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0f85cc3061
besides this way all our engines start with an "s" ;) svn-id: r9301
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef _SWORD2
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#define _SWORD2
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//#include "src\driver96.h"
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#include "driver/d_sound.h"
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#ifdef _PCF76 // Bodge for PCF76 version so that their demo CD can be labelled "PCF76" rather than "RBSII1"
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#define CD1_LABEL "PCF76"
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#else
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#define CD1_LABEL "RBSII1"
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#endif
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#define CD2_LABEL "RBSII2"
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void Close_game(); //Tony11Oct96
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void PauseGame(void); // James17jun97
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void UnpauseGame(void); // James17jun97
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#define HEAD_LEN 8
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extern uint8 version_string[]; // for displaying from the console
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extern uint8 unencoded_name[];
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enum BSGameId {
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GID_SWORD2 = GID_SWORD2_FIRST,
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GID_SWORD2_DEMO
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};
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// TODO move stuff into class
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class Sword2State : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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public:
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Sword2State(GameDetector *detector, OSystem *syst);
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void go(void);
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void parseEvents(void);
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void Start_game(void);
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int32 InitialiseGame(void);
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OSystem *_syst;
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GameDetector *_detector;
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uint32 _features;
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byte _gameId;
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Sword2Sound *_sound;
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private:
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bool _quit;
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};
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extern Sword2State *g_sword2;
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#endif
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