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https://github.com/libretro/scummvm.git
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8fddaada1d
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
1679 lines
44 KiB
C++
1679 lines
44 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/stdafx.h"
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#include "wince-sdl.h"
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#include "common/util.h"
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#include "base/gameDetector.h"
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#include "base/engine.h"
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#include "base/plugins.h"
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#include "common/timer.h"
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#include "common/config-manager.h"
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#include "scumm/scumm.h"
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#include "resource.h"
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#include "CEActions.h"
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#include "CEActionsPocket.h"
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#include "CEActionsSmartphone.h"
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#include "ItemAction.h"
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#include "CEKeysDialog.h"
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#include "gui/message.h"
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#include "sound/fmopl.h"
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#include "ozone.h"
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#include "CEException.h"
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#ifdef USE_VORBIS
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#include <vorbis/vorbisfile.h>
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#endif
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using namespace CEGUI;
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// ********************************************************************************************
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// Internal GUI names
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#define NAME_MAIN_PANEL "MainPanel"
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#define NAME_PANEL_KEYBOARD "Keyboard"
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#define NAME_ITEM_OPTIONS "Options"
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#define NAME_ITEM_SKIP "Skip"
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#define NAME_ITEM_SOUND "Sound"
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#define NAME_ITEM_ORIENTATION "Orientation"
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// Given to the true main, needed for backend adaptation
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static GameDetector _gameDetector;
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static FILE *stdout_file;
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static FILE *stderr_file;
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// Static member inits
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bool OSystem_WINCE3::_soundMaster = true;
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OSystem::SoundProc OSystem_WINCE3::_originalSoundProc = NULL;
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bool _isSmartphone = false;
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// Graphics mode consts
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// Low end devices 240x320
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static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = {
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{"1x", "Normal (no scaling)", GFX_NORMAL},
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{0, 0, 0}
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};
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// High end device 480x640
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static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = {
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{"1x", "Normal (no scaling)", GFX_NORMAL},
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{"2x", "2x", GFX_DOUBLESIZE},
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#ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :)
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{"2xsai", "2xSAI", GFX_2XSAI},
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{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
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{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
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#endif
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{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
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#ifndef _MSC_VER
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{"hq2x", "HQ2x", GFX_HQ2X},
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{"tv2x", "TV2x", GFX_TV2X},
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#endif
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{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
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{0, 0, 0}
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};
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// ********************************************************************************************
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bool isSmartphone() {
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return _isSmartphone;
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}
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// ********************************************************************************************
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// MAIN
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extern "C" int scummvm_main(GameDetector &gameDetector, int argc, char **argv);
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int handleException(EXCEPTION_POINTERS *exceptionPointers) {
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CEException::writeException(TEXT("\\scummvmCrash"), exceptionPointers);
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drawError("Unrecoverable exception occurred - see crash dump in latest \\scummvmCrash file");
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fclose(stdout_file);
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fclose(stderr_file);
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CEDevice::end();
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SDL_Quit();
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exit(0);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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int SDL_main(int argc, char **argv) {
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CEDevice::init();
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OSystem_WINCE3::initScreenInfos();
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/* Sanity check */
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//#ifndef WIN32_PLATFORM_WFSP
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// if (CEDevice::hasSmartphoneResolution()) {
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// MessageBox(NULL, TEXT("This build was not compiled with Smartphone support"), TEXT("ScummVM error"), MB_OK | MB_ICONERROR);
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// return 0;
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// }
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//#endif
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/* Avoid print problems - this file will be put in RAM anyway */
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stdout_file = fopen("\\scummvm_stdout.txt", "w");
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stderr_file = fopen("\\scummvm_stderr.txt", "w");
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CEActions::init(_gameDetector);
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__try {
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return scummvm_main(_gameDetector, argc, argv);
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}
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__except (handleException(GetExceptionInformation())) {
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}
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return 0;
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}
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// ********************************************************************************************
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// ********************************************************************************************
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void pumpMessages() {
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MSG msg;
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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void drawError(char *error) {
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TCHAR errorUnicode[200];
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MultiByteToWideChar(CP_ACP, 0, error, strlen(error) + 1, errorUnicode, sizeof(errorUnicode));
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pumpMessages();
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MessageBox(GetActiveWindow(), errorUnicode, TEXT("ScummVM error"), MB_OK | MB_ICONERROR);
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pumpMessages();
