scummvm/sword2
Torbjörn Andersson a78508af33 On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-data
after all, or at least not ADPCM-compressed. Updated the comments, but I
still don't know how to play it.

svn-id: r9433
2003-08-03 15:45:09 +00:00
..
driver On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-data 2003-08-03 15:45:09 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
anims.h bs2 2003-07-28 01:44:38 +00:00
build_display.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.h bs2 2003-07-28 01:44:38 +00:00
credits.h bs2 2003-07-28 01:44:38 +00:00
debug.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h bs2 2003-07-28 01:44:38 +00:00
events.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
events.h bs2 2003-07-28 01:44:38 +00:00
function.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
function.h bs2 2003-07-28 01:44:38 +00:00
header.h bs2 2003-07-28 01:44:38 +00:00
icons.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
icons.h bs2 2003-07-28 01:44:38 +00:00
interpreter.cpp fixed const errors 2003-07-28 11:54:26 +00:00
interpreter.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.h bs2 2003-07-28 01:44:38 +00:00
logic.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
logic.h bs2 2003-07-28 01:44:38 +00:00
maketext.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
maketext.h bs2 2003-07-28 01:44:38 +00:00
mem_view.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
mem_view.h fixed more warnings 2003-07-28 02:23:04 +00:00
memory.cpp rename memory struct as well 2003-07-28 07:52:01 +00:00
memory.h bs2 2003-07-28 01:44:38 +00:00
module.mk bs2 2003-07-28 01:44:38 +00:00
mouse.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
mouse.h bs2 2003-07-28 01:44:38 +00:00
object.h bs2 2003-07-28 01:44:38 +00:00
protocol.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
protocol.h bs2 2003-07-28 01:44:38 +00:00
resman.cpp #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
resman.h bs2 2003-07-28 01:44:38 +00:00
router.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
router.h bs2 2003-07-28 01:44:38 +00:00
save_rest.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
save_rest.h bs2 2003-07-28 01:44:38 +00:00
scroll.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
scroll.h bs2 2003-07-28 01:44:38 +00:00
sound.cpp patch #781530 Initial work on StreamCompMusic() by erik 2003-08-02 02:31:36 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
speech.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
speech.h bs2 2003-07-28 01:44:38 +00:00
startup.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
startup.h bs2 2003-07-28 01:44:38 +00:00
sword2.cpp patch #781530 Initial work on StreamCompMusic() by erik 2003-08-02 02:31:36 +00:00
sword2.h remove bs2 specific osystem var 2003-07-31 15:24:23 +00:00
sync.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
sync.h bs2 2003-07-28 01:44:38 +00:00
tony_gsdk.cpp Don't use level 1 I/O, it's not part of the C++ standard... 2003-08-03 15:38:27 +00:00
tony_gsdk.h fixed yet more warnings 2003-07-28 02:37:47 +00:00
walker.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
walker.h bs2 2003-07-28 01:44:38 +00:00