scummvm/engines/scumm
2006-04-04 21:32:19 +00:00
..
he GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too. 2006-04-03 11:35:02 +00:00
imuse Small updates to intiate variable and member visibility. 2006-04-04 21:32:19 +00:00
imuse_digi Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
insane Made readFileToMem() print a more useful error message than "File is not open" 2006-03-31 06:42:56 +00:00
smush Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
actor.cpp An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 2006-03-14 13:16:11 +00:00
actor.h C64 maniac uses separate bitmasks for actor settings and misc settings 2006-03-02 06:06:24 +00:00
akos.cpp fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bug #1416186). 2006-03-25 20:15:41 +00:00
akos.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
base-costume.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
base-costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bomp.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
boxes.cpp Add masking support for C64 maniac, not perfect 2006-03-13 06:06:51 +00:00
boxes.h Add some basic walkbox support for C64 maniac 2006-03-05 03:46:41 +00:00
camera.cpp The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. 2006-03-18 10:30:47 +00:00
charset.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
charset.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
costume.cpp To the best of my knowledge, it's really 'C64' and not 'C-64' 2006-03-14 15:36:04 +00:00
costume.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cursor.cpp GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too. 2006-04-03 11:35:02 +00:00
debugger.cpp fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bug #1416186). 2006-03-25 20:15:41 +00:00
debugger.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
dialogs.cpp Make corners of SCUMM load/save dialog round. 2006-03-31 13:00:06 +00:00
dialogs.h Converted all scumm dialogs to new scheme 2006-03-09 01:08:25 +00:00
file.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
file.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
gfx.cpp Fix MSVC warnings #3 2006-03-24 18:33:47 +00:00
gfx.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
help.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
help.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp Moved iMUSE code to the new directory engines/scumm/imuse/ 2006-02-20 20:57:26 +00:00
intern.h GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too. 2006-04-03 11:35:02 +00:00
midiparser_eup.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
midiparser_ro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk Updated for Jamieson630's latest iMUSE changes. 2006-03-12 18:46:33 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
nut_renderer.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
nut_renderer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
object.cpp To the best of my knowledge, it's really 'C64' and not 'C-64' 2006-03-14 15:36:04 +00:00
object.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.cpp Replaced MKID by MID_BE in most places in the SCUMM engine 2006-02-25 02:12:58 +00:00
player_mod.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_mod.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_nes.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v1.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v1.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v2.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v2a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
player_v3a.cpp Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game 2006-02-20 16:51:30 +00:00
player_v3a.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
plugin.cpp Paranoia change: catch invalid 'method' value in generateDetectName 2006-04-04 21:18:15 +00:00
plugin.h Use extra_versions to compute ScummGameSettings (currently only compared to the value determined via multiple_versions_md5_settings but not actively used; requires more testing, in particular with HE games) 2006-04-01 18:20:35 +00:00
resource_v2.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v3.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource_v4.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
resource.cpp Renamed various container isEmpty() methods to empty() to match STL conventions 2006-03-28 09:42:54 +00:00
resource.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
room.cpp Avoid all scumm var conflicts in C64 maniac 2006-03-14 12:06:37 +00:00
saveload.cpp Ooops, correct cut and past error in last commit 2006-03-26 09:09:35 +00:00
saveload.h Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games 2006-03-26 09:06:44 +00:00
script_c64.cpp Avoid all scumm var conflicts in C64 maniac 2006-03-14 12:06:37 +00:00
script_v2.cpp Update hack for bug #915575 - MANIAC: Disappearing New Kid verb 2006-03-04 04:46:15 +00:00
script_v5.cpp Add workaround for script bug in Loom (CD) 2006-03-19 02:50:51 +00:00
script_v6.cpp Remove unused cases of getKeyState(), checked against scripts of FT, Dig and COMI. 2006-03-19 11:10:24 +00:00
script_v8.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
script.cpp Correct VAR_OVERRIDE settings in override opcodes 2006-03-15 06:29:28 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scumm-md5.h Added variant string for some HE games 2006-04-03 11:12:26 +00:00
scumm.cpp GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too. 2006-04-03 11:35:02 +00:00
scumm.h GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too. 2006-04-03 11:35:02 +00:00
sound.cpp Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) 2006-03-12 00:53:30 +00:00
sound.h Clear sound queue when stopping sound channel in HE games 2006-02-16 05:52:39 +00:00
string.cpp Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482. 2006-03-14 09:33:37 +00:00
thumbnail.cpp Some more MKID -> MKID_BE changes 2006-02-25 02:47:22 +00:00
usage_bits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
usage_bits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
util.cpp Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
util.h Moved ScummFile etc. to the new file.cpp / file.h 2006-03-03 15:16:02 +00:00
vars.cpp Merged two consecutive 'if's with identical condition 2006-03-14 15:25:29 +00:00
verbs.cpp Revert that mistaken change to English verb table for C64 maniac 2006-03-10 00:53:09 +00:00
verbs.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00