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}
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// ********************************************************************************************
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int OSystem_WINCE3::getScreenWidth() {
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return _platformScreenWidth;
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}
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int OSystem_WINCE3::getScreenHeight() {
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return _platformScreenHeight;
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}
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void OSystem_WINCE3::initScreenInfos() {
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// Check if we're running Ozone
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int result;
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RawFrameBufferInfo frameBufferInfo;
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HDC hdc = GetDC(NULL);
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result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *)&frameBufferInfo);
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ReleaseDC(NULL, hdc);
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_isOzone = (result > 0);
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// And obtain the real screen size
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_platformScreenWidth = (result > 0 ? frameBufferInfo.cxPixels : GetSystemMetrics(SM_CXSCREEN));
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_platformScreenHeight = (result > 0 ? frameBufferInfo.cyPixels : GetSystemMetrics(SM_CYSCREEN));
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}
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bool OSystem_WINCE3::isOzone() {
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return _isOzone;
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}
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// ********************************************************************************************
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OSystem *OSystem_WINCE3_create() {
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return new OSystem_WINCE3();
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}
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OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
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_orientationLandscape(false), _newOrientation(false), _panelInitialized(false),
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_panelVisible(false), _panelStateForced(false), _forceHideMouse(false),
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_freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false),
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_scalersChanged(false), _monkeyKeyboard(false), _lastKeyPressed(0)
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{
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_isSmartphone = CEDevice::hasSmartphoneResolution();
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memset(&_mouseCurState, 0, sizeof(_mouseCurState));
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if (_isSmartphone) {
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_mouseCurState.x = 20;
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_mouseCurState.y = 20;
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}
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create_toolbar();
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// Initialize global key mapping for Smartphones
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CEActions::Instance()->initInstanceMain(this);
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CEActions::Instance()->loadMapping();
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if (_isSmartphone) {
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loadSmartphoneConfiguration();
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}
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}
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void OSystem_WINCE3::swap_panel_visibility() {
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if (!_forcePanelInvisible && !_panelStateForced) {
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_panelVisible = !_panelVisible;
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_toolbarHandler.setVisible(_panelVisible);
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if (_screenHeight > 240)
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addDirtyRect(0, 400, 640, 80);
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else
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addDirtyRect(0, 200, 320, 40);
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internUpdateScreen();
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}
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}
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void OSystem_WINCE3::swap_panel() {
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_toolbarHighDrawn = false;
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if (!_panelStateForced) {
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if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD)
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_toolbarHandler.setActive(NAME_MAIN_PANEL);
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else
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_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
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}
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}
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void OSystem_WINCE3::swap_sound_master() {
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_soundMaster = !_soundMaster;
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if (_toolbarHandler.activeName() == NAME_MAIN_PANEL)
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_toolbarHandler.forceRedraw(); // redraw sound icon
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}
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void OSystem_WINCE3::add_right_click(bool pushed) {
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int x, y;
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retrieve_mouse_location(x, y);
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EventsBuffer::simulateMouseRightClick(x, y, pushed);
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}
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void OSystem_WINCE3::swap_mouse_visibility() {
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_forceHideMouse = !_forceHideMouse;
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if (_forceHideMouse)
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undrawMouse();
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}
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void OSystem_WINCE3::swap_freeLook() {
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_freeLook = !_freeLook;
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}
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void OSystem_WINCE3::swap_zoom_up() {
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if (_zoomUp) {
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// restore visibility
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_toolbarHandler.setVisible(_saveToolbarZoom);
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// restore scaler
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_scaleFactorYd = 2;
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_scalerProc = PocketPCHalf;
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_zoomUp = false;
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}
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else
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{
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// only active if running on a PocketPC
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if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom)
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return;
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if (_scalerProc == PocketPCHalf) {
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_saveToolbarZoom = _toolbarHandler.visible();
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_toolbarHandler.setVisible(false);
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// set zoom scaler
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_scaleFactorYd = 1;
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_scalerProc = PocketPCHalfZoom;
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}
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else
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_zoomDown = false;
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_zoomUp = true;
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}
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// redraw whole screen
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addDirtyRect(0, 0, 640, 480);
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internUpdateScreen();
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}
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void OSystem_WINCE3::swap_zoom_down() {
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if (_zoomDown) {
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// restore visibility
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_toolbarHandler.setVisible(_saveToolbarZoom);
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// restore scaler
