scummvm/scumm/sound.h

173 lines
4.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef SOUND_H
#define SOUND_H
#include "common/scummsys.h"
#include "sound/mixer.h"
class Bundle;
class DigitalTrackInfo;
class File;
class Scumm;
struct MP3OffsetTable { /* Compressed Sound (.SO3) */
int org_offset;
int new_offset;
int num_tags;
int compressed_size;
};
class Sound {
protected:
int16 _soundQuePos, _soundQue[0x100];
int16 _soundQue2Pos, _soundQue2[10];
bool _soundsPaused2;
bool _soundVolumePreset;
public:
const char *_nameBundleMusic;
protected:
const char *_newNameBundleMusic;
byte _musicDisk;
byte _voiceDisk;
int32 _currentSampleBundleMusic;
int32 _numberSamplesBundleMusic;
int32 _offsetSampleBundleMusic;
int32 _offsetBufBundleMusic;
byte *_musicBundleBufFinal;
byte *_musicBundleBufOutput;
bool _pauseBundleMusic;
int32 _bundleMusicTrack;
bool _musicBundleToBeChanged;
bool _musicBundleToBeRemoved;
int32 _bundleMusicSampleBits;
int32 _outputMixerSize;
int32 _bundleSampleChannels;
File *_sfxFile;
uint32 _talk_sound_a1, _talk_sound_a2, _talk_sound_b1, _talk_sound_b2;
byte _talk_sound_mode;
int _talk_sound_frame;
bool _mouthSyncMode;
bool _endOfMouthSync;
uint16 _mouthSyncTimes[64];
uint _curSoundPos;
MP3OffsetTable *offset_table; // SO3 MP3 compressed audio
int num_sound_effects; // SO3 MP3 compressed audio
bool _vorbis_mode; // true if using SOG, false if using SO3
enum {
CACHE_TRACKS = 10
};
/* used for mp3 CD music */
int _currentCDSound;
int _cached_tracks[CACHE_TRACKS];
struct {
PlayingSoundHandle handle;
int track;
int start;
int duration;
int numLoops;
bool playing;
} _dig_cd;
DigitalTrackInfo *_track_info[CACHE_TRACKS];
int _current_cache;
Scumm *_scumm;
public:
int32 _bundleMusicPosition;
PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
bool _soundsPaused;
byte _sfxMode;
// FIXME: Should add API to get/set volumes (and automatically
// update iMuse/iMuseDigi/Player_v2/SoundMIxer, too
int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
Bundle *_bundle; // FIXME: should be protected but is used by Scumm::askForDisk
public:
Sound(Scumm *parent);
~Sound();
void addSoundToQueue(int sound);
void addSoundToQueue2(int sound);
void processSoundQues();
void playSound(int sound);
void processSfxQueues();
void startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle *handle = NULL);
void stopTalkSound();
bool isMouthSyncOff(uint pos);
int isSoundRunning(int sound) const;
bool isSoundActive(int sound) const;
bool isSoundInQueue(int sound) const;
void stopSound(int a);
void stopAllSounds();
void soundKludge(int *list, int num);
void talkSound(uint32 a, uint32 b, int mode, int frame);
void setupSound();
void pauseSounds(bool pause);
void playBundleMusic(const char *song);
void pauseBundleMusic(bool state);
void bundleMusicHandler(Scumm *scumm);
void stopBundleMusic();
void playBundleSound(char *sound, PlayingSoundHandle *handle);
uint32 decode12BitsSample(byte *src, byte **dst, uint32 size, bool stereo);
void startCDTimer();
void stopCDTimer();
void playCDTrack(int track, int numLoops, int startFrame, int duration);
void stopCD();
int pollCD() const;
void updateCD();
int getCurrentCDSound() const { return _currentCDSound; }
protected:
void clearSoundQue();
File *openSfxFile();
void startSfxSound(File *file, int file_size, PlayingSoundHandle *handle);
void stopSfxSound();
bool isSfxFinished() const;
void playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned, PlayingSoundHandle *handle);
void playSfxSound_Vorbis(void *sound, uint32 size, PlayingSoundHandle *handle);
int getCachedTrack(int track);
int playMP3CDTrack(int track, int numLoops, int startFrame, int duration);
int stopMP3CD();
int pollMP3CD() const;
int updateMP3CD();
};
#endif