mirror of
https://github.com/libretro/scummvm.git
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432fd522d2
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
577 lines
18 KiB
C++
577 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "sword1/sword1.h"
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#include "sword1/animation.h"
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#include "sword1/text.h"
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#include "sword1/resman.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "gui/message.h"
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#ifdef USE_MPEG2
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#include "video/avi_decoder.h"
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#endif
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#ifdef USE_ZLIB
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#include "video/dxa_decoder.h"
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#endif
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#include "video/psx_decoder.h"
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#include "video/smk_decoder.h"
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#include "engines/util.h"
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namespace Sword1 {
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static const char *const sequenceList[20] = {
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"ferrari", // 0 CD2 ferrari running down fitz in sc19
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"ladder", // 1 CD2 george walking down ladder to dig sc24->sc$
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"steps", // 2 CD2 george walking down steps sc23->sc24
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"sewer", // 3 CD1 george entering sewer sc2->sc6
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"intro", // 4 CD1 intro sequence ->sc1
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"river", // 5 CD1 george being thrown into river by flap & g$
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"truck", // 6 CD2 truck arriving at bull's head sc45->sc53/4
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"grave", // 7 BOTH george's grave in scotland, from sc73 + from sc38 $
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"montfcon", // 8 CD2 monfaucon clue in ireland dig, sc25
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"tapestry", // 9 CD2 tapestry room beyond spain well, sc61
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"ireland", // 10 CD2 ireland establishing shot europe_map->sc19
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"finale", // 11 CD2 grand finale at very end, from sc73
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"history", // 12 CD1 George's history lesson from Nico, in sc10
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"spanish", // 13 CD2 establishing shot for 1st visit to Spain, europe_m$
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"well", // 14 CD2 first time being lowered down well in Spai$
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"candle", // 15 CD2 Candle burning down in Spain mausoleum sc59
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"geodrop", // 16 CD2 from sc54, George jumping down onto truck
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"vulture", // 17 CD2 from sc54, vultures circling George's dead body
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"enddemo", // 18 --- for end of single CD demo
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"credits", // 19 CD2 credits, to follow "finale" sequence
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};
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// This is the list of the names of the PlayStation videos
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// TODO: fight.str, flashy.str,
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static const char *const sequenceListPSX[20] = {
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"e_ferr1",
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"ladder1",
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"steps1",
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"sewer1",
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"e_intro1",
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"river1",
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"truck1",
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"grave1",
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"montfcn1",
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"tapesty1",
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"ireland1",
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"e_fin1",
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"e_hist1",
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"spanish1",
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"well1",
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"candle1",
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"geodrop1",
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"vulture1",
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"", // demo video not present
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"" // credits are not a video
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};
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///////////////////////////////////////////////////////////////////////////////
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// Basic movie player
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///////////////////////////////////////////////////////////////////////////////
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MoviePlayer::MoviePlayer(SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system, Video::VideoDecoder *decoder, DecoderType decoderType)
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: _vm(vm), _textMan(textMan), _resMan(resMan), _system(system), _textX(0), _textY(0), _textWidth(0), _textHeight(0), _textColor(1) {
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_decoderType = decoderType;
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_decoder = decoder;
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_c1Color = _c2Color = _c3Color = _c4Color = 255;
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_black = 0;
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}
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MoviePlayer::~MoviePlayer() {
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delete _decoder;
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}
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/**
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* Plays an animated cutscene.
