scummvm/engines/agos/script_dp.cpp
2014-02-18 02:39:32 +01:00

309 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_AGOS2
#include "agos/agos.h"
namespace AGOS {
#define OPCODE(x) _OPCODE(AGOSEngine_DIMP, x)
void AGOSEngine_DIMP::setupOpcodes() {
static const OpcodeEntryDIMP opcodes[] = {
/* 00 */
OPCODE(o_invalid),
OPCODE(o_at),
OPCODE(o_notAt),
OPCODE(o_invalid),
/* 04 */
OPCODE(o_invalid),
OPCODE(o_carried),
OPCODE(o_notCarried),
OPCODE(o_isAt),
/* 08 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_zero),
/* 12 */
OPCODE(o_notZero),
OPCODE(o_eq),
OPCODE(o_notEq),
OPCODE(o_gt),
/* 16 */
OPCODE(o_lt),
OPCODE(o_eqf),
OPCODE(o_notEqf),
OPCODE(o_ltf),
/* 20 */
OPCODE(o_gtf),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(off_chance),
/* 24 */
OPCODE(o_invalid),
OPCODE(o_isRoom),
OPCODE(o_isObject),
OPCODE(o_state),
/* 28 */
OPCODE(o_oflag),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_destroy),
/* 32 */
OPCODE(o_invalid),
OPCODE(o_place),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 36 */
OPCODE(o_copyff),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 40 */
OPCODE(o_invalid),
OPCODE(o_clear),
OPCODE(o_let),
OPCODE(o_add),
/* 44 */
OPCODE(o_sub),
OPCODE(o_addf),
OPCODE(o_subf),
OPCODE(o_mul),
/* 48 */
OPCODE(o_div),
OPCODE(o_mulf),
OPCODE(o_divf),
OPCODE(o_mod),
/* 52 */
OPCODE(o_modf),
OPCODE(o_random),
OPCODE(o_invalid),
OPCODE(o_goto),
/* 56 */
OPCODE(o_oset),
OPCODE(o_oclear),
OPCODE(o_putBy),
OPCODE(o_inc),
/* 60 */
OPCODE(o_dec),
OPCODE(o_setState),
OPCODE(o_print),
OPCODE(o_message),
/* 64 */
OPCODE(o_msg),
OPCODE(off_addTextBox),
OPCODE(opp_setShortText),
OPCODE(oww_setLongText),
/* 68 */
OPCODE(o_end),
OPCODE(o_done),
OPCODE(off_printLongText),
OPCODE(o_process),
/* 72 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 76 */
OPCODE(o_when),
OPCODE(o_if1),
OPCODE(o_if2),
OPCODE(o_isCalled),
/* 80 */
OPCODE(o_is),
OPCODE(o_invalid),
OPCODE(o_debug),
OPCODE(os2_rescan),
/* 84 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_comment),
/* 88 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_getParent),
OPCODE(o_getNext),
/* 92 */
OPCODE(o_getChildren),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 96 */
OPCODE(o_picture),
OPCODE(o_loadZone),
OPCODE(os2_animate),
OPCODE(os2_stopAnimate),
/* 100 */
OPCODE(o_killAnimate),
OPCODE(o_defWindow),
OPCODE(o_window),
OPCODE(o_cls),
/* 104 */
OPCODE(o_closeWindow),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(off_addBox),
/* 108 */
OPCODE(o_delBox),
OPCODE(o_enableBox),
OPCODE(o_disableBox),
OPCODE(o_moveBox),
/* 112 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_doIcons),
OPCODE(o_isClass),
/* 116 */
OPCODE(o_setClass),
OPCODE(o_unsetClass),
OPCODE(o_invalid),
OPCODE(o_waitSync),
/* 120 */
OPCODE(o_sync),
OPCODE(o_defObj),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 124 */
OPCODE(off_ifTime),
OPCODE(o_here),
OPCODE(o_doClassIcons),
OPCODE(o_invalid),
/* 128 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_setAdjNoun),
OPCODE(off_setTime),
/* 132 */
OPCODE(odp_saveUserGame),
OPCODE(odp_loadUserGame),
OPCODE(off_listSaveGames),
OPCODE(o_invalid),
/* 136 */
OPCODE(o_copysf),
OPCODE(o_restoreIcons),
OPCODE(o_freezeZones),
OPCODE(o_placeNoIcons),
/* 140 */
OPCODE(o_clearTimers),
OPCODE(o_setDollar),
OPCODE(o_isBox),
OPCODE(oe2_doTable),
/* 144 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 148 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(oe2_storeItem),
/* 152 */
OPCODE(oe2_getItem),
OPCODE(oe2_bSet),
OPCODE(oe2_bClear),
OPCODE(oe2_bZero),
/* 156 */
OPCODE(oe2_bNotZero),
OPCODE(oe2_getOValue),
OPCODE(oe2_setOValue),
OPCODE(o_invalid),
/* 160 */
OPCODE(oe2_ink),
OPCODE(off_screenTextBox),
OPCODE(opp_playTune),
OPCODE(o_invalid),
/* 164 */
OPCODE(oe2_getDollar2),
OPCODE(off_isAdjNoun),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 168 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 172 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(oww_lockZones),
/* 176 */
OPCODE(oww_unlockZones),
OPCODE(off_screenTextPObj),
OPCODE(os1_getPathPosn),
OPCODE(os1_scnTxtLongText),
/* 180 */
OPCODE(os1_mouseOn),
OPCODE(off_mouseOff),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 184 */
OPCODE(os1_unloadZone),
OPCODE(o_invalid),
OPCODE(os1_unfreezeZones),
OPCODE(off_centerScroll),
/* 188 */
OPCODE(os2_isShortText),
OPCODE(os2_clearMarks),
OPCODE(os2_waitMark),
OPCODE(opp_resetPVCount),
/* 192 */
OPCODE(opp_setPathValues),
OPCODE(off_stopClock),
OPCODE(off_restartClock),
OPCODE(off_setColor),
};
_opcodesDIMP = opcodes;
_numOpcodes = 196;
}
void AGOSEngine_DIMP::executeOpcode(int opcode) {
OpcodeProcDIMP op = _opcodesDIMP[opcode].proc;
(this->*op) ();
}
// -----------------------------------------------------------------------
// DIMP Opcodes
// -----------------------------------------------------------------------
void AGOSEngine_DIMP::odp_saveUserGame() {
// 132: save game
saveGame(1, NULL);
}
void AGOSEngine_DIMP::odp_loadUserGame() {
// 133: load usergame
loadGame(genSaveName(1));
}
} // End of namespace AGOS
#endif // ENABLE_AGOS2