mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 02:42:34 +00:00
66b326d3e8
svn-id: r47820
965 lines
29 KiB
C++
965 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/archive.h"
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#include "common/file.h"
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#include "common/str.h"
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#include "common/savefile.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/console.h"
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namespace Sci {
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enum {
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MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
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};
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struct SavegameDesc {
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int id;
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int date;
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int time;
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};
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/*
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* Note on how file I/O is implemented: In ScummVM, one can not create/write
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* arbitrary data files, simply because many of our target platforms do not
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* support this. The only files one can create are savestates. But SCI has an
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* opcode to create and write to seemingly 'arbitrary' files. This is mainly
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* used in LSL3 for LARRY3.DRV (which is a game data file, not a driver) and
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* in LSL5 for MEMORY.DRV (which is again a game data file and contains the
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* game's password).
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* To implement that opcode, we combine the SaveFileManager with regular file
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* code, similarly to how the SCUMM HE engine does it.
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*
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* To handle opening a file called "foobar", what we do is this: First, we
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* create an 'augmented file name', by prepending the game target and a dash,
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* so if we running game target sq1sci, the name becomes "sq1sci-foobar".
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* Next, we check if such a file is known to the SaveFileManager. If so, we
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* we use that for reading/writing, delete it, whatever.
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*
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* If no such file is present but we were only asked to *read* the file,
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* we fallback to looking for a regular file called "foobar", and open that
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* for reading only.
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*/
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FileHandle::FileHandle() : _in(0), _out(0) {
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}
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FileHandle::~FileHandle() {
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close();
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}
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void FileHandle::close() {
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delete _in;
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delete _out;
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_in = 0;
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_out = 0;
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_name.clear();
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}
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bool FileHandle::isOpen() const {
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return _in || _out;
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}
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enum {
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_K_FILE_MODE_OPEN_OR_CREATE = 0,
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_K_FILE_MODE_OPEN_OR_FAIL = 1,
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_K_FILE_MODE_CREATE = 2
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};
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void file_open(EngineState *s, const char *filename, int mode) {
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// QfG3 character import prepends /\ to the filenames.
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if (filename[0] == '/' && filename[1] == '\\')
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filename += 2;
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Common::String englishName = s->getLanguageString(filename, K_LANG_ENGLISH);
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const Common::String wrappedName = ((Sci::SciEngine*)g_engine)->wrapFilename(englishName);
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Common::SeekableReadStream *inFile = 0;
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Common::WriteStream *outFile = 0;
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
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// Try to open file, abort if not possible
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inFile = saveFileMan->openForLoading(wrappedName);
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// If no matching savestate exists: fall back to reading from a regular file
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if (!inFile)
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inFile = SearchMan.createReadStreamForMember(englishName);
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// Special case for LSL3: It tries to create a new dummy file, LARRY3.DRV
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// Apparently, if the file doesn't exist here, it should be created. The game
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// scripts then go ahead and fill its contents with data. It seems to be a similar
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// case as the dummy MEMORY.DRV file in LSL5, but LSL5 creates the file if it can't
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// find it with a separate call to file_open()
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if (!inFile && englishName == "LARRY3.DRV") {
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outFile = saveFileMan->openForSaving(wrappedName);
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outFile->finalize();
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delete outFile;
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outFile = 0;
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inFile = SearchMan.createReadStreamForMember(wrappedName);
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}
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if (!inFile)
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warning("file_open(_K_FILE_MODE_OPEN_OR_FAIL) failed to open file '%s'", englishName.c_str());
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} else if (mode == _K_FILE_MODE_CREATE) {
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// Create the file, destroying any content it might have had
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outFile = saveFileMan->openForSaving(wrappedName);
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if (!outFile)
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warning("file_open(_K_FILE_MODE_CREATE) failed to create file '%s'", englishName.c_str());
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} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
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// Try to open file, create it if it doesn't exist
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outFile = saveFileMan->openForSaving(wrappedName);
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if (!outFile)
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warning("file_open(_K_FILE_MODE_CREATE) failed to create file '%s'", englishName.c_str());
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// QfG1 opens the character export file with _K_FILE_MODE_CREATE first, closes it immediately and opens it again
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// with this here
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// Perhaps other games use this for read access as well
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// I guess changing this whole code into using virtual files and writing them after close would be more appropriate
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} else {
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error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
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}
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if (!inFile && !outFile) { // Failed
