mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
480 lines
13 KiB
C++
480 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/floaters.h"
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namespace Fullpipe {
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void sceneHandler34_setExits() {
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int state;
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if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
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if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed))
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state = g_fp->getObjectEnumState(sO_Plank_34, sO_ClosedWithBoot);
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else
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state = g_fp->getObjectEnumState(sO_Plank_34, sO_OpenedWithBoot);
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} else {
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if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) {
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if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed))
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state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsClosed);
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else
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state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsOpened);
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} else {
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state = g_fp->getObjectEnumState(sO_Plank_34, sO_Passive);
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}
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}
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g_fp->setObjectState(sO_Plank_34, state);
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}
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void scene34_initScene(Scene *sc) {
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g_vars->scene34_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_34, -1);
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g_vars->scene34_vent = sc->getStaticANIObject1ById(ANI_VENT_34, -1);
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g_vars->scene34_hatch = sc->getStaticANIObject1ById(ANI_LUK_34, -1);
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g_vars->scene34_boot = sc->getStaticANIObject1ById(ANI_BOOT_34, -1);
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if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) {
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Scene *oldsc = g_fp->_currentScene;
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g_fp->_currentScene = sc;
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g_vars->scene34_cactus->changeStatics2(ST_CTS34_EMPTY);
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g_vars->scene34_cactus->setOXY(506, 674);
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g_vars->scene34_cactus->_priority = 30;
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g_vars->scene34_cactus->changeStatics2(ST_CTS34_GROWNEMPTY2);
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g_vars->scene34_cactus->_flags |= 4;
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g_fp->_currentScene = oldsc;
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}
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if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_Strolling))
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g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_OnStool));
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sceneHandler34_setExits();
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g_vars->scene34_dudeClimbed = false;
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g_vars->scene34_dudeOnBoard = false;
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g_vars->scene34_dudeOnCactus = false;
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g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500;
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g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_34"));
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g_fp->lift_setButton(sO_Level7, ST_LBN_7N);
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g_fp->lift_init(sc, QU_SC34_ENTERLIFT, QU_SC34_EXITLIFT);
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g_fp->initArcadeKeys("SC_34");
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}
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void scene34_initBeh() {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 0);
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}
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int scene34_updateCursor() {
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g_fp->updateCursorCommon();
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if ((g_fp->_objectIdAtCursor != ANI_STOOL_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_BOX)
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&& (g_fp->_objectIdAtCursor != ANI_BOX_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_STOOL))
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; // emtpy
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else
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g_fp->_cursorId = PIC_CSR_ITN_INV;
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return g_fp->_cursorId;
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}
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void sceneHandler34_leaveBoard() {
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getCurrSceneSc2MotionController()->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
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g_vars->scene34_dudeOnBoard = false;
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}
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void sceneHandler34_onBoard() {
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getCurrSceneSc2MotionController()->clearEnabled();
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getGameLoaderInteractionController()->disableFlag24();
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
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g_vars->scene34_dudeOnBoard = true;
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}
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void sceneHandler34_testVent() {
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if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_R) {
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g_vars->scene34_hatch->changeStatics2(ST_LUK34_CLOSED);
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chainQueue(QU_LUK34_OPEN, 0);
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} else if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_L) {
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g_vars->scene34_hatch->changeStatics2(ST_LUK34_OPEN);
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chainQueue(QU_LUK34_CLOSE, 0);
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}
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}
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void sceneHandler34_hideStool() {
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g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->hide();
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}
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void sceneHandler34_climb() {
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getCurrSceneSc2MotionController()->clearEnabled();
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getGameLoaderInteractionController()->disableFlag24();
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
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g_vars->scene34_dudeClimbed = true;
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}
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void sceneHandler34_genFlies() {
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g_fp->_floaters->genFlies(g_fp->_currentScene, 1072, -50, 100, 4);
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g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = 1;
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g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val6 = 1072;
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g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val7 = -50;
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g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500;
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}
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void sceneHandler34_fromCactus(ExCommand *cmd) {
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if (g_fp->_aniMan->_movement || g_vars->scene34_cactus->_movement || (g_fp->_aniMan->_flags & 0x100)) {
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cmd->_messageKind = 0;
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return;
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}
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMCACTUS), 0, 0);
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ExCommand *ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
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ex->_messageNum = 0;
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ex->_excFlags |= 3;
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ex->_field_14 = 256;
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mq->addExCommandToEnd(ex);
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ex = cmd->createClone();
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mq->addExCommandToEnd(ex);
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mq->setFlags(mq->getFlags() | 1);
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mq->chain(0);
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g_fp->_aniMan->_flags |= 1;
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}
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void sceneHandler34_animateLeaveBoard(ExCommand *cmd) {
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if (!g_fp->_aniMan->_movement) {
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_LEAVEBOARD), 0, 0);
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mq->addExCommandToEnd(cmd->createClone());
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mq->setFlags(mq->getFlags() | 1);
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mq->chain(0);
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}
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cmd->_messageKind = 0;
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}
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void sceneHandler34_animateAction(ExCommand *cmd) {
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if (g_fp->_aniMan->_movement)
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return;
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int ox = g_fp->_aniMan->_ox;
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int oy = g_fp->_aniMan->_oy;
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
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if (!ani || ani->_id != ANI_VENT_34) {
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int qId = 0;
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if (ox == 887) {
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if (oy != 370)
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return;
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qId = QU_SC34_FROMSTOOL;
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} else {
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if (ox != 916)
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return;
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if (oy == 286) {
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMBOX), 0, 0);
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mq->addExCommandToEnd(cmd->createClone());
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mq->chain(0);
