.. |
driver
|
On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-data
|
2003-08-03 15:45:09 +00:00 |
.cvsignore
|
bs2
|
2003-07-28 01:44:38 +00:00 |
anims.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
anims.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
build_display.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
build_display.h
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
console.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
console.h
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
controls.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
controls.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
credits.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
debug.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
debug.h
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
defs.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
events.cpp
|
Compiles on mingw now
|
2003-07-28 03:12:49 +00:00 |
events.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
function.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
function.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
header.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
icons.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
icons.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
interpreter.cpp
|
fixed const errors
|
2003-07-28 11:54:26 +00:00 |
interpreter.h
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
layers.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
layers.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
logic.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
logic.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
maketext.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
maketext.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
mem_view.cpp
|
Compiles on mingw now
|
2003-07-28 03:12:49 +00:00 |
mem_view.h
|
fixed more warnings
|
2003-07-28 02:23:04 +00:00 |
memory.cpp
|
rename memory struct as well
|
2003-07-28 07:52:01 +00:00 |
memory.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
module.mk
|
bs2
|
2003-07-28 01:44:38 +00:00 |
mouse.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
mouse.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
object.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
protocol.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
protocol.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
resman.cpp
|
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
|
2003-08-01 12:21:04 +00:00 |
resman.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
router.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
router.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
save_rest.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
save_rest.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
scroll.cpp
|
Compiles on mingw now
|
2003-07-28 03:12:49 +00:00 |
scroll.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
sound.cpp
|
patch #781530 Initial work on StreamCompMusic() by erik
|
2003-08-02 02:31:36 +00:00 |
sound.h
|
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
|
2003-08-01 12:21:04 +00:00 |
speech.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
speech.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
startup.cpp
|
rename bs2 to sword2 to have the same name as the original engine.
|
2003-07-30 19:25:31 +00:00 |
startup.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
sword2.cpp
|
patch #781530 Initial work on StreamCompMusic() by erik
|
2003-08-02 02:31:36 +00:00 |
sword2.h
|
remove bs2 specific osystem var
|
2003-07-31 15:24:23 +00:00 |
sync.cpp
|
fix some VC7 warnings
|
2003-07-28 11:21:25 +00:00 |
sync.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |
tony_gsdk.cpp
|
Don't use level 1 I/O, it's not part of the C++ standard...
|
2003-08-03 15:38:27 +00:00 |
tony_gsdk.h
|
fixed yet more warnings
|
2003-07-28 02:37:47 +00:00 |
walker.cpp
|
fix some VC7 warnings
|
2003-07-28 11:21:25 +00:00 |
walker.h
|
bs2
|
2003-07-28 01:44:38 +00:00 |