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debug(3, "file_open() failed");
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s->r_acc = SIGNAL_REG;
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return;
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}
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// Find a free file handle
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uint handle = 1; // Ignore _fileHandles[0]
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while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
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handle++;
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if (handle == s->_fileHandles.size()) { // Hit size limit => Allocate more space
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s->_fileHandles.resize(s->_fileHandles.size() + 1);
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}
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s->_fileHandles[handle]._in = inFile;
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s->_fileHandles[handle]._out = outFile;
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s->_fileHandles[handle]._name = englishName;
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s->r_acc = make_reg(0, handle);
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debug(3, " -> opened file '%s' with handle %d", englishName.c_str(), handle);
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}
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reg_t kFOpen(EngineState *s, int argc, reg_t *argv) {
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Common::String name = s->_segMan->getString(argv[0]);
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int mode = argv[1].toUint16();
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debug(3, "kFOpen(%s,0x%x)", name.c_str(), mode);
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file_open(s, name.c_str(), mode);
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return s->r_acc;
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}
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static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
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if (handle == 0) {
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error("Attempt to use file handle 0");
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return 0;
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}
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if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
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warning("Attempt to use invalid/unused file handle %d", handle);
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return 0;
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}
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return &s->_fileHandles[handle];
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}
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reg_t kFClose(EngineState *s, int argc, reg_t *argv) {
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debug(3, "kFClose(%d)", argv[0].toUint16());
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if (argv[0] != SIGNAL_REG) {
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FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
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if (f)
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f->close();
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}
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return s->r_acc;
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}
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reg_t kFPuts(EngineState *s, int argc, reg_t *argv) {
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int handle = argv[0].toUint16();
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Common::String data = s->_segMan->getString(argv[1]);
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FileHandle *f = getFileFromHandle(s, handle);
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if (f)
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f->_out->write(data.c_str(), data.size());
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return s->r_acc;
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}
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static void fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
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debugC(2, kDebugLevelFile, "FGets'ing %d bytes from handle %d", maxsize, handle);
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FileHandle *f = getFileFromHandle(s, handle);
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if (!f)
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return;
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if (!f->_in) {
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error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
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return;
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}
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if (maxsize > 1)
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f->_in->readLine(dest, maxsize);
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else
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*dest = f->_in->readByte();
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// The returned string must not have an ending LF
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int strSize = strlen(dest);
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if (strSize > 0) {
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if (dest[strSize - 1] == 0x0A)
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dest[strSize - 1] = 0;
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}
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debugC(2, kDebugLevelFile, "FGets'ed \"%s\"", dest);
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}
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static int _savegame_index_struct_compare(const void *a, const void *b) {
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const SavegameDesc *A = (const SavegameDesc *)a;
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const SavegameDesc *B = (const SavegameDesc *)b;
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if (B->date != A->date)
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return B->date - A->date;
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return B->time - A->time;
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}
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void listSavegames(Common::Array<SavegameDesc> &saves) {
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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// Load all saves
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Common::StringList saveNames = saveFileMan->listSavefiles(((SciEngine *)g_engine)->getSavegamePattern());
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for (Common::StringList::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
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Common::String filename = *iter;
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Common::SeekableReadStream *in;
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if ((in = saveFileMan->openForLoading(filename))) {
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SavegameMetadata meta;
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if (!get_savegame_metadata(in, &meta)) {
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// invalid
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delete in;
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continue;
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}
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delete in;
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SavegameDesc desc;
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desc.id = strtol(filename.end() - 3, NULL, 10);
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desc.date = meta.savegame_date;
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// We need to fix date in here, because we save DDMMYYYY instead of YYYYMMDD, so sorting wouldnt work
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desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
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desc.time = meta.savegame_time;
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debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);
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saves.push_back(desc);
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}
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}
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// Sort the list by creation date of the saves
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qsort(saves.begin(), saves.size(), sizeof(SavegameDesc), _savegame_index_struct_compare);
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}
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bool Console::cmdListSaves(int argc, const char **argv) {
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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for (uint i = 0; i < saves.size(); i++) {
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Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(saves[i].id);