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_scaleFactorYd = 2;
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_scalerProc = PocketPCHalf;
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_zoomDown = false;
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}
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else
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{
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// only active if running on a PocketPC
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if (_scalerProc != PocketPCHalf && _scalerProc != PocketPCHalfZoom)
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return;
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if (_scalerProc == PocketPCHalf) {
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_saveToolbarZoom = _toolbarHandler.visible();
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_toolbarHandler.setVisible(false);
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// set zoom scaler
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_scaleFactorYd = 1;
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_scalerProc = PocketPCHalfZoom;
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}
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else
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_zoomUp = false;
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_zoomDown = true;
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}
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// redraw whole screen
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addDirtyRect(0, 0, 640, 480);
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internUpdateScreen();
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}
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//#ifdef WIN32_PLATFORM_WFSP
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// Smartphone actions
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void OSystem_WINCE3::initZones() {
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int i;
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_currentZone = 0;
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for (i=0; i<TOTAL_ZONES; i++) {
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_mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2)) * _scaleFactorXm / _scaleFactorXd;
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_mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2)) * _scaleFactorYm / _scaleFactorYd;
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}
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}
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void OSystem_WINCE3::loadSmartphoneConfigurationElement(String element, int &value, int defaultValue) {
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value = ConfMan.getInt(element, "smartphone");
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if (!value) {
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value = defaultValue;
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ConfMan.set(element, value, "smartphone");
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}
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}
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void OSystem_WINCE3::loadSmartphoneConfiguration() {
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loadSmartphoneConfigurationElement("repeatTrigger", _keyRepeatTrigger, 200);
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loadSmartphoneConfigurationElement("repeatX", _repeatX, 4);
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loadSmartphoneConfigurationElement("repeatY", _repeatY, 4);
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loadSmartphoneConfigurationElement("stepX1", _stepX1, 2);
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loadSmartphoneConfigurationElement("stepX2", _stepX2, 10);
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loadSmartphoneConfigurationElement("stepX3", _stepX3, 40);
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loadSmartphoneConfigurationElement("stepY1", _stepY1, 2);
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loadSmartphoneConfigurationElement("stepY2", _stepY2, 10);
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loadSmartphoneConfigurationElement("stepY3", _stepY3, 20);
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ConfMan.flushToDisk();
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}
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void OSystem_WINCE3::add_left_click(bool pushed) {
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int x, y;
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retrieve_mouse_location(x, y);
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EventsBuffer::simulateMouseLeftClick(x, y, pushed);
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}
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void OSystem_WINCE3::move_cursor_up() {
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int x,y;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatY)
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y -= _stepY3;
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else
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if (_keyRepeat)
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y -= _stepY2;
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else
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y -= _stepY1;
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if (y < 0)
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y = 0;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void OSystem_WINCE3::move_cursor_down() {
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int x,y;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatY)
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y += _stepY3;
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else
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if (_keyRepeat)
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y += _stepY2;
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else
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y += _stepY1;
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if (y > 200)
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y = 200;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void OSystem_WINCE3::move_cursor_left() {
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int x,y;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatX)
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x -= _stepX3;
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else
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if (_keyRepeat)
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x -= _stepX2;
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else
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x -= _stepX1;
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if (x < 0)
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x = 0;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void OSystem_WINCE3::move_cursor_right() {
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int x,y;
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retrieve_mouse_location(x, y);
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if (_keyRepeat > _repeatX)
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x += _stepX3;
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else
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if (_keyRepeat)
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x += _stepX2;
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else
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x += _stepX1;
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if (x > 320)
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x = 320;
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EventsBuffer::simulateMouseMove(x, y);
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}
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void OSystem_WINCE3::switch_zone() {
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int x,y;
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int i;
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retrieve_mouse_location(x, y);
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for (i=0; i<TOTAL_ZONES; i++)
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if (x >= _zones[i].x && y >= _zones[i].y &&
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x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height
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) {
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_mouseXZone[i] = x;
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_mouseYZone[i] = y;
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break;
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}
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_currentZone++;
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if (_currentZone >= TOTAL_ZONES)
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_currentZone = 0;
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EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]);
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}
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//#endif
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void OSystem_WINCE3::create_toolbar() {
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PanelKeyboard *keyboard;
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// Add the keyboard
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if (!_isSmartphone) {
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keyboard = new PanelKeyboard(PANEL_KEYBOARD);
