scummvm/engines/cine/various.h
2008-11-13 08:59:17 +00:00

164 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_VARIOUS_H
#define CINE_VARIOUS_H
#include "common/file.h"
#include "cine/cine.h"
namespace Cine {
// Maximum size of the command buffer including the trailing zero
#define kMaxCommandBufferSize 80
void initLanguage(Common::Language lang);
int16 makeMenuChoice(const CommandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width, bool recheckValue = false);
void makeCommandLine(void);
void makeActionMenu(void);
void drawString(const char *string, byte param);
void waitPlayerInput(void);
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
extern bool disableSystemMenu;
extern bool inMenu;
extern CommandeType currentSaveName[10];
struct SeqListElement {
int16 var4;
uint16 objIdx; ///< Is this really unsigned?
int16 var8;
int16 frame;
int16 varC;
int16 varE;
int16 var10;
int16 var12;
int16 var14;
int16 var16;
int16 var18;
int16 var1A;
int16 var1C;
int16 var1E;
};
extern Common::List<SeqListElement> seqList;
extern uint16 var2;
extern uint16 var3;
extern uint16 var4;
extern uint16 var5;
extern int16 commandVar1;
extern int16 commandVar2;
extern int16 commandVar3[4];
extern char currentDatName[30];
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
extern uint16 errorVar;
extern byte menuVar;
extern uint16 allowPlayerInput;
extern uint16 checkForPendingDataLoadSwitch;
extern bool fadeRequired;
extern uint16 isDrawCommandEnabled;
extern uint16 waitForPlayerClick;
extern uint16 menuCommandLen;
extern bool _paletteNeedUpdate;
extern uint16 _messageLen;
extern byte _danKeysPressed;
extern int16 playerCommand;
extern Common::String commandBuffer;
extern char currentPrcName[20];
extern char currentRelName[20];
extern char currentObjectName[20];
extern char currentMsgName[20];
extern char newPrcName[20];
extern char newRelName[20];
extern char newObjectName[20];
extern char newMsgName[20];
extern char currentCtName[15];
extern char currentPartName[15];
void stopSample(void);
void stopMusicAfterFadeOut(void);
uint16 executePlayerInput(void);
void drawOverlays(void);
extern uint16 mouseUpdateStatus;
extern uint16 dummyU16;
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
int getKeyData(void);
uint16 processKeyboard(uint16 param);
void mainLoopSub6(void);
void checkForPendingDataLoad(void);
void hideMouse(void);
void removeExtention(char *dest, const char *source);
struct SelectedObjStruct {
int16 idx;
int16 param;
};
#define NUM_MAX_ZONE 16
extern Common::Array<uint16> zoneData;
extern Common::Array<uint16> zoneQuery;
void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5);
void removeMessages();
void removeSeq(uint16 param1, uint16 param2, uint16 param3);
bool isSeqRunning(uint16 param1, uint16 param2, uint16 param3);
void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, int16 param4);
void processSeqList(void);
void resetGfxEntityEntry(uint16 objIdx);
bool makeTextEntryMenu(const char *caption, char *string, int strLen, int y);
void moveUsingKeyboard(int x, int y);
} // End of namespace Cine
#endif