scummvm/engines/fullpipe/scenes/scene35.cpp
2014-02-18 02:39:34 +01:00

265 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void scene35_initScene(Scene *sc) {
g_vars->scene35_hose = sc->getStaticANIObject1ById(ANI_HOSE, -1);
g_vars->scene35_bellyInflater = sc->getStaticANIObject1ById(ANI_PUZODUV, -1);
g_vars->scene35_flowCounter = 0;
g_vars->scene35_fliesCounter = 0;
MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing);
if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_LARGE)
lnk->_flags |= 0x20000000;
else
lnk->_flags &= 0xDFFFFFFF;
int sndId = 0;
if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) {
sndId = SND_35_012;
} else if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_SMALL) {
sndId = SND_35_011;
}
}
if (sndId)
g_fp->playSound(sndId, 1);
g_fp->lift_setButton(sO_Level6, ST_LBN_6N);
g_fp->lift_init(sc, QU_SC35_ENTERLIFT, QU_SC35_EXITLIFT);
g_fp->initArcadeKeys("SC_35");
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_35"));
}
void sceneHandler35_stopFlow() {
g_fp->setObjectState(sO_Valve_35, g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOff));
g_fp->stopAllSoundInstances(SND_35_011);
g_fp->playSound(SND_35_026, 0);
}
void sceneHandler35_shrink() {
getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 0);
}
void sceneHandler35_startFlow() {
if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_BLINK, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_TRY, 0);
g_vars->scene35_bellyInflater->changeStatics2(ST_PDV_SMALL);
g_vars->scene35_bellyInflater->_flags &= 0xFEFF;
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC35_EATHOZE), 0, 0);
mq->setFlags(mq->getFlags() | 1);
ExCommand *cmd = new ExCommand(g_vars->scene35_bellyInflater->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
cmd->_excFlags |= 3;
cmd->_field_14 = 256;
cmd->_messageNum = 0;
mq->addExCommandToEnd(cmd);
if (!mq->chain(g_vars->scene35_bellyInflater))
delete mq;
g_vars->scene35_bellyInflater->_flags |= 1;
getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 1);
g_fp->playSound(SND_35_012, 1);
} else {
if (!g_vars->scene35_flowCounter)
g_vars->scene35_flowCounter = 98;
g_fp->playSound(SND_35_011, 1);
}
}
}
void sceneHandler35_genFlies() {
StaticANIObject *fly = g_fp->_currentScene->getStaticANIObject1ById(ANI_FLY, -1);
int xoff = 0;
if ((!fly || !(fly->_flags & 4)) && !(g_fp->_rnd->getRandomNumber(32767) % 30)) {
int x, y;
if (g_fp->_rnd->getRandomNumber(1)) {
x = 600;
y = 0;
} else {
x = 0;
y = 600;
}
int numFlies = g_fp->_rnd->getRandomNumber(3) + 1;
while (numFlies--) {
g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(55) + 1057, g_fp->_rnd->getRandomNumber(60) + x + xoff, 4, 1);
xoff += 40;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val2 = 1084;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val3 = y;
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val11 = 8.0;
}
g_vars->scene35_fliesCounter = 0;
}
}
int sceneHandler35(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(cmd);
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_clickButton();
break;
case MSG_SC35_STOPFLOW:
sceneHandler35_stopFlow();
break;
case MSG_SC35_CHECKPIPESOUND:
if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
g_fp->stopAllSoundInstances(SND_35_011);
g_fp->playSound(SND_35_012, 1);
g_vars->scene35_flowCounter = 0;
break;
}
break;
case MSG_SC35_SHRINK:
sceneHandler35_shrink();
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case MSG_SC35_STARTFLOW:
case MSG_SC35_PLUGHOSE:
sceneHandler35_startFlow();
break;
case 64:
g_fp->lift_hoverButton(cmd);
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (ani)
if (ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_animateButton(ani);
cmd->_messageKind = 0;
break;
}
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
g_fp->processArcade(cmd);
break;
}
}
}
break;
}
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene35_flowCounter > 0) {
--g_vars->scene35_flowCounter;
if (!g_vars->scene35_flowCounter)
sceneHandler35_stopFlow();
}
g_vars->scene35_fliesCounter++;
if (g_vars->scene35_fliesCounter >= 160)
sceneHandler35_genFlies();
g_fp->_floaters->update();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
}
return 0;
}
} // End of namespace Fullpipe