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Common::SeekableReadStream *in;
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if ((in = saveFileMan->openForLoading(filename))) {
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SavegameMetadata meta;
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if (!get_savegame_metadata(in, &meta)) {
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// invalid
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delete in;
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continue;
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}
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if (!meta.savegame_name.empty()) {
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if (meta.savegame_name.lastChar() == '\n')
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meta.savegame_name.deleteLastChar();
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DebugPrintf("%s: '%s'\n", filename.c_str(), meta.savegame_name.c_str());
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}
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delete in;
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}
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}
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return true;
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}
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reg_t kFGets(EngineState *s, int argc, reg_t *argv) {
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int maxsize = argv[1].toUint16();
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char *buf = new char[maxsize];
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int handle = argv[2].toUint16();
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debug(3, "kFGets(%d,%d)", handle, maxsize);
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fgets_wrapper(s, buf, maxsize, handle);
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s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
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return argv[0];
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}
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/**
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* Writes the cwd to the supplied address and returns the address in acc.
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*/
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reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
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// We do not let the scripts see the file system, instead pretending
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// we are always in the same directory.
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// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
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s->_segMan->strcpy(argv[0], "/");
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debug(3, "kGetCWD() -> %s", "/");
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return argv[0];
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}
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enum {
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K_DEVICE_INFO_GET_DEVICE = 0,
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K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
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K_DEVICE_INFO_PATHS_EQUAL = 2,
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K_DEVICE_INFO_IS_FLOPPY = 3,
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K_DEVICE_INFO_GET_CONFIG_PATH = 5,
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K_DEVICE_INFO_GET_SAVECAT_NAME = 7,
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K_DEVICE_INFO_GET_SAVEFILE_NAME = 8
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};
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reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
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int mode = argv[0].toUint16();
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switch (mode) {
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case K_DEVICE_INFO_GET_DEVICE: {
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Common::String input_str = s->_segMan->getString(argv[1]);
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s->_segMan->strcpy(argv[2], "/");
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debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_str.c_str(), "/");
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break;
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}
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case K_DEVICE_INFO_GET_CURRENT_DEVICE:
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s->_segMan->strcpy(argv[1], "/");
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debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", "/");
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break;
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case K_DEVICE_INFO_PATHS_EQUAL: {
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Common::String path1_s = s->_segMan->getString(argv[1]);
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Common::String path2_s = s->_segMan->getString(argv[2]);
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debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s.c_str(), path2_s.c_str());
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return make_reg(0, Common::matchString(path2_s.c_str(), path1_s.c_str(), false, true));
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}
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break;
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case K_DEVICE_INFO_IS_FLOPPY: {
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Common::String input_str = s->_segMan->getString(argv[1]);
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debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)", input_str.c_str());
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return NULL_REG; /* Never */
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}
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case K_DEVICE_INFO_GET_CONFIG_PATH: {
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// Early versions return drive letter, later versions a path string
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// FIXME: Implement if needed, for now return NULL_REG
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return NULL_REG;
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}
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/* SCI uses these in a less-than-portable way to delete savegames.
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** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
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** for more information on our workaround for this.
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*/
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case K_DEVICE_INFO_GET_SAVECAT_NAME: {
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Common::String game_prefix = s->_segMan->getString(argv[2]);
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s->_segMan->strcpy(argv[1], "__throwaway");
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debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix.c_str(), "__throwaway");
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}
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break;
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case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
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Common::String game_prefix = s->_segMan->getString(argv[2]);
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int savegame_id = argv[3].toUint16();
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s->_segMan->strcpy(argv[1], "__throwaway");
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debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), savegame_id, "__throwaway");
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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int savedir_nr = saves[savegame_id].id;
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Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr);
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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saveFileMan->removeSavefile(filename);
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}
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break;
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default:
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// TODO: Not all sub-commands are handled. E.g. KQ5CD calls sub-command 5
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warning("Unknown DeviceInfo() sub-command: %d", mode);
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break;
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}
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return s->r_acc;
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}
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reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
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#ifdef ENABLE_SCI32
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// TODO: SCI32 uses a parameter here.
