scummvm/engines/fullpipe/scenes/scene13.cpp
2014-02-18 02:39:34 +01:00

381 lines
9.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene13_initScene(Scene *sc) {
g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1);
g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1);
g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1);
g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1);
g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1);
g_vars->scene13_guardDirection = true;
MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge);
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
lnk->_flags |= 0x20000000u;
g_fp->playSound(SND_13_018, 1);
g_vars->scene13_whirlgig->_callback2 = 0;
} else {
g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
lnk->_flags &= 0xDFFFFFFF;
g_vars->scene13_whirlgig->stopAnim_maybe();
g_vars->scene13_whirlgig->_callback2 = 0;
g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1);
if (g_vars->scene13_whirlgig->_movement)
g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30);
g_fp->playSound(SND_13_037, 1);
}
g_vars->scene13_bridge->_flags &= 0xFFFD;
g_fp->_currentScene = oldsc;
g_fp->initArcadeKeys("SC_13");
}
void sceneHandler13_openBridge() {
Movement *mov = g_vars->scene13_bridge->_movement;
if (mov && mov->_id == MV_BDG_CLOSE) {
int sz;
if (mov->_currMovement)
sz = mov->_currMovement->_dynamicPhases.size();
else
sz = mov->_dynamicPhases.size();
g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex);
} else {
g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
}
}
void sceneHandler13_testClose() {
int id = g_vars->scene13_handleL->_statics->_staticsId;
if (id == ST_HDLL_UP)
chainQueue(QU_SC13_CLOSEFAIL, 1);
else if (id == ST_HDLL_FIRECAN || id == ST_HDLL_HAMMER)
chainQueue(QU_SC13_CLOSESUCCESS, 1);
}
void sceneHandler13_testOpen() {
switch (g_vars->scene13_handleR->_statics->_staticsId) {
case ST_HDLR_DOWN:
chainQueue(QU_SC13_OPENFAIL, 1);
break;
case ST_HDLR_DOWN_GUM:
chainQueue(QU_SC13_OPENSUCCESS, 1);
break;
case ST_HDLR_GUM:
g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM);
chainQueue(QU_SC13_OPENSUCCESS, 1);
break;
}
}
void sceneHandler13_closeBridge() {
Movement *mov = g_vars->scene13_bridge->_movement;
if (mov && mov->_id == MV_BDG_OPEN) {
int sz;
if (mov->_currMovement)
sz = mov->_currMovement->_dynamicPhases.size();
else
sz = mov->_dynamicPhases.size();
g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex);
} else {
g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
}
}
void sceneHandler13_closeFast() {
g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(21);
}
void sceneHandler13_stopWhirlgig() {
g_vars->scene13_whirlgig->_callback2 = 0;
g_fp->stopAllSoundInstances(SND_13_018);
g_fp->playSound(SND_13_033, 0);
g_fp->playSound(SND_13_037, 1);
}
void sceneHandler13_startWhirlgig() {
g_vars->scene13_whirlgig->_callback2 = 0;
g_fp->playSound(SND_13_018, 1);
g_fp->playSound(SND_13_034, 0);
g_fp->stopAllSoundInstances(SND_13_037);
}
void sceneHandler13_openFast() {
g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(15);
}
void sceneHandler13_uneatGum() {
BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
if (beh) {
beh->_percent = 0;
beh->_delay = 36;
}
beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU);
if (beh) {
beh->_percent = 0;
beh->_delay = 36;
}
}
void sceneHandler13_eatGum() {
BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
if (beh) {
beh->_percent = 10922;
beh->_delay = 0;
}
}
void sceneHandler13_updateBridge() {
MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Bridge);
if (lnk) {
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted))
lnk->_flags |= 0x20000000;
else
lnk->_flags &= 0xDFFFFFFF;
}
}
void sceneHandler13_showGum() {
chainQueue(QU_SC13_SHOWGUM, 0);
}
void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) {
if (!flag) {
beh->_percent = 327;
beh->_flags |= 1;
beh->_delay = 36;
} else {
beh->_percent = 0x7FFF;
beh->_flags &= 0xFFFFFFFE;
beh->_delay = 0;
}
}
void sceneHandler13_walkForward(bool flag) {
BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL);
sceneHandler13_setBehFlag(beh, flag);
beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR);
sceneHandler13_setBehFlag(beh, flag);
beh->_flags &= 0xFE;
}
void sceneHandler13_walkBackward(bool flag) {
BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR);
sceneHandler13_setBehFlag(beh, flag);
beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L);
sceneHandler13_setBehFlag(beh, flag);
beh->_flags &= 0xFE;
}
int sceneHandler13(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_SC13_OPENBRIDGE:
sceneHandler13_openBridge();
break;
case MSG_SC13_TESTCLOSE:
sceneHandler13_testClose();
break;
case MSG_SC13_TESTOPEN:
sceneHandler13_testOpen();
break;
case MSG_SC13_CLOSEBRIDGE:
sceneHandler13_closeBridge();
break;
case MSG_SC13_CLOSEFAST:
sceneHandler13_closeFast();
break;
case MSG_SC13_STOPWHIRLGIG:
sceneHandler13_stopWhirlgig();
break;
case MSG_SC13_STARTWHIRLGIG:
sceneHandler13_startWhirlgig();
break;
case MSG_SC13_OPENFAST:
sceneHandler13_openFast();
break;
case MSG_SC13_UNEATGUM:
sceneHandler13_uneatGum();
break;
case MSG_SC13_EATGUM:
sceneHandler13_eatGum();
break;
case MSG_SC13_CHEW:
g_vars->scene13_guard->_flags &= 0xFF7Fu;
break;
case MSG_SC13_UPDATEBRIDGE:
sceneHandler13_updateBridge();
break;
case MSG_SC13_SHOWGUM:
sceneHandler13_showGum();
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47
&& g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
g_fp->processArcade(cmd);
}
}
}
break;
}
case 33:
{
int res = 0;
int x;
if (g_fp->_aniMan2) {
x = g_fp->_aniMan2->_ox;
g_vars->scene13_dudeX = x;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300;
res = 1;
} else {
x = g_vars->scene13_dudeX;
}
if (g_vars->scene13_guardDirection) {
if (x < 1022) {
sceneHandler13_walkForward(1);
sceneHandler13_walkBackward(0);
g_vars->scene13_guardDirection = false;
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
return res;
}
} else if (x > 1022) {
sceneHandler13_walkForward(0);
sceneHandler13_walkBackward(1);
g_vars->scene13_guardDirection = true;
}
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
return res;
}
}
return 0;
}
} // End of namespace Fullpipe