scummvm/engines/fullpipe/scenes/scene34.cpp
2014-02-18 02:39:34 +01:00

480 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void sceneHandler34_setExits() {
int state;
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed))
state = g_fp->getObjectEnumState(sO_Plank_34, sO_ClosedWithBoot);
else
state = g_fp->getObjectEnumState(sO_Plank_34, sO_OpenedWithBoot);
} else {
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) {
if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed))
state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsClosed);
else
state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsOpened);
} else {
state = g_fp->getObjectEnumState(sO_Plank_34, sO_Passive);
}
}
g_fp->setObjectState(sO_Plank_34, state);
}
void scene34_initScene(Scene *sc) {
g_vars->scene34_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_34, -1);
g_vars->scene34_vent = sc->getStaticANIObject1ById(ANI_VENT_34, -1);
g_vars->scene34_hatch = sc->getStaticANIObject1ById(ANI_LUK_34, -1);
g_vars->scene34_boot = sc->getStaticANIObject1ById(ANI_BOOT_34, -1);
if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) {
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
g_vars->scene34_cactus->changeStatics2(ST_CTS34_EMPTY);
g_vars->scene34_cactus->setOXY(506, 674);
g_vars->scene34_cactus->_priority = 30;
g_vars->scene34_cactus->changeStatics2(ST_CTS34_GROWNEMPTY2);
g_vars->scene34_cactus->_flags |= 4;
g_fp->_currentScene = oldsc;
}
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_Strolling))
g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_OnStool));
sceneHandler34_setExits();
g_vars->scene34_dudeClimbed = false;
g_vars->scene34_dudeOnBoard = false;
g_vars->scene34_dudeOnCactus = false;
g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500;
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_34"));
g_fp->lift_setButton(sO_Level7, ST_LBN_7N);
g_fp->lift_init(sc, QU_SC34_ENTERLIFT, QU_SC34_EXITLIFT);
g_fp->initArcadeKeys("SC_34");
}
void scene34_initBeh() {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 0);
}
int scene34_updateCursor() {
g_fp->updateCursorCommon();
if ((g_fp->_objectIdAtCursor != ANI_STOOL_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_BOX)
&& (g_fp->_objectIdAtCursor != ANI_BOX_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_STOOL))
; // emtpy
else
g_fp->_cursorId = PIC_CSR_ITN_INV;
return g_fp->_cursorId;
}
void sceneHandler34_leaveBoard() {
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
g_vars->scene34_dudeOnBoard = false;
}
void sceneHandler34_onBoard() {
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
g_vars->scene34_dudeOnBoard = true;
}
void sceneHandler34_testVent() {
if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_R) {
g_vars->scene34_hatch->changeStatics2(ST_LUK34_CLOSED);
chainQueue(QU_LUK34_OPEN, 0);
} else if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_L) {
g_vars->scene34_hatch->changeStatics2(ST_LUK34_OPEN);
chainQueue(QU_LUK34_CLOSE, 0);
}
}
void sceneHandler34_hideStool() {
g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->hide();
}
void sceneHandler34_climb() {
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
g_vars->scene34_dudeClimbed = true;
}
void sceneHandler34_genFlies() {
g_fp->_floaters->genFlies(g_fp->_currentScene, 1072, -50, 100, 4);
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = 1;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val6 = 1072;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val7 = -50;
g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500;
}
void sceneHandler34_fromCactus(ExCommand *cmd) {
if (g_fp->_aniMan->_movement || g_vars->scene34_cactus->_movement || (g_fp->_aniMan->_flags & 0x100)) {
cmd->_messageKind = 0;
return;
}
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMCACTUS), 0, 0);
ExCommand *ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
ex->_messageNum = 0;
ex->_excFlags |= 3;
ex->_field_14 = 256;
mq->addExCommandToEnd(ex);
ex = cmd->createClone();
mq->addExCommandToEnd(ex);
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
g_fp->_aniMan->_flags |= 1;
}
void sceneHandler34_animateLeaveBoard(ExCommand *cmd) {
if (!g_fp->_aniMan->_movement) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_LEAVEBOARD), 0, 0);
mq->addExCommandToEnd(cmd->createClone());
mq->setFlags(mq->getFlags() | 1);
mq->chain(0);
