.. |
script
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
actor_clues.cpp
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
actor_clues.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
actor_combat.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
actor_combat.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
actor_walk.cpp
|
BLADERUNNER: code formatting
|
2016-10-04 18:59:25 +02:00 |
actor_walk.h
|
BLADERUNNER: fixed some compilation warnings
|
2016-10-09 20:26:53 +02:00 |
actor.cpp
|
BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
|
2016-10-24 19:40:18 +02:00 |
actor.h
|
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
|
2016-10-04 18:15:57 +02:00 |
adpcm_decoder.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
adpcm_decoder.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
adq.cpp
|
BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
|
2016-10-24 19:40:18 +02:00 |
adq.h
|
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
|
2016-10-04 18:15:57 +02:00 |
ambient_sounds.cpp
|
BLADERUNNER: Fix potential buffer overrun (CID 1364276)
|
2016-10-24 19:40:18 +02:00 |
ambient_sounds.h
|
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
|
2016-09-29 22:33:37 +02:00 |
archive.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
archive.h
|
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
|
2016-09-29 22:33:37 +02:00 |
aud_stream.cpp
|
BLADERUNNER: Fix invalid assert in AudStream
|
2016-10-22 20:24:57 +02:00 |
aud_stream.h
|
BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder
|
2016-09-29 22:33:38 +02:00 |
audio_player.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
audio_player.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
audio_speech.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
audio_speech.h
|
BLADERUNNER: Pull in changes from madmoose
|
2016-09-29 22:33:40 +02:00 |
bladerunner.cpp
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
bladerunner.h
|
BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings.
|
2017-01-17 09:45:08 +00:00 |
boundingbox.cpp
|
BLADERUNNER: Pull in changes from madmoose
|
2016-09-29 22:33:40 +02:00 |
boundingbox.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
chapters.cpp
|
BLADERUNNER: Add basic Scene, Set, and Script support.
|
2016-09-29 22:33:28 +02:00 |
chapters.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
color.h
|
BLADERUNNER: Fix warnings
|
2016-09-29 22:33:42 +02:00 |
combat.cpp
|
BLADERUNNER: Added missing copyright headers and normalized the rest
|
2016-10-03 11:24:13 +02:00 |
combat.h
|
BLADERUNNER: fixed some compilation warnings
|
2016-10-09 20:26:53 +02:00 |
configure.engine
|
BLADERUNNER: Mark engine as highres
|
2016-10-15 13:50:15 +02:00 |
crimes_database.cpp
|
BLADERUNNER: added suspects db & fixed crimes db
|
2016-10-06 00:59:11 +02:00 |
crimes_database.h
|
BLADERUNNER: added suspects db & fixed crimes db
|
2016-10-06 00:59:11 +02:00 |
decompress_lcw.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
decompress_lcw.h
|
BLADERUNNER: No semicolon after namespace closing brace
|
2016-09-29 22:33:23 +02:00 |
decompress_lzo.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
decompress_lzo.h
|
BLADERUNNER: No semicolon after namespace closing brace
|
2016-09-29 22:33:23 +02:00 |
detection_tables.h
|
BLADERUNNER: Add detection for German version
|
2017-01-19 20:40:37 +01:00 |
detection.cpp
|
BLADERUNNER: Start port to scummvm engine
|
2016-09-29 22:21:00 +02:00 |
fog.cpp
|
BLADERUNNER: fixed some of endianness issues
|
2016-10-06 22:32:27 +02:00 |
fog.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
font.cpp
|
BLADERUNNER: fixed speed of pickup effect
|
2016-10-09 12:03:19 +02:00 |
font.h
|
BLADERUNNER: fixed some of endianness issues
|
2016-10-06 22:32:27 +02:00 |
gameflags.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
gameflags.h
|
BLADERUNNER: Add newline at end of file
|
2016-09-29 22:33:39 +02:00 |
gameinfo.cpp
|
BLADERUNNER: added suspects db & fixed crimes db
|
2016-10-06 00:59:11 +02:00 |
gameinfo.h
|
BLADERUNNER: added suspects db & fixed crimes db
|
2016-10-06 00:59:11 +02:00 |
image.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
image.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
item_pickup.cpp
|
BLADERUNNER: fixed speed of pickup effect
|
2016-10-09 12:03:19 +02:00 |
