mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-07 02:39:56 +00:00
251 lines
6.9 KiB
C++
251 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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struct Swinger {
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StaticANIObject *ani;
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int sfield_4;
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double angle;
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int sx;
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int sy;
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int ix;
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int iy;
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int sflags;
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int sfield_24;
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};
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void scene18_preload() {
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warning("WARNING: scene18_preload()");
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}
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void scene19_preload(Scene *sc, int key) {
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warning("WARNING: scene19_preload()");
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}
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void scene18_sub2(StaticANIObject *ani, Scene *sc) {
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warning("WARNING: scene18_sub2()");
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}
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void scene18_initScene1(Scene *sc) {
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PicAniInfo info;
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int oldx = g_vars->scene18_var20;
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int oldy = g_vars->scene18_var04;
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g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
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if (sc->_sceneId == SC_18) {
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g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
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g_vars->scene18_var20 = 1032;
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g_vars->scene18_var04 = -318;
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} else {
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g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_19, -1);
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g_vars->scene18_var20 = 1024;
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g_vars->scene18_var04 = 242;
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}
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int newx = g_vars->scene18_var20 - oldx;
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int newy = g_vars->scene18_var04 - oldy;
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g_vars->scene18_var29 += newx;
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g_vars->scene18_var30 += newy;
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g_vars->scene18_var05 += newx;
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g_vars->scene18_var06 += newy;
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for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
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g_vars->scene18_var07[i]->ani->getPicAniInfo(&info);
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sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1);
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g_vars->scene18_var07[i]->ani->setPicAniInfo(&info);
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g_vars->scene18_var07[i]->sx += newx;
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g_vars->scene18_var07[i]->sy += newy;
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g_vars->scene18_var07[i]->ix += newx;
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g_vars->scene18_var07[i]->iy += newy;
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GameObject *go;
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if (g_vars->scene18_var07[i]->ani->_movement)
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go = g_vars->scene18_var07[i]->ani->_movement;
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else
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go = g_vars->scene18_var07[i]->ani;
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go->setOXY(newx + go->_ox, newy + go->_oy);
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}
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if (g_vars->scene18_var08 && g_vars->scene18_var09 != -1) {
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g_vars->scene18_whirlgig->startAnim(sc->_sceneId != SC_18 ? MV_WHR19_SPIN : MV_WHR18_SPIN, 0, -1);
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g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_var09);
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}
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int sndid;
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if (sc->_sceneId == SC_19) {
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if (g_vars->scene18_var08)
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sndid = SND_19_015;
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else
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sndid = SND_19_016;
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} else {
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if (g_vars->scene18_var08)
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sndid = SND_18_006;
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else
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sndid = SND_18_010;
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}
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g_fp->playSound(sndid, 1);
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g_vars->scene18_boy->getPicAniInfo(&info);
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sc->addStaticANIObject(g_vars->scene18_boy, 1);
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g_vars->scene18_boy->setPicAniInfo(&info);
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int x, y;
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if (g_vars->scene18_boy->_movement) {
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x = g_vars->scene18_boy->_movement->_ox;
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y = g_vars->scene18_boy->_movement->_oy;
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} else {
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x = g_vars->scene18_boy->_ox;
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y = g_vars->scene18_boy->_oy;
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}
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g_vars->scene18_boy->setOXY(newx + x, newy + y);
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g_vars->scene18_girl->getPicAniInfo(&info);
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sc->addStaticANIObject(g_vars->scene18_girl, 1);
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g_vars->scene18_girl->setPicAniInfo(&info);
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if (g_vars->scene18_girl->_movement) {
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x = g_vars->scene18_girl->_movement->_ox;
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y = g_vars->scene18_girl->_movement->_oy;
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} else {
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x = g_vars->scene18_girl->_ox;
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y = g_vars->scene18_girl->_oy;
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}
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g_vars->scene18_girl->setOXY(newx + x, newy + y);
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g_vars->scene18_var12 = 0;
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g_vars->scene18_var13 = -1;
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g_vars->scene18_var14 = -1;
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if (g_vars->scene18_var15) {
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if (sc->_sceneId == SC_19)
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g_fp->_aniMan2 = 0;
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else
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g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
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} else {
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g_fp->_aniMan2 = g_fp->_aniMan;
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}
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}
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void scene18_initScene2(Scene *sc) {
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g_vars->scene18_var16 = 200;
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g_vars->scene18_var17 = 200;
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g_vars->scene18_var18 = 300;
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g_vars->scene18_var19 = 300;
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g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
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g_vars->scene18_var20 = 1032;
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g_vars->scene18_var04 = -318;
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StaticANIObject *armchair = sc->getStaticANIObject1ById(ANI_KRESLO, -1);
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armchair->loadMovementsPixelData();
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g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
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if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
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g_vars->scene18_var08 = 1;
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g_fp->playSound(SND_18_006, 1);
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} else {
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g_vars->scene18_var08 = 0;
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g_fp->playSound(SND_18_010, 1);
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}
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scene18_sub2(armchair, sc);
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g_vars->scene18_var21 = 0;
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g_vars->scene18_var12 = 0;
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g_vars->scene18_var22 = 1;
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g_vars->scene18_var23 = -1;
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g_vars->scene18_var24 = 0;
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g_vars->scene18_var25 = 0;
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g_vars->scene18_var26 = 1;
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g_vars->scene18_var27 = -1;
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g_vars->scene18_var13 = -1;
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g_vars->scene18_var14 = -1;
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g_vars->scene18_var28 = 0;
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g_vars->scene18_var15 = 0;
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g_vars->scene18_boy = sc->getStaticANIObject1ById(ANI_BOY18, -1);
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g_vars->scene18_girl = sc->getStaticANIObject1ById(ANI_GIRL18, -1);
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g_vars->scene18_domino = sc->getStaticANIObject1ById(ANI_DOMINO_18, -1);
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g_vars->scene18_var29 = 290;
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g_vars->scene18_var30 = -363;
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g_vars->scene18_var05 = 283;
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g_vars->scene18_var06 = -350;
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g_fp->initArcadeKeys("SC_18");
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}
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void scene19_initScene2() {
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g_fp->_aniMan2 = 0;
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g_vars->scene19_var01 = 200;
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g_vars->scene19_var02 = 200;
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g_vars->scene19_var03 = 300;
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g_vars->scene19_var04 = 300;
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}
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int scene18_updateCursor() {
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if (g_vars->scene18_var15) {
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g_fp->_cursorId = PIC_CSR_DEFAULT;
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} else {
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g_fp->updateCursorCommon();
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if (g_fp->_cursorId == PIC_CSR_ITN) {
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if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER1) {
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g_fp->_cursorId = (g_vars->scene18_var11 <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU;
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} else if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER2 || g_fp->_objectIdAtCursor == PIC_SC18_LADDER3) {
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g_fp->_cursorId = PIC_CSR_GOU;
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}
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} else if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC18_DOMIN && g_vars->scene18_domino && (g_vars->scene18_domino->_flags & 4)) {
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g_fp->_cursorId = PIC_CSR_ITN;
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}
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}
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return g_fp->_cursorId;
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}
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} // End of namespace Fullpipe
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