scummvm/engines/lastexpress/fight/fighter_anna.cpp
2014-02-18 02:39:35 +01:00

188 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/fight/fighter_anna.h"
#include "lastexpress/data/sequence.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/sound/sound.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
namespace LastExpress {
//////////////////////////////////////////////////////////////////////////
// Player
//////////////////////////////////////////////////////////////////////////
FighterPlayerAnna::FighterPlayerAnna(LastExpressEngine *engine) : Fighter(engine) {
_sequences.push_back(loadSequence("2002cr.seq"));
_sequences.push_back(loadSequence("2002cdl.seq"));
_sequences.push_back(loadSequence("2002cdr.seq"));
_sequences.push_back(loadSequence("2002cdm.seq"));
_sequences.push_back(loadSequence("2002lbk.seq"));
}
void FighterPlayerAnna::handleAction(FightAction action) {
switch (action) {
default:
Fighter::handleAction(action);
return;
case kFightAction1:
if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) {
setSequenceAndDraw(4, kFightSequenceType1);
_opponent->setSequenceAndDraw(4, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
update();
} else {
_field_34++;
}
break;
case kFightAction2:
if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
setSequenceAndDraw(4, kFightSequenceType1);
_opponent->setSequenceAndDraw(5, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
update();
} else {
_field_34++;
}
break;
case kFightAction3:
if ((_sequenceIndex != 2 && _sequenceIndex != 1) || checkFrame(4)) {
setSequenceAndDraw(4, kFightSequenceType1);
_opponent->setSequenceAndDraw(6, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
update();
} else {
_field_34++;
}
break;
case kFightAction128:
switch (_opponent->getSequenceIndex()) {
default:
setSequenceAndDraw(3, kFightSequenceType0);
break;
case 1:
setSequenceAndDraw(1, kFightSequenceType0);
break;
case 2:
setSequenceAndDraw(3, kFightSequenceType0);
break;
case 3:
setSequenceAndDraw(2, kFightSequenceType0);
break;
}
break;
}
if (_field_34 > 4) {
getSoundQueue()->removeFromQueue(kEntityTables0);
_fight->bailout(Fight::kFightEndWin);
}
}
//////////////////////////////////////////////////////////////////////////
// Opponent
//////////////////////////////////////////////////////////////////////////
FighterOpponentAnna::FighterOpponentAnna(LastExpressEngine *engine) : Opponent(engine) {
_sequences.push_back(loadSequence("2002or.seq"));
_sequences.push_back(loadSequence("2002oal.seq"));
_sequences.push_back(loadSequence("2002oam.seq"));
_sequences.push_back(loadSequence("2002oar.seq"));
_sequences.push_back(loadSequence("2002okr.seq"));
_sequences.push_back(loadSequence("2002okml.seq"));
_sequences.push_back(loadSequence("2002okm.seq"));
getSound()->playSound(kEntityTables0, "MUS030", kFlagDefault);
_field_38 = 30;
}
void FighterOpponentAnna::update() {
if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
if (_opponent->getField34() >= 2) {
switch (rnd(6)) {
default:
break;
case 0:
setSequenceAndDraw(1, kFightSequenceType0);
break;
case 1:
setSequenceAndDraw(2, kFightSequenceType0);
break;
case 2:
setSequenceAndDraw(3, kFightSequenceType0);
break;
case 3:
setSequenceAndDraw(3, kFightSequenceType0);
setSequenceAndDraw(2, kFightSequenceType2);
break;
case 4:
setSequenceAndDraw(1, kFightSequenceType0);
setSequenceAndDraw(2, kFightSequenceType2);
break;
case 5:
setSequenceAndDraw(3, kFightSequenceType0);
setSequenceAndDraw(2, kFightSequenceType2);
break;
}
}
// Update field_38
_field_38 = (int32)rnd(15);
}
if (_frame && checkFrame(2)) {
if (_sequenceIndex == 1 || _sequenceIndex == 2 || _sequenceIndex == 3)
_opponent->handleAction((FightAction)_sequenceIndex);
if (_opponent->getCountdown() <= 0) {
getSoundQueue()->removeFromQueue(kEntityTables0);
handleAction(kFightActionLost);
}
}
Fighter::update();
}
} // End of namespace LastExpress