scummvm/engines/saga
Filippos Karapetis 2257db88d3 - Added some stubs for the SAGA2 games dino and fta2
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()

svn-id: r35473
2008-12-21 22:52:44 +00:00
..
actor_path.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
actor_walk.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
actor.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
actor.h Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
animation.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
animation.h Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
console.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
console.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
detection_tables.h - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
detection.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
displayinfo.h - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
events.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
events.h Cleanup 2008-12-04 21:25:44 +00:00
font_map.cpp Cleanup 2008-07-28 12:46:30 +00:00
font.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
font.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
gfx.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
gfx.h - Stop passing the scene clip rectangle around for no reason 2008-12-12 14:23:02 +00:00
image.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
input.cpp Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) 2008-12-04 18:38:02 +00:00
interface.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
interface.h All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere 2008-12-06 14:24:40 +00:00
introproc_ihnm.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
introproc_ite.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
isomap.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
isomap.h Also remove explicit surface passing to IsoMap::draw() 2008-12-06 14:37:09 +00:00
itedata.cpp Corrected wrong extended characters provided in the translated hardcoded strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version" 2008-11-23 15:03:54 +00:00
itedata.h Added load confirmation dialog for IHNM, like in the original. 2008-08-01 14:03:20 +00:00
list.h Disable unused code 2008-12-07 00:19:50 +00:00
module.mk Order alphabetically 2008-09-30 09:07:03 +00:00
music.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
music.h Implemented pauseEngineIntern() for the SAGA engine 2008-11-11 17:34:52 +00:00
objectmap.cpp Some dirty rectangle related code 2008-12-07 00:27:39 +00:00
objectmap.h Fixed compilation when SAGA_DEBUG is defined 2008-12-06 14:38:04 +00:00
palanim.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
puzzle.cpp Fixed a regression in my last commit where some sprites were not clipped correctly 2008-12-12 20:10:00 +00:00
puzzle.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
render.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
render.h More dirty rectangle related changes (dirty rectangle handling is still broken) 2008-12-07 18:49:35 +00:00
rscfile.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
rscfile.h - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
saga.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
saga.h - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
saveload.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
scene.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
scene.h Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
script.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
script.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
sfuncs.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
sndres.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
sndres.h Cleanup 2008-09-08 08:07:06 +00:00
sound.cpp Removed the hasKey() hackery of my previous commit and used ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default 2008-12-19 12:03:22 +00:00
sound.h Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM 2008-07-21 19:15:28 +00:00
sprite.cpp - Added some stubs for the SAGA2 games dino and fta2 2008-12-21 22:52:44 +00:00
sprite.h Fixed a regression in my last commit where some sprites were not clipped correctly 2008-12-12 20:10:00 +00:00
sthread.cpp Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary 2008-12-21 15:59:05 +00:00
xref.txt Removed trailing spaces. 2008-01-27 19:47:41 +00:00