}
cmd->_messageKind = 0;
}
void sceneHandler34_animateAction(ExCommand *cmd) {
if (g_fp->_aniMan->_movement)
return;
int ox = g_fp->_aniMan->_ox;
int oy = g_fp->_aniMan->_oy;
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (!ani || ani->_id != ANI_VENT_34) {
int qId = 0;
if (ox == 887) {
if (oy != 370)
return;
qId = QU_SC34_FROMSTOOL;
} else {
if (ox != 916)
return;
if (oy == 286) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMBOX), 0, 0);
mq->addExCommandToEnd(cmd->createClone());
mq->chain(0);
sceneHandler34_setExits();
return;
}
if (oy != 345)
return;
qId = QU_SC34_FROMBOX_FLOOR;
}
if (qId) {
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qId), 0, 0);
mq->addExCommandToEnd(cmd->createClone());
mq->chain(0);
}
return;
}
if (ox == 887) {
if (oy == 370)
g_fp->_aniMan->startAnim(MV_MAN34_TRYTABUR, 0, -1);
} else if (ox == 916) {
if (oy == 286) {
int id = g_vars->scene34_vent->_statics->_staticsId;
if (id == ST_VNT34_UP2) {
g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_R, 0, -1);
} else if (id == ST_VNT34_RIGHT3) {
g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_L, 0, -1);
}
} else if (oy == 345) {
g_fp->_aniMan->startAnim(MV_MAN34_TRY, 0, -1);
}
}
}
void sceneHandler34_showVent() {
if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_UP2)
g_vars->scene34_vent->changeStatics2(ST_VNT34_RIGHT3);
else if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_RIGHT3)
g_vars->scene34_vent->changeStatics2(ST_VNT34_UP2);
g_vars->scene34_vent->show1(-1, -1, -1, 0);
}
void sceneHandler34_showBox() {
g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->changeStatics2(ST_STL34_BOX2);
}
void sceneHandler34_showStool() {
chainQueue(QU_SC34_SHOWSTOOL, 0);
}
void sceneHandler34_unclimb() {
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
g_vars->scene34_dudeClimbed = false;
}
int sceneHandler34(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC4_HIDEBOOT:
g_vars->scene34_boot->_flags &= 0xFFFB;
break;
case MSG_SC34_LEAVEBOARD:
sceneHandler34_leaveBoard();
break;
case MSG_SC34_ONBOARD:
sceneHandler34_onBoard();
break;
case MSG_SC34_TESTVENT:
sceneHandler34_testVent();
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_clickButton();
break;
case MSG_SC34_FROMCACTUS:
g_vars->scene34_dudeOnCactus = false;
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
break;
case MSG_SC34_RETRYVENT:
if (!g_fp->_aniMan->isIdle())
break;
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->_flags &= 0xFEFF;
getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode);
break;
case MSG_SC34_ONBUMP:
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 1);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 1);
break;
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(cmd);
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_SC22_HIDESTOOL:
sceneHandler34_hideStool();
break;
case MSG_SC34_CLIMB:
sceneHandler34_climb();
break;
case MSG_SC34_UNCLIMB:
sceneHandler34_unclimb();
break;
case MSG_SC22_SHOWSTOOL:
sceneHandler34_showStool();
break;
case MSG_SC34_SHOWBOX:
sceneHandler34_showBox();
break;
case MSG_SC34_ONCACTUS:
g_vars->scene34_dudeOnCactus = true;
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
break;
case MSG_SC34_SHOWVENT:
sceneHandler34_showVent();
break;
case 64:
g_fp->lift_hoverButton(cmd);
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case 29:
{
if (g_vars->scene34_dudeClimbed) {
sceneHandler34_animateAction(cmd);
break;
}
if (g_vars->scene34_dudeOnBoard) {
sceneHandler34_animateLeaveBoard(cmd);
break;
}
if (g_vars->scene34_dudeOnCactus) {
sceneHandler34_fromCactus(cmd);
break;
}
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (ani) {
if ((ani->_id == ANI_STOOL_34 && cmd->_keyCode == ANI_INV_BOX) || (ani->_id == ANI_BOX_34 && cmd->_keyCode == ANI_INV_STOOL)) {
getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode);
cmd->_messageKind = 0;
}
if (ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_animateButton(ani);
cmd->_messageKind = 0;
break;
}
}
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
g_fp->processArcade(cmd);
break;
}
}
}
break;
}
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
--g_vars->scene34_fliesCountdown;
if (!g_vars->scene34_fliesCountdown)
sceneHandler34_genFlies();
g_fp->_floaters->update();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
}
return 0;
}
} // End of namespace Fullpipe