scummvm/engines/wintermute/base/base_sub_frame.cpp
2013-04-18 12:31:27 +02:00

661 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_sub_frame.h"
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(BaseSubFrame, false)
//////////////////////////////////////////////////////////////////////////
BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
_surface = nullptr;
_hotspotX = _hotspotY = 0;
_alpha = 0xFFFFFFFF;
_transparent = 0xFFFF00FF;
_wantsDefaultRect = false;
BasePlatform::setRectEmpty(&_rect);
_editorSelected = false;
_surfaceFilename = nullptr;
_cKDefault = true;
_cKRed = _cKBlue = _cKGreen = 0;
_lifeTime = -1;
_keepLoaded = false;
_2DOnly = _3DOnly = false;
_decoration = false;
_mirrorX = _mirrorY = false;
}
//////////////////////////////////////////////////////////////////////////
BaseSubFrame::~BaseSubFrame() {
if (_surface) {
_gameRef->_surfaceStorage->removeSurface(_surface);
}
delete[] _surfaceFilename;
_surfaceFilename = nullptr;
}
TOKEN_DEF_START
TOKEN_DEF(IMAGE)
TOKEN_DEF(TRANSPARENT)
TOKEN_DEF(RECT)
TOKEN_DEF(HOTSPOT)
TOKEN_DEF(2D_ONLY)
TOKEN_DEF(3D_ONLY)
TOKEN_DEF(DECORATION)
TOKEN_DEF(ALPHA_COLOR)
TOKEN_DEF(ALPHA)
TOKEN_DEF(MIRROR_X)
TOKEN_DEF(MIRROR_Y)
TOKEN_DEF(EDITOR_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(TRANSPARENT)
TOKEN_TABLE(RECT)
TOKEN_TABLE(HOTSPOT)
TOKEN_TABLE(2D_ONLY)
TOKEN_TABLE(3D_ONLY)
TOKEN_TABLE(DECORATION)
TOKEN_TABLE(ALPHA_COLOR)
TOKEN_TABLE(ALPHA)
TOKEN_TABLE(MIRROR_X)
TOKEN_TABLE(MIRROR_Y)
TOKEN_TABLE(EDITOR_SELECTED)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
char *params;
int cmd;
BaseParser parser;
Rect32 rect;
int r = 255, g = 255, b = 255;
int ar = 255, ag = 255, ab = 255, alpha = 255;
bool custoTrans = false;
BasePlatform::setRectEmpty(&rect);
char *surfaceFile = nullptr;
delete _surface;
_surface = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_IMAGE:
surfaceFile = params;
break;
case TOKEN_TRANSPARENT:
parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
custoTrans = true;
break;
case TOKEN_RECT:
parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
break;
case TOKEN_HOTSPOT:
parser.scanStr(params, "%d,%d", &_hotspotX, &_hotspotY);
break;
case TOKEN_2D_ONLY:
parser.scanStr(params, "%b", &_2DOnly);
break;
case TOKEN_3D_ONLY:
parser.scanStr(params, "%b", &_3DOnly);
break;
case TOKEN_MIRROR_X:
parser.scanStr(params, "%b", &_mirrorX);
break;
case TOKEN_MIRROR_Y:
parser.scanStr(params, "%b", &_mirrorY);
break;
case TOKEN_DECORATION:
parser.scanStr(params, "%b", &_decoration);
break;
case TOKEN_ALPHA_COLOR:
parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
parser.scanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_SELECTED:
parser.scanStr(params, "%b", &_editorSelected);
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty((byte *)params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
BaseEngine::LOG(0, "Syntax error in SUBFRAME definition");
return STATUS_FAILED;
}
if (surfaceFile != nullptr) {
if (custoTrans) {
setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded);
} else {
setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded);
}
}
_alpha = BYTETORGBA(ar, ag, ab, alpha);
if (custoTrans) {
_transparent = BYTETORGBA(r, g, b, 0xFF);
}
/*
if (_surface == nullptr)
{
BaseEngine::LOG(0, "Error parsing sub-frame. Image not set.");
return STATUS_FAILED;
}
*/
if (BasePlatform::isRectEmpty(&rect)) {
setDefaultRect();
} else {
setRect(rect);
}
return STATUS_OK;
}
Rect32 BaseSubFrame::getRect() {
if (_wantsDefaultRect && _surface) {
BasePlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight());
_wantsDefaultRect = false;
}
return _rect;
}
void BaseSubFrame::setRect(Rect32 rect) {
_wantsDefaultRect = false;
_rect = rect;
}
const char* BaseSubFrame::getSurfaceFilename() {
return _surfaceFilename;
}
//////////////////////////////////////////////////////////////////////
bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
if (!_surface) {
return STATUS_OK;
}
if (registerOwner != nullptr && !_decoration) {
if (zoomX == 100 && zoomY == 100) {
BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise));
} else {
BaseEngine::getRenderer()->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise));
}
}
if (_gameRef->getSuspendedRendering()) {
return STATUS_OK;
}
bool res;
//if (Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
if (_alpha != 0xFFFFFFFF) {
alpha = _alpha;
}
