mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
9b7773f4a2
svn-id: r9740
208 lines
5.9 KiB
C++
208 lines
5.9 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "scumm.h"
|
|
#include "intern.h"
|
|
#include "player_v2.h"
|
|
#include "player_v1.h"
|
|
#include "resource.h"
|
|
#include "sound/mididrv.h"
|
|
|
|
void Scumm_v2::readClassicIndexFile() {
|
|
int i;
|
|
|
|
if (_gameId == GID_MANIAC) {
|
|
//FIXME the music driver was previously been set before detection of classic/enchanced version.
|
|
if (!(_features & GF_AMIGA) && !(_features & GF_NES))
|
|
_playerV2 = new Player_V1(this);
|
|
|
|
_numGlobalObjects = 800;
|
|
_numRooms = 55;
|
|
_numCostumes = 35;
|
|
_numScripts = 200;
|
|
_numSounds = 100;
|
|
} else if (_gameId == GID_ZAK) {
|
|
//FIXME the music driver was previously been set before detection of classic/enchanced version.
|
|
if (!(_features & GF_AMIGA))
|
|
_playerV2 = new Player_V2(this);
|
|
|
|
_numGlobalObjects = 775;
|
|
_numRooms = 61;
|
|
_numCostumes = 37;
|
|
_numScripts = 155;
|
|
_numSounds = 120;
|
|
}
|
|
|
|
_fileHandle.seek(0, SEEK_SET);
|
|
|
|
readMAXS();
|
|
|
|
// Jamieson630: palManipulate variable initialization
|
|
_palManipCounter = 0;
|
|
_palManipPalette = 0; // Will allocate when needed
|
|
_palManipIntermediatePal = 0; // Will allocate when needed
|
|
|
|
_fileHandle.readUint16LE(); /* version magic number */
|
|
for (i = 0; i != _numGlobalObjects; i++) {
|
|
byte tmp = _fileHandle.readByte();
|
|
_objectOwnerTable[i] = tmp & OF_OWNER_MASK;
|
|
_objectStateTable[i] = tmp >> OF_STATE_SHL;
|
|
}
|
|
|
|
for (i = 0; i < _numRooms; i++) {
|
|
res.roomno[rtRoom][i] = i;
|
|
}
|
|
_fileHandle.seek(_numRooms, SEEK_CUR);
|
|
for (i = 0; i < _numRooms; i++) {
|
|
res.roomoffs[rtRoom][i] = _fileHandle.readUint16LE();
|
|
if (res.roomoffs[rtRoom][i] == 0xFFFF)
|
|
res.roomoffs[rtRoom][i] = 0xFFFFFFFF;
|
|
}
|
|
|
|
for (i = 0; i < _numCostumes; i++) {
|
|
res.roomno[rtCostume][i] = _fileHandle.readByte();
|
|
}
|
|
for (i = 0; i < _numCostumes; i++) {
|
|
res.roomoffs[rtCostume][i] = _fileHandle.readUint16LE();
|
|
if (res.roomoffs[rtCostume][i] == 0xFFFF)
|
|
res.roomoffs[rtCostume][i] = 0xFFFFFFFF;
|
|
}
|
|
|
|
for (i = 0; i < _numScripts; i++) {
|
|
res.roomno[rtScript][i] = _fileHandle.readByte();
|
|
}
|
|
for (i = 0; i < _numScripts; i++) {
|
|
res.roomoffs[rtScript][i] = _fileHandle.readUint16LE();
|
|
if (res.roomoffs[rtScript][i] == 0xFFFF)
|
|
res.roomoffs[rtScript][i] = 0xFFFFFFFF;
|
|
}
|
|
|
|
for (i = 0; i < _numSounds; i++) {
|
|
res.roomno[rtSound][i] = _fileHandle.readByte();
|
|
}
|
|
for (i = 0; i < _numSounds; i++) {
|
|
res.roomoffs[rtSound][i] = _fileHandle.readUint16LE();
|
|
if (res.roomoffs[rtSound][i] == 0xFFFF)
|
|
res.roomoffs[rtSound][i] = 0xFFFFFFFF;
|
|
}
|
|
}
|
|
|
|
void Scumm_v2::readEnhancedIndexFile() {
|
|
|
|
//FIXME the music driver was previously been set before detection of classic/enchanced version.
|
|
if (!(_features & GF_AMIGA))
|
|
_playerV2 = new Player_V2(this);
|
|
|
|
_numGlobalObjects = _fileHandle.readUint16LE();
|
|
_fileHandle.seek(_numGlobalObjects, SEEK_CUR); // Skip object flags
|
|
_numRooms = _fileHandle.readByte();
|
|
_fileHandle.seek(_numRooms * 3, SEEK_CUR);
|
|
_numCostumes = _fileHandle.readByte();
|
|
_fileHandle.seek(_numCostumes * 3, SEEK_CUR);
|
|
_numScripts = _fileHandle.readByte();
|
|
_fileHandle.seek(_numScripts * 3, SEEK_CUR);
|
|
_numSounds = _fileHandle.readByte();
|
|
|
|
_fileHandle.clearIOFailed();
|
|
_fileHandle.seek(0, SEEK_SET);
|
|
|
|
readMAXS();
|
|
|
|
// Jamieson630: palManipulate variable initialization
|
|
_palManipCounter = 0;
|
|
_palManipPalette = 0; // Will allocate when needed
|
|
_palManipIntermediatePal = 0; // Will allocate when needed
|
|
|
|
_fileHandle.readUint16LE(); /* version magic number */
|
|
int num = _fileHandle.readUint16LE();
|
|
assert(num == _numGlobalObjects);
|
|
for (int i = 0; i != num; i++) {
|
|
byte tmp = _fileHandle.readByte();
|
|
_objectOwnerTable[i] = tmp & OF_OWNER_MASK;
|
|
_objectStateTable[i] = tmp >> OF_STATE_SHL;
|
|
}
|
|
readResTypeList(rtRoom, MKID('ROOM'), "room");
|
|
readResTypeList(rtCostume, MKID('COST'), "costume");
|
|
readResTypeList(rtScript, MKID('SCRP'), "script");
|
|
readResTypeList(rtSound, MKID('SOUN'), "sound");
|
|
}
|
|
|
|
void Scumm_v2::readIndexFile() {
|
|
int magic = 0;
|
|
debug(9, "readIndexFile()");
|
|
|
|
closeRoom();
|
|
openRoom(0);
|
|
|
|
magic = _fileHandle.readUint16LE();
|
|
|
|
switch(magic) {
|
|
case 0x0100:
|
|
warning("Enhanced V2 game detected");
|
|
readEnhancedIndexFile();
|
|
break;
|
|
case 0x0A31:
|
|
warning("Classic V1 game detected");
|
|
_version = 1;
|
|
readClassicIndexFile();
|
|
break;
|
|
case 0x4643:
|
|
if (!(_features & GF_NES))
|
|
error("use maniacnes target");
|
|
warning("NES V1 game detected");
|
|
_version = 1;
|
|
readClassicIndexFile();
|
|
break;
|
|
default:
|
|
error("Unknown magic id (0x%X) - this version is unsupported", magic);
|
|
break;
|
|
}
|
|
|
|
closeRoom();
|
|
}
|
|
|
|
void Scumm_v2::readMAXS() {
|
|
// FIXME - I'm not sure for those values yet, they will have to be rechecked
|
|
|
|
_numVariables = 800; // 800
|
|
_numBitVariables = 4096; // 2048
|
|
_numLocalObjects = 200; // 200
|
|
_numArray = 50;
|
|
_numVerbs = 100;
|
|
_numNewNames = 0;
|
|
_objectRoomTable = NULL;
|
|
_numCharsets = 9; // 9
|
|
_numInventory = 80; // 80
|
|
_numGlobalScripts = 200;
|
|
_numFlObject = 50;
|
|
|
|
_shadowPaletteSize = 256;
|
|
|
|
_shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
|
|
allocateArrays();
|
|
}
|
|
|
|
void Scumm_v2::loadCharset(int num) {
|
|
// Stub, V2 font resources are hardcoded into the engine. Possibly do some
|
|
// kind of language detection here in the future for multiple fonts...
|
|
}
|