item_pickup.h
|
BLADERUNNER: fixed speed of pickup effect
|
2016-10-09 12:03:19 +02:00 |
item.cpp
|
BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
|
2017-01-11 15:09:14 +00:00 |
item.h
|
BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
|
2017-01-11 15:09:14 +00:00 |
items.cpp
|
BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
|
2017-01-11 15:09:14 +00:00 |
items.h
|
BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
|
2017-01-11 15:09:14 +00:00 |
light.cpp
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
light.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
lights.cpp
|
BLADERUNNER: Added missing copyright headers and normalized the rest
|
2016-10-03 11:24:13 +02:00 |
lights.h
|
BLADERUNNER: Fix compilation on older gcc
|
2016-10-15 13:47:06 +02:00 |
matrix.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
matrix.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
module.mk
|
BLADERUNNER: added item pickup effect
|
2016-10-08 21:06:22 +02:00 |
mouse.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
mouse.h
|
BLADERUNNER: Pull in changes from madmoose
|
2016-09-29 22:33:40 +02:00 |
movement_track.cpp
|
BLADERUNNER: Fix out-of-bounds write (CID 1364262)
|
2016-10-24 19:40:18 +02:00 |
movement_track.h
|
BLADERUNNER: fixed some compilation warnings
|
2016-10-09 20:26:53 +02:00 |
obstacles.cpp
|
BLADERUNNER: added suspects db & fixed crimes db
|
2016-10-06 00:59:11 +02:00 |
obstacles.h
|
BLADERUNNER: added suspects db & fixed crimes db
|
2016-10-06 00:59:11 +02:00 |
outtake.cpp
|
BLADERUNNER: Pull in changes from madmoose
|
2016-09-29 22:33:40 +02:00 |
outtake.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
regions.cpp
|
BLADERUNNER: Added missing copyright headers and normalized the rest
|
2016-10-03 11:24:13 +02:00 |
regions.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
scene_objects.cpp
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
scene_objects.h
|
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
|
2016-10-04 18:15:57 +02:00 |
scene.cpp
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
scene.h
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
set_effects.cpp
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
set_effects.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
set.cpp
|
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
|
2016-10-04 18:15:57 +02:00 |
set.h
|
BLADERUNNER: fixed some compilation warnings
|
2016-10-09 20:26:53 +02:00 |
settings.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
settings.h
|
BLADERUNNER: Pull in changes from madmoose
|
2016-09-29 22:33:40 +02:00 |
shape.cpp
|
BLADERUNNER: added support for fonts
|
2016-10-06 21:23:46 +02:00 |
shape.h
|
BLADERUNNER: added support for fonts
|
2016-10-06 21:23:46 +02:00 |
slice_animations.cpp
|
BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
|
2016-09-29 22:33:41 +02:00 |
slice_animations.h
|
BLADERUNNER: fixed speed of pickup effect
|
2016-10-09 12:03:19 +02:00 |
slice_renderer.cpp
|
BLADERUNNER: Fix uninitialized variable accesses
|
2016-10-22 18:46:28 +02:00 |
slice_renderer.h
|
BLADERUNNER: Fix compilation on older gcc
|
2016-10-15 13:47:06 +02:00 |
suspects_database.cpp
|
BLADERUNNER: added suspects db & fixed crimes db
|
2016-10-06 00:59:11 +02:00 |
suspects_database.h
|
BLADERUNNER: Fix out-of-bounds read (CID 1364207)
|
2016-10-24 19:40:18 +02:00 |
text_resource.cpp
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
text_resource.h
|
BLADERUNNER: Init globals, game flags, and actor clues
|
2016-09-29 22:33:38 +02:00 |
vector.h
|
BLADERUNNER: code formatting
|
2016-10-04 18:59:25 +02:00 |
view.cpp
|
BLADERUNNER: added support for rendering items in scenes
|
2016-10-02 00:20:56 +02:00 |
view.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
vqa_decoder.cpp
|
BLADERUNNER: Fix Unused Variable Compiler Warnings.
|
2017-01-11 15:10:01 +00:00 |
vqa_decoder.h
|
BLADERUNNER: Code formatting fixes
|
2016-10-03 12:38:43 +02:00 |
vqa_player.cpp
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
vqa_player.h
|
BLADERUNNER: fixed memory leaks & overflows
|
2016-10-28 22:34:04 +02:00 |
waypoints.cpp
|
BLADERUNNER: Fix resource leak (CID 1364202)
|
2016-10-24 19:40:18 +02:00 |
waypoints.h
|
BLADERUNNER: Added missing copyright headers and normalized the rest
|
2016-10-03 11:24:13 +02:00 |