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* @param id the id of the file
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*/
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bool MoviePlayer::load(uint32 id) {
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Common::String filename;
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if (SwordEngine::_systemVars.showText) {
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Common::File f;
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filename = Common::String::format("%s.txt", sequenceList[id]);
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if (f.open(filename)) {
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Common::String line;
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int lineNo = 0;
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int lastEnd = -1;
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_movieTexts.clear();
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while (!f.eos() && !f.err()) {
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line = f.readLine();
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lineNo++;
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if (line.empty() || line[0] == '#') {
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continue;
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}
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const char *ptr = line.c_str();
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// TODO: Better error handling
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int startFrame = strtoul(ptr, const_cast<char **>(&ptr), 10);
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int endFrame = strtoul(ptr, const_cast<char **>(&ptr), 10);
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while (*ptr && Common::isSpace(*ptr))
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ptr++;
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if (startFrame > endFrame) {
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warning("%s:%d: startFrame (%d) > endFrame (%d)", filename.c_str(), lineNo, startFrame, endFrame);
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continue;
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}
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if (startFrame <= lastEnd) {
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warning("%s:%d startFrame (%d) <= lastEnd (%d)", filename.c_str(), lineNo, startFrame, lastEnd);
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continue;
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}
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int color = 0;
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if (*ptr == '@') {
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++ptr;
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color = strtoul(ptr, const_cast<char **>(&ptr), 10);
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while (*ptr && Common::isSpace(*ptr))
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ptr++;
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}
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_movieTexts.push_back(MovieText(startFrame, endFrame, ptr, color));
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lastEnd = endFrame;
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}
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}
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}
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switch (_decoderType) {
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case kVideoDecoderDXA:
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filename = Common::String::format("%s.dxa", sequenceList[id]);
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break;
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case kVideoDecoderSMK:
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filename = Common::String::format("%s.smk", sequenceList[id]);
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break;
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case kVideoDecoderPSX:
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filename = Common::String::format("%s.str", (_vm->_systemVars.isDemo) ? sequenceList[id] : sequenceListPSX[id]);
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break;
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case kVideoDecoderMP2:
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filename = Common::String::format("%s.mp2", sequenceList[id]);
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break;
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}
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// Need to switch to true color for PSX/MP2 videos
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if (_decoderType == kVideoDecoderPSX || _decoderType == kVideoDecoderMP2)
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initGraphics(g_system->getWidth(), g_system->getHeight(), nullptr);
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if (!_decoder->loadFile(filename)) {
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// Go back to 8bpp color
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if (_decoderType == kVideoDecoderPSX || _decoderType == kVideoDecoderMP2)
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initGraphics(g_system->getWidth(), g_system->getHeight());
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return false;
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}
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// For DXA/MP2, also add the external sound file
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if (_decoderType == kVideoDecoderDXA || _decoderType == kVideoDecoderMP2)
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_decoder->addStreamFileTrack(sequenceList[id]);
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_decoder->start();
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return true;
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}
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void MoviePlayer::play() {
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_textX = 0;
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_textY = 0;
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playVideo();
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_textMan->releaseText(2, false);
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_movieTexts.clear();
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// It's tempting to call _screen->fullRefresh() here to restore the old
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// palette. However, that causes glitches with DXA movies, where the
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// previous location would be momentarily drawn, before switching to
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// the new one. Work around this by setting the palette to black.
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byte pal[3 * 256];
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memset(pal, 0, sizeof(pal));
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_system->getPaletteManager()->setPalette(pal, 0, 256);
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}
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void MoviePlayer::performPostProcessing(byte *screen) {
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// TODO: We don't support displaying these in true color yet,
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// nor using the PSX fonts to display subtitles.
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if (_vm->isPsx() || _decoderType == kVideoDecoderMP2)
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return;
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if (!_movieTexts.empty()) {
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if (_decoder->getCurFrame() == _movieTexts.front()._startFrame) {
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_textMan->makeTextSprite(2, (const uint8 *)_movieTexts.front()._text.c_str(), 600, LETTER_COL);
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FrameHeader *frame = _textMan->giveSpriteData(2);
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_textWidth = _resMan->toUint16(frame->width);
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_textHeight = _resMan->toUint16(frame->height);
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_textX = 320 - _textWidth / 2;
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_textY = 420 - _textHeight;
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_textColor = _movieTexts.front()._color;
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}
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if (_decoder->getCurFrame() == _movieTexts.front()._endFrame) {
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_textMan->releaseText(2, false);
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_movieTexts.pop_front();
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}
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}
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byte *src, *dst;
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int x, y;
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if (_textMan->giveSpriteData(2)) {
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src = (byte *)_textMan->giveSpriteData(2) + sizeof(FrameHeader);
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dst = screen + _textY * SCREEN_WIDTH + _textX * 1;
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for (y = 0; y < _textHeight; y++) {
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for (x = 0; x < _textWidth; x++) {
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switch (src[x]) {
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case BORDER_COL:
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dst[x] = getBlackColor();
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break;
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case LETTER_COL:
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dst[x] = findTextColor();
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break;
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}
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}
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src += _textWidth;
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dst += SCREEN_WIDTH;
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}
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} else if (_textX && _textY) {
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// If the frame doesn't cover the entire screen, we have to
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// erase the subtitles manually.