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sceneHandler34_setExits();
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return;
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}
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if (oy != 345)
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return;
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qId = QU_SC34_FROMBOX_FLOOR;
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}
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if (qId) {
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qId), 0, 0);
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mq->addExCommandToEnd(cmd->createClone());
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mq->chain(0);
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}
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return;
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}
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if (ox == 887) {
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if (oy == 370)
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g_fp->_aniMan->startAnim(MV_MAN34_TRYTABUR, 0, -1);
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} else if (ox == 916) {
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if (oy == 286) {
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int id = g_vars->scene34_vent->_statics->_staticsId;
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if (id == ST_VNT34_UP2) {
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g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_R, 0, -1);
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} else if (id == ST_VNT34_RIGHT3) {
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g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_L, 0, -1);
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}
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} else if (oy == 345) {
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g_fp->_aniMan->startAnim(MV_MAN34_TRY, 0, -1);
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}
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}
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}
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void sceneHandler34_showVent() {
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if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_UP2)
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g_vars->scene34_vent->changeStatics2(ST_VNT34_RIGHT3);
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else if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_RIGHT3)
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g_vars->scene34_vent->changeStatics2(ST_VNT34_UP2);
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g_vars->scene34_vent->show1(-1, -1, -1, 0);
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}
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void sceneHandler34_showBox() {
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g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->changeStatics2(ST_STL34_BOX2);
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}
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void sceneHandler34_showStool() {
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chainQueue(QU_SC34_SHOWSTOOL, 0);
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}
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void sceneHandler34_unclimb() {
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getCurrSceneSc2MotionController()->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
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g_vars->scene34_dudeClimbed = false;
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}
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int sceneHandler34(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_SC4_HIDEBOOT:
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g_vars->scene34_boot->_flags &= 0xFFFB;
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break;
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case MSG_SC34_LEAVEBOARD:
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sceneHandler34_leaveBoard();
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break;
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case MSG_SC34_ONBOARD:
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sceneHandler34_onBoard();
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break;
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case MSG_SC34_TESTVENT:
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sceneHandler34_testVent();
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fp->lift_clickButton();
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break;
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case MSG_SC34_FROMCACTUS:
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g_vars->scene34_dudeOnCactus = false;
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getCurrSceneSc2MotionController()->setEnabled();
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getGameLoaderInteractionController()->enableFlag24();
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
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break;
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case MSG_SC34_RETRYVENT:
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if (!g_fp->_aniMan->isIdle())
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break;
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g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
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g_fp->_aniMan->_flags &= 0xFEFF;
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getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode);
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break;
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case MSG_SC34_ONBUMP:
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 1);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 1);
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break;
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case MSG_LIFT_CLOSEDOOR:
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g_fp->lift_closedoorSeq();
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break;
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case MSG_LIFT_EXITLIFT:
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g_fp->lift_exitSeq(cmd);
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fp->lift_startExitQueue();
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break;
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case MSG_SC22_HIDESTOOL:
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sceneHandler34_hideStool();
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break;
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case MSG_SC34_CLIMB:
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sceneHandler34_climb();
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break;
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case MSG_SC34_UNCLIMB:
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sceneHandler34_unclimb();
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break;
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case MSG_SC22_SHOWSTOOL:
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sceneHandler34_showStool();
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break;
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case MSG_SC34_SHOWBOX:
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sceneHandler34_showBox();
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break;
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case MSG_SC34_ONCACTUS:
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g_vars->scene34_dudeOnCactus = true;
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getCurrSceneSc2MotionController()->clearEnabled();
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getGameLoaderInteractionController()->disableFlag24();
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g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
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break;
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case MSG_SC34_SHOWVENT:
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sceneHandler34_showVent();
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break;
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case 64:
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g_fp->lift_hoverButton(cmd);
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break;
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case MSG_LIFT_GO:
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g_fp->lift_goAnimation();
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break;
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case 29:
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{
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if (g_vars->scene34_dudeClimbed) {
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sceneHandler34_animateAction(cmd);
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break;
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}
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if (g_vars->scene34_dudeOnBoard) {
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sceneHandler34_animateLeaveBoard(cmd);
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break;
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}
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if (g_vars->scene34_dudeOnCactus) {
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sceneHandler34_fromCactus(cmd);
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break;
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}
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
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if (ani) {
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if ((ani->_id == ANI_STOOL_34 && cmd->_keyCode == ANI_INV_BOX) || (ani->_id == ANI_BOX_34 && cmd->_keyCode == ANI_INV_STOOL)) {
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getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode);
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cmd->_messageKind = 0;
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}
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if (ani->_id == ANI_LIFTBUTTON) {
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g_fp->lift_animateButton(ani);
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cmd->_messageKind = 0;
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break;
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}
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}
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if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
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int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
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if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
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if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
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g_fp->processArcade(cmd);
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break;
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}
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}
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}
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break;
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}
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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--g_vars->scene34_fliesCountdown;
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if (!g_vars->scene34_fliesCountdown)
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sceneHandler34_genFlies();
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g_fp->_floaters->update();
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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