scummvm/engines/bladerunner
Eugene Sandulenko 5e61ea80c9 Merge pull request #891 from rootfather/bladerunner-de-detection
BLADERUNNER: Add detection for German version
2017-01-22 17:47:17 +01:00
..
script BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
actor_clues.cpp BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
actor_clues.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
actor_combat.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
actor_combat.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
actor_walk.cpp BLADERUNNER: code formatting 2016-10-04 18:59:25 +02:00
actor_walk.h BLADERUNNER: fixed some compilation warnings 2016-10-09 20:26:53 +02:00
actor.cpp BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) 2016-10-24 19:40:18 +02:00
actor.h BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
adpcm_decoder.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
adpcm_decoder.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
adq.cpp BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) 2016-10-24 19:40:18 +02:00
adq.h BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
ambient_sounds.cpp BLADERUNNER: Fix potential buffer overrun (CID 1364276) 2016-10-24 19:40:18 +02:00
ambient_sounds.h BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00
archive.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
archive.h BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00
aud_stream.cpp BLADERUNNER: Fix invalid assert in AudStream 2016-10-22 20:24:57 +02:00
aud_stream.h BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder 2016-09-29 22:33:38 +02:00
audio_player.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
audio_player.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
audio_speech.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
audio_speech.h BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
bladerunner.cpp BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
bladerunner.h BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings. 2017-01-17 09:45:08 +00:00
boundingbox.cpp BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
boundingbox.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
chapters.cpp BLADERUNNER: Add basic Scene, Set, and Script support. 2016-09-29 22:33:28 +02:00
chapters.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
color.h BLADERUNNER: Fix warnings 2016-09-29 22:33:42 +02:00
combat.cpp BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00
combat.h BLADERUNNER: fixed some compilation warnings 2016-10-09 20:26:53 +02:00
configure.engine BLADERUNNER: Mark engine as highres 2016-10-15 13:50:15 +02:00
crimes_database.cpp BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
crimes_database.h BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
decompress_lcw.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
decompress_lcw.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
decompress_lzo.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
decompress_lzo.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
detection_tables.h BLADERUNNER: Add detection for German version 2017-01-19 20:40:37 +01:00
detection.cpp BLADERUNNER: Start port to scummvm engine 2016-09-29 22:21:00 +02:00
fog.cpp BLADERUNNER: fixed some of endianness issues 2016-10-06 22:32:27 +02:00
fog.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
font.cpp BLADERUNNER: fixed speed of pickup effect 2016-10-09 12:03:19 +02:00
font.h BLADERUNNER: fixed some of endianness issues 2016-10-06 22:32:27 +02:00
gameflags.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
gameflags.h BLADERUNNER: Add newline at end of file 2016-09-29 22:33:39 +02:00
gameinfo.cpp BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
gameinfo.h BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
image.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
image.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
item_pickup.cpp BLADERUNNER: fixed speed of pickup effect 2016-10-09 12:03:19 +02:00
item_pickup.h BLADERUNNER: fixed speed of pickup effect 2016-10-09 12:03:19 +02:00
item.cpp BLADERUNNER: Fix Variable Shadowing Compiler Warnings. 2017-01-11 15:09:14 +00:00
item.h BLADERUNNER: Fix Variable Shadowing Compiler Warnings. 2017-01-11 15:09:14 +00:00
items.cpp BLADERUNNER: Fix Variable Shadowing Compiler Warnings. 2017-01-11 15:09:14 +00:00
items.h BLADERUNNER: Fix Variable Shadowing Compiler Warnings. 2017-01-11 15:09:14 +00:00
light.cpp BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
light.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
lights.cpp BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00
lights.h BLADERUNNER: Fix compilation on older gcc 2016-10-15 13:47:06 +02:00
matrix.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
matrix.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
module.mk BLADERUNNER: added item pickup effect 2016-10-08 21:06:22 +02:00
mouse.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
mouse.h BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
movement_track.cpp BLADERUNNER: Fix out-of-bounds write (CID 1364262) 2016-10-24 19:40:18 +02:00
movement_track.h BLADERUNNER: fixed some compilation warnings 2016-10-09 20:26:53 +02:00
obstacles.cpp BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
obstacles.h BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
outtake.cpp BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
outtake.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
regions.cpp BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00
regions.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
scene_objects.cpp BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
scene_objects.h BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
scene.cpp BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
scene.h BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
set_effects.cpp BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
set_effects.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
set.cpp BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
set.h BLADERUNNER: fixed some compilation warnings 2016-10-09 20:26:53 +02:00
settings.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
settings.h BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
shape.cpp BLADERUNNER: added support for fonts 2016-10-06 21:23:46 +02:00
shape.h BLADERUNNER: added support for fonts 2016-10-06 21:23:46 +02:00
slice_animations.cpp BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet 2016-09-29 22:33:41 +02:00
slice_animations.h BLADERUNNER: fixed speed of pickup effect 2016-10-09 12:03:19 +02:00
slice_renderer.cpp BLADERUNNER: Fix uninitialized variable accesses 2016-10-22 18:46:28 +02:00
slice_renderer.h BLADERUNNER: Fix compilation on older gcc 2016-10-15 13:47:06 +02:00
suspects_database.cpp BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
suspects_database.h BLADERUNNER: Fix out-of-bounds read (CID 1364207) 2016-10-24 19:40:18 +02:00
text_resource.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
text_resource.h BLADERUNNER: Init globals, game flags, and actor clues 2016-09-29 22:33:38 +02:00
vector.h BLADERUNNER: code formatting 2016-10-04 18:59:25 +02:00
view.cpp BLADERUNNER: added support for rendering items in scenes 2016-10-02 00:20:56 +02:00
view.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
vqa_decoder.cpp BLADERUNNER: Fix Unused Variable Compiler Warnings. 2017-01-11 15:10:01 +00:00
vqa_decoder.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
vqa_player.cpp BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
vqa_player.h BLADERUNNER: fixed memory leaks & overflows 2016-10-28 22:34:04 +02:00
waypoints.cpp BLADERUNNER: Fix resource leak (CID 1364202) 2016-10-24 19:40:18 +02:00
waypoints.h BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00