if (rotate != 0.0f) {
res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, getRect(), zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY);
} else {
if (zoomX == 100 && zoomY == 100) {
res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, getRect(), alpha, blendMode, _mirrorX, _mirrorY);
} else {
res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), getRect(), zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY);
}
}
return res;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
if (!rect) {
return false;
}
float ratioX = scaleX / 100.0f;
float ratioY = scaleY / 100.0f;
BasePlatform::setRect(rect,
(int)(x - _hotspotX * ratioX),
(int)(y - _hotspotY * ratioY),
(int)(x - _hotspotX * ratioX + (getRect().right - getRect().left) * ratioX),
(int)(y - _hotspotY * ratioY + (getRect().bottom - getRect().top) * ratioY));
return true;
}
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::saveAsText(BaseDynamicBuffer *buffer, int indent, bool complete) {
if (complete) {
buffer->putTextIndent(indent, "SUBFRAME {\n");
}
if (_surface && _surface->getFileNameStr() != "") {
buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->getFileName());
}
if (_transparent != 0xFFFF00FF) {
buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", RGBCOLGetR(_transparent), RGBCOLGetG(_transparent), RGBCOLGetB(_transparent));
}
Rect32 rect;
BasePlatform::setRectEmpty(&rect);
if (_surface) {
BasePlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
}
if (!(rect == getRect())) {
buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", getRect().left, getRect().top, getRect().right, getRect().bottom);
}
if (_hotspotX != 0 || _hotspotY != 0) {
buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY);
}
if (_alpha != 0xFFFFFFFF) {
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
}
if (_mirrorX) {
buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE");
}
if (_mirrorY) {
buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE");
}
if (_2DOnly) {
buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE");
}
if (_3DOnly) {
buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE");
}
if (_decoration) {
buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
}
if (_editorSelected) {
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
}
BaseClass::saveAsText(buffer, indent + 2);
if (complete) {
buffer->putTextIndent(indent, "}\n\n");
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void BaseSubFrame::setDefaultRect() {
if (_surface) {
_wantsDefaultRect = true;
} else {
_wantsDefaultRect = false;
BasePlatform::setRectEmpty(&_rect);
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::persist(BasePersistenceManager *persistMgr) {
BaseScriptable::persist(persistMgr);
persistMgr->transfer(TMEMBER(_2DOnly));
persistMgr->transfer(TMEMBER(_3DOnly));
persistMgr->transfer(TMEMBER(_alpha));
persistMgr->transfer(TMEMBER(_decoration));
persistMgr->transfer(TMEMBER(_editorSelected));
persistMgr->transfer(TMEMBER(_hotspotX));
persistMgr->transfer(TMEMBER(_hotspotY));
persistMgr->transfer(TMEMBER(_rect));
persistMgr->transfer(TMEMBER(_wantsDefaultRect));
persistMgr->transfer(TMEMBER(_surfaceFilename));
persistMgr->transfer(TMEMBER(_cKDefault));
persistMgr->transfer(TMEMBER(_cKRed));
persistMgr->transfer(TMEMBER(_cKGreen));
persistMgr->transfer(TMEMBER(_cKBlue));
persistMgr->transfer(TMEMBER(_lifeTime));
persistMgr->transfer(TMEMBER(_keepLoaded));
persistMgr->transfer(TMEMBER(_mirrorX));
persistMgr->transfer(TMEMBER(_mirrorY));
persistMgr->transfer(TMEMBER(_transparent));
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetImage
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "GetImage") == 0) {
stack->correctParams(0);
if (!_surfaceFilename) {
stack->pushNULL();
} else {
stack->pushString(_surfaceFilename);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetImage") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
if (val->isNULL()) {
if (_surface) {
_gameRef->_surfaceStorage->removeSurface(_surface);
}
delete[] _surfaceFilename;
_surfaceFilename = nullptr;
stack->pushBool(true);
} else {
const char *filename = val->getString();
if (DID_SUCCEED(setSurface(filename))) {
setDefaultRect();
stack->pushBool(true);
} else {
stack->pushBool(false);
}
}
return STATUS_OK;
} else {
return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *BaseSubFrame::scGetProperty(const Common::String &name) {