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_toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard);
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}
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}
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void OSystem_WINCE3::private_sound_proc(void *param, byte *buf, int len) {
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(*_originalSoundProc)(param, buf, len);
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if (!_soundMaster)
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memset(buf, 0, len);
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}
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#ifdef USE_VORBIS
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bool OSystem_WINCE3::checkOggHighSampleRate() {
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char trackFile[255];
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FILE *testFile;
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OggVorbis_File *test_ov_file = new OggVorbis_File;
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sprintf(trackFile,"%sTrack1.ogg", ConfMan.get("path").c_str());
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// Check if we have an OGG audio track
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testFile = fopen(trackFile, "rb");
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if (testFile) {
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if (!ov_open(testFile, test_ov_file, NULL, 0)) {
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bool highSampleRate = (ov_info(test_ov_file, -1)->rate == 22050);
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ov_clear(test_ov_file);
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delete test_ov_file;
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return highSampleRate;
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}
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}
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// Do not test for OGG samples - too big and too slow anyway :)
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delete test_ov_file;
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return false;
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}
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#endif
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void OSystem_WINCE3::get_sample_rate() {
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// Force at least medium quality FM synthesis for FOTAQ
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if (_gameDetector._targetName == "queen") {
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if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) ||
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(ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) {
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ConfMan.set("FM_medium_quality", true);
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ConfMan.flushToDisk();
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}
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}
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// See if the output frequency is forced by the game
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if ((_gameDetector._game.features & Scumm::GF_DIGI_IMUSE) ||
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_gameDetector._targetName == "queen" ||
|
|
strncmp(_gameDetector._targetName.c_str(), "sword", 5) == 0 ||
|
|
strncmp(_gameDetector._targetName.c_str(), "sky", 3) == 0)
|
|
_sampleRate = SAMPLES_PER_SEC_NEW;
|
|
else {
|
|
if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate"))
|
|
_sampleRate = SAMPLES_PER_SEC_NEW;
|
|
else
|
|
_sampleRate = SAMPLES_PER_SEC_OLD;
|
|
}
|
|
|
|
#ifdef USE_VORBIS
|
|
// Modify the sample rate on the fly if OGG is involved
|
|
if (_sampleRate == SAMPLES_PER_SEC_OLD)
|
|
if (checkOggHighSampleRate())
|
|
_sampleRate = SAMPLES_PER_SEC_NEW;
|
|
#endif
|
|
}
|
|
|
|
int OSystem_WINCE3::getOutputSampleRate() const {
|
|
return _sampleRate;
|
|
}
|
|
|
|
void OSystem_WINCE3::setWindowCaption(const char *caption) {
|
|
check_mappings(); // called here to initialize virtual keys handling
|
|
//update_game_settings();
|
|
get_sample_rate(); // called here to initialize mixer
|
|
}
|
|
|
|
bool OSystem_WINCE3::openCD(int drive) {
|
|
return false;
|
|
}
|
|
|
|
const OSystem::GraphicsMode *OSystem_WINCE3::getSupportedGraphicsModes() const {
|
|
if (CEDevice::hasWideResolution())
|
|
return s_supportedGraphicsModesHigh;
|
|
else
|
|
return s_supportedGraphicsModesLow;
|
|
}
|
|
|
|
bool OSystem_WINCE3::hasFeature(Feature f) {
|
|
return
|
|
(f == kFeatureAutoComputeDirtyRects || f == kFeatureVirtualKeyboard);
|
|
}
|
|
|
|
void OSystem_WINCE3::setFeatureState(Feature f, bool enable) {
|
|
switch(f) {
|
|
case kFeatureFullscreenMode:
|
|
return;
|
|
case kFeatureVirtualKeyboard:
|
|
if (_isSmartphone)
|
|
return;
|
|
_toolbarHighDrawn = false;
|
|
if (enable) {
|
|
_panelStateForced = true;
|
|
_saveToolbarState = _toolbarHandler.visible();
|
|
_saveActiveToolbar = _toolbarHandler.activeName();
|
|
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
|
|
_toolbarHandler.setVisible(true);
|
|
}
|
|
else {
|
|
_panelStateForced = false;
|
|
_toolbarHandler.setActive(_saveActiveToolbar);
|
|
_toolbarHandler.setVisible(_saveToolbarState);
|
|
}
|
|
return;
|
|
default:
|
|
OSystem_SDL::setFeatureState(f, enable);
|
|
}
|
|
}
|
|
|
|
bool OSystem_WINCE3::getFeatureState(Feature f) {
|
|
switch(f) {
|
|
case kFeatureFullscreenMode:
|
|
return false;
|
|
case kFeatureVirtualKeyboard:
|
|
return (_panelStateForced);
|
|
}
|
|
return OSystem_SDL::getFeatureState(f);
|
|
}
|
|
|
|
bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
|
|
SDL_AudioSpec desired;
|
|
int thread_priority;
|
|
|
|
memset(&desired, 0, sizeof(desired));
|
|
|
|
_originalSoundProc = proc;
|
|
desired.freq = _sampleRate;
|
|
desired.format = AUDIO_S16SYS;
|
|
desired.channels = 2;
|
|
//desired.samples = 2048;
|
|
desired.samples = 128;
|
|
desired.callback = private_sound_proc;
|
|
desired.userdata = param;
|
|
|
|
// Add sound thread priority
|
|
if (!ConfMan.hasKey("sound_thread_priority")) {
|
|
#ifdef SH3
|
|
thread_priority = THREAD_PRIORITY_NORMAL;
|
|
#else
|
|
thread_priority = THREAD_PRIORITY_ABOVE_NORMAL;
|
|
#endif
|
|
}
|
|
else
|
|
thread_priority = ConfMan.getInt("sound_thread_priority");
|
|
|
|
desired.thread_priority = thread_priority;
|
|
|
|
if (SDL_OpenAudio(&desired, NULL) != 0) {
|
|
return false;
|
|
}
|
|
SDL_PauseAudio(0);
|
|
return true;
|
|
}
|
|
|
|
void OSystem_WINCE3::check_mappings() {
|
|
CEActionsPocket *instance;
|
|
|
|
if (!_gameDetector._targetName.size() || CEActions::Instance()->initialized())
|
|
return;
|
|
|
|
CEActions::Instance()->initInstanceGame();
|
|
instance = (CEActionsPocket*)CEActions::Instance();
|
|
|
|
// Some games need to map the right click button, signal it here if it wasn't done
|
|
if (instance->needsRightClickMapping()) {
|
|
CEKeysDialog *keysDialog = new CEKeysDialog("Map right click action");
|
|
while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
|
|
keysDialog->runModal();
|
|
if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
|
|
GUI::MessageDialog alert("You must map a key to the 'Right Click' action to play this game");
|
|
alert.runModal();
|
|
}
|
|
}
|
|
delete keysDialog;
|
|
}
|
|
|
|
// Map the "hide toolbar" action if needed
|
|
if (instance->needsHideToolbarMapping()) {
|
|
CEKeysDialog *keysDialog = new CEKeysDialog("Map hide toolbar action");
|
|
while (!instance->getMapping(POCKET_ACTION_HIDE)) {
|
|
keysDialog->runModal();
|
|
if (!instance->getMapping(POCKET_ACTION_HIDE)) {
|
|
GUI::MessageDialog alert("You must map a key to the 'Hide toolbar' action to play this game");
|
|
alert.runModal();
|
|
}
|
|
}
|
|
delete keysDialog;
|
|
}
|
|
|
|
// Map the "zoom" actions if needed
|
|
if (instance->needsZoomMapping()) {
|
|
CEKeysDialog *keysDialog = new CEKeysDialog("Map Zoom Up action (optional)");
|
|
keysDialog->runModal();
|
|
delete keysDialog;
|
|
keysDialog = new CEKeysDialog("Map Zoom Down action (optional)");
|
|
keysDialog->runModal();
|
|
delete keysDialog;
|
|
}
|
|
|
|
// Extra warning for Zak Mc Kracken
|
|
if (strncmp(_gameDetector._targetName.c_str(), "zak", 3) == 0 &&
|
|
!CEActions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
|
|
GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
|
|
alert.runModal();
|
|
}
|
|
|
|
}
|
|
|
|
void OSystem_WINCE3::update_game_settings() {
|
|
// Finish panel initialization
|
|
if (!_panelInitialized && _gameDetector._targetName.size()) {
|
|
Panel *panel;
|
|
_panelInitialized = true;
|
|
// Add the main panel
|
|
panel = new Panel(10, 40);
|
|
panel->setBackground(IMAGE_PANEL);
|
|
// Save
|
|
panel->add(NAME_ITEM_OPTIONS, new ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE));
|
|
// Skip
|
|
panel->add(NAME_ITEM_SKIP, new ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP));
|
|
// sound
|
|
panel->add(NAME_ITEM_SOUND, new ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster));
|
|
// portrait/landscape - screen dependant
|
|
// FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled)
|
|
if (_screenWidth <= 320 && (isOzone() || !CEDevice::hasDesktopResolution())) {
|
|
_newOrientation = _orientationLandscape = (ConfMan.hasKey("landscape") ? ConfMan.getBool("landscape") : false);
|
|
panel->add(NAME_ITEM_ORIENTATION, new ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation));
|
|
}
|
|
_toolbarHandler.add(NAME_MAIN_PANEL, *panel);
|
|
_toolbarHandler.setActive(NAME_MAIN_PANEL);
|
|
|
|
// Keyboard is active for Monkey 1 or 2 initial copy-protection