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int frameWidth = _decoder->getWidth();
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int frameHeight = _decoder->getHeight();
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int frameX = (_system->getWidth() - frameWidth) / 2;
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int frameY = (_system->getHeight() - frameHeight) / 2;
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dst = screen + _textY * _system->getWidth();
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for (y = 0; y < _textHeight; y++) {
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if (_textY + y < frameY || _textY + y >= frameY + frameHeight) {
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memset(dst + _textX, getBlackColor(), _textWidth);
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} else {
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if (frameX > _textX)
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memset(dst + _textX, getBlackColor(), frameX - _textX);
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if (frameX + frameWidth < _textX + _textWidth)
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memset(dst + frameX + frameWidth, getBlackColor(), _textX + _textWidth - (frameX + frameWidth));
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}
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dst += _system->getWidth();
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}
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_textX = 0;
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_textY = 0;
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}
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}
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bool MoviePlayer::playVideo() {
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bool skipped = false;
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uint16 x = (g_system->getWidth() - _decoder->getWidth()) / 2;
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uint16 y = (g_system->getHeight() - _decoder->getHeight()) / 2;
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while (!_vm->shouldQuit() && !_decoder->endOfVideo() && !skipped) {
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if (_decoder->needsUpdate()) {
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const Graphics::Surface *frame = _decoder->decodeNextFrame();
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if (frame) {
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if (_decoderType == kVideoDecoderPSX)
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drawFramePSX(frame);
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else
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_vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h);
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}
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if (_decoder->hasDirtyPalette()) {
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_vm->_system->getPaletteManager()->setPalette(_decoder->getPalette(), 0, 256);
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if (!_movieTexts.empty()) {
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// Look for the best color indexes to use to display the subtitles
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uint32 minWeight = 0xFFFFFFFF;
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uint32 weight;
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float c1Weight = 1e+30f;
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float c2Weight = 1e+30f;
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float c3Weight = 1e+30f;
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float c4Weight = 1e+30f;
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byte r, g, b;
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float h, s, v, hd, hsvWeight;
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const byte *palette = _decoder->getPalette();
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// Color comparaison for the subtitles colors is done in HSL
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// C1 color is used for George and is almost white (R = 248, G = 252, B = 248)
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const float h1 = 0.333333f, s1 = 0.02f, v1 = 0.99f;
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// C2 color is used for George as a narrator and is grey (R = 184, G = 188, B = 184)
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const float h2 = 0.333333f, s2 = 0.02f, v2 = 0.74f;
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// C3 color is used for Nicole and is rose (R = 200, G = 120, B = 184)
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const float h3 = 0.866667f, s3 = 0.4f, v3 = 0.78f;
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// C4 color is used for Maguire and is blue (R = 80, G = 152, B = 184)
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const float h4 = 0.55f, s4 = 0.57f, v4 = 0.72f;
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for (int i = 0; i < 256; i++) {
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r = *palette++;
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g = *palette++;
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b = *palette++;
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weight = 3 * r * r + 6 * g * g + 2 * b * b;
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if (weight <= minWeight) {
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minWeight = weight;
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_black = i;
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}
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convertColor(r, g, b, h, s, v);
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// C1 color
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// It is almost achromatic (very low saturation) so the hue as litle impact on the color.
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// Therefore use a low weight on hue and high weight on saturation.
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hd = h - h1;
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hd += hd < -0.5f ? 1.0f : hd > 0.5f ? -1.0f : 0.0f;
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hsvWeight = 1.0f * hd * hd + 4.0f * (s - s1) * (s - s1) + 3.0f * (v - v1) * (v - v1);
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if (hsvWeight <= c1Weight) {
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c1Weight = hsvWeight;
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_c1Color = i;
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}
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// C2 color
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// Also an almost achromatic color so use the same weights as for C1 color.
