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driver
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
.cvsignore
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anims.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
anims.h
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build_display.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
build_display.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
console.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
console.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
controls.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
controls.h
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credits.h
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debug.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
debug.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
defs.h
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events.cpp
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Compiles on mingw now
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2003-07-28 03:12:49 +00:00 |
events.h
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function.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
function.h
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header.h
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icons.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
icons.h
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interpreter.cpp
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fixed const errors
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2003-07-28 11:54:26 +00:00 |
interpreter.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
layers.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
layers.h
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logic.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
logic.h
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maketext.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
maketext.h
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mem_view.cpp
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Compiles on mingw now
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2003-07-28 03:12:49 +00:00 |
mem_view.h
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fixed more warnings
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2003-07-28 02:23:04 +00:00 |
memory.cpp
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rename memory struct as well
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2003-07-28 07:52:01 +00:00 |
memory.h
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module.mk
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mouse.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
mouse.h
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object.h
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protocol.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
protocol.h
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resman.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
resman.h
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router.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
router.h
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save_rest.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
save_rest.h
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scroll.cpp
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Compiles on mingw now
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2003-07-28 03:12:49 +00:00 |
scroll.h
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sound.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
sound.h
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speech.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
speech.h
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startup.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
startup.h
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sword2.cpp
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
sword2.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
sync.cpp
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fix some VC7 warnings
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2003-07-28 11:21:25 +00:00 |
sync.h
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tony_gsdk.cpp
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fix vc compilation
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2003-07-28 21:55:09 +00:00 |
tony_gsdk.h
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fixed yet more warnings
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2003-07-28 02:37:47 +00:00 |
walker.cpp
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fix some VC7 warnings
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2003-07-28 11:21:25 +00:00 |
walker.h
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