|
|
if (strncmp(_gameDetector._targetName.c_str(), "monkey", 6) == 0) {
|
|
_monkeyKeyboard = true;
|
|
_toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
|
|
}
|
|
|
|
if (_mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getBool("landscape")) {
|
|
setGraphicsMode(GFX_NORMAL);
|
|
hotswapGFXMode();
|
|
}
|
|
|
|
if (_isSmartphone)
|
|
panel->setVisible(false);
|
|
|
|
// Set Smush Force Redraw rate for Full Throttle
|
|
if (!ConfMan.hasKey("Smush_force_redraw")) {
|
|
ConfMan.set("Smush_force_redraw", 30);
|
|
ConfMan.flushToDisk();
|
|
}
|
|
}
|
|
|
|
get_sample_rate();
|
|
}
|
|
|
|
void OSystem_WINCE3::initSize(uint w, uint h, int overlayScale) {
|
|
|
|
if (_isSmartphone && h == 240)
|
|
h = 200; // mainly for the launcher
|
|
|
|
switch (_transactionMode) {
|
|
case kTransactionActive:
|
|
_transactionDetails.w = w;
|
|
_transactionDetails.h = h;
|
|
_transactionDetails.overlayScale = overlayScale;
|
|
_transactionDetails.sizeChanged = true;
|
|
_transactionDetails.needUnload = true;
|
|
return;
|
|
break;
|
|
case kTransactionCommit:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (w == 320 && h == 200 && !_isSmartphone)
|
|
h = 240; // use the extra 40 pixels height for the toolbar
|
|
|
|
if (!_isSmartphone) {
|
|
if (h == 240)
|
|
_toolbarHandler.setOffset(200);
|
|
else
|
|
_toolbarHandler.setOffset(400);
|
|
}
|
|
|
|
if (w != _screenWidth || h != _screenHeight)
|
|
_scalersChanged = false;
|
|
|
|
//OSystem_SDL::initSize(w, h, overlayScale);
|
|
OSystem_SDL::initSize(w, h, 1);
|
|
|
|
if (_scalersChanged) {
|
|
unloadGFXMode();
|
|
loadGFXMode();
|
|
_scalersChanged = false;
|
|
}
|
|
|
|
update_game_settings();
|
|
}
|
|
|
|
int OSystem_WINCE3::getDefaultGraphicsMode() const {
|
|
return GFX_NORMAL;
|
|
}
|
|
|
|
bool OSystem_WINCE3::update_scalers() {
|
|
|
|
if (_mode != GFX_NORMAL)
|
|
return false;
|
|
|
|
if (CEDevice::hasPocketPCResolution()) {
|
|
if (!_orientationLandscape && (_screenWidth == 320 || !_screenWidth)) {
|
|
_scaleFactorXm = 3;
|
|
_scaleFactorXd = 4;
|
|
_scaleFactorYm = 1;
|
|
_scaleFactorYd = 1;
|
|
_scalerProc = PocketPCPortrait;
|
|
_modeFlags = 0;
|
|
}
|
|
if (_screenWidth == 640 && !(isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) {
|
|
_scaleFactorXm = 1;
|
|
_scaleFactorXd = 2;
|
|
_scaleFactorYm = 1;
|
|
_scaleFactorYd = 2;
|
|
_scalerProc = PocketPCHalf;
|
|
_modeFlags = 0;
|
|
}
|
|
if (_screenWidth == 640 && (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) {
|
|
_scaleFactorXm = 1;
|
|
_scaleFactorXd = 1;
|
|
_scaleFactorYm = 1;
|
|
_scaleFactorYd = 1;
|
|
_scalerProc = Normal1x;
|
|
_modeFlags = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//#ifdef WIN32_PLATFORM_WFSP
|
|
if (_isSmartphone) {
|
|
if (_screenWidth > 320)
|
|
error("Game resolution not supported on Smartphone");
|
|
_scaleFactorXm = 2;
|
|
_scaleFactorXd = 3;
|
|
_scaleFactorYm = 7;
|
|
_scaleFactorYd = 8;
|
|
_scalerProc = SmartphoneLandscape;
|
|
_modeFlags = 0;
|
|
initZones();
|
|
return true;
|
|
}
|
|
//#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
bool OSystem_WINCE3::setGraphicsMode(int mode) {
|
|
|
|
switch (_transactionMode) {
|
|
case kTransactionActive:
|
|
_transactionDetails.mode = mode;
|
|
_transactionDetails.modeChanged = true;
|
|
return true;
|
|
break;
|
|
case kTransactionCommit:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Common::StackLock lock(_graphicsMutex);
|
|
int oldScaleFactorXm = _scaleFactorXm;
|
|
int oldScaleFactorXd = _scaleFactorXd;
|
|
int oldScaleFactorYm = _scaleFactorYm;
|
|
int oldScaleFactorYd = _scaleFactorYd;
|
|
|
|
_scaleFactorXm = -1;
|
|
_scaleFactorXd = -1;
|
|
_scaleFactorYm = -1;
|
|
_scaleFactorYd = -1;
|
|
|
|
_newOrientation = _orientationLandscape = (ConfMan.hasKey("landscape") ? ConfMan.getBool("landscape") : false);
|
|
|
|
update_scalers();
|
|
|
|
// FIXME
|
|
if (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640) && mode)
|
|
_scaleFactorXm = -1;
|
|
|
|
if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape)
|
|
_mode = GFX_NORMAL;
|
|
else
|
|
_mode = mode;
|
|
|
|
if (_scaleFactorXm < 0) {
|
|
/* Standard scalers, from the SDL backend */
|
|
switch(_mode) {
|
|
case GFX_NORMAL:
|
|
_scaleFactor = 1;
|
|
_scalerProc = Normal1x;
|
|
break;
|
|
case GFX_DOUBLESIZE:
|
|
_scaleFactor = 2;
|
|
_scalerProc = Normal2x;
|
|
break;
|
|
case GFX_TRIPLESIZE:
|
|
_scaleFactor = 3;
|
|
_scalerProc = Normal3x;
|
|
break;
|
|
case GFX_2XSAI:
|
|
_scaleFactor = 2;
|
|
_scalerProc = _2xSaI;
|
|
break;
|
|
case GFX_SUPER2XSAI:
|
|
_scaleFactor = 2;
|
|
_scalerProc = Super2xSaI;
|
|
break;
|
|
case GFX_SUPEREAGLE:
|
|
_scaleFactor = 2;
|
|
_scalerProc = SuperEagle;
|
|
break;
|
|
case GFX_ADVMAME2X:
|
|
_scaleFactor = 2;
|
|
_scalerProc = AdvMame2x;
|
|
break;
|
|
case GFX_ADVMAME3X:
|
|
_scaleFactor = 3;
|
|
_scalerProc = AdvMame3x;
|
|
break;
|
|
case GFX_HQ2X:
|
|
_scaleFactor = 2;
|
|
_scalerProc = HQ2x;
|
|
break;
|
|
case GFX_HQ3X:
|
|
_scaleFactor = 3;
|
|
_scalerProc = HQ3x;
|
|
break;
|
|
case GFX_TV2X:
|
|
_scaleFactor = 2;
|
|
_scalerProc = TV2x;
|
|
break;
|
|
case GFX_DOTMATRIX:
|
|
_scaleFactor = 2;
|
|
_scalerProc = DotMatrix;
|
|
break;
|
|
|
|
default:
|
|
error("unknown gfx mode %d", _mode);
|
|
}
|
|
}
|
|
|
|
// Check if the scaler can be accepted, if not get back to normal scaler
|
|
if (_scaleFactor && ((_scaleFactor * _screenWidth > getScreenWidth() &&
|
|
_scaleFactor * _screenWidth > getScreenHeight())
|
|
|| (_scaleFactor * _screenHeight > getScreenWidth() &&
|
|
_scaleFactor * _screenHeight > getScreenHeight()))) {
|
|
_scaleFactor = 1;
|
|
_scalerProc = Normal1x;
|
|
}
|
|
|
|
// Common scaler system was used
|
|
if (_scaleFactorXm < 0) {
|
|
_scaleFactorXm = _scaleFactor;
|
|
_scaleFactorXd = 1;
|
|
_scaleFactorYm = _scaleFactor;
|
|
_scaleFactorYd = 1;
|
|
}
|
|
|
|
_forceFull = true;
|
|
|
|
if (oldScaleFactorXm != _scaleFactorXm ||
|
|
oldScaleFactorXd != _scaleFactorXd ||
|
|
oldScaleFactorYm != _scaleFactorYm ||
|
|
oldScaleFactorYd != _scaleFactorYd) {
|
|
_scalersChanged = true;
|
|
}
|
|
else
|
|
_scalersChanged = false;
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void OSystem_WINCE3::loadGFXMode() {
|
|
int displayWidth;
|
|
int displayHeight;
|
|
|
|
_fullscreen = true; // forced
|
|
_forceFull = true;
|
|
_modeFlags |= DF_UPDATE_EXPAND_1_PIXEL;
|
|
|
|
_tmpscreen = NULL;
|
|
|
|
// Recompute scalers if necessary
|
|
update_scalers();
|
|
|
|
//
|
|
// Create the surface that contains the 8 bit game data
|
|
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
|
|
if (_screen == NULL)
|
|
error("_screen failed");
|
|
|
|
//
|
|
// Create the surface that contains the scaled graphics in 16 bit mode
|
|
//
|
|
|
|
// Always use full screen mode to have a "clean screen"
|
|
displayWidth = _screenWidth * _scaleFactorXm / _scaleFactorXd;
|
|
displayHeight = _screenHeight * _scaleFactorYm / _scaleFactorYd;
|
|
|
|
// FIXME
|
|
if (!(displayWidth > GetSystemMetrics(SM_CXSCREEN))) { // no rotation
|
|
displayWidth = GetSystemMetrics(SM_CXSCREEN);
|
|
displayHeight = GetSystemMetrics(SM_CYSCREEN);
|
|
}
|
|
|
|
_hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, SDL_FULLSCREEN | SDL_SWSURFACE);
|
|
if (_hwscreen == NULL) {
|
|
// DON'T use error(), as this tries to bring up the debug
|
|
// console, which WON'T WORK now that _hwscreen is hosed.
|
|
|
|
// FIXME: We should be able to continue the game without
|
|
// shutting down or bringing up the debug console, but at
|
|
// this point we've already screwed up all our member vars.
|
|
// We need to find a way to call SDL_VideoModeOK *before*
|
|
// that happens and revert to all the old settings if we
|
|
// can't pull off the switch to the new settings.
|
|
//
|
|
// Fingolfin says: the "easy" way to do that is not to modify
|
|
// the member vars before we are sure everything is fine. Think
|
|
// of "transactions, commit, rollback" style... we use local vars
|
|
// in place of the member vars, do everything etc. etc.. In case
|
|
// of a failure, rollback is trivial. Only if everything worked fine
|
|
// do we "commit" the changed values to the member vars.
|
|
warning("SDL_SetVideoMode says we can't switch to that mode");
|
|
quit();
|
|
}
|
|
|
|
//
|
|
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
|
|
//
|
|
|
|
// Distinguish 555 and 565 mode
|
|
if (_hwscreen->format->Rmask == 0x7C00)
|
|
InitScalers(555);
|
|
else
|
|
InitScalers(565);
|
|
initCEScaler();
|
|
|
|
// Need some extra bytes around when using 2xSaI
|
|
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
|
_screenWidth + 3,
|
|
_screenHeight + 3,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_tmpscreen == NULL)
|
|
error("_tmpscreen failed");
|
|
|
|
|
|
|
|
// Overlay
|
|
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth, _overlayHeight, 16, 0, 0, 0, 0);
|
|
if (_overlayscreen == NULL)
|
|
error("_overlayscreen failed");
|
|
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth + 3, _overlayHeight + 3, 16, 0, 0, 0, 0);
|
|
if (_tmpscreen2 == NULL)
|
|
error("_tmpscreen2 failed");
|
|
|
|
|
|
|
|
// Toolbar
|
|
uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16));
|
|
_toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen,
|
|
320, 40, 16, 320 * 2,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask
|
|
);
|
|
if (_toolbarLow == NULL)
|
|
error("_toolbarLow failed");
|
|
|
|
if (_screenHeight > 240) {
|
|
uint16 *toolbar_screen = (uint16 *)calloc(640 * 80, sizeof(uint16));
|
|
_toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen,
|
|
640, 80, 16, 640 * 2,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask
|
|
);
|
|
if (_toolbarHigh == NULL)
|
|
error("_toolbarHigh failed");
|
|
}
|
|
else
|
|
_toolbarHigh = NULL;
|
|
|
|
|
|
// keyboard cursor control, some other better place for it?