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hd = h - h2;
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hd += hd < -0.5f ? 1.0f : hd > 0.5f ? -1.0f : 0.0f;
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hsvWeight = 1.0f * hd * hd + 4.0f * (s - s2) * (s - s2) + 3.0f * (v - v2) * (v - v2);
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if (hsvWeight <= c2Weight) {
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c2Weight = hsvWeight;
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_c2Color = i;
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}
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// C3 color
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// A light rose. Use a high weight on the hue to get a rose.
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// The color is a bit gray and the saturation has not much impact so use a low weight.
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hd = h - h3;
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hd += hd < -0.5f ? 1.0f : hd > 0.5f ? -1.0f : 0.0f;
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hsvWeight = 4.0f * hd * hd + 1.0f * (s - s3) * (s - s3) + 2.0f * (v - v3) * (v - v3);
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if (hsvWeight <= c3Weight) {
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c3Weight = hsvWeight;
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_c3Color = i;
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}
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// C4 color
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// Blue. Use a hight weight on the hue to get a blue.
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// The color is darker and more saturated than C3 and the saturation has more impact.
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hd = h - h4;
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hd += hd < -0.5f ? 1.0f : hd > 0.5f ? -1.0f : 0.0f;
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hsvWeight = 5.0f * hd * hd + 3.0f * (s - s4) * (s - s4) + 2.0f * (v - v4) * (v - v4);
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if (hsvWeight <= c4Weight) {
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c4Weight = hsvWeight;
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_c4Color = i;
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}
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}
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}
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}
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Graphics::Surface *screen = _vm->_system->lockScreen();
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performPostProcessing((byte *)screen->getPixels());
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_vm->_system->unlockScreen();
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_vm->_system->updateScreen();
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}
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Common::Event event;
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while (_vm->_system->getEventManager()->pollEvent(event))
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if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
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skipped = true;
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_vm->_system->delayMillis(10);
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}
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// Need to jump back to paletted color
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if (_decoderType == kVideoDecoderPSX || _decoderType == kVideoDecoderMP2)
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initGraphics(g_system->getWidth(), g_system->getHeight());
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return !_vm->shouldQuit() && !skipped;
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}
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uint32 MoviePlayer::getBlackColor() {
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return (_decoderType == kVideoDecoderPSX || _decoderType == kVideoDecoderMP2) ? g_system->getScreenFormat().RGBToColor(0x00, 0x00, 0x00) : _black;
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}
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uint32 MoviePlayer::findTextColor() {
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if (_decoderType == kVideoDecoderPSX || _decoderType == kVideoDecoderMP2) {
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// We're in true color mode, so return the actual colors
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switch (_textColor) {
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case 1:
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return g_system->getScreenFormat().RGBToColor(248, 252, 248);
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case 2:
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return g_system->getScreenFormat().RGBToColor(184, 188, 184);
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case 3:
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return g_system->getScreenFormat().RGBToColor(200, 120, 184);
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case 4:
