scummvm/scumm
2004-07-26 18:13:53 +00:00
..
imuse_digi Valgrind complained about an uninitialized value. This appears to fix it, 2004-07-19 15:26:07 +00:00
insane removed not needed code and moved pause mixer after pause imuse 2004-07-19 10:51:00 +00:00
smush smush codec37 sub1 (FT demo) 2004-07-25 19:05:16 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Keep compatbility with older saved games. 2004-07-26 15:14:10 +00:00
actor.h Actually use actor talkScript when required. 2004-07-15 12:26:10 +00:00
akos.cpp Rename var 2004-07-11 09:15:14 +00:00
akos.h Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask 2004-04-04 01:11:27 +00:00
base-costume.cpp Rename var 2004-06-29 11:02:15 +00:00
base-costume.h Rename var 2004-06-29 11:02:15 +00:00
bomp.cpp That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp Update comment 2004-07-14 10:48:33 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2. 2004-07-22 04:37:20 +00:00
charset.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
charset.h Record on which virtual screen we last drew masked text 2004-04-08 23:41:10 +00:00
costume.cpp Cleanup 2004-07-26 13:53:24 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp Small TODO comment 2004-06-27 13:32:50 +00:00
debugger.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Tiny cleanup ;-) 2004-07-18 17:08:00 +00:00
gfx.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Match disasm., applies to The Dig too. 2004-07-04 12:06:17 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor 2004-06-24 02:36:17 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
nut_renderer.h Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
object.cpp Fix mouse cursors hotspot in HE games. 2004-06-24 12:32:19 +00:00
object.h Add some missing code 2004-06-21 02:33:23 +00:00
palette.cpp Ooops, adjust for start value. 2004-07-26 14:11:27 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Plug memory leak 2004-07-13 10:45:47 +00:00
resource_v7he.h Use existing ScummVM functionality for packed structs 2004-06-27 13:15:23 +00:00
resource.cpp Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) 2004-07-26 17:14:57 +00:00
resource.h HE 7.0 fixes 2004-06-23 01:36:57 +00:00
saveload.cpp Keep compatbility with older saved games. 2004-07-26 15:14:10 +00:00
saveload.h Set new VARS for older save games. 2004-07-16 14:41:05 +00:00
script_v2.cpp Cleanup 2004-07-26 13:53:24 +00:00
script_v5.cpp One last hack to allow demo script in V2 Maniac Mansion. 2004-07-26 11:49:41 +00:00
script_v6.cpp Merge palette functions. 2004-07-25 11:29:38 +00:00
script_v6he.cpp Merge palette functions. 2004-07-25 11:29:38 +00:00
script_v7he.cpp Add support for sound offsets in HE games. 2004-07-14 07:29:09 +00:00
script_v8.cpp Rename object fields 2004-07-19 01:58:08 +00:00
script.cpp Ooops commited wrong branch. 2004-07-24 07:18:18 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h Added some new MD5s 2004-03-25 11:22:02 +00:00
scumm.cpp Add game detector support for the Mac SCUMM container file format; add support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-) 2004-07-26 18:13:53 +00:00
scumm.h Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) 2004-07-26 17:14:57 +00:00
sound.cpp Add support for the mac (rescumm) container file format used by Sam&Max and DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) 2004-07-26 17:14:57 +00:00
sound.h Remove lefts overs of old hack 2004-07-24 14:24:34 +00:00
string.cpp Remove lefts overs of old hack 2004-07-24 14:24:34 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Rename VAR 2004-07-24 11:15:59 +00:00
verbs.cpp Minor cleanup 2004-07-17 10:25:22 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00