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if (argc > 0)
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warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
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#endif
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return make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
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}
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reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
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#ifdef ENABLE_SCI32
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// TODO: SCI32 uses a parameter here.
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if (argc > 1)
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warning("kCheckFreeSpace called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[1]));
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#endif
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Common::String path = s->_segMan->getString(argv[0]);
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debug(3, "kCheckFreeSpace(%s)", path.c_str());
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// We simply always pretend that there is enough space.
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// The alternative would be to write a big test file, which is not nice
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// on systems where doing so is very slow.
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return make_reg(0, 1);
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}
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reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
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Common::String game_id = s->_segMan->getString(argv[0]);
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int savedir_nr = argv[1].toUint16();
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debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), savedir_nr);
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Common::Array<SavegameDesc> saves;
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listSavegames(saves);
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savedir_nr = saves[savedir_nr].id;
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if (savedir_nr > MAX_SAVEGAME_NR - 1) {
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return NULL_REG;
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}
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Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
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Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr);
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Common::SeekableReadStream *in;
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if ((in = saveFileMan->openForLoading(filename))) {
|
|
// found a savegame file
|
|
|
|
SavegameMetadata meta;
|
|
if (!get_savegame_metadata(in, &meta)) {
|
|
// invalid
|
|
s->r_acc = make_reg(0, 0);
|
|
} else {
|
|
s->r_acc = make_reg(0, 1);
|
|
}
|
|
delete in;
|
|
} else {
|
|
s->r_acc = make_reg(0, 1);
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
reg_t nametarget = argv[1];
|
|
reg_t *nameoffsets = s->_segMan->derefRegPtr(argv[2], 0);
|
|
|
|
debug(3, "kGetSaveFiles(%s)", game_id.c_str());
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
s->r_acc = NULL_REG;
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
|
|
for (uint i = 0; i < saves.size(); i++) {
|
|
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(saves[i].id);
|
|
Common::SeekableReadStream *in;
|
|
if ((in = saveFileMan->openForLoading(filename))) {
|
|
// found a savegame file
|
|
|
|
SavegameMetadata meta;
|
|
if (!get_savegame_metadata(in, &meta)) {
|
|
// invalid
|
|
delete in;
|
|
continue;
|
|
}
|
|
|
|
if (!meta.savegame_name.empty()) {
|
|
if (meta.savegame_name.lastChar() == '\n')
|
|
meta.savegame_name.deleteLastChar();
|
|
|
|
*nameoffsets = s->r_acc; // Store savegame ID
|
|
++s->r_acc.offset; // Increase number of files found
|
|
|
|
nameoffsets++; // Make sure the next ID string address is written to the next pointer
|
|
Common::String name = meta.savegame_name;
|
|
if (name.size() > SCI_MAX_SAVENAME_LENGTH-1)
|
|
name = Common::String(meta.savegame_name.c_str(), SCI_MAX_SAVENAME_LENGTH-1);
