..
actor_path.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
actor_walk.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
actor.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
actor.h
Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
2008-12-04 18:38:02 +00:00
animation.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
animation.h
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
console.cpp
Removed trailing spaces.
2008-01-27 19:47:41 +00:00
console.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
detection_tables.h
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
detection.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
displayinfo.h
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
events.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
events.h
Cleanup
2008-12-04 21:25:44 +00:00
font_map.cpp
Cleanup
2008-07-28 12:46:30 +00:00
font.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
font.h
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
2008-12-06 14:24:40 +00:00
gfx.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
gfx.h
- Stop passing the scene clip rectangle around for no reason
2008-12-12 14:23:02 +00:00
image.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
input.cpp
Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
2008-12-04 18:38:02 +00:00
interface.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
interface.h
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
2008-12-06 14:24:40 +00:00
introproc_ihnm.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
introproc_ite.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
isomap.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
isomap.h
Also remove explicit surface passing to IsoMap::draw()
2008-12-06 14:37:09 +00:00
itedata.cpp
Corrected wrong extended characters provided in the translated hardcoded strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version"
2008-11-23 15:03:54 +00:00
itedata.h
Added load confirmation dialog for IHNM, like in the original.
2008-08-01 14:03:20 +00:00
list.h
Disable unused code
2008-12-07 00:19:50 +00:00
module.mk
Order alphabetically
2008-09-30 09:07:03 +00:00
music.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
music.h
Implemented pauseEngineIntern() for the SAGA engine
2008-11-11 17:34:52 +00:00
objectmap.cpp
Some dirty rectangle related code
2008-12-07 00:27:39 +00:00
objectmap.h
Fixed compilation when SAGA_DEBUG is defined
2008-12-06 14:38:04 +00:00
palanim.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
palanim.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
puzzle.cpp
Fixed a regression in my last commit where some sprites were not clipped correctly
2008-12-12 20:10:00 +00:00
puzzle.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
render.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
render.h
More dirty rectangle related changes (dirty rectangle handling is still broken)
2008-12-07 18:49:35 +00:00
rscfile.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
rscfile.h
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
saga.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
saga.h
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
saveload.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
scene.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
scene.h
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
script.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
script.h
Fix to remove a tab character from the GPL header
2008-01-05 12:45:14 +00:00
sfuncs.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
sndres.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
sndres.h
Cleanup
2008-09-08 08:07:06 +00:00
sound.cpp
Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
2008-12-19 12:03:22 +00:00
sound.h
Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM
2008-07-21 19:15:28 +00:00
sprite.cpp
- Added some stubs for the SAGA2 games dino and fta2
2008-12-21 22:52:44 +00:00
sprite.h
Fixed a regression in my last commit where some sprites were not clipped correctly
2008-12-12 20:10:00 +00:00
sthread.cpp
Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
2008-12-21 15:59:05 +00:00
xref.txt
Removed trailing spaces.
2008-01-27 19:47:41 +00:00