|
|
_km.x_max = _screenWidth * _scaleFactorXm / _scaleFactorXd - 1;
|
|
_km.y_max = _screenHeight * _scaleFactorXm / _scaleFactorXd - 1;
|
|
_km.delay_time = 25;
|
|
_km.last_time = 0;
|
|
}
|
|
|
|
void OSystem_WINCE3::unloadGFXMode() {
|
|
if (_screen) {
|
|
SDL_FreeSurface(_screen);
|
|
_screen = NULL;
|
|
}
|
|
|
|
if (_hwscreen) {
|
|
SDL_FreeSurface(_hwscreen);
|
|
_hwscreen = NULL;
|
|
}
|
|
|
|
if (_tmpscreen) {
|
|
SDL_FreeSurface(_tmpscreen);
|
|
_tmpscreen = NULL;
|
|
}
|
|
}
|
|
|
|
void OSystem_WINCE3::hotswapGFXMode() {
|
|
if (!_screen)
|
|
return;
|
|
|
|
// Keep around the old _screen & _tmpscreen so we can restore the screen data
|
|
// after the mode switch.
|
|
SDL_Surface *old_screen = _screen;
|
|
SDL_Surface *old_tmpscreen = _tmpscreen;
|
|
|
|
// Release the HW screen surface
|
|
SDL_FreeSurface(_hwscreen);
|
|
|
|
// Release toolbars
|
|
free(_toolbarLow->pixels);
|
|
SDL_FreeSurface(_toolbarLow);
|
|
if (_toolbarHigh) {
|
|
free(_toolbarHigh->pixels);
|
|
SDL_FreeSurface(_toolbarHigh);
|
|
}
|
|
|
|
// Setup the new GFX mode
|
|
loadGFXMode();
|
|
|
|
// reset palette
|
|
SDL_SetColors(_screen, _currentPalette, 0, 256);
|
|
|
|
// Restore old screen content
|
|
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
|
|
SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
|
|
|
|
// Free the old surfaces
|
|
SDL_FreeSurface(old_screen);
|
|
SDL_FreeSurface(old_tmpscreen);
|
|
|
|
// Blit everything to the screen
|
|
internUpdateScreen();
|
|
|
|
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
|
|
_modeChanged = true;
|
|
}
|
|
|
|
void OSystem_WINCE3::update_keyboard() {
|
|
|
|
// Update the forced keyboard for Monkey Island copy protection
|
|
if (_monkeyKeyboard && Scumm::g_scumm->VAR_ROOM != 0xff && Scumm::g_scumm && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 108 &&
|
|
Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 90) {
|
|
// Switch back to the normal panel now that the keyboard is not used anymore
|
|
_monkeyKeyboard = false;
|
|
_toolbarHandler.setActive(NAME_MAIN_PANEL);
|
|
}
|
|
}
|
|
|
|
void OSystem_WINCE3::internUpdateScreen() {
|
|
SDL_Surface *srcSurf, *origSurf;
|
|
assert(_hwscreen != NULL);
|
|
|
|
update_keyboard();
|
|
|
|
// If the shake position changed, fill the dirty area with blackness
|
|
if (_currentShakePos != _newShakePos) {
|
|
SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd};
|
|
|
|
if (_adjustAspectRatio)
|
|
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
|
|
|
|
SDL_FillRect(_hwscreen, &blackrect, 0);
|
|
|
|
_currentShakePos = _newShakePos;
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
// Make sure the mouse is drawn, if it should be drawn.
|
|
drawMouse();
|
|
|
|
// Check whether the palette was changed in the meantime and update the
|
|
// screen surface accordingly.
|
|
if (_paletteDirtyEnd != 0) {
|
|
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
|
|
_paletteDirtyStart,
|
|
_paletteDirtyEnd - _paletteDirtyStart);
|
|
|
|
_paletteDirtyEnd = 0;
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
if (!_overlayVisible) {
|
|
origSurf = _screen;
|
|
srcSurf = _tmpscreen;
|
|
}
|
|
else {
|
|
origSurf = _overlayscreen;
|
|
srcSurf = _tmpscreen2;
|
|
}
|
|
|
|
// Force a full redraw if requested
|
|
if (_forceFull) {
|
|
_numDirtyRects = 1;
|
|
|
|
_dirtyRectList[0].x = 0;
|
|
if (!_zoomDown)
|
|
_dirtyRectList[0].y = 0;
|
|
else
|
|
_dirtyRectList[0].y = _screenHeight / 2;
|
|
_dirtyRectList[0].w = _screenWidth;
|
|
if (!_zoomUp && !_zoomDown)
|
|
_dirtyRectList[0].h = _screenHeight;
|
|
else
|
|
_dirtyRectList[0].h = _screenHeight / 2;
|
|
|
|
_toolbarHandler.forceRedraw();
|
|
}
|
|
|
|
// Only draw anything if necessary
|
|
if (_numDirtyRects > 0) {
|
|
|
|
SDL_Rect *r;
|
|
SDL_Rect dst;
|
|
uint32 srcPitch, dstPitch;
|
|
SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects;
|
|
bool toolbarVisible = _toolbarHandler.visible();
|
|
int toolbarOffset = _toolbarHandler.getOffset();
|
|
|
|
if (_scalerProc == Normal1x && !_adjustAspectRatio && 0) {
|
|
for (r = _dirtyRectList; r != last_rect; ++r) {
|
|
dst = *r;
|
|
|
|
// Check if the toolbar is overwritten
|
|
if (!_forceFull && toolbarVisible && r->y + r->h >= toolbarOffset) {
|
|
_toolbarHandler.forceRedraw();
|
|
}
|
|
|
|
if (_overlayVisible) {
|
|
// FIXME: I don't understand why this is necessary...
|
|
dst.x--;
|
|
dst.y--;
|
|
}
|
|
dst.y += _currentShakePos;
|
|
if (SDL_BlitSurface(origSurf, r, _hwscreen, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
}
|
|
} else {
|
|
for (r = _dirtyRectList; r != last_rect; ++r) {
|
|
dst = *r;
|
|
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
|
|
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
|
|
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
}
|
|
|
|
SDL_LockSurface(srcSurf);
|
|
SDL_LockSurface(_hwscreen);
|
|
|
|
srcPitch = srcSurf->pitch;
|
|
dstPitch = _hwscreen->pitch;
|
|
|
|
for (r = _dirtyRectList; r != last_rect; ++r) {
|
|
register int dst_y = r->y + _currentShakePos;
|
|
register int dst_h = 0;
|
|
register int orig_dst_y = 0;
|
|
|
|
// Check if the toolbar is overwritten
|
|
if (!_forceFull && toolbarVisible && r->y + r->h >= toolbarOffset) {
|
|
_toolbarHandler.forceRedraw();
|
|
}
|
|
|
|
if (dst_y < _screenHeight) {
|
|
dst_h = r->h;
|
|
if (dst_h > _screenHeight - dst_y)
|
|
dst_h = _screenHeight - dst_y;
|
|
|
|
dst_y *= _scaleFactorYm;
|
|
dst_y /= _scaleFactorYd;
|
|
|
|
if (_adjustAspectRatio) {
|
|
orig_dst_y = dst_y;
|
|
dst_y = real2Aspect(dst_y);
|
|
}
|
|
|
|
if (!_zoomDown)
|
|
_scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
|
|
(byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + dst_y * dstPitch, dstPitch, r->w, dst_h);
|
|
else {
|
|
_scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
|
|
(byte *)_hwscreen->pixels + (r->x * 2 * _scaleFactorXm / _scaleFactorXd) + (dst_y - 240) * dstPitch, dstPitch, r->w, dst_h);
|
|
}
|
|
}
|
|
|
|
r->x = r->x * _scaleFactorXm / _scaleFactorXd;
|
|
if (!_zoomDown)
|
|
r->y = dst_y;
|
|
else
|
|
r->y = dst_y - 240;
|
|
r->w = r->w * _scaleFactorXm / _scaleFactorXd;
|
|
r->h = dst_h * _scaleFactorYm / _scaleFactorYd;
|
|
|
|
/*if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight)
|
|
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y);
|
|
*/
|
|
}
|
|
SDL_UnlockSurface(srcSurf);
|
|
SDL_UnlockSurface(_hwscreen);
|
|
}
|
|
|
|
// Readjust the dirty rect list in case we are doing a full update.