|
|
s->_segMan->strcpy(nametarget, name.c_str());
|
|
|
|
// Increase name offset pointer accordingly
|
|
nametarget.offset += SCI_MAX_SAVENAME_LENGTH;
|
|
}
|
|
delete in;
|
|
}
|
|
}
|
|
|
|
//free(gfname);
|
|
s->_segMan->strcpy(nametarget, ""); // Terminate list
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = s->_segMan->getString(argv[0]);
|
|
int savedir_nr = argv[1].toUint16();
|
|
int savedir_id; // Savegame ID, derived from savedir_nr and the savegame ID list
|
|
Common::String game_description = s->_segMan->getString(argv[2]);
|
|
Common::String version;
|
|
if (argc > 3)
|
|
version = s->_segMan->getString(argv[3]);
|
|
|
|
debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), savedir_nr, game_description.c_str(), version.c_str());
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
if (savedir_nr >= 0 && (uint)savedir_nr < saves.size()) {
|
|
// Overwrite
|
|
savedir_id = saves[savedir_nr].id;
|
|
} else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) {
|
|
uint i = 0;
|
|
|
|
savedir_id = 0;
|
|
|
|
// First, look for holes
|
|
while (i < saves.size()) {
|
|
if (saves[i].id == savedir_id) {
|
|
++savedir_id;
|
|
i = 0;
|
|
} else
|
|
++i;
|
|
}
|
|
if (savedir_id >= MAX_SAVEGAME_NR) {
|
|
warning("Internal error: Free savegame ID is %d, shouldn't happen", savedir_id);
|
|
return NULL_REG;
|
|
}
|
|
|
|
// This loop terminates when savedir_id is not in [x | ex. n. saves [n].id = x]
|
|
} else {
|
|
warning("Savegame ID %d is not allowed", savedir_nr);
|
|
return NULL_REG;
|
|
}
|
|
|
|
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_id);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::OutSaveFile *out;
|
|
if (!(out = saveFileMan->openForSaving(filename))) {
|
|
warning("Error opening savegame \"%s\" for writing", filename.c_str());
|
|
s->r_acc = NULL_REG;
|
|
return NULL_REG;
|
|
}
|
|
|
|
if (gamestate_save(s, out, game_description.c_str(), version.c_str())) {
|
|
warning("Saving the game failed.");
|
|
s->r_acc = NULL_REG;
|
|
} else {
|
|
out->finalize();
|
|
if (out->err()) {
|
|
delete out;
|
|
warning("Writing the savegame failed.");
|
|
s->r_acc = NULL_REG;
|
|
} else {
|
|
delete out;
|
|
s->r_acc = make_reg(0, 1);
|
|
}
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
|
|
int savedir_nr = argv[1].toUint16();
|
|
|
|
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savedir_nr);
|
|
|
|
if (!argv[0].isNull()) {
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
|
|
savedir_nr = saves[savedir_nr].id;
|
|
} else {
|
|
// Loading from launcher, no change necessary
|
|
}
|
|
|
|
if (savedir_nr > -1) {
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr);
|
|
Common::SeekableReadStream *in;
|
|
if ((in = saveFileMan->openForLoading(filename))) {
|
|
// found a savegame file
|
|
|
|
gamestate_restore(s, in);
|
|
delete in;
|
|
|
|
return s->r_acc;
|
|
}
|
|
}
|
|
|
|
s->r_acc = make_reg(0, 1);
|
|
warning("Savegame #%d not found", savedir_nr);
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
|
|
Common::String path = s->_segMan->getString(argv[0]);
|
|
|
|
debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset);
|
|
|
|
// Always return true
|
|
return make_reg(0, 1);
|
|
}
|
|
|
|
enum {
|
|
K_FILEIO_OPEN = 0,
|
|
K_FILEIO_CLOSE = 1,
|
|
K_FILEIO_READ_RAW = 2,
|
|
K_FILEIO_WRITE_RAW = 3,
|
|
K_FILEIO_UNLINK = 4,
|
|
K_FILEIO_READ_STRING = 5,
|
|
K_FILEIO_WRITE_STRING = 6,
|
|
K_FILEIO_SEEK = 7,
|
|
K_FILEIO_FIND_FIRST = 8,
|
|
K_FILEIO_FIND_NEXT = 9,
|
|
K_FILEIO_FILE_EXISTS = 10,
|
|
// SCI1.1
|
|
K_FILEIO_RENAME = 11,
|
|
// SCI32
|
|
// 12?
|
|
K_FILEIO_READ_BYTE = 13,
|
|
K_FILEIO_WRITE_BYTE = 14,
|
|
K_FILEIO_READ_WORD = 15,
|
|
K_FILEIO_WRITE_WORD = 16
|
|
};
|
|
|
|
reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
|
|
// Verify that we are given a valid buffer
|
|
if (!buffer.segment) {
|
|
error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
|
|
return NULL_REG;
|
|
}
|
|
_outbuffer = buffer;
|
|
|
|
// Prefix the mask
|
|
const Common::String wrappedMask = ((Sci::SciEngine*)g_engine)->wrapFilename(mask);
|
|
|
|
// Obtain a list of all savefiles matching the given mask
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
_savefiles = saveFileMan->listSavefiles(wrappedMask);
|
|
|
|
// Reset the list iterator and write the first match to the output buffer, if any.
