventory.cpp
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MADS: Cleanup of game and player fields used during initialization
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2014-03-27 21:04:27 -04:00 |
inventory.h
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MADS: Cleaned up game initialisation code to use more constants
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2014-03-26 09:32:33 -04:00 |
mads.cpp
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MADS: Introduce another getRandomNumber function with 2 parameters
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2014-03-22 22:02:52 +01:00 |
mads.h
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MADS: Introduce another getRandomNumber function with 2 parameters
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2014-03-22 22:02:52 +01:00 |
messages.cpp
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
messages.h
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
module.mk
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
msurface.cpp
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MADS: Fixes for handling horizontally flipped frames
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2014-03-21 22:47:31 -04:00 |
msurface.h
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MADS: Implemented lots of Player methods
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2014-03-16 14:53:10 -04:00 |
palette.cpp
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MADS: Implement palette::lock() and unlock(), get rid of some magic values in scene 202 and 203, some renaming
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2014-03-29 09:41:55 +01:00 |
palette.h
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MADS: Implement palette::lock() and unlock(), get rid of some magic values in scene 202 and 203, some renaming
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2014-03-29 09:41:55 +01:00 |
player.cpp
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
player.h
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
rails.cpp
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
rails.h
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
resources.cpp
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MADS: Add loading of game inventory list and quotes
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2014-03-16 01:29:02 -04:00 |
resources.h
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MADS: Implementing support methods needed for scene 804 initialisation
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2014-03-06 22:31:41 -05:00 |
scene_data.cpp
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
scene_data.h
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
scene.cpp
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
scene.h
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MADS: Refactored pathfinder into it's own class
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2014-03-29 17:12:12 -04:00 |
screen.cpp
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MADS: Initial cleanup of action/player handling
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2014-03-27 22:38:28 -04:00 |
screen.h
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MADS: Initial cleanup of action/player handling
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2014-03-27 22:38:28 -04:00 |
sequence.cpp
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
sequence.h
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MADS: Implemented NebularGame::step
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2014-03-29 11:18:07 -04:00 |
sound.cpp
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MADS: Fix for executing queued sound commands
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2014-03-11 21:35:18 -04:00 |
sound.h
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MADS: Implemented rest of animation loading
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2014-03-02 17:49:52 -05:00 |
sprites.cpp
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MADS: Fixes for handling horizontally flipped frames
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2014-03-21 22:47:31 -04:00 |
sprites.h
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MADS: Finished UISlots::draw method
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2014-03-18 22:37:33 -04:00 |
staticres.cpp
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MADS: Fixes and cleanup for palette loading
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2014-03-25 21:20:44 -04:00 |
staticres.h
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MADS: Fixes and cleanup for palette loading
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2014-03-25 21:20:44 -04:00 |
user_interface.cpp
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MADS: Initial cleanup of action/player handling
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2014-03-27 22:38:28 -04:00 |
user_interface.h
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MADS: Initial cleanup of action/player handling
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2014-03-27 22:38:28 -04:00 |