scummvm/engines/sci/engine
Max Horn f86618f92b SCI: Add a 'SELECTOR' macro
svn-id: r47918
2010-02-05 22:55:18 +00:00
..
features.cpp Placed all the game feature detection code in a separate class 2010-02-03 11:02:43 +00:00
features.h Placed all the game feature detection code in a separate class 2010-02-03 11:02:43 +00:00
game.cpp Placed all the game feature detection code in a separate class 2010-02-03 11:02:43 +00:00
gc.cpp SCI: Get rid of EngineState::stack_segment 2010-02-03 01:32:59 +00:00
gc.h Patch 2009-06-18 22:09:57 +00:00
kernel32.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
kernel_types.h - Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations 2009-10-01 10:57:59 +00:00
kernel.cpp SCI: Add implementation for Intersections(). 2010-02-05 12:57:05 +00:00
kernel.h Added a stub for kCreateTextBitmap, which shows the text that should be drawn on screen 2010-02-02 17:20:21 +00:00
kevent.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
kfile.cpp Add support in kString(Cpy) for copying to system strings. Also, stubbing kFileIO(19) to allow Torin to see the main menu. Some minor cleanup. 2010-02-02 19:45:22 +00:00
kgraphics.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
klists.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
kmath.cpp Moved getAngle() inside kmovement.cpp, the only place where it's actually used 2009-11-14 17:53:30 +00:00
kmenu.cpp SCI: drawMenuBar, drawStatus now called directly and w/o SciGui 2010-02-05 20:48:06 +00:00
kmisc.cpp kPlatform(0) should return the SCI platform number. Fixes playing AVI's in KQ7 Windows. Also, adding/updating detection entries for KQ7 Windows. 2010-02-01 04:14:16 +00:00
kmovement.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
kparse.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
kpathing.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
kscripts.cpp SCI: Remove extra '\n's in debugC messages 2010-01-30 11:59:05 +00:00
ksound.cpp Placed all the game feature detection code in a separate class 2010-02-03 11:02:43 +00:00
kstring.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
message.cpp SCI32: 2009-12-30 16:00:56 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
savegame.cpp SCI: moved onControl etc. into GfxCompare, now getting called directly. also fixed loading saved games due Gfx* changes 2010-02-05 20:44:03 +00:00
savegame.h Removed duplicate code. Some cleanup 2010-01-31 01:26:06 +00:00
script.cpp Placed all the game feature detection code in a separate class 2010-02-03 11:02:43 +00:00
script.h SCI: Use Common::List and Common::String to simplify breakpoint handling (untested) 2010-02-02 22:52:41 +00:00
scriptdebug.cpp SCI: Move some code around (no code changes) 2010-02-02 22:50:32 +00:00
seg_manager.cpp SCI: Move more stuff around 2010-02-03 01:34:15 +00:00
seg_manager.h SCI: Move more stuff around 2010-02-03 01:34:15 +00:00
segment.cpp SCI: Move more stuff around 2010-02-03 01:34:15 +00:00
segment.h cleanup 2010-02-03 01:33:48 +00:00
selector.cpp SCI: adding back selector for sci32 2010-02-04 17:55:23 +00:00
selector.h SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
state.cpp SCI: Add a 'SELECTOR' macro 2010-02-05 22:55:18 +00:00
state.h SCI: moved onControl etc. into GfxCompare, now getting called directly. also fixed loading saved games due Gfx* changes 2010-02-05 20:44:03 +00:00
static_selectors.cpp Only compile in the SCI32 static selectors when ENABLE_SCI32 is set; minor cleanup. 2010-02-01 16:42:10 +00:00
vm_types.h SCI: Remove PRINT_STK macro; cleanup 2009-10-02 12:53:04 +00:00
vm.cpp Placed all the game feature detection code in a separate class 2010-02-03 11:02:43 +00:00
vm.h SCI: adding back selector for sci32 2010-02-04 17:55:23 +00:00