mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
8476b7a94f
svn-id: r21189
155 lines
3.3 KiB
C++
155 lines
3.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cine/cine.h"
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#include "cine/various.h"
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namespace Cine {
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uint16 bgVar0;
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void loadCtHigh(uint8 * currentPtr) {
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currentPtr += 256 * 3;
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memcpy(page3Raw, currentPtr, 320 * 200);
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}
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uint8 loadCt(const char *ctName) {
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uint8 *ptr;
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uint8 *currentPtr;
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uint8 i;
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uint16 header[32];
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///
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strcpy(currentCtName, ctName);
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currentPtr = ptr = readBundleFile(findFileInBundle(ctName));
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if (gameType == Cine::GID_OS) {
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if (READ_BE_UINT16(currentPtr) == 8) { // detect 256 color background
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loadCtHigh(currentPtr + 2);
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return 0;
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}
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currentPtr += 2;
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currentPtr += 0x20;
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gfxResetRawPage(page3Raw);
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gfxConvertSpriteToRaw(page3Raw, ptr + 0x22, 160, 200);
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} else {
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loadRelatedPalette(ctName);
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ASSERT(strstr(ctName, ".NEO"));
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memcpy(header, currentPtr, 32);
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currentPtr += 32;
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for (i = 0; i < 16; i++) {
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header[i] = TO_BE_16(header[i]);
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}
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gfxConvertSpriteToRaw(page3Raw, ptr + 0x80, 160, 200);
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}
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return 0;
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}
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void loadBgHigh(char *currentPtr) {
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memcpy(palette256, currentPtr, 256 * 3);
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currentPtr += 256 * 3;
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memcpy(page2Raw, currentPtr, 320 * 200);
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colorMode256 = 1;
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}
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uint8 loadBg(const char *bgName) {
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uint8 *ptr;
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uint8 *currentPtr;
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uint8 i;
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uint8 fileIdx;
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strcpy(currentBgName[0], bgName);
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fileIdx = findFileInBundle(bgName);
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currentPtr = ptr = readBundleFile(fileIdx);
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if (READ_BE_UINT16(currentPtr) == 8) { // detect 256 color background
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loadBgHigh((char *)currentPtr + 2);
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return 0;
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}
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colorMode256 = 0;
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memcpy(&dummyU16, currentPtr, 2);
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currentPtr += 2;
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memcpy(tempPalette, currentPtr, 32);
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currentPtr += 32;
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for (i = 0; i < 16; i++) {
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tempPalette[i] = TO_BE_16(tempPalette[i]);
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}
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loadRelatedPalette(bgName);
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gfxResetRawPage(page2Raw);
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gfxConvertSpriteToRaw(page2Raw, ptr + 0x22, 160, 200);
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return 0;
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}
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uint8 *additionalBgTable[9] = { page2Raw, NULL, NULL, NULL, NULL, NULL, NULL, NULL, page3Raw };
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uint8 currentAdditionalBgIdx = 0;
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uint8 currentAdditionalBgIdx2 = 0;
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void addBackground(char *bgName, uint16 bgIdx) {
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uint8 *ptr;
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uint8 *currentPtr;
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uint8 fileIdx;
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strcpy(currentBgName[bgIdx], bgName);
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fileIdx = findFileInBundle(bgName);
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currentPtr = ptr = readBundleFile(fileIdx);
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additionalBgTable[bgIdx] = (uint8 *) malloc(320 * 200);
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if (READ_BE_UINT16(currentPtr) == 8) { // detect 256 color background
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memcpy(additionalBgTable[bgIdx], currentPtr + 2 + 3 * 256, 320 * 200);
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return;
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}
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currentPtr += 2;
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currentPtr += 0x20;
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gfxConvertSpriteToRaw(additionalBgTable[bgIdx], ptr + 0x22, 160, 200);
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}
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} // End of namespace Cine
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