.. |
imuse_digi
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Valgrind complained about an uninitialized value. This appears to fix it,
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2004-07-19 15:26:07 +00:00 |
insane
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removed not needed code and moved pause mixer after pause imuse
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2004-07-19 10:51:00 +00:00 |
smush
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smush codec37 sub1 (FT demo)
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2004-07-25 19:05:16 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Keep compatbility with older saved games.
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2004-07-26 15:14:10 +00:00 |
actor.h
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Actually use actor talkScript when required.
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2004-07-15 12:26:10 +00:00 |
akos.cpp
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Rename var
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2004-07-11 09:15:14 +00:00 |
akos.h
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
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2004-04-04 01:11:27 +00:00 |
base-costume.cpp
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Rename var
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2004-06-29 11:02:15 +00:00 |
base-costume.h
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Rename var
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2004-06-29 11:02:15 +00:00 |
bomp.cpp
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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Update comment
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2004-07-14 10:48:33 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.
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2004-07-22 04:37:20 +00:00 |
charset.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
charset.h
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Record on which virtual screen we last drew masked text
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2004-04-08 23:41:10 +00:00 |
costume.cpp
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Cleanup
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2004-07-26 13:53:24 +00:00 |
costume.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
cursor.cpp
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Small TODO comment
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2004-06-27 13:32:50 +00:00 |
debugger.cpp
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Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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2004-06-27 22:14:35 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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Tiny cleanup ;-)
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2004-07-18 17:08:00 +00:00 |
gfx.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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Match disasm., applies to The Dig too.
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2004-07-04 12:06:17 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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2004-06-24 02:36:17 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
nut_renderer.h
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
object.cpp
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Fix mouse cursors hotspot in HE games.
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2004-06-24 12:32:19 +00:00 |
object.h
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Add some missing code
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2004-06-21 02:33:23 +00:00 |
palette.cpp
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Ooops, adjust for start value.
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2004-07-26 14:11:27 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource_v7he.cpp
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Plug memory leak
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2004-07-13 10:45:47 +00:00 |
resource_v7he.h
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Use existing ScummVM functionality for packed structs
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2004-06-27 13:15:23 +00:00 |
resource.cpp
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Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
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2004-07-26 17:14:57 +00:00 |
resource.h
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HE 7.0 fixes
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2004-06-23 01:36:57 +00:00 |
saveload.cpp
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Keep compatbility with older saved games.
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2004-07-26 15:14:10 +00:00 |
saveload.h
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Set new VARS for older save games.
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2004-07-16 14:41:05 +00:00 |
script_v2.cpp
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Cleanup
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2004-07-26 13:53:24 +00:00 |
script_v5.cpp
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One last hack to allow demo script in V2 Maniac Mansion.
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2004-07-26 11:49:41 +00:00 |
script_v6.cpp
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Merge palette functions.
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2004-07-25 11:29:38 +00:00 |
script_v6he.cpp
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Merge palette functions.
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2004-07-25 11:29:38 +00:00 |
script_v7he.cpp
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Add support for sound offsets in HE games.
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2004-07-14 07:29:09 +00:00 |
script_v8.cpp
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Rename object fields
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2004-07-19 01:58:08 +00:00 |
script.cpp
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Ooops commited wrong branch.
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2004-07-24 07:18:18 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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Added some new MD5s
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2004-03-25 11:22:02 +00:00 |
scumm.cpp
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Add game detector support for the Mac SCUMM container file format; add support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-)
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2004-07-26 18:13:53 +00:00 |
scumm.h
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Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
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2004-07-26 17:14:57 +00:00 |
sound.cpp
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Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now)
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2004-07-26 17:14:57 +00:00 |
sound.h
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Remove lefts overs of old hack
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2004-07-24 14:24:34 +00:00 |
string.cpp
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Remove lefts overs of old hack
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2004-07-24 14:24:34 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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Rename VAR
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2004-07-24 11:15:59 +00:00 |
verbs.cpp
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Minor cleanup
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2004-07-17 10:25:22 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |