.. |
smush
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBufOffs entries always contain the value of the last valid one)
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2003-08-25 20:05:02 +00:00 |
actor.h
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init walkdata (fix for bug #770306); move Actor::Actor constructor from header to source file
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2003-07-27 23:45:43 +00:00 |
akos.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
akos.h
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made scale table const again; some cleanup in setupBompScale
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2003-06-19 16:03:12 +00:00 |
base-costume.cpp
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C64 costumes work now enough to be recognizable
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2003-07-13 10:35:05 +00:00 |
base-costume.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
bomp.cpp
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
bomp.h
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some changes for smush codec 1 and 3, handled by bomp decompression
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2003-08-18 15:13:15 +00:00 |
boxes.cpp
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Give pass its own id
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2003-08-13 02:21:36 +00:00 |
boxes.h
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removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
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2003-07-02 13:47:03 +00:00 |
bundle.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
bundle.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
camera.cpp
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only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
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2003-07-07 22:17:20 +00:00 |
charset.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
charset.h
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correct shadow color in Zak256
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2003-06-26 21:41:53 +00:00 |
costume.cpp
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check for costume format, not engine version
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2003-08-25 14:54:32 +00:00 |
costume.h
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Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.
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2003-08-17 16:53:00 +00:00 |
debugger.cpp
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The imuse debugger commands now work with playerV2 too.
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2003-08-15 11:18:21 +00:00 |
debugger.h
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Expanded iMuse debugger commands. All iMuse
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2003-08-11 14:48:21 +00:00 |
dialogs.cpp
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
dialogs.h
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Change Amiga palette option to Amiga version
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2003-08-20 14:01:39 +00:00 |
gfx.cpp
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implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
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2003-08-25 14:27:29 +00:00 |
gfx.h
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implemented V1/C64 object masking, and simplified drawStripC64Mask a bit
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2003-08-25 14:27:29 +00:00 |
help.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
help.h
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Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
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2003-07-15 00:20:04 +00:00 |
imuse_digi.cpp
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Updated globals access for PalmOS
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2003-08-18 10:59:21 +00:00 |
imuse_digi.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
imuse_internal.h
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More corrections to the VAR_MUSIC_TIMER
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2003-08-16 17:08:22 +00:00 |
imuse_player.cpp
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Fix for Bug [792178] MI1: Intro asynchronity regression
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2003-08-21 15:51:28 +00:00 |
imuse.cpp
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Typo
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2003-08-23 13:51:37 +00:00 |
imuse.h
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Corrected timing mechanism for RO music streams.
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2003-08-16 09:34:19 +00:00 |
instrument.cpp
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Added GM-to-MT32 program mapping. Allows
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2003-08-12 06:58:11 +00:00 |
instrument.h
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fixed two leaks
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2003-07-04 13:16:48 +00:00 |
intern.h
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Add support for flashlight in v1 maniac by converting older values.
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2003-08-18 10:46:42 +00:00 |
midiparser_ro.cpp
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More corrections to the VAR_MUSIC_TIMER
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2003-08-16 17:08:22 +00:00 |
module.mk
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Added music parser for special format of
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2003-08-14 08:24:13 +00:00 |
nut_renderer.cpp
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follow our coding conventions
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2003-06-07 00:49:36 +00:00 |
nut_renderer.h
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fixed warning regarding overloaded virtual methods
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2003-07-04 11:19:25 +00:00 |
object.cpp
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more sanity checks
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2003-07-28 01:09:54 +00:00 |
object.h
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const as const can!
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2003-05-28 20:01:47 +00:00 |
player_v1.cpp
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implement the PCjr chunk 1 sounds.
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2003-08-15 13:58:54 +00:00 |
player_v1.h
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implement the PCjr chunk 1 sounds.
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2003-08-15 13:58:54 +00:00 |
player_v2.cpp
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A different fix for Bugs item #788531.
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2003-08-15 12:48:47 +00:00 |
player_v2.h
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A different fix for Bugs item #788531.
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2003-08-15 12:48:47 +00:00 |
resource_v2.cpp
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Don't attempt sound in maniacnes
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2003-08-17 16:23:44 +00:00 |
resource_v3.cpp
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get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
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2003-08-06 12:04:27 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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Work around for sound resource in ST versions.
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2003-08-23 07:27:59 +00:00 |
resource.h
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added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
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2003-06-26 00:47:39 +00:00 |
saveload.cpp
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Fixed
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2003-08-16 09:12:26 +00:00 |
saveload.h
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This seems to be no more used
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2003-08-07 14:37:18 +00:00 |
script_v2.cpp
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This fix should be v2 only
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2003-08-25 14:17:34 +00:00 |
script_v5.cpp
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Added comment keyword, per Fingolfin
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2003-08-23 16:30:32 +00:00 |
script_v6.cpp
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assert that string variable actually exists before we start doing comparisons against the string
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2003-08-15 03:15:41 +00:00 |
script_v8.cpp
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changed warning into debug in o8_startVideo func
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2003-08-14 17:17:11 +00:00 |
script.cpp
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Handle hiding of verbs/inventory in v1-v2 games correctly.
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2003-08-24 01:47:45 +00:00 |
scumm.h
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fix for bug #786994 (DOTT: no custom cursor)
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2003-08-24 17:37:28 +00:00 |
scummvm.cpp
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fix for bug #782727 (COMI: no sentence line while inventory is shown) by drawing blast text after blast objects
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2003-08-24 21:58:16 +00:00 |
sound.cpp
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change sound queue overflow error to warning as error was supposed to be temporarily apparently...
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2003-08-22 01:47:15 +00:00 |
sound.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
string.cpp
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moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
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2003-07-19 18:18:01 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
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2003-08-05 12:23:26 +00:00 |
verbs.cpp
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Ooops, inventory still needs to be clear when moving through inventory.
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2003-08-24 02:27:52 +00:00 |
verbs.h
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V1 preposition support, but broken.
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2003-08-05 16:43:33 +00:00 |