mirror of
https://github.com/libretro/scummvm.git
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137 lines
3.2 KiB
C++
137 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_ACTION_H
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#define MADS_ACTION_H
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace MADS {
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enum ActionMode { ACTIONMODE_NONE = 0, ACTIONMODE_VERB = 1, ACTIONMODE_OBJECT = 3, ACTIONMODE_TALK = 6 };
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enum ActionMode2 { ACTIONMODE2_0 = 0, ACTIONMODE2_2 = 2, ACTIONMODE2_4 = 4, ACTIONMODE2_5 = 5 };
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enum TriggerMode {
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KERNEL_TRIGGER_PARSER = 0, // Triggers parser
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KERNEL_TRIGGER_DAEMON = 1, // Triggers step/daemon code
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KERNEL_TRIGGER_PREPARE = 2 // Triggers preparser
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};
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enum InterAwaiting {
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AWAITING_NONE = 0,
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AWAITING_COMMAND = 1, // Initial state: waiting for a command verb
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AWAITING_THIS = 2, // Waiting for object
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AWAITING_THAT = 3, // Waiting for a second object
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AWAITING_RIGHT_MOUSE = 4 // Waiting for mouse button release
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};
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enum {
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VERB_NONE = 0,
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VERB_LOOK = 3,
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VERB_TAKE = 4,
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VERB_PUSH = 5,
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VERB_OPEN = 6,
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VERB_PUT = 7,
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VERB_TALKTO = 8,
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VERB_GIVE = 9,
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VERB_PULL = 10,
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VERB_CLOSE = 11,
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VERB_THROW = 12,
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VERB_WALKTO = 13
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};
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class MADSEngine;
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struct ActionDetails {
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int _verbId;
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int _objectNameId;
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int _indirectObjectId;
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};
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struct ActionSavedFields {
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int _actionMode;
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int _selectedRow;
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int _hotspotId;
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int _v86F3A;
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int _actionMode2;
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int _v86F42;
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int _articleNumber;
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int _lookFlag;
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};
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class MADSAction {
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private:
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MADSEngine *_vm;
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Common::String _statusText;
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Common::String _dialogTitle;
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void appendVocab(int vocabId, bool capitalise = false);
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void checkCustomDest(int v);
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public:
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ActionDetails _action, _activeAction;
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int8 _flags1, _flags2;
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ActionMode _actionMode;
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ActionMode2 _actionMode2;
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int _articleNumber;
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bool _lookFlag;
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int _selectedRow;
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bool _textChanged;
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int _selectedAction;
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int _statusTextIndex;
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int _hotspotId;
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ActionSavedFields _savedFields;
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// Unknown fields
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int16 _v86F3A;
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int16 _v86F42;
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int16 _v86F4E;
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bool _v86F4A;
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int16 _v86F4C;
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InterAwaiting _interAwaiting;
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bool _inProgress;
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int _v8453A;
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public:
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MADSAction(MADSEngine *vm);
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void clear();
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void set();
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const Common::String &statusText() const { return _statusText; }
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void refresh();
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void startAction();
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void checkAction();
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bool isAction(int verbId, int objectNameId = 0, int indirectObjectId = 0);
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void checkActionAtMousePos();
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/**
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* Execute a click within the scene
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*/
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void leftClick();
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};
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} // End of namespace MADS
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#endif /* MADS_ACTION_H */
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