scummvm/engines/gob/video.h
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00

202 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_VIDEO_H
#define GOB_VIDEO_H
#include "common/list.h"
#include "common/rect.h"
#include "common/ptr.h"
#include "gob/gob.h"
#include "gob/surface.h"
namespace Gob {
class Font {
public:
Font(const byte *data);
~Font();
uint8 getCharWidth (uint8 c) const;
uint8 getCharWidth () const;
uint8 getCharHeight() const;
bool hasChar(uint8 c) const;
bool isMonospaced() const;
void drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y,
uint32 color1, uint32 color2, bool transp) const;
void drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2,
bool transp, Surface &dest) const;
private:
const byte *_dataPtr;
const byte *_data;
const uint8 *_charWidths;
int8 _itemWidth;
int8 _itemHeight;
uint8 _startItem;
uint8 _endItem;
uint8 _itemSize;
int8 _bitWidth;
uint16 getCharCount() const;
const byte *getCharData(uint8 c) const;
};
class Video {
public:
#define GDR_VERSION 4
#define PRIMARY_SURFACE 0x80
#define RETURN_PRIMARY 0x01
#define DISABLE_SPR_ALLOC 0x20
#define SCUMMVM_CURSOR 0x100
#include "common/pack-start.h" // START STRUCT PACKING
struct Color {
byte red;
byte green;
byte blue;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
struct PalDesc {
Color *vgaPal;
int16 *unused1;
int16 *unused2;
PalDesc() : vgaPal(0), unused1(0), unused2(0) {}
};
bool _doRangeClamp;
int16 _surfWidth;
int16 _surfHeight;
int16 _scrollOffsetX;
int16 _scrollOffsetY;
SurfacePtr _splitSurf;
int16 _splitHeight1;
int16 _splitHeight2;
int16 _splitStart;
int16 _screenDeltaX;
int16 _screenDeltaY;
void initPrimary(int16 mode);
SurfacePtr initSurfDesc(int16 width, int16 height, int16 flags = 0);
void setSize();
void clearScreen();
void retrace(bool mouse = true);
void waitRetrace(bool mouse = true);
void sparseRetrace(int max);
void drawPackedSprite(byte *sprBuf, int16 width, int16 height,
int16 x, int16 y, int16 transp, Surface &dest);
void drawPackedSprite(const char *path, Surface &dest, int width = 320);
void setPalColor(byte *pal, byte red, byte green, byte blue) {
pal[0] = red << 2;
pal[1] = green << 2;
pal[2] = blue << 2;
}
void setPalColor(byte *pal, Color &color) {
setPalColor(pal, color.red, color.green, color.blue);
}
void setPalElem(int16 index, char red, char green, char blue,
int16 unused, int16 vidMode);
void setPalette(PalDesc *palDesc);
void setFullPalette(PalDesc *palDesc);
void setPalette(Color *palette);
void dirtyRectsClear();
void dirtyRectsAll();
void dirtyRectsAdd(int16 left, int16 top, int16 right, int16 bottom);
void dirtyRectsApply(int left, int top, int width, int height, int x, int y);
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth,
int16 srcHeight, int16 x, int16 y, int16 transp,
Surface &destDesc) = 0;
Video(class GobEngine *vm);
virtual ~Video();
protected:
bool _dirtyAll;
Common::List<Common::Rect> _dirtyRects;
int _curSparse;
uint32 _lastSparse;
GobEngine *_vm;
void drawPacked(byte *sprBuf, int16 width, int16 height, int16 x, int16 y, byte transp, Surface &dest);
};
class Video_v1 : public Video {
public:
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 x, int16 y, int16 transp, Surface &destDesc);
Video_v1(GobEngine *vm);
virtual ~Video_v1() {}
};
class Video_v2 : public Video_v1 {
public:
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 x, int16 y, int16 transp, Surface &destDesc);
Video_v2(GobEngine *vm);
virtual ~Video_v2() {}
};
class Video_v6 : public Video_v2 {
public:
virtual char spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 x, int16 y, int16 transp, Surface &destDesc);
Video_v6(GobEngine *vm);
virtual ~Video_v6() {}
private:
void drawPacked(const byte *sprBuf, int16 x, int16 y, Surface &surfDesc);
void drawYUVData(const byte *srcData, Surface &destDesc,
int16 width, int16 height, int16 x, int16 y);
void drawYUV(Surface &destDesc, int16 x, int16 y,
int16 dataWidth, int16 dataHeight, int16 width, int16 height,
const byte *dataY, const byte *dataU, const byte *dataV);
};
} // End of namespace Gob
#endif // GOB_VIDEO_H