|
|
_iter = _savefiles.begin();
|
|
return nextFile(segMan);
|
|
}
|
|
|
|
reg_t DirSeeker::nextFile(SegManager *segMan) {
|
|
if (_iter == _savefiles.end()) {
|
|
return NULL_REG;
|
|
}
|
|
|
|
const Common::String wrappedString = *_iter;
|
|
|
|
// Strip the prefix
|
|
Common::String string = ((Sci::SciEngine*)g_engine)->unwrapFilename(wrappedString);
|
|
if (string.size() > 12)
|
|
string = Common::String(string.c_str(), 12);
|
|
segMan->strcpy(_outbuffer, string.c_str());
|
|
|
|
// Return the result and advance the list iterator :)
|
|
++_iter;
|
|
return _outbuffer;
|
|
}
|
|
|
|
reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
|
|
int func_nr = argv[0].toUint16();
|
|
|
|
switch (func_nr) {
|
|
case K_FILEIO_OPEN : {
|
|
Common::String name = s->_segMan->getString(argv[1]);
|
|
|
|
// SCI32 can call K_FILEIO_OPEN with only two arguments. It seems to just be checking if it exists.
|
|
int mode = (argc < 3) ? (int)_K_FILE_MODE_OPEN_OR_FAIL : argv[2].toUint16();
|
|
|
|
// SQ4 floppy prepends /\ to the filenames
|
|
if (name.hasPrefix("/\\")) {
|
|
name.deleteChar(0);
|
|
name.deleteChar(0);
|
|
}
|
|
|
|
// SQ4 floppy attempts to update the savegame index file sq4sg.dir
|
|
// when deleting saved games. We don't use an index file for saving
|
|
// or loading, so just stop the game from modifying the file here
|
|
// in order to avoid having it saved in the ScummVM save directory
|
|
if (name == "sq4sg.dir") {
|
|
debugC(2, kDebugLevelFile, "Not opening unused file sq4sg.dir");
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
if (name.empty()) {
|
|
warning("Attempted to open a file with an empty filename");
|
|
return SIGNAL_REG;
|
|
}
|
|
file_open(s, name.c_str(), mode);
|
|
debug(3, "K_FILEIO_OPEN(%s,0x%x)", name.c_str(), mode);
|
|
break;
|
|
}
|
|
case K_FILEIO_CLOSE : {
|
|
debug(3, "K_FILEIO_CLOSE(%d)", argv[1].toUint16());
|
|
|
|
FileHandle *f = getFileFromHandle(s, argv[1].toUint16());
|
|
if (f)
|
|
f->close();
|
|
break;
|
|
}
|
|
case K_FILEIO_READ_RAW : {
|
|
int handle = argv[1].toUint16();
|
|
int size = argv[3].toUint16();
|
|
char *buf = new char[size];
|
|
debug(3, "K_FILEIO_READ_RAW(%d,%d)", handle, size);
|
|
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f) {
|
|
s->r_acc = make_reg(0, f->_in->read(buf, size));
|
|
s->_segMan->memcpy(argv[2], (const byte*)buf, size);
|
|
}
|
|
|
|
delete[] buf;
|
|
break;
|
|
}
|
|
case K_FILEIO_WRITE_RAW : {
|
|
int handle = argv[1].toUint16();
|
|
int size = argv[3].toUint16();
|
|
char *buf = new char[size];
|
|
s->_segMan->memcpy((byte*)buf, argv[2], size);
|
|
debug(3, "K_FILEIO_WRITE_RAW(%d,%d)", handle, size);
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f)
|
|
f->_out->write(buf, size);
|
|
|
|
delete[] buf;
|
|
break;
|
|
}
|
|
case K_FILEIO_UNLINK : {
|
|
Common::String name = s->_segMan->getString(argv[1]);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
// SQ4 floppy prepends /\ to the filenames
|
|
if (name.hasPrefix("/\\")) {
|
|
name.deleteChar(0);
|
|
name.deleteChar(0);
|
|
}
|
|
|
|
// Special case for SQ4 floppy: This game has hardcoded names for all of its
|
|
// savegames, and they are all named "sq4sg.xxx", where xxx is the slot. We just
|
|
// take the slot number here, and delete the appropriate save game
|
|
if (name.hasPrefix("sq4sg.")) {
|
|
// Special handling for SQ4... get the slot number and construct the save game name
|
|
int slotNum = atoi(name.c_str() + name.size() - 3);
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
int savedir_nr = saves[slotNum].id;
|
|
name = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr);
|
|
saveFileMan->removeSavefile(name);
|
|
} else {
|
|
const Common::String wrappedName = ((Sci::SciEngine*)g_engine)->wrapFilename(name);
|
|
saveFileMan->removeSavefile(wrappedName);
|
|
}
|
|
|
|
debug(3, "K_FILEIO_UNLINK(%s)", name.c_str());
|
|
|
|
// TODO/FIXME: Should we return something (like, a bool indicating
|
|
// whether deleting the save succeeded or failed)?
