.. |
features.cpp
|
Placed all the game feature detection code in a separate class
|
2010-02-03 11:02:43 +00:00 |
features.h
|
Placed all the game feature detection code in a separate class
|
2010-02-03 11:02:43 +00:00 |
game.cpp
|
Placed all the game feature detection code in a separate class
|
2010-02-03 11:02:43 +00:00 |
gc.cpp
|
SCI: Get rid of EngineState::stack_segment
|
2010-02-03 01:32:59 +00:00 |
gc.h
|
Patch
|
2009-06-18 22:09:57 +00:00 |
kernel32.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
kernel_types.h
|
- Removed the toggle for "weak" validations, as there are cases where they fail (e.g. in Longbow), so there is no point in having strict validations
|
2009-10-01 10:57:59 +00:00 |
kernel.cpp
|
SCI: Add implementation for Intersections().
|
2010-02-05 12:57:05 +00:00 |
kernel.h
|
Added a stub for kCreateTextBitmap, which shows the text that should be drawn on screen
|
2010-02-02 17:20:21 +00:00 |
kevent.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
kfile.cpp
|
Add support in kString(Cpy) for copying to system strings. Also, stubbing kFileIO(19) to allow Torin to see the main menu. Some minor cleanup.
|
2010-02-02 19:45:22 +00:00 |
kgraphics.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
klists.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
kmath.cpp
|
Moved getAngle() inside kmovement.cpp, the only place where it's actually used
|
2009-11-14 17:53:30 +00:00 |
kmenu.cpp
|
SCI: drawMenuBar, drawStatus now called directly and w/o SciGui
|
2010-02-05 20:48:06 +00:00 |
kmisc.cpp
|
kPlatform(0) should return the SCI platform number. Fixes playing AVI's in KQ7 Windows. Also, adding/updating detection entries for KQ7 Windows.
|
2010-02-01 04:14:16 +00:00 |
kmovement.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
kparse.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
kpathing.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
kscripts.cpp
|
SCI: Remove extra '\n's in debugC messages
|
2010-01-30 11:59:05 +00:00 |
ksound.cpp
|
Placed all the game feature detection code in a separate class
|
2010-02-03 11:02:43 +00:00 |
kstring.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
message.cpp
|
SCI32:
|
2009-12-30 16:00:56 +00:00 |
message.h
|
Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct)
|
2009-10-10 10:46:11 +00:00 |
savegame.cpp
|
SCI: moved onControl etc. into GfxCompare, now getting called directly. also fixed loading saved games due Gfx* changes
|
2010-02-05 20:44:03 +00:00 |
savegame.h
|
Removed duplicate code. Some cleanup
|
2010-01-31 01:26:06 +00:00 |
script.cpp
|
Placed all the game feature detection code in a separate class
|
2010-02-03 11:02:43 +00:00 |
script.h
|
SCI: Use Common::List and Common::String to simplify breakpoint handling (untested)
|
2010-02-02 22:52:41 +00:00 |
scriptdebug.cpp
|
SCI: Move some code around (no code changes)
|
2010-02-02 22:50:32 +00:00 |
seg_manager.cpp
|
SCI: Move more stuff around
|
2010-02-03 01:34:15 +00:00 |
seg_manager.h
|
SCI: Move more stuff around
|
2010-02-03 01:34:15 +00:00 |
segment.cpp
|
SCI: Move more stuff around
|
2010-02-03 01:34:15 +00:00 |
segment.h
|
cleanup
|
2010-02-03 01:33:48 +00:00 |
selector.cpp
|
SCI: adding back selector for sci32
|
2010-02-04 17:55:23 +00:00 |
selector.h
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
state.cpp
|
SCI: Add a 'SELECTOR' macro
|
2010-02-05 22:55:18 +00:00 |
state.h
|
SCI: moved onControl etc. into GfxCompare, now getting called directly. also fixed loading saved games due Gfx* changes
|
2010-02-05 20:44:03 +00:00 |
static_selectors.cpp
|
Only compile in the SCI32 static selectors when ENABLE_SCI32 is set; minor cleanup.
|
2010-02-01 16:42:10 +00:00 |
vm_types.h
|
SCI: Remove PRINT_STK macro; cleanup
|
2009-10-02 12:53:04 +00:00 |
vm.cpp
|
Placed all the game feature detection code in a separate class
|
2010-02-03 11:02:43 +00:00 |
vm.h
|
SCI: adding back selector for sci32
|
2010-02-04 17:55:23 +00:00 |