if (!_scValue) {
_scValue = new ScValue(_gameRef);
}
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type (RO)
//////////////////////////////////////////////////////////////////////////
if (name == "Type") {
_scValue->setString("subframe");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// AlphaColor
//////////////////////////////////////////////////////////////////////////
else if (name == "AlphaColor") {
_scValue->setInt((int)_alpha);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// TransparentColor (RO)
//////////////////////////////////////////////////////////////////////////
else if (name == "TransparentColor") {
_scValue->setInt((int)_transparent);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Is2DOnly
//////////////////////////////////////////////////////////////////////////
else if (name == "Is2DOnly") {
_scValue->setBool(_2DOnly);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Is3DOnly
//////////////////////////////////////////////////////////////////////////
else if (name == "Is3DOnly") {
_scValue->setBool(_3DOnly);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MirrorX
//////////////////////////////////////////////////////////////////////////
else if (name == "MirrorX") {
_scValue->setBool(_mirrorX);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MirrorY
//////////////////////////////////////////////////////////////////////////
else if (name == "MirrorY") {
_scValue->setBool(_mirrorY);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Decoration
//////////////////////////////////////////////////////////////////////////
else if (name == "Decoration") {
_scValue->setBool(_decoration);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// HotspotX
//////////////////////////////////////////////////////////////////////////
else if (name == "HotspotX") {
_scValue->setInt(_hotspotX);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// HotspotY
//////////////////////////////////////////////////////////////////////////
else if (name == "HotspotY") {
_scValue->setInt(_hotspotY);
return _scValue;
} else {
return BaseScriptable::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// AlphaColor
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "AlphaColor") == 0) {
_alpha = (uint32)value->getInt();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Is2DOnly
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Is2DOnly") == 0) {
_2DOnly = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Is3DOnly
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Is3DOnly") == 0) {
_3DOnly = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// MirrorX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MirrorX") == 0) {
_mirrorX = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// MirrorY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MirrorY") == 0) {
_mirrorY = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Decoration
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Decoration") == 0) {
_decoration = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// HotspotX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HotspotX") == 0) {
_hotspotX = value->getInt();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// HotspotY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HotspotY") == 0) {
_hotspotY = value->getInt();
return STATUS_OK;
} else {
return BaseScriptable::scSetProperty(name, value);
}
}
//////////////////////////////////////////////////////////////////////////
const char *BaseSubFrame::scToString() {
return "[subframe]";
}
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
if (_surface) {
_gameRef->_surfaceStorage->removeSurface(_surface);
_surface = nullptr;
}
delete[] _surfaceFilename;
_surfaceFilename = nullptr;
_surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
if (_surface) {
_surfaceFilename = new char[filename.size() + 1];
strcpy(_surfaceFilename, filename.c_str());
_cKDefault = defaultCK;
_cKRed = ckRed;
_cKGreen = ckGreen;
_cKBlue = ckBlue;
_lifeTime = lifeTime;
_keepLoaded = keepLoaded;
return STATUS_OK;
} else {
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::setSurfaceSimple() {
if (!_surfaceFilename) {
_surface = nullptr;
return STATUS_OK;
}
_surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
if (_surface) {
return STATUS_OK;
} else {
return STATUS_FAILED;
}
}
} // end of namespace Wintermute