|
|
break;
|
|
}
|
|
case K_FILEIO_READ_STRING : {
|
|
int size = argv[2].toUint16();
|
|
char *buf = new char[size];
|
|
int handle = argv[3].toUint16();
|
|
debug(3, "K_FILEIO_READ_STRING(%d,%d)", handle, size);
|
|
|
|
fgets_wrapper(s, buf, size, handle);
|
|
s->_segMan->memcpy(argv[1], (const byte*)buf, size);
|
|
delete[] buf;
|
|
return argv[1];
|
|
}
|
|
case K_FILEIO_WRITE_STRING : {
|
|
int handle = argv[1].toUint16();
|
|
int size = argv[3].toUint16();
|
|
Common::String str = s->_segMan->getString(argv[2]);
|
|
debug(3, "K_FILEIO_WRITE_STRING(%d,%d)", handle, size);
|
|
|
|
// CHECKME: Is the size parameter used at all?
|
|
// In the LSL5 password protection it is zero, and we should
|
|
// then write a full string. (Not sure if it should write the
|
|
// terminating zero.)
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f)
|
|
f->_out->write(str.c_str(), str.size());
|
|
break;
|
|
}
|
|
case K_FILEIO_SEEK : {
|
|
int handle = argv[1].toUint16();
|
|
int offset = argv[2].toUint16();
|
|
int whence = argv[3].toUint16();
|
|
debug(3, "K_FILEIO_SEEK(%d,%d,%d)", handle, offset, whence);
|
|
|
|
FileHandle *f = getFileFromHandle(s, handle);
|
|
if (f)
|
|
s->r_acc = make_reg(0, f->_in->seek(offset, whence));
|
|
break;
|
|
}
|
|
case K_FILEIO_FIND_FIRST : {
|
|
Common::String mask = s->_segMan->getString(argv[1]);
|
|
reg_t buf = argv[2];
|
|
int attr = argv[3].toUint16(); // We won't use this, Win32 might, though...