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return g_system->getScreenFormat().RGBToColor(80, 152, 184);
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}
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return g_system->getScreenFormat().RGBToColor(0xFF, 0xFF, 0xFF);
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}
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switch (_textColor) {
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case 1:
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return _c1Color;
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case 2:
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return _c2Color;
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case 3:
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return _c3Color;
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case 4:
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return _c4Color;
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}
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return _c1Color;
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}
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void MoviePlayer::convertColor(byte r, byte g, byte b, float &h, float &s, float &v) {
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float varR = r / 255.0f;
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float varG = g / 255.0f;
|
|
float varB = b / 255.0f;
|
|
|
|
float min = MIN(varR, MIN(varG, varB));
|
|
float max = MAX(varR, MAX(varG, varB));
|
|
|
|
v = max;
|
|
float d = max - min;
|
|
s = max == 0.0f ? 0.0f : d / max;
|
|
|
|
if (min == max) {
|
|
h = 0.0f; // achromatic
|
|
} else {
|
|
if (max == varR)
|
|
h = (varG - varB) / d + (varG < varB ? 6.0f : 0.0f);
|
|
else if (max == varG)
|
|
h = (varB - varR) / d + 2.0f;
|
|
else
|
|
h = (varR - varG) / d + 4.0f;
|
|
h /= 6.0f;
|
|
}
|
|
}
|
|
|
|
void MoviePlayer::drawFramePSX(const Graphics::Surface *frame) {
|
|
// The PSX videos have half resolution
|
|
|
|
Graphics::Surface scaledFrame;
|
|
scaledFrame.create(frame->w, frame->h * 2, frame->format);
|
|
|
|
for (int y = 0; y < scaledFrame.h; y++)
|
|
memcpy(scaledFrame.getBasePtr(0, y), frame->getBasePtr(0, y / 2), scaledFrame.w * scaledFrame.format.bytesPerPixel);
|
|
|
|
uint16 x = (g_system->getWidth() - scaledFrame.w) / 2;
|
|
uint16 y = (g_system->getHeight() - scaledFrame.h) / 2;
|
|
|
|
_vm->_system->copyRectToScreen(scaledFrame.getPixels(), scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
|
|
|
|
scaledFrame.free();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Factory function for creating the appropriate cutscene player
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Text *textMan, ResMan *resMan, OSystem *system) {
|
|
Common::String filename;
|
|
|
|
// For the PSX version, we'll try the PlayStation stream files
|
|
if (vm->isPsx()) {
|
|
// The demo uses the normal file names
|
|
filename = ((vm->_systemVars.isDemo) ? Common::String(sequenceList[id]) : Common::String(sequenceListPSX[id])) + ".str";
|
|
|
|
if (Common::File::exists(filename)) {
|
|
#ifdef USE_RGB_COLOR
|
|
// All BS1 PSX videos run the videos at 2x speed
|
|
Video::VideoDecoder *psxDecoder = new Video::PSXStreamDecoder(Video::PSXStreamDecoder::kCD2x);
|
|
return new MoviePlayer(vm, textMan, resMan, system, psxDecoder, kVideoDecoderPSX);
|
|
#else
|
|
GUI::MessageDialog dialog(Common::String::format(_("PSX stream cutscene '%s' cannot be played in paletted mode"), filename.c_str()), _("OK"));
|
|
dialog.runModal();
|
|
return 0;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
filename = Common::String::format("%s.smk", sequenceList[id]);
|
|
|
|
if (Common::File::exists(filename)) {
|
|
Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder();
|
|
return new MoviePlayer(vm, textMan, resMan, system, smkDecoder, kVideoDecoderSMK);
|
|
}
|
|
|
|
filename = Common::String::format("%s.dxa", sequenceList[id]);
|
|
|
|
if (Common::File::exists(filename)) {
|
|
#ifdef USE_ZLIB
|
|
Video::VideoDecoder *dxaDecoder = new Video::DXADecoder();
|
|
return new MoviePlayer(vm, textMan, resMan, system, dxaDecoder, kVideoDecoderDXA);
|
|
#else
|
|
GUI::MessageDialog dialog(_("DXA cutscenes found but ScummVM has been built without zlib"), _("OK"));
|
|
dialog.runModal();
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
// Old MPEG2 cutscenes
|
|
filename = Common::String::format("%s.mp2", sequenceList[id]);
|
|
|
|
if (Common::File::exists(filename)) {
|
|
#ifdef USE_MPEG2
|
|
// HACK: Old ScummVM builds ignored the AVI frame rate field and forced the video
|
|
// to be played back at 12fps.
|
|
Video::VideoDecoder *aviDecoder = new Video::AVIDecoder(12);
|
|
return new MoviePlayer(vm, textMan, resMan, system, aviDecoder, kVideoDecoderMP2);
|
|
#else
|
|
GUI::MessageDialog dialog(_("MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"), _("OK"));
|
|
dialog.runModal();
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
if (!vm->isPsx() || scumm_stricmp(sequenceList[id], "enddemo") != 0) {
|
|
Common::String buf = Common::String::format(_("Cutscene '%s' not found"), sequenceList[id]);
|
|
GUI::MessageDialog dialog(buf, _("OK"));
|
|
dialog.runModal();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Sword1
|