mirror of
https://github.com/libretro/scummvm.git
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217 lines
5.5 KiB
C++
217 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ambient_sounds.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/gameinfo.h"
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#include "common/debug.h"
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#include "common/system.h"
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namespace BladeRunner {
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#define NON_LOOPING_SOUNDS 25
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#define LOOPING_SOUNDS 3
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AmbientSounds::AmbientSounds(BladeRunnerEngine *vm) : _vm(vm) {
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_nonLoopingSounds = new NonLoopingSound[NON_LOOPING_SOUNDS];
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_loopingSounds = new LoopingSound[LOOPING_SOUNDS];
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_ambientVolume = 65;
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for (int i = 0; i != NON_LOOPING_SOUNDS; ++i) {
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NonLoopingSound &track = _nonLoopingSounds[i];
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track.isActive = false;
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}
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for (int i = 0; i != LOOPING_SOUNDS; ++i) {
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LoopingSound &track = _loopingSounds[i];
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track.isActive = false;
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}
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}
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AmbientSounds::~AmbientSounds() {
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delete[] _nonLoopingSounds;
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delete[] _loopingSounds;
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}
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static inline void sort(int &a, int &b) {
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if (a > b) {
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int t = a;
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a = b;
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b = t;
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}
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}
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void AmbientSounds::addSound(
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int id,
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int timeRangeBegin, int timeRangeEnd,
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int volumeRangeBegin, int volumeRangeEnd,
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int unk1RangeBegin, int unk1RangeEnd,
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int unk2RangeBegin, int unk2RangeEnd,
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int priority, int unk3) {
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const char *name = _vm->_gameInfo->getSfxTrack(id);
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sort(volumeRangeBegin, volumeRangeEnd);
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sort(unk1RangeBegin, unk1RangeEnd);
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sort(unk2RangeBegin, unk2RangeEnd);
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addSoundByName(
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name,
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timeRangeBegin, timeRangeEnd,
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volumeRangeBegin, volumeRangeEnd,
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unk1RangeBegin, unk1RangeEnd,
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unk2RangeBegin, unk2RangeEnd,
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priority, unk3
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);
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}
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void AmbientSounds::addLoopingSound(int sfx_id, int volume, int unk, int fadeInTime) {
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const char *name = _vm->_gameInfo->getSfxTrack(sfx_id);
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int32 hash = mix_id(name);
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if (findLoopingTrackByHash(hash) >= 0)
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return;
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int i = findAvailableLoopingTrack();
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if (i == -1)
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return;
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int actualVolume = volume * _ambientVolume / 100;
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int balance = 0;
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_vm->_audioPlayer->playAud(name, actualVolume, balance, balance, 100, AudioPlayer::LOOP | AudioPlayer::OVERRIDE_VOLUME);
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}
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void AmbientSounds::tick() {
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uint32 now = g_system->getMillis();
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for (int i = 0; i != NON_LOOPING_SOUNDS; ++i) {
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NonLoopingSound &track = _nonLoopingSounds[i];
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if (!track.isActive || track.nextPlayTime > now)
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continue;
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int pan1, pan2;
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pan1 = _vm->_rnd.getRandomNumberRng(track.pan1begin, track.pan1end);
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if (track.pan2begin == -101) {
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pan2 = pan1;
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} else {
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pan2 = _vm->_rnd.getRandomNumberRng(track.pan2begin, track.pan2end);
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}
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track.volume = _vm->_rnd.getRandomNumberRng(track.volume1, track.volume2);
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track.audio_player_track = _vm->_audioPlayer->playAud(
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track.name,
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track.volume * _ambientVolume / 100,
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pan1, pan2,
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track.priority,
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AudioPlayer::OVERRIDE_VOLUME
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);
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track.nextPlayTime = now + _vm->_rnd.getRandomNumberRng(track.time1, track.time2);
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}
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}
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int AmbientSounds::findAvailableNonLoopingTrack() {
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for (int i = 0; i != NON_LOOPING_SOUNDS; ++i) {
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if (!_nonLoopingSounds[i].isActive)
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return i;
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}
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return -1;
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}
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int AmbientSounds::findNonLoopingTrackByHash(int32 hash) {
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for (int i = 0; i != NON_LOOPING_SOUNDS; ++i) {
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NonLoopingSound &track = _nonLoopingSounds[i];
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if (track.isActive && track.hash == hash)
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return i;
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}
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return -1;
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}
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int AmbientSounds::findAvailableLoopingTrack() {
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for (int i = 0; i != LOOPING_SOUNDS; ++i) {
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if (!_loopingSounds[i].isActive)
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return i;
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}
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return -1;
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}
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int AmbientSounds::findLoopingTrackByHash(int32 hash) {
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for (int i = 0; i != LOOPING_SOUNDS; ++i) {
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LoopingSound &track = _loopingSounds[i];
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if (track.isActive && track.hash == hash)
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return i;
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}
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return -1;
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}
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void AmbientSounds::addSoundByName(
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const char *name,
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int timeRangeBegin, int timeRangeEnd,
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int volumeRangeBegin, int volumeRangeEnd,
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int pan1begin, int pan1end,
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int pan2begin, int pan2end,
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int priority, int unk3) {
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if (strlen(name) > 12) {
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error("AmbientSounds::addSoundByName: Overlong name '%s'", name);
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}
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int i = findAvailableNonLoopingTrack();
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if (i < 0)
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return;
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NonLoopingSound &track = _nonLoopingSounds[i];
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uint32 now = g_system->getMillis();
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track.isActive = true;
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strcpy(track.name, name);
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track.hash = mix_id(name);
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track.time1 = 1000 * timeRangeBegin;
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track.time2 = 1000 * timeRangeEnd;
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track.nextPlayTime = now + _vm->_rnd.getRandomNumberRng(track.time1, track.time2);
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track.volume1 = volumeRangeBegin;
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track.volume2 = volumeRangeEnd;
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track.volume = 0;
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track.pan1begin = pan1begin;
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track.pan1end = pan1end;
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track.pan2begin = pan2begin;
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track.pan2end = pan2end;
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track.priority = priority;
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}
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} // End of namespace BladeRunner
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