|
|
debug(3, "K_FILEIO_FIND_FIRST(%s,0x%x)", mask.c_str(), attr);
|
|
|
|
// We remove ".*". mask will get prefixed, so we will return all additional files for that gameid
|
|
if (mask == "*.*")
|
|
mask = "*";
|
|
|
|
// QfG3 uses this mask for the character import
|
|
if (mask == "/\\*.*")
|
|
mask = "*";
|
|
//#ifndef WIN32
|
|
// if (mask == "*.*")
|
|
// mask = "*"; // For UNIX
|
|
//#endif
|
|
s->r_acc = s->_dirseeker.firstFile(mask, buf, s->_segMan);
|
|
|
|
break;
|
|
}
|
|
case K_FILEIO_FIND_NEXT : {
|
|
debug(3, "K_FILEIO_FIND_NEXT()");
|
|
s->r_acc = s->_dirseeker.nextFile(s->_segMan);
|
|
break;
|
|
}
|
|
case K_FILEIO_FILE_EXISTS : {
|
|
Common::String name = s->_segMan->getString(argv[1]);
|
|
|
|
// Check for regular file
|
|
bool exists = Common::File::exists(name);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
const Common::String wrappedName = ((Sci::SciEngine*)g_engine)->wrapFilename(name);
|
|
|
|
if (!exists)
|
|
exists = !saveFileMan->listSavefiles(name).empty();
|
|
|
|
if (!exists) {
|
|
// Try searching for the file prepending target-
|
|
Common::SeekableReadStream *inFile = saveFileMan->openForLoading(wrappedName);
|
|
exists = (inFile != 0);
|
|
delete inFile;
|
|
}
|
|
|
|
// Special case for non-English versions of LSL5: The English version of LSL5 calls
|
|
// kFileIO(), case K_FILEIO_OPEN for reading to check if memory.drv exists (which is
|
|
// where the game's password is stored). If it's not found, it calls kFileIO() again,
|
|
// case K_FILEIO_OPEN for writing and creates a new file. Non-English versions call
|
|
// kFileIO(), case K_FILEIO_FILE_EXISTS instead, and fail if memory.drv can't be found.
|
|
// We create a default memory.drv file with no password, so that the game can continue
|
|
if (!exists && name == "memory.drv") {
|
|
// Create a new file, and write the bytes for the empty password string inside
|
|
byte defaultContent[] = { 0xE9, 0xE9, 0xEB, 0xE1, 0x0D, 0x0A, 0x31, 0x30, 0x30, 0x30 };
|
|
Common::WriteStream *outFile = saveFileMan->openForSaving(wrappedName);
|
|
for (int i = 0; i < 10; i++)
|
|
outFile->writeByte(defaultContent[i]);
|
|
outFile->finalize();
|
|
delete outFile;
|
|
exists = true;
|
|
}
|
|
|
|
debug(3, "K_FILEIO_FILE_EXISTS(%s) -> %d", name.c_str(), exists);
|
|
return make_reg(0, exists);
|
|
}
|
|
case K_FILEIO_RENAME: {
|
|
Common::String oldName = s->_segMan->getString(argv[1]);
|
|
Common::String newName = s->_segMan->getString(argv[2]);
|
|
|
|
// SCI1.1 returns 0 on success and a DOS error code on fail. SCI32 returns -1 on fail.
|
|
// We just return -1 for all versions.
|
|
if (g_engine->getSaveFileManager()->renameSavefile(oldName, newName))
|
|
return NULL_REG;
|
|
else
|
|
return SIGNAL_REG;
|
|
}
|
|
#ifdef ENABLE_SCI32
|
|
case K_FILEIO_READ_BYTE: {
|
|
// Read the byte into the low byte of the accumulator
|
|
FileHandle *f = getFileFromHandle(s, argv[1].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
|
|
return make_reg(0, (s->r_acc.toUint16() & 0xff00) | f->_in->readByte());
|
|
}
|
|
case K_FILEIO_WRITE_BYTE: {
|
|
FileHandle *f = getFileFromHandle(s, argv[1].toUint16());
|
|
if (f)
|
|
f->_out->writeByte(argv[2].toUint16() & 0xff);
|
|
break;
|
|
}
|
|
case K_FILEIO_READ_WORD: {
|
|
FileHandle *f = getFileFromHandle(s, argv[1].toUint16());
|
|
if (!f)
|
|
return NULL_REG;
|
|
|
|
return make_reg(0, f->_in->readUint16LE());
|
|
}
|
|
case K_FILEIO_WRITE_WORD: {
|
|
FileHandle *f = getFileFromHandle(s, argv[1].toUint16());
|
|
if (f)
|
|
f->_out->writeUint16LE(argv[2].toUint16());
|
|
break;
|
|
}
|
|
case 19:
|
|
// TODO: Torin's Passage uses this early on in the Sierra logo
|
|
warning("kFileIO(19)");
|
|
break;
|
|
#endif
|
|
default:
|
|
error("Unknown FileIO() sub-command: %d", func_nr);
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
} // End of namespace Sci
|