scummvm/sword2
Oliver Kiehl 0f85cc3061 rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)

svn-id: r9301
2003-07-30 19:25:31 +00:00
..
driver rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
.cvsignore
anims.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
anims.h
build_display.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.h
credits.h
debug.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h
events.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
events.h
function.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
function.h
header.h
icons.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
icons.h
interpreter.cpp fixed const errors 2003-07-28 11:54:26 +00:00
interpreter.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.h
logic.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
logic.h
maketext.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
maketext.h
mem_view.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
mem_view.h fixed more warnings 2003-07-28 02:23:04 +00:00
memory.cpp rename memory struct as well 2003-07-28 07:52:01 +00:00
memory.h
module.mk
mouse.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
mouse.h
object.h
protocol.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
protocol.h
resman.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
resman.h
router.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
router.h
save_rest.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
save_rest.h
scroll.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
scroll.h
sound.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
sound.h
speech.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
speech.h
startup.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
startup.h
sword2.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
sword2.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
sync.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
sync.h
tony_gsdk.cpp fix vc compilation 2003-07-28 21:55:09 +00:00
tony_gsdk.h fixed yet more warnings 2003-07-28 02:37:47 +00:00
walker.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
walker.h