mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
265 lines
7.2 KiB
C++
265 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/floaters.h"
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namespace Fullpipe {
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void scene35_initScene(Scene *sc) {
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g_vars->scene35_hose = sc->getStaticANIObject1ById(ANI_HOSE, -1);
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g_vars->scene35_bellyInflater = sc->getStaticANIObject1ById(ANI_PUZODUV, -1);
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g_vars->scene35_flowCounter = 0;
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g_vars->scene35_fliesCounter = 0;
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MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing);
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if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_LARGE)
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lnk->_flags |= 0x20000000;
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else
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lnk->_flags &= 0xDFFFFFFF;
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int sndId = 0;
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if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
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if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) {
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sndId = SND_35_012;
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} else if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_SMALL) {
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sndId = SND_35_011;
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}
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}
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if (sndId)
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g_fp->playSound(sndId, 1);
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g_fp->lift_setButton(sO_Level6, ST_LBN_6N);
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g_fp->lift_init(sc, QU_SC35_ENTERLIFT, QU_SC35_EXITLIFT);
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g_fp->initArcadeKeys("SC_35");
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g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_35"));
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}
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void sceneHandler35_stopFlow() {
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g_fp->setObjectState(sO_Valve_35, g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOff));
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g_fp->stopAllSoundInstances(SND_35_011);
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g_fp->playSound(SND_35_026, 0);
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}
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void sceneHandler35_shrink() {
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getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 0);
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}
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void sceneHandler35_startFlow() {
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if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
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if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) {
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_BLINK, 0);
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g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene35_bellyInflater, ST_PDV_SMALL, QU_PDV_SML_TRY, 0);
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g_vars->scene35_bellyInflater->changeStatics2(ST_PDV_SMALL);
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g_vars->scene35_bellyInflater->_flags &= 0xFEFF;
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MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC35_EATHOZE), 0, 0);
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mq->setFlags(mq->getFlags() | 1);
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ExCommand *cmd = new ExCommand(g_vars->scene35_bellyInflater->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
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cmd->_excFlags |= 3;
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cmd->_field_14 = 256;
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cmd->_messageNum = 0;
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mq->addExCommandToEnd(cmd);
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if (!mq->chain(g_vars->scene35_bellyInflater))
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delete mq;
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g_vars->scene35_bellyInflater->_flags |= 1;
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getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing, 1);
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g_fp->playSound(SND_35_012, 1);
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} else {
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if (!g_vars->scene35_flowCounter)
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g_vars->scene35_flowCounter = 98;
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g_fp->playSound(SND_35_011, 1);
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}
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}
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}
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void sceneHandler35_genFlies() {
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StaticANIObject *fly = g_fp->_currentScene->getStaticANIObject1ById(ANI_FLY, -1);
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int xoff = 0;
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if ((!fly || !(fly->_flags & 4)) && !(g_fp->_rnd->getRandomNumber(32767) % 30)) {
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int x, y;
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if (g_fp->_rnd->getRandomNumber(1)) {
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x = 600;
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y = 0;
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} else {
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x = 0;
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y = 600;
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}
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int numFlies = g_fp->_rnd->getRandomNumber(3) + 1;
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while (numFlies--) {
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g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(55) + 1057, g_fp->_rnd->getRandomNumber(60) + x + xoff, 4, 1);
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xoff += 40;
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g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val2 = 1084;
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g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val3 = y;
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g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val11 = 8.0;
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}
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g_vars->scene35_fliesCounter = 0;
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}
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}
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int sceneHandler35(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_LIFT_CLOSEDOOR:
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g_fp->lift_closedoorSeq();
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break;
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case MSG_LIFT_EXITLIFT:
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g_fp->lift_exitSeq(cmd);
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fp->lift_startExitQueue();
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fp->lift_clickButton();
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break;
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case MSG_SC35_STOPFLOW:
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sceneHandler35_stopFlow();
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break;
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case MSG_SC35_CHECKPIPESOUND:
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if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
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g_fp->stopAllSoundInstances(SND_35_011);
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g_fp->playSound(SND_35_012, 1);
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g_vars->scene35_flowCounter = 0;
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break;
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}
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break;
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case MSG_SC35_SHRINK:
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sceneHandler35_shrink();
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break;
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case MSG_LIFT_GO:
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g_fp->lift_goAnimation();
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break;
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case MSG_SC35_STARTFLOW:
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case MSG_SC35_PLUGHOSE:
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sceneHandler35_startFlow();
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break;
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case 64:
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g_fp->lift_hoverButton(cmd);
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break;
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case 29:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
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if (ani)
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if (ani->_id == ANI_LIFTBUTTON) {
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g_fp->lift_animateButton(ani);
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cmd->_messageKind = 0;
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break;
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}
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if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
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int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
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if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
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if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
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g_fp->processArcade(cmd);
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break;
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}
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}
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}
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break;
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}
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene35_flowCounter > 0) {
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--g_vars->scene35_flowCounter;
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if (!g_vars->scene35_flowCounter)
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sceneHandler35_stopFlow();
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}
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g_vars->scene35_fliesCounter++;
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if (g_vars->scene35_fliesCounter >= 160)
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sceneHandler35_genFlies();
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g_fp->_floaters->update();
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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