scummvm/engines/sci/sound
2010-06-10 20:52:04 +00:00
..
drivers Fixing some warnings (with gcc 3.3.6) 2010-04-17 23:19:52 +00:00
iterator AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
audio.cpp kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. 2010-06-10 20:26:59 +00:00
audio.h kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. 2010-06-10 20:26:59 +00:00
midiparser_sci.cpp SCI: adding current delta to tick position when getting the setsignalloop command - fixes sq3 music slight delay before actual looping 2010-06-10 20:52:04 +00:00
midiparser_sci.h Some more work on channel remapping: Moved the remapping code to the music loading code (still disabled) 2010-06-04 15:01:26 +00:00
music.cpp SCI: fix multiple playing of the same sound in a row (without using looping) - thx to LordHoto for helping me finding this one out - fixes pharkas right at the start (hammering only played once) 2010-06-09 13:27:59 +00:00
music.h - Made some methods const 2010-06-03 23:07:53 +00:00
soundcmd.cpp Use the SELECTOR() macro for readability 2010-06-10 09:18:57 +00:00
soundcmd.h SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue 2010-05-03 17:54:47 +00:00