|
|
// This is necessary if shaking is active.
|
|
if (_forceFull) {
|
|
_dirtyRectList[0].y = 0;
|
|
_dirtyRectList[0].h = (_adjustAspectRatio ? 240 : (_zoomUp || _zoomDown ? _screenHeight / 2 : _screenHeight)) * _scaleFactorYm / _scaleFactorYd;
|
|
}
|
|
}
|
|
// Add the toolbar if needed
|
|
SDL_Rect toolbar_rect[1];
|
|
if (_toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) {
|
|
// It can be drawn, scale it
|
|
uint32 srcPitch, dstPitch;
|
|
SDL_Surface *toolbarSurface;
|
|
|
|
if (_screenHeight > 240) {
|
|
if (!_toolbarHighDrawn) {
|
|
// Resize the toolbar
|
|
SDL_LockSurface(_toolbarLow);
|
|
SDL_LockSurface(_toolbarHigh);
|
|
Normal2x((byte*)_toolbarLow->pixels, _toolbarLow->pitch, (byte*)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h);
|
|
SDL_UnlockSurface(_toolbarHigh);
|
|
SDL_UnlockSurface(_toolbarLow);
|
|
_toolbarHighDrawn = true;
|
|
}
|
|
else
|
|
_toolbarHighDrawn = false;
|
|
toolbar_rect[0].w *= 2;
|
|
toolbar_rect[0].h *= 2;
|
|
toolbarSurface = _toolbarHigh;
|
|
}
|
|
else
|
|
toolbarSurface = _toolbarLow;
|
|
|
|
// Apply the appropriate scaler
|
|
SDL_LockSurface(toolbarSurface);
|
|
SDL_LockSurface(_hwscreen);
|
|
srcPitch = toolbarSurface->pitch;
|
|
dstPitch = _hwscreen->pitch;
|
|
_scalerProc((byte *)toolbarSurface->pixels, srcPitch, (byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch), dstPitch, toolbar_rect[0].w, toolbar_rect[0].h);
|
|
SDL_UnlockSurface(toolbarSurface);
|
|
SDL_UnlockSurface(_hwscreen);
|
|
|
|
// And blit it
|
|
toolbar_rect[0].y = _toolbarHandler.getOffset();
|
|
toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd;
|
|
toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd;
|
|
toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd;
|
|
toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd;
|
|
|
|
SDL_UpdateRects(_hwscreen, 1, toolbar_rect);
|
|
}
|
|
|
|
// Finally, blit all our changes to the screen
|
|
if (_numDirtyRects > 0)
|
|
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
|
|
|
|
_numDirtyRects = 0;
|
|
_forceFull = false;
|
|
}
|
|
|
|
bool OSystem_WINCE3::saveScreenshot(const char *filename) {
|
|
assert(_hwscreen != NULL);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
SDL_SaveBMP(_hwscreen, filename);
|
|
return true;
|
|
}
|
|
|
|
// FIXME
|
|
// Reuse static or proper mapping
|
|
|
|
static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode)
|
|
{
|
|
if (CEActions::Instance()->mappingActive())
|
|
return key;
|
|
|
|
if (key >= SDLK_F1 && key <= SDLK_F9) {
|
|
return key - SDLK_F1 + 315;
|
|
} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
|
|
return key - SDLK_KP0 + '0';
|
|
} else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
|
|
return key;
|
|
} else if (unicode) {
|
|
return unicode;
|
|
} else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
|
|
return key & ~0x20;
|
|
} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
|
|
return 0;
|
|
}
|
|
return key;
|
|
}
|
|
|
|
|
|
void OSystem_WINCE3::drawMouse() {
|
|
// FIXME
|
|
if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset()) && !_forceHideMouse)
|
|
OSystem_SDL::drawMouse();
|
|
}
|
|
|
|
void OSystem_WINCE3::fillMouseEvent(Event &event, int x, int y) {
|
|
event.mouse.x = x;
|
|
event.mouse.y = y;
|
|
|
|
// Update the "keyboard mouse" coords
|
|
_km.x = event.mouse.x;
|
|
_km.y = event.mouse.y;
|
|
|
|
// Adjust for the screen scaling
|
|
if (_zoomDown)
|
|
event.mouse.y += 240;
|
|
|
|
event.mouse.x = event.mouse.x * _scaleFactorXd / _scaleFactorXm;
|
|
event.mouse.y = event.mouse.y * _scaleFactorYd / _scaleFactorYm;
|
|
}
|
|
|
|
void OSystem_WINCE3::retrieve_mouse_location(int &x, int &y) {
|
|
x = _mouseCurState.x;
|
|
y = _mouseCurState.y;
|
|
|
|
x = x * _scaleFactorXm / _scaleFactorXd;
|
|
y = y * _scaleFactorYm / _scaleFactorYd;
|
|
|
|
if (_zoomDown)
|
|
y -= 240;
|
|
}
|
|
|
|
void OSystem_WINCE3::warpMouse(int x, int y) {
|
|
if (_mouseCurState.x != x || _mouseCurState.y != y) {
|
|
SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd);
|
|
|
|
// SDL_WarpMouse() generates a mouse movement event, so
|
|
// set_mouse_pos() would be called eventually. However, the
|
|
// cannon script in CoMI calls this function twice each time
|
|
// the cannon is reloaded. Unless we update the mouse position
|
|
// immediately the second call is ignored, causing the cannon
|
|
// to change its aim.
