.. |
imuse_digi
|
Fix compile
|
2004-08-25 07:23:48 +00:00 |
insane
|
Check no longer required
|
2004-08-14 02:44:16 +00:00 |
smush
|
Switch smush debug to channel
|
2004-08-22 09:14:19 +00:00 |
.cvsignore
|
fixed the 'intelligent' GCC build rules; added .cvsignore files
|
2002-08-21 16:28:19 +00:00 |
actor.cpp
|
Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)
|
2004-08-22 08:53:53 +00:00 |
actor.h
|
Add patch from madm00se for:
|
2004-07-28 11:56:14 +00:00 |
akos.cpp
|
Update akos error messages
|
2004-08-26 14:28:42 +00:00 |
akos.h
|
Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
|
2004-04-04 01:11:27 +00:00 |
base-costume.cpp
|
Fix regression in HE games
|
2004-08-16 04:37:58 +00:00 |
base-costume.h
|
Add part of suggested cleanup to remove extra variable.
|
2004-08-11 04:46:41 +00:00 |
bomp.cpp
|
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
|
2004-08-08 22:10:38 +00:00 |
bomp.h
|
That check should of been for HE 7.0 games.
|
2004-06-27 23:54:53 +00:00 |
boxes.cpp
|
Update comment
|
2004-07-14 10:48:33 +00:00 |
boxes.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
camera.cpp
|
Get rid of _screenLeft
|
2004-08-14 15:23:44 +00:00 |
charset.cpp
|
compilation fix
|
2004-08-23 08:50:54 +00:00 |
charset.h
|
Add LOOM cursor support
|
2004-08-23 08:37:55 +00:00 |
costume.cpp
|
Remove old unused and unneeded function.
|
2004-08-10 02:17:34 +00:00 |
costume.h
|
Remove old unused and unneeded function.
|
2004-08-10 02:17:34 +00:00 |
cursor.cpp
|
Fixed bug #1014296, the Loom cursor hotspot regression.
|
2004-08-24 06:36:12 +00:00 |
debugger.cpp
|
Show a bit less info so that the output of the 'actors' command fits into the console
|
2004-08-15 14:40:02 +00:00 |
debugger.h
|
Start of debug channel support. TODO: Move this to the common Debugger system?
|
2004-01-10 05:20:15 +00:00 |
dialogs.cpp
|
Use for HE 7.0 games too.
|
2004-07-20 11:50:44 +00:00 |
dialogs.h
|
Add support for version key in The Dig
|
2004-07-20 11:30:15 +00:00 |
gfx.cpp
|
Add some stubs for HE 7.2
|
2004-08-26 06:08:41 +00:00 |
gfx.h
|
Added initial support for BMAP resources of HE 7.2 games. Doesn't work
|
2004-08-26 02:47:49 +00:00 |
help.cpp
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
help.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
imuse_internal.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
|
Ignore imuse control code in HE games
|
2004-06-02 13:32:16 +00:00 |
imuse.cpp
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
imuse.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
instrument.cpp
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
instrument.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
intern.h
|
More code/stubs for HE 7.2 games
|
2004-08-26 08:47:07 +00:00 |
midiparser_eup.cpp
|
pedantic corrections
|
2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
|
pedantic corrections
|
2004-01-11 21:57:24 +00:00 |
module.mk
|
Add He 7.2 class
|
2004-08-23 10:34:50 +00:00 |
music.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
|
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
|
2004-08-08 22:10:38 +00:00 |
nut_renderer.h
|
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
|
2004-08-08 22:10:38 +00:00 |
object.cpp
|
A few changes for freddemo
|
2004-08-23 00:17:07 +00:00 |
object.h
|
Add some missing code
|
2004-06-21 02:33:23 +00:00 |
palette.cpp
|
Correct value
|
2004-08-15 07:44:57 +00:00 |
player_mod.cpp
|
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
|
2004-02-24 22:39:42 +00:00 |
player_mod.h
|
Increase channel for Amiga V3 player.
|
2004-03-16 07:02:21 +00:00 |
player_v1.cpp
|
Initialize _random_lsr to avoid valgrind warnings
|
2004-03-05 14:34:39 +00:00 |
player_v1.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
player_v2.cpp
|
Clear all channel variables in clear_channel
|
2004-03-05 14:35:16 +00:00 |
player_v2.h
|
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
|
2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
|
unify _vm / _scumm usage
|
2004-01-08 20:37:26 +00:00 |
player_v2a.h
|
unify _vm / _scumm usage
|
2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
|
Another Amiga V3 sounds update from Quietust:
|
2004-02-15 08:06:32 +00:00 |
player_v3a.h
|
Another Amiga V3 sounds update from Quietust:
|
2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
|
Increase debug level
|
2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
|
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
|
2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
resource_v7he.cpp
|
Cursor code cleanup
|
2004-08-22 23:38:00 +00:00 |
resource_v7he.h
|
Use existing ScummVM functionality for packed structs
|
2004-06-27 13:15:23 +00:00 |
resource.cpp
|
allocate memory for dobj in he 90, point games claiming to be 90 at 72he class
|
2004-08-26 14:07:19 +00:00 |
resource.h
|
HE 7.2 uses different array headers. they introduced start indexes, so it
|
2004-08-25 02:12:03 +00:00 |
saveload.cpp
|
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
|
2004-08-14 19:42:00 +00:00 |
saveload.h
|
Add patch #999887 - Possible fix for bug #998276
|
2004-08-09 01:07:48 +00:00 |
script_v2.cpp
|
Switch to debug channel
|
2004-08-22 09:30:08 +00:00 |
script_v5.cpp
|
Fixed bug #1014296, the Loom cursor hotspot regression.
|
2004-08-24 06:36:12 +00:00 |
script_v6.cpp
|
More code/stubs for HE 7.2 games
|
2004-08-26 08:47:07 +00:00 |
script_v6he.cpp
|
Added stub
|
2004-08-26 12:06:08 +00:00 |
script_v7he.cpp
|
Update akos error messages
|
2004-08-26 14:28:42 +00:00 |
script_v8.cpp
|
Cursor code cleanup
|
2004-08-22 23:38:00 +00:00 |
script_v72he.cpp
|
Update akos error messages
|
2004-08-26 14:28:42 +00:00 |
script.cpp
|
Update akos error messages
|
2004-08-26 14:28:42 +00:00 |
script.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
scumm-md5.h
|
Updated from current md5.txt
|
2004-08-14 22:24:40 +00:00 |
scumm.cpp
|
Update akos error messages
|
2004-08-26 14:28:42 +00:00 |
scumm.h
|
Update akos error messages
|
2004-08-26 14:28:42 +00:00 |
sound.cpp
|
HE 7.2 games use @ as charset code
|
2004-08-26 10:51:11 +00:00 |
sound.h
|
Add patch #999887 - Possible fix for bug #998276
|
2004-08-09 01:07:48 +00:00 |
string.cpp
|
HE 7.2 games use @ as charset code
|
2004-08-26 10:51:11 +00:00 |
usage_bits.cpp
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
usage_bits.h
|
updated copyright notice
|
2004-01-06 12:45:34 +00:00 |
vars.cpp
|
Add var
|
2004-08-24 11:24:51 +00:00 |
verbs.cpp
|
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
|
2004-08-14 19:42:00 +00:00 |
verbs.h
|
use Rect in struct VerbSlot
|
2004-01-15 19:25:17 +00:00 |