|
|
|
|
setMousePos(x, y);
|
|
}
|
|
}
|
|
|
|
void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
|
|
// Align on boundaries
|
|
if (_scaleFactorXd > 1) {
|
|
while (x % _scaleFactorXd) {
|
|
x--;
|
|
w++;
|
|
}
|
|
while (w % _scaleFactorXd) w++;
|
|
}
|
|
|
|
if (_scaleFactorYd > 1) {
|
|
while (y % _scaleFactorYd) {
|
|
y--;
|
|
h++;
|
|
}
|
|
while (h % _scaleFactorYd) h++;
|
|
}
|
|
|
|
if (_scalerProc == PocketPCHalfZoom) {
|
|
// Restrict rect if we're zooming
|
|
if (_zoomUp) {
|
|
if (y + h >= 240) {
|
|
if (y >= 240)
|
|
return;
|
|
else
|
|
h = 240 - y;
|
|
}
|
|
}
|
|
else
|
|
if (_zoomDown) {
|
|
if (y + h >= 240) {
|
|
if (y < 240) {
|
|
h = 240 - y;
|
|
y = 240;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
}
|
|
|
|
OSystem_SDL::addDirtyRect(x, y, w, h, mouseRect);
|
|
}
|
|
|
|
// FIXME
|
|
// See if some SDL mapping can be useful for HPCs
|
|
|
|
bool OSystem_WINCE3::pollEvent(Event &event) {
|
|
SDL_Event ev;
|
|
byte b = 0;
|
|
Event temp_event;
|
|
DWORD currentTime;
|
|
bool keyEvent = false;
|
|
|
|
memset(&temp_event, 0, sizeof(Event));
|
|
memset(&event, 0, sizeof(Event));
|
|
|
|
handleKbdMouse();
|
|
|
|
// If the screen mode changed, send an EVENT_SCREEN_CHANGED
|
|
if (_modeChanged) {
|
|
_modeChanged = false;
|
|
event.type = EVENT_SCREEN_CHANGED;
|
|
return true;
|
|
}
|
|
|
|
CEDevice::wakeUp();
|
|
|
|
if (_isSmartphone)
|
|
currentTime = GetTickCount();
|
|
|
|
while(SDL_PollEvent(&ev)) {
|
|
switch(ev.type) {
|
|
case SDL_KEYDOWN:
|
|
// KMOD_RESERVED is used if the key has been injected by an external buffer
|
|
if (ev.key.keysym.mod != KMOD_RESERVED) {
|
|
if (_isSmartphone) {
|
|
keyEvent = true;
|
|
_lastKeyPressed = ev.key.keysym.sym;
|
|
_keyRepeatTime = currentTime;
|
|
_keyRepeat = 0;
|
|
}
|
|
|
|
if (!CEActions::Instance()->mappingActive() && CEActions::Instance()->performMapped(ev.key.keysym.sym, true))
|
|
return true;
|
|
}
|
|
|
|
event.type = EVENT_KEYDOWN;
|
|
event.kbd.keycode = ev.key.keysym.sym;
|
|
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
|
|
|
|
if (CEActions::Instance()->mappingActive())
|
|
event.kbd.flags = 0xFF;
|
|
|
|
return true;
|
|
|
|
case SDL_KEYUP:
|
|
// KMOD_RESERVED is used if the key has been injected by an external buffer
|
|
if (ev.key.keysym.mod != KMOD_RESERVED) {
|
|
if (_isSmartphone) {
|
|
keyEvent = true;
|
|
_lastKeyPressed = 0;
|
|
}
|
|
|
|
if (!CEActions::Instance()->mappingActive() && CEActions::Instance()->performMapped(ev.key.keysym.sym, false))
|
|
return true;
|
|
}
|
|
|
|
event.type = EVENT_KEYUP;
|
|
event.kbd.keycode = ev.key.keysym.sym;
|
|
event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
|
|
|
|
if (CEActions::Instance()->mappingActive())
|
|
event.kbd.flags = 0xFF;
|
|
|
|
return true;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
event.type = EVENT_MOUSEMOVE;
|
|
fillMouseEvent(event, ev.motion.x, ev.motion.y);
|
|
setMousePos(event.mouse.x, event.mouse.y);
|
|
return true;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
if (ev.button.button == SDL_BUTTON_LEFT)
|
|
temp_event.type = EVENT_LBUTTONDOWN;
|
|
else if (ev.button.button == SDL_BUTTON_RIGHT)
|
|
temp_event.type = EVENT_RBUTTONDOWN;
|
|
else
|
|
break;
|
|
|
|
fillMouseEvent(temp_event, ev.button.x, ev.button.y);
|
|
|
|
if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, true)) {
|
|
if (!_toolbarHandler.drawn())
|
|
internUpdateScreen();
|
|
if (_newOrientation != _orientationLandscape && _mode == GFX_NORMAL) {
|
|
_orientationLandscape = _newOrientation;
|
|
ConfMan.set("landscape", _orientationLandscape);
|
|
ConfMan.flushToDisk();
|
|
setGraphicsMode(GFX_NORMAL);
|
|
hotswapGFXMode();
|
|
}
|
|
}
|
|
else {
|
|
if (!_freeLook)
|
|
memcpy(&event, &temp_event, sizeof(Event));
|
|
}
|
|
|
|
return true;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (ev.button.button == SDL_BUTTON_LEFT)
|
|
temp_event.type = EVENT_LBUTTONUP;
|
|
else if (ev.button.button == SDL_BUTTON_RIGHT)
|
|
temp_event.type = EVENT_RBUTTONUP;
|
|
else
|
|
break;
|
|
|
|
fillMouseEvent(temp_event, ev.button.x, ev.button.y);
|
|
|
|
if (_toolbarHandler.action(temp_event.mouse.x, temp_event.mouse.y, false)) {
|
|
if (!_toolbarHandler.drawn())
|
|
internUpdateScreen();
|
|
}
|
|
else {
|
|
if (!_freeLook)
|
|
memcpy(&event, &temp_event, sizeof(Event));
|
|
}
|
|
|
|
return true;
|
|
|
|
case SDL_VIDEOEXPOSE:
|
|
_forceFull = true;
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
event.type = EVENT_QUIT;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Simulate repeated key for Smartphones
|
|
|
|
if (!keyEvent) {
|
|
if (_isSmartphone) {
|
|
|
|
if (_lastKeyPressed) {
|
|
if (currentTime > _keyRepeatTime + _keyRepeatTrigger) {
|
|
_keyRepeatTime = currentTime;
|
|
_keyRepeat++;
|
|
CEActions::Instance()->performMapped(_lastKeyPressed, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OSystem_WINCE3::quit() {
|
|
fclose(stdout_file);
|
|
fclose(stderr_file);
|
|
if (gDebugLevel <= 0) {
|
|
DeleteFile(TEXT("\\scummvm_stdout.txt"));
|
|
DeleteFile(TEXT("\\scummvm_stderr.txt"));
|
|
}
|
|
CEDevice::end();
|
|
OSystem_SDL::quit();
|
|
}
|
|
|
|
int OSystem_WINCE3::_platformScreenWidth;
|
|
int OSystem_WINCE3::_platformScreenHeight;
|
|
bool OSystem_WINCE3::_isOzone;
|
|
OSystem_WINCE3::zoneDesc OSystem_WINCE3::_zones[TOTAL_ZONES] = {
|
|
{ 0, 0, 320, 145 },
|
|
{ 0, 145, 150, 55 },
|
|
{ 150, 145, 170, 55 }
|
|
};
|